Jump to content

Mad Convoy

TSS Member
  • Content Count

  • Joined

About Mad Convoy

  • Rank
    G.U.N. Truck
  • Birthday 02/28/1998

Profile Information

  • Interests
    Sonic (duh), computer, internet, Nintendo, origami, Kirby, animals (especially dogs and cats), TV animation, Vocaloid
  • Gender
  • Country
    United States
  • Location
    Wherever you imagine me to be

Recent Profile Visitors

15,489 profile views
  1. The question in the topic title is so blatantly loaded that I feel like it’s actually crossed into the territory of disingenuity. I mean, it groups wanting Sonic Team to stick around with the implication that Sonic Team as it is is not “talented” (with no clarification as to what talented even means in this context. Are we talking potential, desire, execution, or something else here?), so it almost immediately labels people who disagree with the OP as people who don’t want talented developers working on Sonic. That in turn places people in a very bad position to disagree with the OP, because they are implicitly expected to have to conflate and defend their position against an argument that is ultimately meaningless, too subjective to lay any solid foundation of agreement on, and borderline insulting. And really, I ask the same question here as I do every other time people get into this discussion— if we’re getting rid of Sonic Team, what are we replacing it with? What will the replacement do that Sonic Team cannot or will not? Will the replacement introduce new problems and if so, what would those problems be? Then ask those questions again but with Sega instead of Sonic Team. Seldom do I even get a concrete answer to these questions, and I haven’t heard a compelling one yet. People target these figurehead people because they like to think that they can do something about things that are not in their control. That blaming somebody or some entity and seeking their humiliation, ousting, etc. will somehow fix things. And you’d think people would’ve figured out by now that it never actually does. Best case scenario is that nothing truly changes but the people associated with the franchise. So just... quit sweating what you can’t control. Maybe Sonic Team needs to be replaced, maybe it doesn’t, but that doesn’t really have a whole lot of bearing on a fan. Sure I have my opinions of what I’d like to happen, but in the end that’s all they all: Opinions. They’re not obligations. A consumer is really only owed honesty about the content and costs of a game from a company, nothing more or less. Make your own stuff if you’re really keen on seeing your ideas and fixes come alive— creator-oriented software is constantly getting better and more accessible to novices these days, and if that’s not an option, pencil-and-paper drawings and literary fanfic can work surprisingly well.
  2. Huh, just saw the bootleg Pokémon people have been buzzing about and yet all I’m thinking is “please be from the guys behind Hummer Team.” 

    They’re amongst the few people who do bootlegs really really well and I admit I’m kinda sad they don’t make new games these days. Wouldn’t be the first time they beat a Nintendo franchise at something either— they did a Mario themed fighting game a few years before Super Smash Bros, and despite it being for the NES (not a great console for 2D fighting games at all), it’s actually competent and attempts some innovation with graphics to get past the NES’s limitations (albeit imperfectly, as the game is very flickery).

    1. Jovahexeon Ogilvie Maurice

      Jovahexeon Ogilvie Maurice

      What's this project that you're referring to?

    2. Mad Convoy

      Mad Convoy

      @Jovahexeon Ogilvie Maurice Somebody dug up a recent Pokémon bootleg that in their opinion has better animations than Sword and Shield. People have been talking mainly about that.

      But me personally? I’m just hoping it’s a sign that some of the best people in (the admittedly not full of stuff competition) bootlegs are back.

    3. Jovahexeon Ogilvie Maurice

      Jovahexeon Ogilvie Maurice

      What's the name of the project?

    4. Mad Convoy

      Mad Convoy

      @Jovahexeon Ogilvie Maurice The bootleg Pokemon game is apparently called Let’s Go Pokémon Mobile. The bootleg Mario fighting game is called Super Kart Fighters.

  3. Why is it that games with the word Unleashed in the title tend to be doomed to have a lot of potential but also a lot of problems that hold it back from greatness?

    Besides Sonic Unleashed, there’s also Star Wars: The Force Unleashed, The Sims Unleashed (an expansion pack for The Sims 1), and those are just the ones off the top of my head. Is the word cursed or something?

    1. SupahBerry


      I think Force is the cursed word here. (Sonic Forces, Fed Force, Jump Force)

    2. Blue Blood

      Blue Blood

      What was wrong with the Sims Unleashed? I thought that was one of the best expansion packs.

    3. Mad Convoy

      Mad Convoy

      @Blue Blood It introduced a lot of awesome things but also a lot of not so awesome things, like the infamous gorilla walk.

      Granted most people will have modded out those issues, so they’re easy to forget. But that doesn’t change that the base pack is far from perfect and you really shouldn’t have to rely on fan mods to fix things the company really should have noticed.

  4. A little spoiler-y for Warframe


    I’ve been kicking around a fanfic idea where the ever-referenced but as of now unseen Tau System actually contains Sonic’s world (aka Mobius).

    Some potential angles might be Chaos Energy being related to Void Energy, Sonic and friends initially mistaking Warframes for something related to Infinite, and maybe the whole process behind Transference being perceived as less extraordinary on Mobius as not-deity folks there are known to have pulled it off before.


  5. So, when do you guys think Disney is going to do a live action remake of Toy Story?

    I need a version of the movie where the toys look and move like real toys! 😛

    1. Shiguy


      Live action Toy Story except Woody is actually the japanese figure with the creepy face.

    2. SupahBerry



  6. I’d be interested in playing this. Don’t know a whole lot about the original, but I mostly hear good things about the original title. Only issues I hear about often are a few challenges seemingly requiring you google the solution first, which is an easy fix for a remake. It’s also heartening that developers and publishers are willing to give a game a second chance on the basis of its merits and not just money (the original Battle for Bikini Bottom apparently did not sell very well despite positive reception). My experience is more on the 2D side of Spongebob— I had that Revenge of the Flying Dutchman/SuperSponge double pack on the GBA. SuperSponge isn’t anything to write home as it kinda sucks, but RoFD on the GBA was a hidden gem that had the misfortune of being lumped in with not one but two bad quality games (the aforementioned SuperSponge as well as the PS2 version of Revenge of the Flying Dutchman, which the GBA game is allegedly based on). I’d describe RoFD on the GBA as a hybrid of Sonic and Metroid with a dash of Mega Man gameplay-wise, which somehow is incredibly fun, easy to learn but hard to master, and fits really really well for Spongebob. So I’d be lying if I said I wouldn’t be disappointed if there weren’t any significant puzzle platformer elements on the 3D side of Spongebob games. Still, it wouldn’t ruin the game as a whole for me and I am intrigued.
  7. Watching my little dog baby sleeping all cuddled up with a squeaky snake.

    Doggos are pure. ❤️ 

  8. @KHCast Once again, you are basing your counterarguments on false pretenses. I never claimed that all criticism and outrage is akin to being a jerk about it or whatever because, well, it isn’t. That was never my point, which was again to clarify that @Soniman was criticizing a specific and terrible aspect of fan culture and not how corporations are swayed to change. I will also reiterate that I agree with a lot of the critics on things like that the lack of a National Dex is bad. But I’ve already looked at the other side. I can see where people are coming from in outrage (even though, again, it is over something really petty. Crunch time controversy is an actual workers’ rights issue and hence not even in the same category as “this game cut a big feature most people liked!”. Comparing the two is like comparing apples and oranges.) And I can also be annoyed at how they go about coping with and expressing their dissatisfaction. This isn’t an “instead” situation. If anything, me understanding that the basis of the criticism is valid only heightens my annoyance at people who express their emotions inappropriately or try to exploit a situation for money and attention. People don’t have to resort to aggression, hate, misinformation, snobby behaviors towards others, etc. to argue their point when the facts are on their side! People also don’t need to fan the flames for attention when tensions are already high!
  9. @KHCast Your arguments against my statements are based on false pretenses. For one, I never said anything defending Game Freak’s decisions. Quite the opposite; I’ve reiterated several times that GF deserves criticism for decisions that I actually agree with you are stupid. I likewise have said nothing defending fans’ behavior beyond a basic “Don’t use controversy for cheap attention/easy money or to justify being a jerk to people just for liking something you don’t.” message— which I mean, c’mon, that should be obvious. The fact that I felt like I needed to clarify something like that that I thought would be basic sense to most people is frankly a really sad reflection of the state of discussion on the internet. If advocating for basic respect and against profiteering off of outrage is toxic, then I am officially a Poison type and proud, because it is never okay to be a jerk towards others over petty matters or to exploit people’s emotions for money. Furthermore, I also wasn’t addressing a generalized audience, but rather a specific response to a post by @Soniman that I thought had misunderstood what @Soniman had said. In this case trying to counter a point about influencing companies when @Soniman‘s point was more about a specific and terrible side of fan culture. I don’t know anything about how things started out, just where things are now. And I don’t do blame games anyway.
  10. I think what @Soniman was referring to was the false sense of entitlement some fans seem to have in terms of entertainment. It’s not a new mindset for fans to act like their favorite franchises and companies have to conform to every suggestion they make on the basis that the fans somehow know the creative process best, even if they don’t actually participate in it on a professional level. But it hasn’t gotten less obnoxious over the years, and social media unfortunately gives fans a viable platform when before those same fans would just send off letters that got discarded by some minimum wage employee. And of course it’s not a bad idea to listen to your most loyal customers, but frankly your typical fan, especially with gaming, is not an expert at making and business-managing the things they complain endlessly about. That is not actually a bad thing at all; you don’t need to be a pro chef to know when a soufflé has fallen. But it can contribute to an unhealthy cycle of toxicity— fans demand things that don’t make sense from a business perspective, so companies cannot win no matter what, which fuels further demands if it’s not implemented or fuels new complaints when it’s implemented and doesn’t pan out as well as the fans thought it would. For example, there’s not exactly a shortage of Pokémon fans who, if they had their way, would keep all the games in Kanto with no new Pokémon or mechanics ever, but that’s not feasible for any franchise. It also arguably doesn't even address Sword and Shield’s problems, instead putting a Red and Blue coat of paint on them. The only way to shut down the cycle is for companies to make judgement calls and stick to them long term. These kinds of things tend to be slippery slopes when the internet gets involved— the initial point of outrage is usually understandable, but unreasonable people use it as an opportunity to push their much less reasonable agenda, others poison the well with deliberate misinformation and/or scandalmongering for money and attention, others just take it as an excuse to be an overly aggressive jerk towards other humans while demanding that people respect them in spite of (and sometimes for) it, and in worst case scenarios the actual not-unreasonable source of outrage is eventually forgotten in exchange for people focusing exclusively on the irrational and misinformation-laden crap. This isn’t even close to being pro-corporate. I think GF made a lot of stupid decisions with Sword and Shield and should be criticized for them. But what I am saying is that the mindset that all negative criticisms from fans come from a fundamentally good, competent, and reasonable place that deserves priority focus from creators is unhealthy, which is what I think @Soniman was aiming his criticism at and what I believe to be a valid concern for people who don’t want to get targeted for hate and harassment over a freaking video game of all things. As @Kuzu the Boloedge hinted at earlier, outrage culture is an unhealthy thing built on unrealistic terms and expectations, has been worsened by social media, and it should be criticized for its negative effects on discussion and understanding. Long term cultural change doesn’t happen quickly but it requires a consistent effort from people to occur at all.
  11. An idea I’ve been kicking around for awhile is some kind of Pokémon therapy game.

    By which I mean that you have a nice relaxing farm kind of place to take in Pokémon that have been mistreated by people, got seriously injured in the wild (which isn’t the result of taking heavy damage or fainting from a lost battle. Battling imo is a form of play for Pokémon and rarely leaves any issues beyond exhaustion that persist post-battle), and/or were born with special needs. You help rehabilitate them, manage their difficulties, and make them happy. Some of the Pokémon can be released back into the wild, some aren’t fit for the wild but can be rehomed with a qualified and kind  trainer, and others need to stay in your care for the rest of their lives.

    Your first cases will be easy ones, like the Slowpokes that Team Rocket cut the tails off of; the Slowpokes are overall gentle and calm, but can’t navigate or find food well enough to survive in the wild until their tail grows back. But the game has you deal with increasingly harder cases as you progress— a deaf-blind Eevee who can’t be trained or battle like a Pokémon who isn’t dead-blind, a Zigzagoon with abnormally high sensitivity to touch, a Piplup who was abused by his (now former) trainer, and so on.

    1. tailsBOOM!


      That would be so cute and the awesome

  12. I mentioned a previous controversy that Gen III got a ton of flack for not having backwards compatibility with the previous generations, even though it was less restrictive than Sword and Shield in the sense that you could still catch Kanto and Johto Pokémon and also because the reason for disallowing backwards compatibility was not-BS. That’s because Gen III overhauled the EV and IV system in a way that made it incompatible with Pokémon from Gen I and II, and one of the reasons why the change wasn’t arbitrary was because before Gen III, it was literally impossible for female Pokémon to have a high physical attack unless the specific Pokémon species was female-only. Hence basically making nearly all female Pokémon non-viable in the only Pokémon metagame that existed up until Gen III changed things up. My overall point is that I didn’t know how GF wouldn’t expect people to be upset about Sword and Shield when an actually reasonable example of deciding on and handling lack of backwards compatibility from several years ago was nevertheless almost universally despised by the fans. But somebody took umbrage with that tiny part of my post about getting rid of sexism in EVs and IVs, and here we are.
  13. @Wraith and @Sonictrainer pretty much got it down, but my own personal contention with the system was how it rendered most female Pokémon basically nonviable in Gen I and II based metagaming based solely on them being female, as your Pokémon pretty much have to dominate in every EV and IV category to stand much of a chance in tournaments. It does not help that the weakest type by far is the Bug type, as bugs often use a matriarchal system where the females well surpass the males in terms of strength, capabilities, and intelligence. By extension, Pokémon who are often female without being exclusively so get underrepresented in Gen I and II tournaments because it is downright tedious to catch a wild male with max IVs on top of maxing out their EVs. And, well, wild animals and animal species vary but generally speaking, a sufficiently determined animal or group of animals are more than capable of holding their own in a fair fight regardless of their gender or gender population ratio. For example, a deer’s legs and jaws aren’t just for show. A doe might not have antlers or big muscles like a stag but she can still kick your ass as painfully as any stag can when provoked. Literally and metaphorically. Early Pokémon games were based off of beetle fighting, a sport that’s apparently quite popular in Japan and one that Iwata participated in as a kid. The species of beetle used for that sport handles mating by having males fight for dominance. As a result the males make for excellent fighters while the females, though capable of some self defense, are only useful in the sport for breeding your best male fighters with. However, several Pokémon are clearly not based on or inspired by beetles. Many are based on fantasy creatures like dragons where gender often doesn’t really matter much in terms of strength, and others are anthropomorphic objects like sludge where, c’mon, gender doesn’t make a lick of difference in terms of how much a living mass of pollution tackling you sucks.
  14. I got out of Pokémon awhile back, but the controversy about this game really does make me rethink a lot of the changes from Gen V onward that had turned me off the series. Like the move from sprites to polygons. I was absolutely blown away by B/W’s spritework— despite having at least 600 Pokémon to make front, back, and overworld sprites for at that point, they all turned out so lively, detailed, and crisp. It was a definite step up from Gen IV and one of the few changes in Gen V that I completely loved. So when GF announced that they were doing away with them in exchange for polygons... well, I was an unhappy girl. Maybe polygons could have won me over with mainline Pokémon (lord knows I love Pokémon Snap) but the way GF went about them was just really disappointing. They were rough around the edges, and the polygons didn’t breathe like B/W’s sprites did. I know it’s awkward sounding but I can’t think of a better word than breathe to describe the difference between B/W and, for example, OR/AS. I had chalked it up to personal taste before, especially since I still can’t articulate very well what exactly is off about the new polygons that the sprites don’t have an issue with. But I wonder now if Sword and Shield is the culmination of some shift at GF that has been happening for years, be it lower budgets, changing staff, changing office culture, or who knows what, and the shift to disappointing polygons was an omen for things to come. And the overabundance of Pokémon. The issue had been creeping for awhile— you could argue it started with Gen II introducing 140 new Pokémon which is kinda excessive (though I personally give Gen II a pass, as most of the “new” Pokémon introduced there were actually intended to be in Red/Blue and totally game ready, but had to be cut last minute because the GB Classic didn’t have enough memory for them). But I did always wonder when it’d start being.more of a liability than asset, and it looks like GF has hit the oversaturation wall before the general public has, a conflict of perspectives that seldom ends well for franchises. Sword and Shield kinda pulls a reverse-Sonic to deal with this by putting all the new characters in the spotlight while leaving older ones out, but as we’ve learned from Sonic, implementing the opposite problem isn’t actually a solution. I don’t know how GF didn’t anticipate that people would have a problem with this. Gen III got raked over the coals back in the day for not being able to accept trades from Gen II or I, and not only did it still have Pokémon from Johto and Kanto available to catch, but it also had an actual not-BS reason for disallowing trades (the way EVs/IVs are calculated in Gen III is so radically different from Gen II and I that GF understandably decided that they were fundamentally incompatible. And there needed to be a massive overhaul of the EVs/IVs system, since the first one was limited by excessive simplicity and also kinda sexist.). I hope for people who still like Pokémon that things get sorted out amicably for everybody and there’s good things ahead, but so far the future looks very rocky and confused for Sword and Shield.
  15. From a ghost’s perspective, after the events of 1 and DM, maybe Luigi is a monster. A widely feared fellow who appears like a perfect victim but actually vacuums up ghosts to lord knows where after stalking them with the kind of persistence we associate with Nemesis. Maybe there’s even some kind of folklore amongst ghosts based off of events, exaggerations, and rumors of Luigi’s adventures in the first two games. Some ghosts may not even believe that Luigi is anything more than a fictional boogeyman, but they could look at the actual Luigi and see a lot of parallels between him and the folk villain they’ve been told about. It’d be an interesting contrast to what we saw of Luigi in the games. We see that he’s frightened out of his wits, generally very friendly and kind of a goofball, and more about saving the people he cares about than hunting ghosts (which he’s pretty reluctant about doing in general). The ghosts on the other hand see an unshakably persistent and fearless man who makes weird loud noises and is out to hunt them all down. Hence from a ghost’s perspective, he’s the perfect kaiju. He looks exactly like the monster ghosts fear to encounter and even sounds kinda like said monster.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.