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Cakito

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  1. Sonic Forces 2: A possible Sequel (Game Idea)

    Do Lost world have one?
  2. new sonic forces DLC could be on the way

    Well, they could just put a new sound that's not in the track list.
  3. Sonic Forces 2: A possible Sequel (Game Idea)

    The only thing I'd like to see in a supposedly good Sonic Forces sequel would be the premiss that Eggman took over the world. I mean, it's a pretty big deal for a amazing storyline, but Forces still gave us a mediocre thing. That was the most disappointing thing for me. huh... maybe adding Tails, Knuckles and Amy as playable. characters. Oh, I don't like the ideas of a lot of returning characters (aside from the main cast), like Gamma or Black Doom, since the new generation of kids never played the games which these characters appeared and probably they would feel absolutely lost in the main storyline. Like, kids today probably won't even know that Silver is from the future, since Forces don't even bothered to mention it. If a Forces 2 would come to be real, I'd ask for a more concise story about EGGMAN TOOKING OVER THE WORLD. Sonic, Amy, Tails, Knuckles VS Eggman That's it just E G G M A N
  4. Sonic Forces Impressions Thread

    Gameplay My opinion in the game so far, after beating the game in about 2 hours and playing all the levels just once, is that... of 30 levels, 3 or 4 of them is actually pretty great and fun. the rest is dull, classic sonic is terrible to control, the avatar is good to control with some wispons and terrible with some others. The level design is actually better than I though it would be, since all gameplay we saw had the most poor lvel design aspects ever in a platform game. But it does improve later in the game. My favorite levels were the bosses ones. Regarding the story... The story in the game for me was a mix between "Ok...?" and "WTF?". I mean, it had some cool moments, but thaat's kinda it. I felt like I was watching a movie from the middle of it. The game doesn't start a story that drives you in and makes you care about the characters, something that even 06 or ShTH did it. The story is just THERE, you know? There's no introduction to ANYTHING. You start playing as sonic and the narrative is already happening, and things just go on happening one after another, and is fucking weird. - What the fuck was that scene in the Null Space? It was really menacing to hear that Sonic and the Avatar was both sucked into the null portal... But then the level starts and you are OUT. - What the hell was even Shadow and Chaos? I mean, the marketing made us think that all of the villains were bosses, and then it didn't happen. - Sonic should at least be somewhat bored for being arrested and tortured. Amy and sonic's friends should've been happier in founding out he was still alive and well. - Infinite's motivation still not really clear and feels forced. - It was really lazy to tell 75% of the story through radio dialogue, and the cutscenes were poor. Seriously, the hedgehog engine is known for having really great lighting, but the lighting was really bad. Just bad. It was like if the characters was made of plastic...
  5. Probably unlocks Super sonic and [ENDING SPOILERS]
  6. Your post-playthrough thoughts/reviews

    My opinion in the game so far, after beating the game in about 2 hours and playing all the levels just once, is that... of 30 levels, 3 or 4 of them is actually pretty great and fun. the rest is dull, classic sonic is terrible to control, the avatar is good to control with some wispons and terrible with some others. The story in the game for me was a mix between "Ok...?" and "WTF?". I mean, it had some cool moments, but thaat's kinda it. I felt like I was watching a movie from the middle of it. The game doesn't start a story that drives you in and makes you care about the characters, something that even 06 or ShTH did it. The story is just THERE, you know? There's no introduction to ANYTHING. You start playing as sonic and the narrative is already happening, and things just go on happening one after another, and is fucking weird. Regarding the story...
  7. Reaction to Forces: Public Discourse

    Being a person who likes much more of the modern era and adventure era (but still think the classic era Ok), here are some things I like in each one of them. Classic Era 1. It is simple. You need to run, avoid obstacles, and pay attention to the scenery around you to progress as fast as possible. Level design usually does the job of being complex, giving Sonic a range of fairly simple moves. 2. Momentum: I know it's cliche to say, but keeping the speed steady and growing is a very simple and satisfying reward for those who have mastered the controls and physics. - Adventure Era 1. Here is where I saw a certain balance in ideas, but a poor execution of them. I think the cool thing about the adventure era was how complex the controls were beginning to become (in general). Sonic now had the Homing Attack, could kick (heroes), Stomp, and do some other things. In addition, the games had more characters playable, with different gameplay controls and alternative purposes. 3. Although the momentum was really dicreasing importance, the level design was great several times. Whether it was in the visuals or in the mechanics of each level, most stages were able to stand out because of something different and super fun in there. (The Heroes Level Design was my favorite). (Obviously, I repeat: the ideas were great but the execution of them was not that great) Modern Era (Boost): Here, I consider that the qualities are opposite to that of the Classic Era . 1. Sonic's controls were now much more complex. He could now run faster, and there were A LOT habilities. Stomp, Homing attack, Boost, slide, Wisps, etc. Because of this, the level design was no longer so great, it was just "the place where Sonic runs," but progressing the game, it would become increasingly difficult to know which Sonic skill you should use at that particular time. 3. ... However, I like to control Sonic having such a great range of skills, but I think Level design has a lot to improve in this era.
  8. Sonic Forces: Come join the Eggman Empire

    Could you please stop saying how it is the game or the actual characters in it? I haven't seen any of the leaks so hearing stuff about things that I would only know if I watch the leaks is really kinda concerning to me. There is a Spoiler thread that you could go and say your opinions on it, so it would be really nice and I'd be very grateful if you post your things there. Dunno if I'm being too spoiler-sensitive here, but anyway, It's said. Back on topic... This trailer is really cool, Eggman seems very kinda... dumb (?) but in a evil way. It's cool seeing how his world would be and really is. lol
  9. I do have a feeling that Modern Sonic and the avatar will be confronting Infinite and all other past villains, while Classic Sonic and Tails will be after Eggman. It jut makes sense when you start watching all boss fights and dialogue in-game
  10. Sonic Forces - Space Port Gameplay

    But what makes a good game a quality game? What is quality in a video game context? Having fun equals having quality? And what if it has quality and it isn't fun? Why a fun game isn't a quality game since having fun is the primordial point of any game? Fun is subjective. Why quality isn't? What does "having quality" even mean? (I am pretty much asking stuff because I was just wondering about this)
  11. Sonic Forces OST - Aqua Road

    Man, this song is A M A Z I N G! My new favorite! It's kinda Aquarium park but with some Riders's instrumental (?)
  12. Sonic Forces PS4 Trophies to be Leaked

    I had always looked at Trophies in two ways, the Hardcore trophies list, which you need to have amazing skills to get a platinum - and the 100% list, which you need to basically play the entire game 100%, collecting all the stuff and playing in every single mode and option. It makes me happy to see Forces go into the 100% style and it really justifies the "play with all races" trophie! I mean, you'll need to play with all kinds of modes to play 100% of the game - that's just logical
  13. Sonic Forces Theories

    I think that the phantom ruby came to present time because of the vortex that opened in sonic mania! Eggman remembered all about the gem and took it, tested it in his lab, and then created infinite. He is planning on using the Phantom Ruby's energy for destroying everything and then create EggmanLand...... also I've been thinking... the Phantom Ruby is some kind of magic stone, right? So... maybe a new super form for Sonic? Like, instead of utilizing the chaos emerald, he would use phantom rubie's prototypes and transform into Super Infinite Sonic
  14. I think with forces HE IS TRULY COMING BACK THIS TIME
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