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About YuTwo

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    Whatcha gonna do when Sonic Mania runs wild on you

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  1. Yeah he's a pretty cool guy with interesting content. Another Youtuber I have recently discovered and enjoyed is Eldarin: https://www.youtube.com/c/Eldarin/videos He's just starting up so I hope he continues to grow.
  2. This design did appear at Joypolis apparently: Sourced from this page: https://web.archive.org/web/20200924075002/http://segabits.com/blog/2014/02/28/the-weekly-five-how-sega-redesigned-sonic-the-hedgehog/ It also appeared in the 1998 arcade game, Spikeout: This design in particular was by Yuji Uekawa. In fact this design was the one that made him become responsible for redesigning all the characters for Adventure. According to Satoshi Okano, another artist at Sega, this design was chosen from a contest to decide what will be the new design of Sonic and Uekawa's submission, this design, was what won. If you want to learn more about Okano and what he did to contribute to the Adventure redesign you can check this interview: https://web.archive.org/web/20201217040306/https://www.fanbyte.com/features/sonic-hedgehog-satoshi-okano/ In the interview Okano says, “Among the four who participated in the contest there was classic Sonic’s father, Naoto Ohshima, Yuji Uekawa who drew characters like Ristar the Shining Star and Sonic, and Takumi Miyake who illustrated the 1996 Nights into Dreams storybook. Although I was a 3D field designer for SEGA, I was recommended because of my past work on Saturn Magazine.” The submissions were shown in a Sega Harmony magazine, specifically Volume 154. Archived Source: http://archive.is/ui0O3 Through choice of elimination I figured the designs for each were: 1. Yuji Uekawa 2. Satoshi Okano 3. Naoto Ohshima 4. Takumi Miyake Going back to Spikeout, the design from Ohshima also appears there: Both Spikeout images were sourced here: https://twitter.com/KazuCrash_/status/1033125073010483201 Archived Source: https://archive.vn/Bovff Naoto Ohshima himself seemed to have been unaware that his design appeared in the game: Archived Source: https://archive.vn/XiJ1F Here's a ripped version of the entire graphic: Anyways, on the topic of best Sonic design I would say no contest it's Junio/Eguchi Sonic:
  3. Thanks for the recommendations and offering advice. I appreciate all of this a lot and don't worry the post was definitely not a confusing mess.
  4. I appreciate that you noticed the enthusiasm I have for doing research. Whenever I'm interested in something I invest myself into the topic. And yes I have wanted to make Youtube videos for the longest time now. If I may be personal for a moment, the thing with that is that I currently don't have the equipment/software and, especially, the time to do it. Also, my current circumstances of being in a shared room with others is another factor into that. I've got some ideas for Sonic videos. Here's some of them I want to do sometime in the far future if I ever do have the opportunity to create videos: A video covering on Markeyjester who is a well known ROM hacker in the Sonic Retro community. Here's his information: http://info.sonicretro.org/User:MarkeyJester Here’s his Youtube account: https://www.youtube.com/channel/UCulJ4mGfvo2mpkU5JuaEhUA/videos Here’s some of the ROM hacks he has created: Here’s one he hasn’t released which is a two player Blue Sphere mode: My favorite ROM hack he made was Sonic 1 The Next Level: For some reason footage of this ROM hack appeared in the Netflix documentary, High Score, most likely mistakenly: https://www.sonicstadium.org/2020/08/sonic-fan-hack-makes-its-way-into-netflix-documentary-series/ I feel that Markeyjester is an underrated creator and deserves some more attention. ==================================================== A video on Satoshi Okano who inadvertently had a hand in Modern Sonic’s design. He was an artist at SEGA and for the longest time the Japanese art for Sonic 3D Blast was mistakenly credited to Yuji Uekawa until he had to come out and say he made it. If you don’t know what I’m referring to here it is: Here’s one post of him talking about it: https://twitter.com/okanotion/status/1167044493733875712 Archived Source: https://archive.vn/Kv0aF There’s an article where he goes more in depth on it: https://www.fanbyte.com/features/sonic-hedgehog-satoshi-okano/ Archived Source: https://web.archive.org/web/20200815225421/https://www.fanbyte.com/features/sonic-hedgehog-satoshi-okano/ If you notice in the article it says that Mania was originally the name for Sonic Jam before Okano suggested the Jam name instead. “Before Sonic Mania was the name of a 2017 return-to-form, it was an idea that Sonic Team art director Kazuyuki Hoshino presented for a 1997 Sega Saturn port compilation of Sonic’s Genesis titles. SEGA chose to go with another title, Sonic Jam, a name submitted by Satoshi Okano, a designer who had joined SEGA in 1996...” https://twitter.com/okanotion/status/1169261857246343171 Archived Source: https://archive.vn/XCvS7 Jam coming from a music term: “The “Sonic Jam” title was my idea,” recalls Okano, “My SEGA coworkers would ask me ‘what does that mean?’ I would politely turn and explain it to them like this: ‘The jam is like the jam in a jazz session. It means it’s packed with cool stuff.’” His art which would also appear in Sega Saturn Magazine prompted Yuji Naka to hold an internal contest for the new design of Sonic. Here’s the art itself: In the article it says this: Around this time, Yuji Naka came across Okano’s Sonic Jam art. With the impending need for a modern Sonic design, Naka was inspired by Okano’s work to hold an internal contest — artists within SEGA would submit their designs for Sonic’s new, modern look. “Among the four who participated in the contest,” says Okano, “there was classic Sonic’s father, Naoto Ohshima, Yuji Uekawa who drew characters like Ristar the Shining Star and Sonic, and Takumi Miyake who illustrated the 1996 Nights into Dreams storybook. Although I was a 3D field designer for SEGA, I was recommended because of my past work on Saturn Magazine.” As it turns out, in August 2020 Linkabel responded to a post by SEGADriven who had provided a scan of a page from a Harmony Magazine, issue no. 154, that actually shows the four submissions. Harmony was an internal company magazine. Here’s the image he included: https://twitter.com/AbelMunizJr/status/1293228950408138752 Archived Source: http://archive.is/ui0O3 The scan itself was created by, coincidentally, Mark Hughes (@thesketchsector): https://twitter.com/segadriven/status/1293231020955836417 Archived Source: https://archive.vn/NTwSL Okano was basically the missing link for Modern Sonic’s design so I think I want to shed light on that. ==================================================== A video on Fat the Kookaburra which is a joke character created by Paul Veer, an artist for Sonic Mania. It came from a post made by Brad Flick which made Paul create a sprite of the character: https://twitter.com/pietepiet/status/893949637588992000 Archived Source: http://archive.is/zS1Ie This discussion and a few others spawned a bit of fan art similar to Eggette who I can perhaps discuss a part on too. Each one had a different design: https://twitter.com/AdamRB/status/894699506398150657 Archived Source: http://archive.vn/guhbC https://twitter.com/Dagr8_Carlos/status/902408737167683584 Archived Source: https://archive.vn/Sw9s1 https://twitter.com/azookara/status/893970589756555266 Archived Source: http://archive.vn/ZSDRX Asides from this, maybe I could even go into what an actual Kookaburra is like and go National Geographic on y’all. ==================================================== A video on the Sonic CD animation. There is a lot I want to discuss about like the process, the animation cels, the differences between each of the releases of the animation spanning from the original SEGA CD version, the 1996 PC version, the Gems Collection version, etc. I also want to discuss Hisashi Eguchi himself since he was the “Chief Key Animator” for the animations. He has his own Twitter here: https://twitter.com/eguchi_1203 Ever since 2017 he has been providing sketches and information on the animation so go follow him if you haven’t. Here’s a few of the reference sheets All sourced from here: https://twitter.com/eguchi_1203/status/837374874213462016 Archived Source: https://web.archive.org/web/20171227015643/https:/twitter.com/eguchi_1203/status/837374874213462016 He also has been making new drawings of Sonic as well. Here’s the first one he made: He deleted the original tweet so here’s the archived source: https://web.archive.org/web/20180228041624/https://twitter.com/eguchi_1203/status/963114414806220800 The unused zone R2 was also seen in the ending animation so I can talk about that. I’m sure most people love this design of Sonic, just like me, so I think it would be interesting to go in depth on these animations too. ==================================================== A video on the rebounding mechanic in the classic Sonic games. Also come to be known as the Badnik Bounce. Here’s a Sonic Retro page about it: http://info.sonicretro.org/SPG:Rebound I wasn’t even aware I could do this until I found this video which also uses the Badnik Bounce term: The video itself was in a SEGA forums thread I came across but unfortunately since those forums shut down in 2018 I can’t source it anymore. With this new knowledge it changed entirely the way I played these classic Sonic games. I’ve found different bouncing chains by myself but mostly with the help of the Zone 0 website which is a site that provides maps for each of the four main classic games: http://www.soniczone0.com/ Here’s an example of someone utilizing this mechanic. I must warn to turn down your volume before watching because it starts off very loud from the sound of Sonic’s spindash: I would like to show off my own skills on this and perhaps teach people who may not be aware of this mechanic. ==================================================== Lastly, is a video on the history of Sonic Mania which will go in depth into everybody who had a role in this game. Every other video I have seen mostly just talks about Christian Whitehead and Simon Thomley, aka Taxman and Stealth, and neglects to talk about the others. I feel like the rest should also be covered as well. I will say out of all the videos talking about Sonic Mania’s history I did enjoy the one by Video Game Story Time. They have charming art and good narration: Here’s some examples of the research I’ve done for my own potential video. Did you know that while most people know Tyson Hesse for his parody comic, Sonic’s Big Fat Adventure, he was in the Sonic scene in the early 2000’s making custom sprites: He was going by Rittz during that period and his sprite design was so popular it made people use it as a base for their own sprites. This style would become known as “Rittzified” as shown here: He would also make a sprite comic called “Sonic ARGH” around that time. Paul Veer, who I mentioned earlier, was commissioned by SEGA in 2015 to create an art print for Cook and Becker. Here’s an article from Sonic Retro about it: https://sonicretro.org/2015/09/17/ray-and-mighty-finally-found-on-new-official-sonic-art-print/ Here’s the pixel art itself: Lucas Carvalho, aka Midio, was another artist who happened to join the Mania team because of Paul. Here’s a magazine article where he says it. It’s on the side in the red section: The text you should be looking for is this: “Em certo ponto da etapa de desenvolvimento de Mania, o Paul Veer[um dos artistas] me recomendou como un potencial quarto artista para trabalhar no jogo e foi ai que eu virei parte da equipe.” I’ve translated the answer he said: “At a certain point in the development stage of Mania, Paul Veer [one of the artists] recommended me as a potential fourth artist to work on the game and that's when I became part of the team” I think that’s the only image of the article itself and it comes directly from Lucas himself. https://twitter.com/midio/status/913801458709123072 Archived Source: https://web.archive.org/web/20180518004533/https:/twitter.com/midio/status/913801458709123072 That was just a taste, so to speak, of the research I have done on that topic. Maybe sometime in the future I’ll somehow get the opportunity to make my own Youtube channel. I’m sure someone else will make videos on those ideas before I do though and then I will be called a copycat. And that’s just the ideas I have for Sonic videos by the way, I have so many more that are unrelated to Sonic. For one example I’ve been fascinated by a place called Kowloon Walled City and I’ve wanted to make my own video on it. If you’re curious about it here’s a video on it. Make sure to turn on Closed Captions(CC) for English subtitles: I’ll just see how I turn out myself so I could eventually do all this.
  5. Thanks for the response too. Anyways onward to an update for the Additional Thanks section of the manual. Having only recognized just a few names in here I decided to see why the others were credited in here as well which prompted me to do a lot of research. So here's basically a who's who of the people in here. Starting from the first row to the left and down is… Nate Almond. I tried to find information on them and didn’t find anything (off to a great start huh?). All I did find was a Linkedin profile by Nathan Almond and in the url he names himself as n8almond so it could be him: https://www.linkedin.com/in/n8almond In case you can’t access it because you need an account here’s what their profile looks like: In their profile they put themselves as a “Business Manager” for HyperX so they are likely someone who was more on the corporate/business side. ==================================================== Suzy Berhow (@Mort3mer on Twitter & @mortemer on Instagram) is the wife of Arin Hanson who is just a few names down. ==================================================== Tom Cackling. Another name I could not find a lot of information on. So they are probably in the same position as Nate Almond. I did find this post where he acknowledges being in the manual: https://twitter.com/ddbleak/status/890285376497168385 Archived Source: https://archive.vn/f6bej From his Twitter he seems to be a part of the ORIGIN PC company as this picture shows (he's the one on the right): https://twitter.com/ddbleak/status/1055966548605657088 Archived Source: https://archive.vn/ECg3d ==================================================== Chris Davidson is a music producer and DJ. He goes by DJ Cutman and would go on to create the music label, GameChops. In an article he states: “We provided two songs for Sega for their game Sonic Mania, which was a real-life goal.” https://daily.bandcamp.com/label-profile/gamechops-label-profile Archived Source: https://archive.vn/WGAUS Those two songs being “Time Trials”, the song for the pre-order trailer, and “Friends”, the Hyper Potions song for the opening animation. According to the Gamechops website Chris Davidson, DJ Cutman, had mastered both of these tracks: https://gamechops.com/time-trials-hyper-potions/ Archived Source: https://web.archive.org/web/20201109003040/https://gamechops.com/time-trials-hyper-potions/ https://gamechops.com/friends/ Archived Source: https://web.archive.org/web/20201109003448/https://gamechops.com/friends/ Also, just like the website articles say he even made the visuals for both of these music videos: ==================================================== Allegra Frank was a part of the Polygon gaming website until her departure in March 2019. She wrote articles covering the Sonic series. Here’s some samples: https://www.polygon.com/2016/7/22/12261432/sonic-mania-trailer-sonic-the-hedgehog-comic-con-2016 https://www.polygon.com/2016/7/26/12289876/sonic-25th-anniversary-livestream-issues https://www.polygon.com/2017/6/23/15864222/sonic-the-hedgehog-sneakers-26th-anniversary https://www.polygon.com/2019/3/6/18253330/sonic-the-hedgehog-live-action-fan-redesign One of her more notable works was a feature that delved into how Aaron Webber changed the way the social media accounts of Sonic were handled: https://www.polygon.com/features/2016/9/13/12888124/sonic-the-hedgehog-twitter-memes-aaron-webber ==================================================== Jacob Freeman is a “Global Product Management Director” at EVGA according to his Twitter (@EVGA_JacobF). He has said that Mania is good and recommends it to any Sonic fan: https://twitter.com/EVGA_JacobF/status/897656013654020096 Archived Source: https://archive.vn/4pod9 Jacob has also acknowledged being in the manual: https://twitter.com/evga_jacobf/status/904502546773024769 Archived Source: https://archive.vn/a6zai ==================================================== Jake Ganz worked on the animations for the game. According to the full credits Tyson Hesse released, Jake was the “Assistant Animation Director” and “Project Manager”. Not only that but he did “FX Animation” and “Additional Animation”. The full credits are found here: http://www.twitlonger.com/show/n_1sq3uav Archived Source: http://archive.is/POe0H In fact, Jake Ganz actually is the founder of Studio Yotta, the animation studio for Sonic Mania. ==================================================== Arin “Grump” Hanson is a part of Game Grumps. The decision to include his name in the manual was rather mixed to some considering that he is known to make many remarks about the series. If you want to see some of the conversations about this there are two Reddit threads of users discussing this. Arin, Barry, and Ryan are featured in the Sonic Mania Manual! (July 24 2017) https://www.reddit.com/r/gamegrumps/comments/6p5moy/arin_barry_and_ryan_are_featured_in_the_sonic/ Archived Version: https://archive.vn/HbGcS Turns out Arin Hanson is credited in the official Sonic Mania game manual (July 25 2017) https://www.reddit.com/r/SonicTheHedgehog/comments/6pcrnk/turns_out_arin_hanson_is_credited_in_the_official/ Archived Version: https://archive.vn/pJoCl As it turns out Arin would go on to admit that he had fun playing Sonic Mania: https://twitter.com/egoraptor/status/897297948454690816 Archived Tweet: https://web.archive.org/web/20170816033423if_/https://twitter.com/egoraptor/status/897297948454690816 Tyson Hesse responded with just this sketch Archived Tweet Source: https://web.archive.org/web/20170816033210if_/https://twitter.com/tyson_hesse/status/897300201693519872 A playlist for the Game Grumps let’s play of Sonic Mania is here: https://www.youtube.com/playlist?list=PLRQGRBgN_EnpbTRQ8K1Om8maRTMNi9Zdb They didn’t complete the game though and only got up to Act 2 of Press Garden. It does look like Arin is friends with Aaron Webber since they do usually chat through their social media accounts. One particular conversation spawned this video of Arin eating a lot of cupcakes as a challenge: In another video Arin was invited to Japan along with Jirard (who I’ll discuss a little later) to be with Aaron and go to SEGA HQ, the Tokyo Game Show, and be at the studio with Jun Senoue: ==================================================== Brady Hartel is another animator. Under the full credits he is credited for “Compositing” and “Motion Graphics”. Again the full credits here: http://www.twitlonger.com/show/n_1sq3uav http://archive.is/POe0H ==================================================== John Hardin was a PR Manager for SEGA/Atlus until his departure in February 2017. He would also get credited in the Special Thanks section of Mania’s own credits: ==================================================== Mark Hughes, aka Sonicmark, is an artist who has made fan art for Sonic. He was also an artist for Sonic the Comic Online, an online fan continuation of the UK Fleetway Sonic the Comic: https://stc.fandom.com/wiki/Sonic_the_Comic_Online Here’s an example of one of his pieces: In his Linkedin profile he lists being involved for the Summer of Sonic event from 2016. He was a graphic designer, artist, and volunteer staff: https://www.linkedin.com/in/mark-hughes-108b4687/?originalSubdomain=uk Here is one piece of his art in a banner at the event: Sourced from: https://sonicretro.org/2016/08/08/sos-2016-kickstarter-edition/ Archived Source: https://web.archive.org/web/20200804171306/https://sonicretro.org/2016/08/08/sos-2016-kickstarter-edition/ He would eventually get freelance work for the Sonic social media accounts. Here’s some of his more recent art: https://twitter.com/thesketchsector/status/1318952705587544066 Archived Source: https://archive.vn/ffXIL Sonic Tweet: https://twitter.com/sonic_hedgehog/status/1318945188077731840 Archived Source: https://archive.vn/CBXmU Here’s another which emulates the Adventure style more (and also involves Youtuber Jacksepticeye if you enjoy watching him): https://twitter.com/RubyEclipse/status/1239969943820501000 Archived Source: https://archive.vn/xvmDY Aaron Webber would give him a shout out for the work he had done: https://twitter.com/RubyEclipse/status/1224898116358262785 Archived Source: https://archive.vn/oZPhH Here’s his response: https://twitter.com/thesketchsector/status/1225003538419417089 Archived Source: https://archive.vn/RspEM ==================================================== Svend Joscelyne aka Dreadknux. He was actually the founder of Sonic Stadium, the website we are currently on. Some additional information about him can be found here: http://info.sonicretro.org/User:Dreadknux He has acknowledged being in the manual. Here's what he said: "Just been made aware that I'm on a list of 'Special Thanks' on a promotional 'manual' for Sonic Mania. That's incredibly humbling, especially since I basically have nothing to do with the game itself, lol. I'm super-proud to be listed alongside other amazing names on this book, and jazzed about the fact that some very talented game devs (who happen to be fantastic members of the Sonic community) consider me worthy of reference. Goes to show how special these guys are, and how special a project Sonic Mania really is. Can't wait for August!" https://www.facebook.com/partyviking/posts/10158995978510364 Archived Source: https://archive.vn/k0Pm3 ==================================================== Jirard Khalil who I mentioned earlier. He has a Youtube channel named The Completionist which is dedicated to completing a game to 100% completion. Asides being with Arin Hanson in the previous video shown, Jirard was also a part of a complete let’s play of Sonic 3 & Knuckles for the Game Grumps channel. A playlist of it can be found here: https://www.youtube.com/playlist?list=PLRQGRBgN_EnonnYwIKg1Bt9l8sNa6_YM4 Jirard participated in another video for the official Sonic channel which also included MatPat (the Game Theory guy) and Syndicate: Here’s his own video for Sonic Mania: ==================================================== Jonathan Kim (@personasama) is yet another animator. He was also credited for doing the same roles that Brady Hartel did which were “Compositing” and “Motion Graphics”. Full credits again: http://www.twitlonger.com/show/n_1sq3uav Archived Source: http://archive.is/POe0H Tyson Hesse gave him one of these introduction manuals with signatures from Sonic Team: https://twitter.com/personasama/status/889917660363980800 Archived Source: https://archive.vn/rZAQx As an additional response he also shows his name being in the manual: https://twitter.com/personasama/status/889918426835275776 Archived Source: https://archive.vn/BdiF3 ==================================================== Skyler King aka SegaSky. He was a part of the site staff at Sonic Retro as user "Skyler": https://forums.sonicretro.org/index.php?members/skyler.5339/ He has a Youtube channel too: https://www.youtube.com/user/SegaSky/featured One of the things he was known for was playing a character named Ben Kalough who was based off Ken Balough who himself was a brand manager at SEGA around the Sonic 4 era and left around 2013: https://sonic.fandom.com/wiki/Ken_Balough Here’s a video where he plays Ben Kalough: Skyler would get a special thanks credit in Sonic 4 Episode 2: If you notice even Brad Flick, who would become one of Mania’s level designers, was also in there too. They are both in there because they were a part of a Sonic 4 Community Feedback event that took place in November 2010 (a month after Episode 1’s release): At 4:56 Skyler actually meets Ken Balough: You may notice the upload of that video is from 2012 but I can assure you it happened in 2010. Here’s an earlier upload from Brad Flick: He would be the host for the Sonic 25th Anniversary Party livestream. Here’s his name in the credits: One of the highlights of the stream was when he tried Totino’s Pizza Rolls: The sponsorship of Totino’s Pizza Rolls would spawn a lot of memes involving Sonic. ==================================================== Barry Kramer was a part of Game Grumps until his departure in December 2017: https://twitter.com/razzadoop/status/943992071949451264 Archived Link: https://archive.vn/cSgQR Archived Image Link: https://archive.vn/uiMYi ==================================================== Lawrence Lacsamana is just another PR person. He was a part of “fortyseven communications”, a PR company. Here’s his profile from Linkedin: https://www.linkedin.com/in/lawrencelacsamana/ If you can’t see the profile because you need an account here’s the information where they list SEGA of America as a client: ==================================================== Penny Lee. I found nothing for them unfortunately. Perhaps just another PR/business/corporate person. ==================================================== Dan Leshock is another marketing person. He is a part of Webaround Gaming: https://thewebaround.com/gaming/our-team/ Archived Source: https://web.archive.org/web/20200524031636/https://thewebaround.com/gaming/our-team/ He has acknowledged being in the manual: https://twitter.com/IDSHOCK/status/889904331578904577 Archived Source: https://archive.vn/pdaJi Tom Cackling actually found out about being in the manual from Dan’s post: https://twitter.com/ddbleak/status/890222655827214336 Archived Source: https://archive.vn/KMzqp ==================================================== Kenneth Lindenbaum was the senior marketing manager for the Sonic brand. Here’s his Linkedin profile: https://www.linkedin.com/in/kennethlindenbaum/ He was credited in Sonic Boom: Fire & Ice as “Senior Marketing Manager” and he was also in the Special Thanks section of Sonic Forces credits: ==================================================== Ryan Magee is a part of the SuperMega Youtube channel: https://www.youtube.com/c/SuperMegaOfficial/featured He was also a part of Game Grumps until May 2019. More information can be found here: https://gamegrumps.fandom.com/wiki/Ryan ==================================================== Matthew “Matt” Mannheimer who was a part of the Tails’ Channel Youtube account: https://www.youtube.com/user/TailsChannel/featured A brief rundown of the channels creation from the about us section of their website: “Tails’ Channel was founded in 2008 as part of a consortium of Sonic-themed YouTube channels led by Mykle Hunter. From the start, Tails’ Channel was treated as a secondary outlet, often overshadowed by Hunter’s flagship, Sonic’s Channel. In a effort to focus content on the flagship, Hunter handed over Tails’ Channel to Matt Mannheimer in 2012. Mannheimer quickly became a fan favourite with the launch of several “Let’s Plays”, and creative content. Tails’ Channel fully realized a distinct identity after the launch of its news series, “Tails’ Channel News”. It was intended to cover information leading up to the release of Sonic Lost World, but Mannheimer elected to continue the series due to its popularity.” https://web.archive.org/web/20200816162733/https://tailschannel.com/about-us/ In 2016 the channel would make some videos about a certain fangame named Big's Big Fishing Adventure 3, which still hasn't been released as of 2020 by the way, which you can play here: http://bigthec.at/trial/ The game was sanctioned by the official Sonic account: https://twitter.com/sonic_hedgehog/status/715828866330279936 Archived Source: https://archive.vn/rIRPQ This is a given since Aaron was the one who originated the joke: The earliest source for this image I could find comes from a 2014 SEGA blog when Aaron departed the first time: https://web.archive.org/web/20140701200202/http://blogs.sega.com/2014/06/27/so-you-want-to-work-at-sega-epilogue/ One of the videos involved Dr.Eggman and they managed to even get his official voice actor, Mike Pollock, to voice the video: Matt himself would get an internship in that same year in June. Here he is with the Sonic statue that is at SEGA of America: https://twitter.com/MattMannheimer/status/743945478404923394 Archived Source: https://archive.vn/Eyd8e He would get credited under Special Thanks in the 25th anniversary party credits: https://twitter.com/MattMannheimer/status/756713669006880772 Archived Source: https://archive.vn/RAjZY After his internship was over he got a parting gift from Sonic Team that was a drawing: https://twitter.com/MattMannheimer/status/755490422307237888 Archived Source: https://archive.vn/uFbFX He even got it framed: https://twitter.com/MattMannheimer/status/756978969354928128 Archived Source: https://archive.vn/DhrmL It isn’t really specified who made the art but from the looks of it it’s most likely Kazuyuki Hoshino. He has been a part of Sonic Team since 1993, starting with Sonic CD, and he still works at SEGA. Here’s a piece he made in 2018 as evidence: https://twitter.com/rubyeclipse/status/1058510205409886208 Archived Source: https://archive.vn/LJrMQ Matt has acknowledged being in the manual: https://twitter.com/mattmannheimer/status/889308432653844480 Archived Source: https://archive.vn/V3ugm In October 2017 Matt would leave Tails’ Channel: https://twitter.com/mattmannheimer/status/922615363577069573 Archived Source: https://archive.vn/CJaCo ==================================================== Jacquelyn Moore. I couldn’t find anything... ==================================================== Yuji Naka and Naoto Ohshima need no introduction as I'm sure everyone here knows who they are. However, just in case you don't know either of them they were both a part of the original Sonic Team of the 90s. Naka was the lead programmer and Ohshima was the character designer and creator of Sonic the Hedgehog. They would both show their support for Mania. Naka visited the SEGA offices: https://twitter.com/sonic_hedgehog/status/889549948961738752 http://archive.vn/7mf6U While Ohshima drew a few drawings as his support: https://twitter.com/NaotoOhshima/status/880872595276546049 Archived Source: http://archive.is/qwnb5 https://twitter.com/naotoohshima/status/860117342134468608 http://archive.vn/LDjeM https://twitter.com/naotoohshima/status/863028597451243521 http://archive.vn/lowGI https://twitter.com/naotoohshima/status/867345960283721728 http://archive.vn/06Y8s Here’s Ohshima with some of the Mania developers: https://twitter.com/NaotoOhshima/status/875013112734269441 Archived Source: http://archive.vn/20ip1 He was also with Tyson Hesse and Ohshima has said he loved the animations Hesse made for Mania: https://twitter.com/NaotoOhshima/status/921702414796824578 Archived Source: http://archive.vn/BzFXV ==================================================== Juan "Johnny" Ortiz is another Youtuber who's channel name, Somecallmejohnny, derives from the fact that some people well, call him Johnny: https://www.youtube.com/channel/UCg83RGdRpwfvoFEuE2zWKZA He has acknowledged being in the manual much to his excitement: https://twitter.com/somecallmejon/status/889311438698934273 Archived Source: https://archive.vn/AqyC3 Here's his Sonic Mania review where he fanboys a lot at the end: An amusing thing to point out is that at the end of his Sonic 4 Episode 2 review, from May 31 2012, he brings up the Christian Whitehead's version of Sonic CD and wishes that his engine could be used to create a future Sonic title (at 12:56): Earlier in the review at 4:03 Johnny even mentions his preference for “HD 2D sprites”. So just four years later he would get his wish to come true. ==================================================== Nick Robinson was a part of the Polygon gaming website. He managed to interview a few of the Mania developers including Simon Thomley, Brad Flick, and Hunter Bridges: He made a video expressing his excitement for Mania: Here’s another video he made titled “Sonic Mania 25th Anniversary Honest Trailer”: ==================================================== Erik Schmitt is a part of Ayzenberg, an advertising agency. He was involved in several of the Sonic social media accounts contents. Here’s his Linkedin profile: https://www.linkedin.com/in/erikschmitt/ He has more details on the content on his personal page: https://www.erikjschmitt.com/sonic-the-hedgehog3 Archived Source: https://web.archive.org/web/20201109151505/https://www.erikjschmitt.com/sonic-the-hedgehog3 A more general version of this information can be found on Ayzenberg’s own website: https://www.ayzenberg.com/success-story/sonic-social-media/ Archived Source: https://web.archive.org/web/20201109152105/https://www.ayzenberg.com/success-story/sonic-social-media/ Erik would become aware of being in the manual from Matt Mannheimer’s own post about it: https://twitter.com/erikschmitty/status/889318996956270594 Archived Source: https://archive.vn/fF2JI ==================================================== Brian Shea is a “Digital Editor” for Game Informer: https://www.gameinformer.com/user/gibrian Archived Source: https://web.archive.org/web/20201108083734/https://www.gameinformer.com/user/gibrian He has written articles on the Sonic series here’s a few samples: https://www.gameinformer.com/games/sonic_boom_fire__ice/b/3ds/archive/2016/09/27/sonic-boom-fire-and-ice-game-informer-review.aspx https://www.gameinformer.com/b/features/archive/2016/10/01/how-sonic-made-the-leap-to-nintendo-consoles.aspx https://www.gameinformer.com/b/features/archive/2017/06/10/more-burning-questions-about-the-sonic-the-hedgehog-franchise-answered.aspx He is a part of The Game Informer Show podcast where he discussed Sonic Mania when it was revealed: Here’s Brian’s review for Mania: https://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx They had a discussion about Mania in their podcast as well: Just for clarification, Brian is to the right in both videos. ==================================================== Craig Sinel. They seem to be another PR Marketing person. I found this article from BusinessWire dated 2009 that has their name on it at the bottom: https://www.businesswire.com/news/home/20090615006197/en/ngmoco-Names-SEGA-America-President-COO-Simon Archived Source: https://web.archive.org/web/20201109181213/https://www.businesswire.com/news/home/20090615006197/en/ngmoco-Names-SEGA-America-President-COO-Simon If you notice they seemed to also be a part of fortyseven, the same company Lawrence Lacsamana was in. There’s an earlier article from 2005 with his name in it too: https://www.businesswire.com/news/home/20050322005390/en/Warner-Bros.-Interactive-Entertainment-SEGA-Announce-Launch Archived Source: https://web.archive.org/web/20201109185457/https://www.businesswire.com/news/home/20050322005390/en/Warner-Bros.-Interactive-Entertainment-SEGA-Announce-Launch ==================================================== Sibel Sunar. If you notice their name was also with Craig Sinel in the articles above. It turns out Sibel is the CEO of fortyseven. ==================================================== Josie Taylor. Another PR person. I believe this is their Linkedin profile as they have SEGA/Sonic the Hedgehog as a client: https://www.linkedin.com/in/josephinejtaylor/ It’s possible Josie is a nickname and as it turns out clicking on the “Contact info” brings up a link to a blog with the name josie in it so it’s a definite: ==================================================== Adam Tuff is a friend of the Mania developers. As a bonus here's some pictures he has provided of him being with them. Here’s one circa 2011 according to him: https://twitter.com/agtuff/status/873227755936153602 Archived Source: http://archive.vn/aTgQo Here’s one where he is with them during the 25th anniversary party: https://twitter.com/agtuff/status/888747457710100481 Archived Source: http://archive.vn/uLMHf Here’s one where he’s with them during, what I can see, the PumaXSonic event from E3 2018. He’s the one above Hunter Bridges. Svend Joscelyne is also there in the center. Even Kazuyuki Hoshino is here: https://www.facebook.com/photo.php?fbid=10101088449462574&set=a.611211272774&type=3 Archived Source: http://archive.vn/uW2bJ Lastly, is this picture that I find humorous. All hail King Taxman: https://twitter.com/agtuff/status/831209194472796160 Archived Source: https://archive.vn/0O6cS ==================================================== Kevin Wasielewski is the CEO of ORIGIN PC. He found out about being in the manual from Dan Leshock’s post: https://twitter.com/ORIGINPCCEO/status/890421900656160768 Archived Source: https://archive.vn/00eJ4 ==================================================== Austin “Tails” Webber. Unfortunately, I could not find anything on them and search results just bring up Aaron Webber instead. ==================================================== Brit Weisman. I believe this is their Linkedin profile: https://www.linkedin.com/in/britweisman/ They are credited as working for Twitch as “Executive Producer” and “International Programming Manager”. ==================================================== Hirokazu Yasuhara should be another familiar name but if it isn't then he was also a part of the original Sonic Team as the lead game and level designer. He would congratulate the team on the positive reception Mania garnered: https://twitter.com/Yasuharah/status/897703474577760256 Archived Source: http://archive.vn/u9sC2 All the little doodles seen in this introduction manual were made by Tyson Hesse and were based off the little doodles Yasuhara would make for the original Mega Drive games: Archived Source: https://archive.vn/kbLsm This little design would become known as Sonic the Sketchhog and would get it’s own mobile game as an endless runner: https://info.sonicretro.org/Tegaki_Sonic Here’s a gameplay video (coincidentally by SegaSky): The game is no longer available to download though. ==================================================== Averi Yorek. Couldn’t find anything.... ==================================================== Studio Yotta is the animation studio that made the animations for Sonic Mania as previously stated ==================================================== That’s all the information I could find for all of them. Hope you enjoyed the read if you did. Okay so the writing below was supposed to be on another secondary post but the forum seems to have merged this writing together so I just have to deal with that. Of all the names in this additional thanks section the only ones I recognized were: Arin Hanson because of his notoriety, if you can call it that, with Sonic. Personally, I’ve always been indifferent of Game Grumps. Their videos just aren’t my cup of tea so to speak and that includes let’s plays in general. If I were to recommend a let’s play of Sonic Mania though I would say go and watch the one from Jaltoid Games. They even completed the game which is just a plus one for me and their thumbnail art is really charming: https://www.youtube.com/playlist?list=PL2-Y4cDpVshJPWbHX6wTu3GHj4Pfp1BEr As a non Game Grumps fan I didn’t notice that the names Suzy Berhow and Barry Kramer were related to Arin Hanson either. Svend Joscelyne because I did my research on this website, Sonic Stadium, and discovered he was the founder of it. Also, I vaguely recognized the name Dreadknux in some of the articles I’ve seen here. Jirard Khalil because I already saw some of his videos since I also like to try and complete games to 100%. One of my favorite parts of that Game Grumps let’s play of Sonic 3 & Knuckles, yes I did actually watch all of it, was when Arin said the one thing he loved about Sonic was the music when they were in Flying Battery Zone Act 2 in Part 11 (at 6:50): Skyler King because of his Ben Kalough character. By the way, that community feedback event for Sonic 4 was also attended by Sonic Retro user “David The Lurker” who wrote about their experience here: https://sonicretro.org/2010/11/13/someone-visited-sega-yesterday/ https://web.archive.org/web/20200807205917/https://sonicretro.org/2010/11/13/someone-visited-sega-yesterday/ Their feelings are very palpable just from the writing. Matthew Mannheimer because I saw a few of his videos when he was on Tails Channel. I also remember how he referred to himself as Matt Mannheimer instead. Yuji Naka and Naoto Ohshima because of course. Also, here’s a bonus drawing Ohshima made unrelated to Mania but still involves Sonic (and Nights too) that I liked: https://twitter.com/NaotoOhshima/status/860791710267224065 https://archive.vn/cYqMN Recently, Naka and Ohshima both joined together to create an all new game titled Balan Wonderworld coming 2021: There’s a part where Ohshima even partially draws Sonic (at 6:12): Juan “Johnny” Ortiz because he is one of my favorite Youtubers to watch. I first discovered him with his Sonic Colors review from 2010. I’m so happy to see he actually got his name into the manual because it’s rightly deserved. Nick Robinson because Polygon was one of the Youtube channels that had most of the Sonic Mania gameplay before release and those videos of him discussing Mania and interviewing the developers appeared along with them. Adam Tuff because I found all those pictures he provided that I showed off above. Hirokazu Yasuhara because of course and Studio Yotta because they're the animation studio. I feel like the actual placements of the names in this manual are rather all over the place. Some of the names should have been grouped together I feel. Suzy Berhow, Arin Hanson, Barry Kramer, and I guess Ryan Magee to an extent since they were all a part of Game Grumps. Allegra Frank and Nick Robinson since they were both a part of Polygon. All the Youtubers like Jirard Khalil, Matt Mannheimer, and John “Johnny” Ortiz. All the PR/business people should have been put in a final group/row. Jake Ganz, Brady Hartel, Jonathan Kim, and Studio Yotta itself should be together since that’s the studio and it’s animators together. Also, I want to add another thing since I’m on the topic of them. Why didn’t the actual Mania credits put all the names from Hesse’s full credits he released into the game itself? Only a few names were in the actual credits and they were Mariel Cartwright (@kinucakes and Tyson Hesse’s wife might I add), Hans Tseng, Brady Hartel, and Jonathan Kim who is credited as just Jon Kim. That’s such a paltry amount. I guess the rest were all collectively under the Studio Yotta name but I feel they should still have been individually credited for their work. I also noticed Max Collins, the one who leaked the animation for Mania, isn’t on the full credits I guess because of what he did. The other thing that bothers me is the fact that Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara are not together. They are a trio and a part of the original Sonic Team so to see Yasuhara in another row from the other two feels wrong. Since Johnny and Matt were in here and they are both known as Sonic Youtubers I feel there should have been a few more in here because even Jirard and Arin managed to get into this manual. So who do I think merits being in here? Jamie Clement aka ClementJ64 or The Great Clement. Here’s his Youtube channel: https://www.youtube.com/c/ClementJ64/featured Here’s two of his videos as samples: His most notable thing he did was make a three hour long review of Sonic 06: He would also appear on some of SomecallmeJohnny’s videos like in this Mega Man 3 review (at 1:04): ==================================================== Roger van der Weide. Here’s his Youtube channel: https://www.youtube.com/channel/UCtLB9hShasiTdErpU_6uh8w He is mostly known for those “Sonic [insert title] in X minutes” animations. Here’s one on an animation of Sonic Boom: He has also made a series called “Sonic Dissected” which discusses just the series in general: ==================================================== Cybershell. I heard his actual name is Andrew Kiker but I’m not sure that’s true. I remember watching his let’s plays of the Mega Drive games back in 2009. I didn’t have a way to play them so I just decided to watch someone play them instead and his videos came up: I loved the title card openings, the rundown of the zones with those maps from Zone 0, and the “Cunt-o-meter” for the badniks and for the boss battles while that OC Remix of the Sonic 3 boss battle plays in the background. I like how it all culminated with the Doomsday Zone video building it up with that OC Remix of Doomsday Zone while all the Sonic 3 playthrough was being shown and then ending it with all the Dr. Eggman “Cunt-o-meter” boss ratings. I also didn’t realize until later when he was naming off all the zones that had done the Doomsday Zone trope that he was reading off the Sonic Retro page on the zone itself: http://info.sonicretro.org/index.php?title=The_Doomsday_Zone&oldid=99379 There was also this two part video “Cooking With Cybershell” unrelated to Sonic but still enjoyable: After all three games were completed he would do some additional gameplay videos but then stopped uploading. In May 2017 he would return with the “Sonic 2 Bonus Video” he promised in 2008. He would again disappear in December 2017. One of the notable things that happened during that period was at the 2018 SXSW panel where a kid made a passing mention to Cybershell and Tyson Hesse would laugh while Aaron said he was impressed by that (at 55:11) so it shows they are aware of him: The kid would even ask a good question, which Aaron also tells him it was after his turn was over, to Iizuka about the Sonic & Knuckles Collection music and if it was changed due to Michael Jackson or due to MIDI instruments. Iizuka couldn’t answer it but it was still a good effort by the kid, This was before the Sonic 3 prototype came out with the PC music in it in 2019. Cybershell would make his second return in September 2020. Also I want to add that I never understood the whole “he hibernated for nine years before his return” statements because his last upload before “hibernating” was “The Oldest Trick in the Book” a video of Dark Souls 3 from May 1 2016 which is just a year before the Sonic 2 Bonus Video. His second disappearance in 2017 really was a hibernation because he became radio silent in those three years before his second return. ==================================================== Emi Jones aka EmuEmi. She is mostly known for her music covers of the Sonic games. Tails’ Channel had another video on the Big’s Big Fishing Adventure 3 fan game where she voiced Tails in it: She also managed to be invited and visit SEGA of America in 2017 and she took a picture with the Sonic statue like Matt Mannheimer did: https://aminoapps.com/c/sonic/page/blog/i-got-to-visit-sega-of-america-last-month/6PZM_wmYSzu6rev2q30LzExdlDkBMopDjQz Archived Source: https://web.archive.org/web/20201109221253/https://aminoapps.com/c/sonic/page/blog/i-got-to-visit-sega-of-america-last-month/6PZM_wmYSzu6rev2q30LzExdlDkBMopDjQz She made a cover of Skye Rocket’s Sonic Mania song: Here’s a version where they mashup the two made by SilverJackThings that I really enjoyed: In 2019 she actually appeared on the official Sonic channel: In June 2020 she released an audio series which included Mike Pollock voicing Eggman and Ryan Drummond, the Adventure games voice actor, returning to voice Sonic again: ==================================================== And those are all the names I think should have been in the manual as well. Agree? Disagree? Who do you think should have also been in this manual?
  6. Hey folks I managed to get my hands on the Sonic Mania Introduction Manual. This was an item that was only given out during conventions like the 2017 Comic Con Panel or PAX West. It was never sold anywhere else and is only obtainable by second hand sellers. Of course that means scalpers gonna scalp and the prices for the manuals, that were given away for free might I add, were ridiculously high. The prices ranged above 100 dollars or more. I think I share the same sentiment that Matt Manheimer, formerly of Tails Channel, had about this during the time it was happening: https://twitter.com/mattmannheimer/status/889942792751001602 https://archive.vn/idYMC I always wanted to see the contents inside this manual clearly as I was only able to see it through video or camera pictures. I specifically wanted to see the little writings the Mania staff wrote. I assumed when it first released that someone would scan this and I could see it that way. Three years later and it still hadn’t been scanned. I couldn’t believe that no one who had this manual ever even bothered to try and scan this. Admittedly, I feel I was a part of the problem since I did have it as well for over a year (and a half I think?) and never got around to scanning it myself. One day after my usual search for a sale I finally found one at a reasonable price. I immediately swooped in and bought it. I would like to give special thanks to the ebay user who sold it for just 15 dollars. I would give proper credit but unfortunately I don’t have the exact username anymore and it doesn’t appear in my purchase history either for some reason. All I have is their actual name which was on the cardboard postcard it was sent in. I’ll just say that their first name was Alli. So thank you very much Alli! The manual itself was in a clear plastic sleeve and there was this cute little hamburger sticker where Alli wrote their thanks on it. I thought I would share this too: Enough of the personal story though. I scanned the images at 600dpi and then exported them as PNG images. I have uploaded the whole manual over at archive.org. One version has the pages individually: https://archive.org/details/sonicmania-intromanual-paged/mode/2up The other has the pages together: https://archive.org/details/sonicmania-intromanual/mode/2up If you want the raw images at the highest resolution then there is a zip file download in the gray box where it says DOWNLOAD OPTIONS. Click on the link that says GENERIC RAW BOOK ZIP. The separated page version is 341MB. The full version is 332MB. I will also provide PDF links for both: https://ia601502.us.archive.org/4/items/sonicmania-intromanual-paged/sonicmania-intromanual-paged.pdf https://ia801400.us.archive.org/30/items/sonicmania-intromanual/sonicmania-intromanual.pdf If any of you think you can do a better job at scaling, cropping, or just editing it in any other way than I could (which I’m sure any of you can since I’m not that proficient with image editing) than I also have a zipped file folder containing the uncropped versions of these scans: http://www.mediafire.com/file/te9md7mh5eri5kj/sonicmania-intromanual-uncropped.zip/file Here’s a sample of what the uncropped version of the manual will look like if you try. The white space is from the scanner: (The preview image has to be reduced due to file size limitations for this forum so it’s not the actual size) Scanning it was a tedious process of scanning a page and reviewing if they came out very clean because at times there would be very noticeable spots of dirt or small hair on the pages which would frustrate me to try again. I would wipe the scanner so many times just so I made sure nothing would get caught in it but no matter what there would always be a piece scattered here and there so I would just choose the cleanest scan with the least spots to be a part of the final manual scan. This is one of the reasons why it took me this long to scan the entire thing in the first place. As the one who scanned this I can honestly admit that I don’t think I did a great job in scanning it since I had to sacrifice some of the pages edges getting cut but I was tired of it not being anywhere online so I just did the best I could do with this. Now here's some bonus stuff involving the manual According to Aaron Webber the manual went through over 20 revisions before finalizing. He also showed the old B&W printout they ran around for approval: https://archive.vn/eiUxx Simon Thomley (AKA Stealth), one of the developers of Sonic Mania, signed a manual and left it at a Target on the edge of Moreno Valley and Riverside, CA http://archive.vn/E74cQ The video quality is not that great so I decided to transcribe what he had written on it the best I can. So if you're curious here's what the manual says from the way I can see it: "Hello, Sonic fan! I'm sorry that Mania Plus is currently not available here. If you were lucky enough to find this first please take it as a consolation prize! Thank you for playing. Simon "Stealth" Thomley" Here's a Youtube version in case the tweet gets deleted: He left another at a Best Buy http://archive.vn/aIDB0 During E3 2018 a sign for Sonic Mania Plus was right near a hand sanitizing station so the Mania developers (which include Christian Whitehead, Simon Thomley, Brad Flick, Hunter Bridges, and Tom Fry) made a joke about it https://archive.vn/ZQPi4 This made them sign a manual with encouraging messages to sanitize http://archive.vn/lCd31 Here's the image itself: Well that's all the bonus stuff I could find I hope you enjoyed.
  7. Okay I see it's enabled now. Thank you very much. I've been attempting to be more active here.
  8. Hello I'm posting here because I don't think I'm able to do status updates in my profile since I can't seem to find it there. I would like to have it enabled please.
  9. The logo's looking really slick: I'm really glad I held off on buying Mania although I really want the PC version for mods but that won't come with a physical package with the art book. I hope that they'll give out the art digitally on the PC but I don't think that will be the case. I am wondering what will become of vanilla Mania after Plus releases. Maybe it will get relegated to the same status as Sonic 3 and Sonic & Knuckles are as seperate games. I also know this is not happening but I want this to be Mighty's victory animation:
  10. Tee Lopes showing how a sound effect is used on Stardust Speedway: [OOPS LOOKS LIKE TEE LOPES HAS DELETED THE TWEET.] It was just a few seconds of a clip where it shows how Tee Lopes used a sound effect to create the beginning of the Act 1 track. I don't know how to describe it properly but it's the clacking sound heard at the very beginning of the track.
  11. Outside of the Sonic community I've seen Mania being constantly called as a throwback to the Genesis games but I think these special stages will further cement that this is more of a throwback to the Saturn and how a 2D Sonic game could have looked like in that system. I really love how they decided to basically use the 3D Saturn model design of Sonic for these special stages instead of using sprites. There is a certain charm to him that was only seen in that period before the Modern redesign took over. I also like how the special stages for Mania are combining aspects of the others like CD with the 3D track and UFO, the blue spheres of 3K, and ring collecting for more time from Chaotix. Heroes could also be considered since it was about racing for the emerald as well. For whatever reason this amalgamation suddenly reminded me of this very awesome piece of art that has been stuck in my mind for a long time now: Image Link: https://liris-san.deviantart.com/art/The-Frontier-World-Warps-of-Confusion-469026556 I now it's wishful thinking but I want something like this in a future Sonic game.
  12. Since there is some discussion of Taxman's 3D engine in this page I decided to find out where Taxman himself has brought it up. Here is some instances of him talking about this 3D engine: In this tweet he gives a recommendation on what looks like a level editor for those writing their own 3D engine: These posts show that he has been at least doing a 3D engine since 2015 or even possibly earlier since one of these tweets says that he had taken months in making the engine. It doesn't really surprise me that Taxman is doing this because on his website he says: "my goal as a programmer is to develop fast and flexible solutions for awesome 2D and 3D games on today’s mobile and digital platforms." Even his logo has the motto, "Friend to pixels and polys alike."
  13. Out of all of the other members that have now been revealed I think it's amazing to see Falk from Before/After The Sequel be somewhat involved with this game. Although it's stated by Tee Lopes that he isn't composing but rather sound mixing: Falk has also made a statement on this game: It would have been interesting to hear what kind of tracks Falk could have provided for this game. Now I think the other person I recognized was Paul Veer. He is a pixel artist and in 2015 he was commissioned by SEGA and Cook & Becker (There currently doing the 25th Anniversary art book by the way) to do a Sonic art piece to go along with the rest of the other SEGA franchises. Here's a Retro article talking about his piece: https://www.sonicretro.org/2015/09/ray-and-mighty-finally-found-on-new-official-sonic-art-print/ Here's the piece he made: Here's a link for a better, bigger view of it: http://i0.kym-cdn.com/photos/images/facebook/001/018/568/1a4.png There's a video that shows the process of it: I thought it looked pretty nice especially since it showed Bark, Bean, Fang, Tails Doll, Metal Knuckles, Mighty, and Ray. Seeing Paul Veer's name again automatically reminded me of this piece so I just wanted to share it with others in case they haven't seen it yet.
  14. I can't believe my previous posts speculating that Tyson Hesse had involvement with the leaked animation turned out to be true. I never predicted this kind of thing to occur. The first post is where I discovered that there was a charity stream with many people involved in animation and comic books. Within that list Tyson Hesse was shown to have taken part in this. I realized a connection at that point as both designs were practically identical. After seeing this similarity in designs and then rereading the Retro article about the stream and seeing it crediting Tyson as an animator I wanted to check to see if any of his accounts had any additional information I could discover. The post below had a tweet that I had found of a Sonic animation that Tyson had done which was definitely the smoking gun at that point Later in a third post I stated that perhaps if the animations aren't going to be in the game they could just end up being used for trailers or promo videos. I'm hopefully going to be proven wrong and there will be in game animated cutscenes as I really want to see more of this. Now after seeing that amazing animated trailer with Tyson confirmed to have done it I'm excited to see yet another person who is a huge Sonic fan be a part of this game. This is becoming an amalgamation of many talented and passionate Sonic fans that this game will definitely blow it out of the water and probably receive the most positive reception with people even outside of the fanbase as I think Mania will reach many new people to the series. It also seems like it was Aaron Webber's idea to add in animations as Tyson states this:
  15. So I didn't see anyone post this information and I myself didn't know where to post this so I'm going to put it on this topic. So I was going through the Retro page on Sonic CD's development again to see if there was any new discoveries with either sketches or cels. I was going through the Animation Cels section and quickly noticed this: This was uploaded recently in that section. These are the same animation cels I had previously discussed about: The post I made a while ago: https://board.sonicstadium.org/topic/21989-naoto-ohshimas-facebook-god-damn-amazing/#comment-1102048 A brief rundown of that post is that these animation cels seemed to be in the possession of someone who had won them off a competition. Seeing as this was a new picture of the cels I wanted to find out the source of this one as I did with the first picture of the cels. I found the source of the new picture which ended up being on a tweet that was actually from a month ago (April 11) so it seems like this was obscure for a while as it was just uploaded on Retro just a few days ago (May 24) Here's the tweet: The translation for that tweet is: I have this for me I got it at a game show It is a heirloom. Within the comments he adds more information on how he won it: Here's the translation for the information: By the way it was acquired In the '97 Spring Game Show 's "Sonic Jam" corner you can have a challenge to collect rings of Sonic World (3D stage) several times a day, when you are nominated and you achieve Norma you got a cell picture. Because I was not named on the first day, on the second day I went there in the morning and I managed to appoint somehow I will keep emphasizing that the translations aren't 100% correct but it seems like what I thought was a Sonic CD competition turned out to be a Sonic Jam one. They even mention the previously written problem on the delay of receiving the cel. It's actually pretty interesting to see that it's the same person who has still kept these framed cels all these years because I was wondering if we will ever see another picture of it surface again considering that the last time it was uploaded was back in 2002 in that old website so to see a new picture of it is amazing. That still brings up the other cels that were at the Sega World event: Were these cels also prizes in the competition and if they were who has them now?
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