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Let the record show I predicted this Alex Kidd thing on the 27th of May. Sometimes just saying the dumbest shit imaginable turns out to be right.
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Being on self-quarantine and playing Donkey Kong 64 is my version of Stu making pudding at 4am.
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I was expecting to love Thousand Year Door and hate Harmony of Dissonance, and it turns out I was wrong on both counts.
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I think most people just remember the writing and the battle system and forget how much you have to backtrack over bland flat locations. The mission to find the Bomb-omb general is one of the most egregious time wasters I've ever seen in video games.
Considering I am playing and loving Harmony of Dissonance (even after getting lost for three hours due to my own stupidity and making several loops around the entire castle), I have no fundamental issue with backtracking in games. It's just that Thousand Year Door does it excessively every time you get to a new location, and most of the layouts are experienced in full the first time through, adding nothing of value for the following five to eight times you have to slog your way across.
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PC the Hedgehog reacted to this
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I wanted to love TTYD, but the game has so much inane backtracking that it just feels more like a chore than a genuinely fun game by the third chapter. It's one of the most overt examples of padding I've ever seen in a game.
Which is an absolute shame, because the story and characters are some of the best Mario has ever seen. I'm glad everyone else loves it, and I really, really wish I could too.
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CleverSonicUsername reacted to this
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