YuTwo

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About YuTwo

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    Whatcha gonna do when Sonic Mania runs wild on you

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  1. Out of all of the other members that have now been revealed I think it's amazing to see Falk from Before/After The Sequel be somewhat involved with this game. Although it's stated by Tee Lopes that he isn't composing but rather sound mixing: Falk has also made a statement on this game: It would have been interesting to hear what kind of tracks Falk could have provided for this game. Now I think the other person I recognized was Paul Veer. He is a pixel artist and in 2015 he was commissioned by SEGA and Cook & Becker (There currently doing the 25th Anniversary art book by the way) to do a Sonic art piece to go along with the rest of the other SEGA franchises. Here's a Retro article talking about his piece: https://www.sonicretro.org/2015/09/ray-and-mighty-finally-found-on-new-official-sonic-art-print/ Here's the piece he made: Here's a link for a better, bigger view of it: http://i0.kym-cdn.com/photos/images/facebook/001/018/568/1a4.png There's a video that shows the process of it: I thought it looked pretty nice especially since it showed Bark, Bean, Fang, Tails Doll, Metal Knuckles, Mighty, and Ray. Seeing Paul Veer's name again automatically reminded me of this piece so I just wanted to share it with others in case they haven't seen it yet.
  2. I can't believe my previous posts speculating that Tyson Hesse had involvement with the leaked animation turned out to be true. I never predicted this kind of thing to occur. The first post is where I discovered that there was a charity stream with many people involved in animation and comic books. Within that list Tyson Hesse was shown to have taken part in this. I realized a connection at that point as both designs were practically identical. After seeing this similarity in designs and then rereading the Retro article about the stream and seeing it crediting Tyson as an animator I wanted to check to see if any of his accounts had any additional information I could discover. The post below had a tweet that I had found of a Sonic animation that Tyson had done which was definitely the smoking gun at that point Later in a third post I stated that perhaps if the animations aren't going to be in the game they could just end up being used for trailers or promo videos. I'm hopefully going to be proven wrong and there will be in game animated cutscenes as I really want to see more of this. Now after seeing that amazing animated trailer with Tyson confirmed to have done it I'm excited to see yet another person who is a huge Sonic fan be a part of this game. This is becoming an amalgamation of many talented and passionate Sonic fans that this game will definitely blow it out of the water and probably receive the most positive reception with people even outside of the fanbase as I think Mania will reach many new people to the series. It also seems like it was Aaron Webber's idea to add in animations as Tyson states this:
  3. So I didn't see anyone post this information and I myself didn't know where to post this so I'm going to put it on this topic. So I was going through the Retro page on Sonic CD's development again to see if there was any new discoveries with either sketches or cels. I was going through the Animation Cels section and quickly noticed this: This was uploaded recently in that section. These are the same animation cels I had previously discussed about: The post I made a while ago: https://board.sonicstadium.org/topic/21989-naoto-ohshimas-facebook-god-damn-amazing/#comment-1102048 A brief rundown of that post is that these animation cels seemed to be in the possession of someone who had won them off a competition. Seeing as this was a new picture of the cels I wanted to find out the source of this one as I did with the first picture of the cels. I found the source of the new picture which ended up being on a tweet that was actually from a month ago (April 11) so it seems like this was obscure for a while as it was just uploaded on Retro just a few days ago (May 24) Here's the tweet: The translation for that tweet is: I have this for me I got it at a game show It is a heirloom. Within the comments he adds more information on how he won it: Here's the translation for the information: By the way it was acquired In the '97 Spring Game Show 's "Sonic Jam" corner you can have a challenge to collect rings of Sonic World (3D stage) several times a day, when you are nominated and you achieve Norma you got a cell picture. Because I was not named on the first day, on the second day I went there in the morning and I managed to appoint somehow I will keep emphasizing that the translations aren't 100% correct but it seems like what I thought was a Sonic CD competition turned out to be a Sonic Jam one. They even mention the previously written problem on the delay of receiving the cel. It's actually pretty interesting to see that it's the same person who has still kept these framed cels all these years because I was wondering if we will ever see another picture of it surface again considering that the last time it was uploaded was back in 2002 in that old website so to see a new picture of it is amazing. That still brings up the other cels that were at the Sega World event: Were these cels also prizes in the competition and if they were who has them now?
  4. So I'm going to have to apologize as I'm beating a dead horse at this point but I believe I have discovered even more information in regards to the leaked animation. I was looking up additional information on PagodaWest Games because I wanted to learn more about there background in games. I saw this on the Google image search: Immediately this made me regain interest on this subject because this is the protagonist of the OK KO show and I wanted to find out what this picture was for. This is the tweet that was a part of this picture: So on February of 2016 Pagodawest was a apart of an event made by Cartoon Network called the Game Jam. Here's the post promoting the event: Here's a news report showing the event as well: http://katu.com/news/local/cartoon-network-game-jam-comes-to-portland This event was in Portland which is where PWG is based in so that's why they took part in it. It was basically a competition of various developers creating a game in a limited amount of time and which ever developer won would have their game published. PWG didn't win the competition but there was more which led me to do more digging. Here's another tweet: It shows that the creator of the show (@ianjq), the one holding the controller by the way, was involved in this event. I've discovered that he has stated being a fan of Sonic as well. I'm entering speculation mode once again. Even though this event took place last year perhaps he saw Sonic Mania being developed and wanted to have some kind of request to have animation for the game. Now that I got a second look on this subject I realized I had forgotten a detail on Studio Yotta. They had already made an animation for a game. That game being Rivals of Aether: I'm starting to think that maybe the animation could just be used in a trailer or promo video and could possibly be uploaded on the official Sonic channel. So now we have the creator of OK KO saying he's a fan of Sonic and has also kind of already met PWG. Again I do apologize if I'm beating a dead horse but I really wanted to share some more information I found and this will be the last time I bring this up as I now feel like I've seen all I wanted.
  5. The other thing I want from the manual is those sketches of Sonic and Tails interacting with the zones as seen in the Japanese manuals. Here's one example: I really love how colorful and full of sketches the Japanese manuals are. There so good that I tend to take a look at them from time to time just to admire the art. It really shows how much care was given to something like the manual from what I'm seeing. Compare it to the US or European manuals were they were just simple and in black and white. If they won't give us a physical manual I'm at least hoping there will be a digital manual within the game that contains some similar looking sketches. I also just found out that it was Hirokazu Yasuhara that drew them: I loved how he drew Sonic,Tails (Miles), and Knuckles: As a bonus here's a picture of a long board Yasuhara signed on back in February of 2016 with the sketch characters:
  6. Tee Lopes recently discovered that FL Studio keeps track on how long each music piece took to create: In response somebody asked how long Studiopolis had taken to make and Tee Lopes posted that it took 7 hours and 55 minutes. It's nice to learn at least a little bit on the background of the music making process especially with how long it took for an amazing track like Studiopolis to only be made in almost 8 hours basically.
  7. So I was just looking at some Sonic videos when I came across a video on the Japanese Sonic 3 promotional VHS and I saw that there was some drawings shown in a book that haven't seem to shown up in Ohshima's accounts yet. Here's some pictures just to have a better look at some of them. This one is the Christmas themed Screensaver art: There's a page that shows many poses for Sonic and Tails but the only two I could visibly see are these: I don't think I've seen these before but I do recall at least seeing the one of Sonic and Tails yawning on a shirt. Here's a different version of the Christmas Screensaver art that seems to be bigger and more bold: Sadly, this one is obstructed but it's clearly the Screensaver art where Sonic is waiting in a bus stop: Maybe Ohshima will eventually upload these as well if he still has them.
  8. That's one of the aspects that I love about the classic Sonic games as there's a hidden layer of techniques that a player can learn to speedrun them and continue to reduce their time. It feels rather gratifying to run through a stage rather quickly using these skills. I do think it's a shame that the remasters of 1 and 2 aren't able to do the 6-tap spindash due to them being only on mobile. I'm still waiting on the day we get these definitive versions on PC and consoles as it's been 4 years from there release now. Also Mania will have the classic controls of the three buttons all being jump so it's possible to do the 6-tap spindash: Picture source: [Link] I'm glad that this will be possible as I will be constantly trying to speedrun this game when it comes out.
  9. So I was rereading the Sonic Retro article about the charity stream and I just now realized that they credited Tyson Hesse as not only a cartoonist but as an animator as well. I wasn't even aware that Tyson had done animations as I only knew about him from the Mega Drive comics. Look what I found in his tweets: I'm going to enter speculation mode again and say that maybe either Tyson is helping in providing his design to the animation studio and that's why there so similar in comparison or the animation studio was just inspired and based there design on his. After all Tyson's Sonic is the most recent design that is based off of the CD/OVA one.
  10. Perhaps I'm grasping at straws here but I think I wanted to share some speculation that could be adding more into the background of this animation. Studio Yotta is the one that's animating the show OK KO right? Well when I was going through their tweets to see if I could find any information I found this one that they retweeted: I remembered that Retro had also announced this charity stream on their front page back in March Here's the article: https://www.sonicretro.org/2017/03/sonic-chuckles-48-hour-charity-stream-benefits-refugee-aid-7pm-pst/ Within this article it states that it's being run by Frank Gibson and Geneva Hodgson. Geneva has "Storyboard artist and writer for OK KO" as a part of their information. Frank states the following within the article: “We’ve both been huge Sonic fans since we were kids, both of us were big readers of the Archie series and lovers of SatAM, but we really, really love the games. I mean, I bugged my parents to buy a VHS tape of a Sonic 2 demo because I was so obsessed.” It shows that both Frank and Geneva are fans of Sonic. So if this animation is actually in the game then we have even more people involved in Mania who also happen to be fans of the series. Also in the twitch channel containing the charity stream named SonicAndChuckles it provides a list with the people participating in the stream. Here's the list: https://docs.google.com/document/d/1ZnjiPZQ5MRBBsURjPnVWt_WKB3etHGmye47kPGolNhU/edit Within this list there's two more additional people who are also involved in the OK KO show. I also found it interesting that within the list Tyson Hesse, who did the artwork on the Mega Drive comics, also participated in this stream because the animation that Collins had done really reminded me of Tyson's design for Sonic. They both even have a small fourth spine on their heads. Again this is all just speculation so take it however you want.
  11. Not to mention the connection with fans that has been occurring with their social media accounts. Aaron Webber's antics have definitely made these accounts have more exposure. Especially when it reached 1 million back in October of 2016... ...and then managing to reach that same amount in only six months It's quite amazing to see how much growth it has had in such a small time. It was also surreal to see them advertise their social media through Adult Swim of all places.
  12. Another cel Ohshima uploaded. It seems like the cel has some faint drawing of another piece. It looks like the ending scene when Sonic carries Amy:
  13. I made a post a while back discussing about Sonic CD cels: https://board.sonicstadium.org/topic/13103-sonic-concept-art/?page=23#comment-1091061 Anyways, I'm going to post the previously posted cels here: These were showcased at the Japanese Sega World Event. I expressed doubt that these cels could have been preserved but with Ohshima showing that he has some I'm filled with joy to see more. Just as I was about to be done posting this I was curious to check if Retro would update their Sonic CD game development page to add these cels. It turns out that they made there own category to show them: http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_CD#Animation_Cels I saw that there was an extra one that was actually a part of the cels seen at the Sega World event: This could very well mean that the other ones could be preserved as well. It seemed like this cel didn't originate from Ohshima's account so out of curiosity I reverse image searched it and the only site that had links to it where a Japanese one where it's last update is stated as being 2002 so it's very old. I'm honestly surprised yet glad at the same time that it was still up. Here's the Japanese site: http://www.din.or.jp/~koryan/prf_s80.htm It's a Q&A and the image link is found under Q40 (Question 40) I used translation which I know means it's not going to be 100% correct but I wanted to figure out if the answer had any more information and it states: A cell picture of "Sonic CD" who struggled in various ways to obtain it . See Q75. It states to see Q75 (Question 75) which I did. The answer to that question brings up something intriguing: With "Sonic CD" time attack done in the magazine "MegaDrive FAN", I got nothing while entering 3rd overall category. Why is Act bought up to 3rd place prizes (such as "Sonic CD" cell paintings), but you can not receive anything! And how many sent protest protest postcards? Later, the cell picture gets in the spring of '97 Spring. As I just stated the translations are not really properly done but from what I can gather from this statement there was a Sonic CD Time Attack competition that gave away animation cels as prizes. They didn't receive anything at first apparently so there was protest and then they finally got it in the spring of 1997. This is probably why the prior answer in Q40 states that they "struggled in various ways to obtain it" as there was perhaps a delay in receiving the cel. Maybe I'm digging deep into something that is probably not even translated correctly but this is rather interesting information if it's true.
  14. That art piece with Sonic jumping looks similar to the one seen in the Sonic CD opening. That art piece even has 1993 in the background which was the same year CD was released. There's also an Electronic Gaming Monthly magazine article that details the making of Sonic the Hedgehog. Here's a link to the magazine: http://retrocdn.net/images/2/2c/EGM_US_026.pdf (Page 102) It has a picture with Ohshima and the very Sonic statue that has been posted above: Apparently the article also states that the statue is made out of clay.
  15. I was lurking around the social media of Christian Whitehead, Stealth, and PagodaWest to see if there was any additional information they may have written about. Well somebody asked if this game would be able to be played at a 4:3 aspect ratio and Christian said yes. Here's the posts: So besides having a CRT filter option we will also have the option to play in 4:3. We actually saw a glimpse of this aspect ratio back when they released the Collector's Edition commercial. I thought it was rather peculiar that the HUD and Lives counter was closer to Sonic in that footage but with Christian confirming this option I no longer have to speculate on it.