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Maxtiis

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  1. Thumbs Up
    Maxtiis got a reaction from Monkey Destruction Switch in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Figured I would pop in and say I was impressed with how much of a turn around they did with Sonic's design. Even if we old farts won't like the typical anthropomorphic character with a human side-kick story, I'm sure kids will appreciate it. It also might have some nice looking action sequences. I'm not going to see it, but I'm hoping people like it.
    Also I started on one of the first pages and saw a comment of mine on here from two years ago. Crazy how time flies isn't it?
  2. Thumbs Up
    Maxtiis reacted to Lord-Dreamerz in Hollow Knight: Silksong   
    HYPE! A sequel is coming for probably my favorite game last year which might be among my top fave games altogether! And the best part I am personally most excited for here is the fact "Hornet" is the main character this time for Hollow Knight-2! (FYI She is the best Hollow Knight character.)
    Hornet was originally planned to just be a cool playable character DLC add-on for Hollow Knight-1... But they later instead decided to upgrade that to a whole new epic game of it'z own! And I couldn't be more excited!!! These are amazing metroidvania style games! Note that backers of the first game also get this new game for free!
    On a side note: I MUST go finally draw some Hornet fan-art which I've been meaning to do for a long while already. x3
  3. Thumbs Up
    Maxtiis got a reaction from Myst in If Sonic was created in America instead of Japan...   
    He certainly wouldn't have been as timeless a character. I think his design is so strong due to the foundation for him being laid out by the Japanese side and refined by the American so there's a lot of worldwide appeal to be seen there. If he had influence purely from the American side, he definitely wouldn't be a hedgehog, given prior to Sonic, not many in the States even knew what a hedgehog was. I think that's why Oshima initially picked a hedgehog; it's a cute animal and it would be an exotic one to American audiences, and so would be more eye catching.
  4. Thumbs Up
    Maxtiis reacted to Dr. Detective Mike in Has the "Sonic's sh*tty friends" mentality been a detriment to this series?   
    I guess people just really miss the other characters nowadays. I could have used a couple more of you guys on my side back when everyone was hating them. It must have either been a vocal minority situation that was so loud that it shaped the way the games were  for the next decade and a half (and still ongoing) or everyone just changed their minds. I doubt it's the latter but it could be.
    Anyway, to answer the question, it's a detriment if the other characters were a big part of why you loved the series. They are for me, so most definitely it is. A huge one in fact. It might not matter at all to someone else though. 
    Funny thing about that phrase is that back then they technically weren't all his friends. Some were rivals and a few more were just acquaintances. That would always nag at the back of my skull even though it literally didn't matter.  IGN didn't care either. They still found ways to blame shit they didn't like about Generations on them even though they didn't do anything.
    "Most of these bad missions star Sonic's shitty friends" is a thing that was written and said by an actual reviewer. He just really wanted to let you know that these bad missions starred Sonic's shitty friends guys. He wasn't trying to subtly hint that the reason they sucked was because of their presence and not because the missions themselves were designed badly. No, no. That'd be totally passive aggressive and logically unsound. That's just not the IGN way.
    God, you know, I haven't talked or cared about IGN in years. That shitty review is the last memory I have of them honestly.
  5. Thumbs Up
    Maxtiis reacted to Shaddy Zaphod in The Community's Collective Despair and Apathy: A Reflection   
    I don't have hope so much as I think it's a mischaracterization to act like things are really that bad in the first place. Like, maybe my standards are out of whack or something but I can't honestly say there's a single thing about the current state of this franchise that wasn't way worse back in the time between Shadow the hedgehog and Sonic Unleashed. In fact, in the trio of horrible mainline console Sonic games of Shadow, 06 and Secret Rings I think no game since has managed to match the frustration I felt with 06 or the boredom of Shadow, and what has (Lost World 3D and Rise of Lyric respectively) have still been better for a myriad of other reasons. So for the most part it's not that I can get past the doomwank of this forum, rather I think it's unwarranted compared to what we've already been through that was much more damaging with much less high points. I suppose the difference is made by no longer having a standard line of good 2D games from a side developer (since even though Fire and Ice was good I wouldn't count Sanzaru as being in that department).
    The simple fact is things are always changing in this series. In it's inconsistency it never manages to feel stale, and while obviously I'd rather it be consistently good, having more games at all means higher chances for some of them to be good. I've never been so invested in a series that every misstep feels like it has to remove an existing accomplishment, and I've never understood the school of thought that can only view each game in it's relation to the greater franchise as a whole than an individual game. I hate that Shadow the hedgehog ruins Shadow's character from SA2, sure, but it's only a bad game because it's not fun to play, uninteresting to look at or listen to, written like edgy fanfiction and designed lazily, if you get what I'm saying.
    Moreover, the teenage soap opera feeling I get from trying to discuss the series is entirely specific to this forum, which is the biggest thing leading me to believe it's about more than just Sonic as a brand. Neither from the various Sonic-related twitters, tumblrs, youtube channels, nor the /r/sonicthehedgehog subreddit and Sonic Retro, does it feel like such a drag to discuss anything new about the series only to be met with the drama queen "no it sucks everything sucks all the time forever" response. Even on those other discussion hubs, the exact same people as here don't give me that. I don't know what makes the distinction, but I've had less a sense of apathy for Sonic since Forces and more one for SSMB. When the series does something wrong it's less something I dread for me not liking it and more worry that I will like it and will have to deal with attitudes I've felt were overreactions ever since Lost World came out. So I guess I have "hope" for the series in the same way that I liked The Last Jedi and "hope" that Episode 9 doesn't send everyone into the shitfit that 8 did. The quality of a thing is independent of whether it's actually fun to talk to others about it.
  6. Thumbs Up
    Maxtiis got a reaction from lbyrd2 in IDW's Sonic the Hedgehog   
    Okay. I'd rather not see it changed to something more realistic due to this series' already unfortunate and bizarre association with weird fetishes, but if you guys would rather have the characters even more anthropomorphic, then that's your perogative.
    I didn't even know those characters were supposed to be wearing sandals for years. Does that mean Knuckles is too?
  7. Thumbs Up
    Maxtiis reacted to Sega DogTagz in IDW's Sonic the Hedgehog   
    I ran into the same problem and just started buying them online.
    I could recommend the comic - with a few reservations. Losing all the character dynamics and world building from the end of the Archie run is a gut punch when you have to essentially start all over with IDW. You immediately miss out on the intensity left behind from characters like Cassia, Clove and Nephy. There is no air apparent to fill in that tension void of being forced to play both sides (and there can't be for at least a little while) which makes the starting plots a bit more black and white and a certainly more shallow. Sonic and his pals are more or less free to do their thing with less consequences and fallout. The new comic needs to set the ground work before it can get back to that kind of storytelling. The new characters are fun, and you can see Ian seeding more stuff for the future... its just gotta have time to get there. 
    Aside from the lost assets, I feel like the new comic is quite enjoyable. The artists are given much more room to do what they do best (there seems to be much more focus on art over dialog for stretches) and there are a handful of issues that already stand as some of the best drawn pieces Sonic's ever had. ABT is a beast. Aside from Hesse's work on Mega Drive, I hanen't seen art this good in a Sonic comic since the days of Axer and Spaz. If your a fan of the artwork, there is enough here to get excited about. If you just cherry pick his issues you wont be disappointed.
  8. Thumbs Up
    Maxtiis reacted to Detective Kaito in Sonic Utopia   
    It has been a while. Hopefully we get something this year.
  9. Thumbs Up
    Maxtiis got a reaction from Cuz in The Making of: Sonic Adventure (New Iizuka Interview)   
    Honestly if the game played fine, and could possibly prove to Sega that there's still genuine interest in a game with the structure Sonic Adventure had, I couldn't care less if they just reused the current voice actors and changed assets and levels around some. I'm more interested in getting a good game than an entirely faithful remake.
    Maybe describing it as a reimagining would be a better definition, but 20 years on, everyone has their own expectations as to what they would want from a Sonic Adventure remake, and it's been discussed to death already.
  10. Nice Smile
    Maxtiis got a reaction from BlueSky in The Making of: Sonic Adventure (New Iizuka Interview)   
    Honestly if the game played fine, and could possibly prove to Sega that there's still genuine interest in a game with the structure Sonic Adventure had, I couldn't care less if they just reused the current voice actors and changed assets and levels around some. I'm more interested in getting a good game than an entirely faithful remake.
    Maybe describing it as a reimagining would be a better definition, but 20 years on, everyone has their own expectations as to what they would want from a Sonic Adventure remake, and it's been discussed to death already.
  11. Thumbs Up
    Maxtiis reacted to Kuzu in The Making of: Sonic Adventure (New Iizuka Interview)   
    You know exactly what everyone means, stop being pedantic. 06 is as much a spiritual successor as Unleashed was, but it's not a remake of the original game itself. 
  12. Thumbs Up
    Maxtiis got a reaction from lbyrd2 in The Making of: Sonic Adventure (New Iizuka Interview)   
    Honestly if the game played fine, and could possibly prove to Sega that there's still genuine interest in a game with the structure Sonic Adventure had, I couldn't care less if they just reused the current voice actors and changed assets and levels around some. I'm more interested in getting a good game than an entirely faithful remake.
    Maybe describing it as a reimagining would be a better definition, but 20 years on, everyone has their own expectations as to what they would want from a Sonic Adventure remake, and it's been discussed to death already.
  13. Thumbs Up
    Maxtiis got a reaction from PC the Hedgehog in The Making of: Sonic Adventure (New Iizuka Interview)   
    Honestly if the game played fine, and could possibly prove to Sega that there's still genuine interest in a game with the structure Sonic Adventure had, I couldn't care less if they just reused the current voice actors and changed assets and levels around some. I'm more interested in getting a good game than an entirely faithful remake.
    Maybe describing it as a reimagining would be a better definition, but 20 years on, everyone has their own expectations as to what they would want from a Sonic Adventure remake, and it's been discussed to death already.
  14. Thumbs Up
    Maxtiis got a reaction from Ayliffe in Sonic Under New Management Part 2: Hedgehog Boogaloo? (Reports of Sega of Japan studio restructure/new IP development)   
    If it means Sega is better able to have a finger on the pulse of what Sonic's main audience wants from the franchise, then all the better. While I agree with the others saying it's too early to call just how this will overall effect the franchise, Sega taking greater input from the West is what led to Sonic Mania, and more of that approach can only be a good thing.
  15. Thumbs Up
    Maxtiis reacted to Wraith in Is the lack of "alternate gameplay" the only reason why people liked Colors at first?   
    You still should be expected to do it. Whether you actually find it fun is subjective, but the S rank is given to you for mastering the level, ideally. 
  16. Thumbs Up
    Maxtiis reacted to Wraith in Is the lack of "alternate gameplay" the only reason why people liked Colors at first?   
    Why would the game not ask for you to master the mechanics it's centered around before giving you high marks?
  17. Thumbs Up
    Maxtiis got a reaction from caitash in Is the lack of "alternate gameplay" the only reason why people liked Colors at first?   
    Colors was just a fundamentally solid game throughout, even if it lacked many of the common conventions we expected for a follow up to Unleashed. Sometimes all a game needs to appease its audience is to be fun, and evidently Colors was fun enough for many people to consider it a good game, which I still do despite it not playing much like any other game in the series, what with how heavily emphasized it is on more precise platforming. The wisps didn't fundamentally change anything to the same degree the boost did. In many of the levels they were largely optional for getting S-ranks or Red Rings and they felt like extensions of Sonic's normal abilities, without being a complete nuisance like in Lost World. This isn't even counting the music and overall aesthetic (for a Wii game) being pretty top notch.
    Hell, Colors made underwater levels fun. Let that speak for itself. Hopefully we'll see it brought to modern hardware at some point, as I'd love to see the game in a higher resolution.
    I've never played the DS version though. I loved the Rush games when I played them a long time ago, and Colors DS sort of looked like a more polished version of that style of gameplay, so maybe I'm a bit overdue for finding a copy.
  18. Thumbs Up
    Maxtiis got a reaction from Mad Convoy in Is the lack of "alternate gameplay" the only reason why people liked Colors at first?   
    Colors was just a fundamentally solid game throughout, even if it lacked many of the common conventions we expected for a follow up to Unleashed. Sometimes all a game needs to appease its audience is to be fun, and evidently Colors was fun enough for many people to consider it a good game, which I still do despite it not playing much like any other game in the series, what with how heavily emphasized it is on more precise platforming. The wisps didn't fundamentally change anything to the same degree the boost did. In many of the levels they were largely optional for getting S-ranks or Red Rings and they felt like extensions of Sonic's normal abilities, without being a complete nuisance like in Lost World. This isn't even counting the music and overall aesthetic (for a Wii game) being pretty top notch.
    Hell, Colors made underwater levels fun. Let that speak for itself. Hopefully we'll see it brought to modern hardware at some point, as I'd love to see the game in a higher resolution.
    I've never played the DS version though. I loved the Rush games when I played them a long time ago, and Colors DS sort of looked like a more polished version of that style of gameplay, so maybe I'm a bit overdue for finding a copy.
  19. Thumbs Up
    Maxtiis reacted to Wraith in Is the lack of "alternate gameplay" the only reason why people liked Colors at first?   
    I think it's unfortunate that all the hand-wringing and debate about whether Sonic Colors's praise was earned or not has shrouded that it's a perfectly servicable slice of platformer in it's own right. Right from the word "go" it is straight up surreal to play a Sonic game with that level of polish. Glitches and bugs usually come easy to me even in the "better" Sonic games but not that. This is partially because the mechanics are so reigned in, but it's not really a bad idea to go back and learn to walk before you try to run.
     The game has a fun and unique aesthetic and gameplay that works and is fun enough. There's some light platforming, puzzle solving and reaction based challenges that are all satisfying to do but lean way too far on the easy and shallow side for my liking. Still, the thing you have to accept about games is that most people aren't really looking for difficulty. Something that feels breezy and satisfying to play is gonna sit just fine with most people. 
    It's a solid and polished but everything about it's core mechanics feels like it's been done already. From my experience the people who are less kind toward this game have been playing platformers their whole lives, so there's not much to get out of this one if you're a more experienced player. No matter how sloppy or poorly executed any of the previous Sonic games were there was pretty much a guarantee it'd feel unique. 

    It's nothing groundbreaking, but it's important to remember that the game wasn't actually treated as groundbreaking by most of the people who played it back when it came out. It even had a fairly negative review that Sonic fans were incredibly hostile toward. It had a sort of rep as some holy savior inside the fanbase but I think most people agree that was kind of a mistake. I legitimately think that poisoned the well of discussion on this game. There's an eagerness for Sonic to be accepted by the mainstream gaming community and this was one of a few games to actually break that threshold. On a Nintendo exclusive system no less. People got a little excited and overhyped the game IMO. The annoying thing about overhype is that it comes with pushback: takedowns laced with unwarranted aggression.
  20. Thumbs Up
    Maxtiis got a reaction from UltraGizmo64 in Isn't it ironic that Classic Sonic now has more playable characters than Modern Sonic?   
    It's really just a consequence of the boost gameplay that other characters aren't used. At the speeds you're intended to travel with boost, all other character's abilities are rendered moot. The only way I can see them returning is slowing the gameplay down, which I think is a long time coming. Unleashed came out ten years ago, and we've seen just about everything that can be done with the formula. The level design just isn't flexible enough to accommodate much beyond running in a straight line, unless maybe Sega did away with the need for holding down a button to boost and turned the focus towards something more akin to Trackmania. These could easily pass for Sonic levels with the right touch and variances to make way for conventional Sonic level tropes: 
    However, I personally think it's past due for a return to something that relies more on 3-D platforming than high velocity hallways, it would be a breath of fresh air, and likely save Sega time and money on designing levels as many assets essentially go to waste with how fast you speed by them in boost gameplay.
  21. Thumbs Up
    Maxtiis got a reaction from lbyrd2 in Are the fans too excusable?   
    I second this. As soon as Green Hill was shown in Forces, just about everyone I saw here either turned against it, or became very skeptical over how the game would turn out. Fans of this series are way more critical than people seem to generally think we are, as you need only ask around here or where other Sonic fans typically congregate. The only places I see people militantly defending poorer entries of Sonic games are Youtube comments on a video that's associated with the game they're defending.
    Keep in mind it's not just us fans that buy Sonic games. Forces doing well sales wise, provided that's even true, could easily be explained by parents buying it for their kids for Christmas, or people just looking for games to play in general. Same applies to Mania and any other game really.
  22. Thumbs Up
    Maxtiis got a reaction from Mad Convoy in Are the fans too excusable?   
    I second this. As soon as Green Hill was shown in Forces, just about everyone I saw here either turned against it, or became very skeptical over how the game would turn out. Fans of this series are way more critical than people seem to generally think we are, as you need only ask around here or where other Sonic fans typically congregate. The only places I see people militantly defending poorer entries of Sonic games are Youtube comments on a video that's associated with the game they're defending.
    Keep in mind it's not just us fans that buy Sonic games. Forces doing well sales wise, provided that's even true, could easily be explained by parents buying it for their kids for Christmas, or people just looking for games to play in general. Same applies to Mania and any other game really.
  23. Thumbs Up
    Maxtiis got a reaction from Nicky Nicardo in Are the fans too excusable?   
    I second this. As soon as Green Hill was shown in Forces, just about everyone I saw here either turned against it, or became very skeptical over how the game would turn out. Fans of this series are way more critical than people seem to generally think we are, as you need only ask around here or where other Sonic fans typically congregate. The only places I see people militantly defending poorer entries of Sonic games are Youtube comments on a video that's associated with the game they're defending.
    Keep in mind it's not just us fans that buy Sonic games. Forces doing well sales wise, provided that's even true, could easily be explained by parents buying it for their kids for Christmas, or people just looking for games to play in general. Same applies to Mania and any other game really.
  24. Thumbs Up
    Maxtiis got a reaction from SBR2 in Are the fans too excusable?   
    I second this. As soon as Green Hill was shown in Forces, just about everyone I saw here either turned against it, or became very skeptical over how the game would turn out. Fans of this series are way more critical than people seem to generally think we are, as you need only ask around here or where other Sonic fans typically congregate. The only places I see people militantly defending poorer entries of Sonic games are Youtube comments on a video that's associated with the game they're defending.
    Keep in mind it's not just us fans that buy Sonic games. Forces doing well sales wise, provided that's even true, could easily be explained by parents buying it for their kids for Christmas, or people just looking for games to play in general. Same applies to Mania and any other game really.
  25. Thumbs Up
    Maxtiis reacted to SBR2 in Are the fans too excusable?   
    Are we talking about the same fandom that was violently anti-Forces before it even came out?
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