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StaticMania last won the day on November 25 2020

StaticMania had the most liked content!


About StaticMania

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  • Birthday 10/23/1997

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    Art: I love to draw...

    Video games: Of Course...

    Music: Most genres...
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    United States
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    Indifference and happiness.

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  1. Even disregarding Dragon Ball minus, Bardock doesn't really seem to work outside of his original context no matter what they do with him. Broly's original person only worked as a dragon...but there wasn't much to him that wasn't dropped in the sequels anyway. His backstory was the only thing of interest and people apparently don't care about that.
  2. At this point I'm wondering...why is it so hard for fan-game developers to do anything other than boost-lite style gameplay?

    1. Diogenes


      copying is easy

    2. Wraith


      They're all working off the same pool of engines, and those engines are too focused on throwing every Sonic mechanic from under the sun in instead of focusing on a few key ideas.

  3. New Adventure Time: DL


    Way sooner to come out this time...

    1. mayday2592


      Is this the last one?

    2. StaticMania


      The Wizard one with Peppermint butler will be the last one...or a "bonus/extra" as they call it.

      This will be the actual finale.

  4. I haven't been keeping up with many fangames lately...

    This is the most impressive one apparently.


    1. Jack-al


      Can't believe I'm saying this but somehow it was worth the 5 years of waiting.

  6. New SMBZ tomorrow...


  7. Luigi's true form

    1. Supah Berry

      Supah Berry

      Honestly, this moveset is surprising on par with what comes out of Brawl's mods. It not simply a model reskin- it's new particles and hitboxes, he's got things like Ganondorf's dair, and the final smash doesn't appear to be specifically taken from someone else

    2. StaticMania


      His final smash is Ryu's animation + recolored Dark Samus' FS.

      The real effort here is just making all this work together without breaking the model.

  8. That probably would've been an effective combination if the Cater-killer parts actually kept its spikes.
  9. Early Luigi needs help...

    1. Ryannumber1gamer


      I can't believe Luigi died by crab

  10. Is it really possible for a 3D model to be off-model?

    Where's the line there?

    1. JezMM


      I'd say so.  The line is fuzzy but the human brain can decide firmly if something looks "off" or not.  In a more traditional sense, intent is important.  If Sonic's special stage model in Sonic Mania had the same proportions as Sonic Riders Sonic, he'd be arguably off-model compared to what he is "meant" to look like (Classic Sonic proportions).  Naturally one could argue that Riders Sonic is off-model compared to Sonic's typical look at the time, but the context of Riders having a different art style that is applied to all characters holds it up via context.


      And... then there's also the fact that characters can become intentionally off-model during animation if it creates for an appealing visual in the moment, particularly by games that use model deformation during movement to intimate the smears and squash and stretch of 2D animation.

    2. Blue Blood

      Blue Blood

      Off-model means inaccurate or incorrectly portrayed relative to the standard. Characters usually have standardised designs and references to show how they're supposed to look from different angles (along work various other details like their colours, size, facial expressions, movements etc etc). For example, look at Knuckles in the 3DS Boom games in this video from 7 minutes. All 3D models, but his 3D model is off-model giving him a very different looking face to any of his other appearances. It doesn't even match up to how he's presented in the pre-rendered cutscenes elsewhere in the game. Or to take it even further, look at the character models in Chronicles. Sonic, Knuckles and Shadow are all missing spikes. And in Sonic R where Knuckles' shoes are the wrong colours in-game. They're off-model.

      The "model" part of the term "off-model" doesn't mean "3D model". 

    3. Supah Berry

      Supah Berry

      proceed with caution




      GMod Heavy Blank Template - Imgflip

      Watch Ubisoft own up to the mess that was Assassin's Creed Unity - Polygon



      Horrifying MLB The Show Glitch Is Not Okay



    4. StaticMania


      Not all 3D model's will be built the same, even if they're inspired by the same character sheet...

      Though I'm especially wondering simply because of 3D animation and how expressions are baked into a model or because they have to make a new model for specific alterations.

    5. Strickerx5


      From project to project, yeah most definitely for the reasons both Jez and Blue stated. Though, say within a given episode or something, now that's a bit more rare to see.

      Sometimes a model can break when an animator tries to pull off movement that's outside its rigging but that's usually a controlled instance (and is usually done because that movement then looks better/ more natural). But yeah, if it's the same model being used, from what I've seen, it is pretty rare for it to be "off model" in the traditional sense.

    6. Blue Blood

      Blue Blood

      There's a degree of subjectivity involved. I think that what JezMM said is pretty much the point; if it looks weird, it's probably off-model. There's the way that something is supposed to look and the way that it actually looks.  If two models of different fidelity, by different artists or created for different purposes are compared, they can look weird when compared to each other even ton they're gone on their own in their intended contexts.

      Do you play the Ace Attorney games at all? There's an interesting case there in the newer, 3D games. The games use subtly different models for forward-facing moments (usually in the investigation and testimony portions) and the bench views in court. This is literally a case of the developers creating entirely separate 3D models for different camera angles and animations. The forward facing models look wrong when viewed from the bench angles. They're on model for some angles, and off for others.

      Another fun example is the statue room in Generations. Aa soon as you rotate the status (Classic Sonic being a great example), the models look really odd. They're posed in impossible ways, but look perfectly fine from their intended angles.

    7. Milo


      @Supah Berry Well, it was fun having the MLB player glitches blocked out of my memory up until today.

      Now if only I can tell my body to stop shivering with revulsion, that would be swell.

  11. Toad-Kun


    NoA says no to this...

  12. If they for some reason do decide to remove the weapons breaking mechanic in the BotW 2, then I'd want them to limit the amount of weapons you can carry.

    Since that won't matter anymore, there should be enemies that certain weapon types would be better against.

    1. Blue Blood

      Blue Blood

      The weapon breaking mechanic in Breath of the Wild is great, and I've not heard a single good argument for repairable weapons or weapons without durability limits. Weapons in the game are not unique, they are found in abundance and you can carry loads of them. Even before you upgrade your inventory, you get new weapons to replace your old ones at a regular rate. The game is built in such a way that none of them have much value at all.

      I see people get attached to weapons that they like, for example the elemental ones or uncommon ones like the giant boomerang, but there's really no need to. The weapons have very few unique qualities. They're mostly differentiated by their damage output and material, with a handful of other qualities applied to various weapons. It's best to think of the weapons as ammo. 

    2. Diogenes


      if they get rid of durability i imagine they'll have to completely overhaul the weapon system and several things attached to it. it's not impossible that they'd go for it, considering it has been one of the most common complaints, but it'd take a hell of a lot more than the half-measures fans have suggested to make it work.

      and personally i've never been bothered by it anyway, like blue blood said they're not so rare that you should ever run out or so special that you should worry about losing them; i've never played through without being flooded with more weapons than i know what to do with, sometimes i almost wish they'd break faster. it won't satisfy the people who are dead set against it, but i think all the system needs are some minor tweaks, like better indications of how damaged a weapon is and better incentives for throwing weapons and parrying and such.


      Since that won't matter anymore, there should be enemies that certain weapon types would be better against.

      that's kind of already true, except it's not directly weapon vs enemy, but weapon vs weapon. spears are fast and have long reach so they can safely lock down 2h users, 2 handers can easily knock away shields that 1h users are carrying, 1 handers allow you to use a shield and safely block/parry the typically low-damage spears.

  13. For being a sequel to Silver Sonic, why doesn't Mecha Sonic also have the rotating spikes?

    The lack of those is the one thing that makes him easier than Silver Sonic.

    1. Dr. Mechano

      Dr. Mechano

      He traded the spikes for his pilot's license.


    2. Crow the BOOLET

      Crow the BOOLET

      Eggman probably thought it was redundant design since it only works with his back and he already spins as is so...

    3. Polkadi~☆


      Turns out sticking a huge spinning buzzsaw in your robot's head means you don't have much room to put anything else in there. 

    4. Supah Berry

      Supah Berry

      The choppy design likely also prevented it the capability to harness the M.E.'s power like his successors

  14. They just don't want to use her. Like all the characters, no one deserves this.
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