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Mad Convoy

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About Mad Convoy

  • Rank
    G.U.N. Truck
  • Birthday 02/28/1998

Profile Information

  • Interests
    Sonic (duh), computer, internet, Nintendo, origami, Kirby, animals (especially dogs and cats), TV animation, Vocaloid
  • Gender
  • Country
    United States
  • Location
    Wherever you imagine me to be

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  1. Something I thought of upon reading this was “what if Sonic games used extra modes and Easter egg content as a place to expand on the story?”. Gamma’s story is almost perfect for that— rather than having his alright-but-dwarfed-by-Sonic gameplay be treated as big and mandatory, it could be treated like a shorter mini game where, if you care, you can learn a bit about the life of an Eggman bot. I honestly think his gameplay would be less disappointing if it wasn’t positioned in a way that made it seem bigger than it actually was. Same goes for Big and a lot of the alternative gameplays, really. Or you could scatter hidden clues across the game’s modes and options that, when combined, tell Gamma’s story. This has been Kirby’s MO for awhile, and it seems to work really well. I also recall Secret Rings having something like that too with its hidden Big the Cat cameos— apparently Arabian Nights Big is having a little adventure while Sonic is off on his. It was a nice touch that helped flesh out the world Secret Rings introduced.
  2. Recently I have been kicking around an idea for a battle system that’s like Dragon’s Lair’s except you have the options to attack, special attack, block, or dodge instead of options that  amount to yes or no. How successful the move is depends on the timing of your button presses, and your choices ultimately decide if you win the battle, if there’s any consequential damage (and if so where and how much), and how other characters will respond to it.

    I’ll probably never actually make it happen since I can’t animate to save my life. But it’s still something I consider every now and then.

  3. I think this is one of those things that isn’t easy or simple to measure. For one, I think it’s easy to forget people who are into the series but don’t really bother with getting involved with the online fandom. I can’t say I’d blame them— there was a point on this forum where so much as saying that you liked or preferred something about Forces got you mocking or negative replies instantly. I also recall an instance on a Boom fan group where this poor guy talked about getting made fun of and insulted because his first Sonic game was Rise of Lyric. He loved playing that game with his sister, and it actually helped bring them closer as siblings. He rarely ventured outside of the group too, which is really sad. It also highlights a simple truth: Your average person doesn’t really want to deal with getting constant negativity and shit about things they like. People can justify and defend that behavior until the cows come home. Maybe they’ll even present a valid point in doing so. But it remains true that nobody welcomes having to hear the same negativity and sometimes blatant or implicit judgements about their character every time they bring up something they like. I see it happen with Sonic Forces fans— they’d rather just play Forces than risk having to hear the same complaints again by bringing it up, so people who like the game end up underrepresented online. Which people take as proof that everybody hates the game, so jerks use that to excuse escalating obnoxious behavior towards fans, which proves repulsive, and so the cycle continues until the next thing comes along. And I’ve been that jerk before— I knew Sonic 4 wasn’t the greatest thing ever from the first screenshot, and when the hype for the game died down, I was amongst those who rubbed it in the faces of anybody who mentioned it. It changed no opinions, and it annoyed and alienated people, who often decided they didn’t want to deal with nonsense like mine and ducked out of discussion. So in that sense, the online fandom is its own worst enemy. I see substantial elitist elements, from promoting the notion that older fans somehow deserve this or that more than recent ones to labeling people who like or don’t like things as blind, in online Sonic fanculture that doesn’t exist on a significant level offline. I blame GIFT for this— it’s a lot easier to be a petty jackhole when you have the veneer of anonymity over what you write and say to people. For many, the best way to win is by choosing not to play and sticking to expressing their fandom offline or in private online formats like Discord. The solution is a simple one— if you want more people to participate in Sonic discussion, be more inviting and respectful towards people participating in Sonic discussion— but that’s impossible to reliably enforce on a large scale. A cultural shift away from elitism is needed with the Sonic fandom online, and that’s the kind of thing that’s linked to a larger problem with internet culture as a whole, takes time and effort, and is hard to enact on a large scale. (This happens with other fandoms too for the record. I know Star Wars fans who wouldn’t dare bring up that they like anything outside of the first three movies and maybe some aspects of the expanded universe on public internet, because they don’t want to hear “SJW Disney ruin everything!” or “I don’t like saaaaaand” for what feels like the billionth time. And so many Mario fans who don’t like Odyssey end up walking on eggshells trying to talk about 3D Mario, because people with way too much time on their hands have actually harassed and even sent legitimately terrifying threats to people over them having a different opinions about video games. Who would want to deal with that over something so petty and stupid? “Opinions on Mario games” is not a hill worth dying on. And it goes on and on.) So in short, I don’t think it’s large scale fading interest so much as it is more people not wanting to make their voices heard on the internet for understandable reasons. Of course that’s not the only thing though. Social media still attracts a lot more Sonic fans and discussion than most give it credit for, after all. It’s also a matter of natural fluctuations in interest as news and content comes and goes, people age in and out of the target demographic, and people just casually lose and gain interest. I’ve gravitated a lot more towards Boom in recent years, and with that being out for the foreseeable future I’ll admit I’ve drifted away from the series somewhat. But that’s just kinda what happens with things— franchises shift directions all the time to avoid getting stale and whether it’s in a direction that’s good or bad or whatever, that too contributes to fluctuations in interest. Sonic peaked in the early 90s anyway. So if there were a statistically significant and consistent trend of fading interest in the franchise, I would point to it starting in early 1995 when the hype for S3&K started fading and having very little to do with anything that was introduced after SA1.
  4. Transphobic science: All life starts female, but once the DNA becomes male there is no turning back. And your unicorn metaphor falsely assumes that unicorns aren’t real, because they totally are an extinct species of deer-likes.

    Yes, this is the gist of an actual thing a transphobic person informed me of today in an attempt to rebut something I said.

    Unicorns are real, extinct deer and DNA chooses (and possibly transitions into) its sex and gender at some point, but trans people don’t actually exist. Spend long enough on the internet and you will read everything.

  5. I demand fluffy photos of doggos.

    1. Big Panda
    2. Ryannumber1Scarer
    3. tailsBOOM!


      You'll take this foxxo and be happy:


    4. Tornado
  6. I didn’t want to say anything on the KyoAni arson at first because it seriously pissed me off and I was worried I’d end up saying something regrettable as a result of intense anger. But I’ve calmed down enough now to talk about it reasonably.

    My condolences to the family and friends of the people who were lost as a result of the fire. And I wish the best of luck for anybody who was injured as a result. I hope this doesn’t signal the end of the studio because although I was never into anime, I know that it produced things that made other people happy and that’s what counts.

  7. Geez, I didn’t know that. Interesting thing about Iizuka that a lot of people don’t acknowledge is just how persistent the man is when he wants something to happen. For example, Shadow the Hedgehog had the vote of no confidence from Sega. Now we could go all day on if Sega was justified in having little faith, why Sega would even allow a title that it didn’t like the prospects of from the start to be approved and published, and so on, but I’ll stick to a very notable example of internal sabotage from Sega trying to get Iizuka to can the project. That example is denying the project needed staff. Shadow the Hedgehog had a completely avoidable skeleton crew, with Sega providing zero employees as options for writing and editing and very few employees as options for designers in areas like level layout. Furthermore, workers were often taken away mid-project and assigned elsewhere with no replacements, further limiting the staffing and sabotaging the game’s consistency. But Iizuka never canned the project, he just took on all the empty roles himself. Frankly, it shows. Producers are not writers, or editors, or level designers, or really any of the myriad positions Iizuka filled along the way. So producers are neither well practiced for nor hired for their skills in non-producer roles. And what happens to be amongst the most glaring faults of Shadow the Hedgehog? Bad writing, incohesive story structure, confusing/tedious level design, and bland graphical design. Really, all but the issues with the controls were the direct result of Iizuka taking on positions he’s not cut out for just to keep the game’s development and his hopes for the game alive. And he knew that he’s not a writer, editor, etc. on at least some level, but still tried filling those positions anyway to save Shadow the Hedgehog from cancellation. This would not be the last case of Sega trying and failing to get Iizuka to can a project. Remember that remake of Nights Into Dreams for the Wii? Sega had and probably still has zero confidence in the future of the Nights IP, and it took years of Iizuka proposing and requesting a Nights followup to even get a remake of the first game approved. This time Iizuka was pretty much left to do his own thing with little interference. But the one interference Sega did contribute is a critically important one: it suddenly mandated that the remake (which was intended and created for the PS2 with maybe a Microsoft-console port down the line) be Wii exclusive without giving the developers any extra time or funding to make the necessary changes to adapt the remake to the Wii. Nevertheless, Iizuka didn’t can the project and instead devoted the rest of the remake’s development to finishing and adapting the title for the Wii as well as possible. The results were at best mediocre, but again, the game turned out as it was largely as a direct result of Iizuka’s measures to stop the cancellation of and preserve the hopes he had for one of his dream projects. And those are just the examples we know about. That’s probably why Sega hasn’t driven him away yet— for better or for worse, he’s way too determined to let anything stop him from at least releasing what he wants to get out. His attitude is that releasing something has a better chance of success than releasing nothing. And yeah, I can see why not everybody likes that attitude, as something can sometimes be worse than nothing for a franchise. But I like it because it comes from a good place of wanting to give ideas he likes and projects he’s dreamed of the opportunity to shine, obstacles be damned. And it’s so hard to find open-minded and not exclusively money-driven attitudes like that in such a risk-averse and capital-first industry as games development. If nothing else, a person with that kind of unusual attitude is incredibly difficult to replace. ——— Admittedly, I am biased. I’ve always had a great admiration for Iizuka. His unwavering tenacity in the face of some awful situations is incredible to me. I also think it’s very brave of him to take on the figurehead role of Sonic post-Naka, even knowing that it entails being blamed for literally everything people dislike about Sonic today and at times having to face some seriously disgusting behavior from people as a result. Meanwhile I am still not over how Sega threw BRB and Stephen Frost under the bus for RoL’s failure when the game’s problems were largely on Sega’s end. To this day Sega still has not taken any responsibility for its mistakes with RoL or Boom in general, nor issued any sort of apology that I know of to the people who were mistreated or harmed as a result of being scapegoated and/or abandoned by Sega. The whole thing left a bad taste in my mouth that isn’t going away any time soon. But hopefully my biases haven’t clouded my point too much.
  8. The question in the topic title is so blatantly loaded that I feel like it’s actually crossed into the territory of disingenuity. I mean, it groups wanting Sonic Team to stick around with the implication that Sonic Team as it is is not “talented” (with no clarification as to what talented even means in this context. Are we talking potential, desire, execution, or something else here?), so it almost immediately labels people who disagree with the OP as people who don’t want talented developers working on Sonic. That in turn places people in a very bad position to disagree with the OP, because they are implicitly expected to have to conflate and defend their position against an argument that is ultimately meaningless, too subjective to lay any solid foundation of agreement on, and borderline insulting. And really, I ask the same question here as I do every other time people get into this discussion— if we’re getting rid of Sonic Team, what are we replacing it with? What will the replacement do that Sonic Team cannot or will not? Will the replacement introduce new problems and if so, what would those problems be? Then ask those questions again but with Sega instead of Sonic Team. Seldom do I even get a concrete answer to these questions, and I haven’t heard a compelling one yet. People target these figurehead people because they like to think that they can do something about things that are not in their control. That blaming somebody or some entity and seeking their humiliation, ousting, etc. will somehow fix things. And you’d think people would’ve figured out by now that it never actually does. Best case scenario is that nothing truly changes but the people associated with the franchise. So just... quit sweating what you can’t control. Maybe Sonic Team needs to be replaced, maybe it doesn’t, but that doesn’t really have a whole lot of bearing on a fan. Sure I have my opinions of what I’d like to happen, but in the end that’s all they all: Opinions. They’re not obligations. A consumer is really only owed honesty about the content and costs of a game from a company, nothing more or less. Make your own stuff if you’re really keen on seeing your ideas and fixes come alive— creator-oriented software is constantly getting better and more accessible to novices these days, and if that’s not an option, pencil-and-paper drawings and literary fanfic can work surprisingly well.
  9. Huh, just saw the bootleg Pokémon people have been buzzing about and yet all I’m thinking is “please be from the guys behind Hummer Team.” 

    They’re amongst the few people who do bootlegs really really well and I admit I’m kinda sad they don’t make new games these days. Wouldn’t be the first time they beat a Nintendo franchise at something either— they did a Mario themed fighting game a few years before Super Smash Bros, and despite it being for the NES (not a great console for 2D fighting games at all), it’s actually competent and attempts some innovation with graphics to get past the NES’s limitations (albeit imperfectly, as the game is very flickery).

    1. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      What's this project that you're referring to?

    2. Mad Convoy

      Mad Convoy

      @Jovahexeon Ogilvie Maurice Somebody dug up a recent Pokémon bootleg that in their opinion has better animations than Sword and Shield. People have been talking mainly about that.

      But me personally? I’m just hoping it’s a sign that some of the best people in (the admittedly not full of stuff competition) bootlegs are back.

    3. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      What's the name of the project?

    4. Mad Convoy

      Mad Convoy

      @Jovahexeon Ogilvie Maurice The bootleg Pokemon game is apparently called Let’s Go Pokémon Mobile. The bootleg Mario fighting game is called Super Kart Fighters.

  10. Why is it that games with the word Unleashed in the title tend to be doomed to have a lot of potential but also a lot of problems that hold it back from greatness?

    Besides Sonic Unleashed, there’s also Star Wars: The Force Unleashed, The Sims Unleashed (an expansion pack for The Sims 1), and those are just the ones off the top of my head. Is the word cursed or something?

    1. I Have Berry!

      I Have Berry!

      I think Force is the cursed word here. (Sonic Forces, Fed Force, Jump Force)

    2. Blue Blood

      Blue Blood

      What was wrong with the Sims Unleashed? I thought that was one of the best expansion packs.

    3. Mad Convoy

      Mad Convoy

      @Blue Blood It introduced a lot of awesome things but also a lot of not so awesome things, like the infamous gorilla walk.

      Granted most people will have modded out those issues, so they’re easy to forget. But that doesn’t change that the base pack is far from perfect and you really shouldn’t have to rely on fan mods to fix things the company really should have noticed.

  11. A little spoiler-y for Warframe


    I’ve been kicking around a fanfic idea where the ever-referenced but as of now unseen Tau System actually contains Sonic’s world (aka Mobius).

    Some potential angles might be Chaos Energy being related to Void Energy, Sonic and friends initially mistaking Warframes for something related to Infinite, and maybe the whole process behind Transference being perceived as less extraordinary on Mobius as not-deity folks there are known to have pulled it off before.


  12. So, when do you guys think Disney is going to do a live action remake of Toy Story?

    I need a version of the movie where the toys look and move like real toys! 😛

    1. Shiguy


      Live action Toy Story except Woody is actually the japanese figure with the creepy face.

    2. I Have Berry!

      I Have Berry!


  13. Watching my little dog baby sleeping all cuddled up with a squeaky snake.

    Doggos are pure. ❤️ 

  14. @KHCast Once again, you are basing your counterarguments on false pretenses. I never claimed that all criticism and outrage is akin to being a jerk about it or whatever because, well, it isn’t. That was never my point, which was again to clarify that @Soniman was criticizing a specific and terrible aspect of fan culture and not how corporations are swayed to change. I will also reiterate that I agree with a lot of the critics on things like that the lack of a National Dex is bad. But I’ve already looked at the other side. I can see where people are coming from in outrage (even though, again, it is over something really petty. Crunch time controversy is an actual workers’ rights issue and hence not even in the same category as “this game cut a big feature most people liked!”. Comparing the two is like comparing apples and oranges.) And I can also be annoyed at how they go about coping with and expressing their dissatisfaction. This isn’t an “instead” situation. If anything, me understanding that the basis of the criticism is valid only heightens my annoyance at people who express their emotions inappropriately or try to exploit a situation for money and attention. People don’t have to resort to aggression, hate, misinformation, snobby behaviors towards others, etc. to argue their point when the facts are on their side! People also don’t need to fan the flames for attention when tensions are already high!
  15. I think what @Soniman was referring to was the false sense of entitlement some fans seem to have in terms of entertainment. It’s not a new mindset for fans to act like their favorite franchises and companies have to conform to every suggestion they make on the basis that the fans somehow know the creative process best, even if they don’t actually participate in it on a professional level. But it hasn’t gotten less obnoxious over the years, and social media unfortunately gives fans a viable platform when before those same fans would just send off letters that got discarded by some minimum wage employee. And of course it’s not a bad idea to listen to your most loyal customers, but frankly your typical fan, especially with gaming, is not an expert at making and business-managing the things they complain endlessly about. That is not actually a bad thing at all; you don’t need to be a pro chef to know when a soufflé has fallen. But it can contribute to an unhealthy cycle of toxicity— fans demand things that don’t make sense from a business perspective, so companies cannot win no matter what, which fuels further demands if it’s not implemented or fuels new complaints when it’s implemented and doesn’t pan out as well as the fans thought it would. For example, there’s not exactly a shortage of Pokémon fans who, if they had their way, would keep all the games in Kanto with no new Pokémon or mechanics ever, but that’s not feasible for any franchise. It also arguably doesn't even address Sword and Shield’s problems, instead putting a Red and Blue coat of paint on them. The only way to shut down the cycle is for companies to make judgement calls and stick to them long term. These kinds of things tend to be slippery slopes when the internet gets involved— the initial point of outrage is usually understandable, but unreasonable people use it as an opportunity to push their much less reasonable agenda, others poison the well with deliberate misinformation and/or scandalmongering for money and attention, others just take it as an excuse to be an overly aggressive jerk towards other humans while demanding that people respect them in spite of (and sometimes for) it, and in worst case scenarios the actual not-unreasonable source of outrage is eventually forgotten in exchange for people focusing exclusively on the irrational and misinformation-laden crap. This isn’t even close to being pro-corporate. I think GF made a lot of stupid decisions with Sword and Shield and should be criticized for them. But what I am saying is that the mindset that all negative criticisms from fans come from a fundamentally good, competent, and reasonable place that deserves priority focus from creators is unhealthy, which is what I think @Soniman was aiming his criticism at and what I believe to be a valid concern for people who don’t want to get targeted for hate and harassment over a freaking video game of all things. As @Kuzu the Boloedge hinted at earlier, outrage culture is an unhealthy thing built on unrealistic terms and expectations, has been worsened by social media, and it should be criticized for its negative effects on discussion and understanding. Long term cultural change doesn’t happen quickly but it requires a consistent effort from people to occur at all.
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