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StaticMania

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Everything posted by StaticMania

  1. At this point I'm wondering...why is it so hard for fan-game developers to do anything other than boost-lite style gameplay?

    1. Diogenes

      Diogenes

      copying is easy

    2. Wraith

      Wraith

      They're all working off the same pool of engines, and those engines are too focused on throwing every Sonic mechanic from under the sun in instead of focusing on a few key ideas.

  2. New Adventure Time: DL

    Image

    Way sooner to come out this time...

    1. mayday2592

      mayday2592

      Is this the last one?

    2. StaticMania

      StaticMania

      The Wizard one with Peppermint butler will be the last one...or a "bonus/extra" as they call it.

      This will be the actual finale.

  3. I haven't been keeping up with many fangames lately...

    This is the most impressive one apparently.

  4.  

    1. Jack-al

      Jack-al

      Can't believe I'm saying this but somehow it was worth the 5 years of waiting.

  5. New SMBZ tomorrow...

    Neat

  6. Luigi's true form

    1. Supah Berry

      Supah Berry

      Honestly, this moveset is surprising on par with what comes out of Brawl's mods. It not simply a model reskin- it's new particles and hitboxes, he's got things like Ganondorf's dair, and the final smash doesn't appear to be specifically taken from someone else

    2. StaticMania

      StaticMania

      His final smash is Ryu's animation + recolored Dark Samus' FS.

      The real effort here is just making all this work together without breaking the model.

  7. That probably would've been an effective combination if the Cater-killer parts actually kept its spikes.
  8. Early Luigi needs help...

    1. Ryannumber1gamer

      Ryannumber1gamer

      I can't believe Luigi died by crab

  9. Is it really possible for a 3D model to be off-model?

    Where's the line there?

    1. JezMM

      JezMM

      I'd say so.  The line is fuzzy but the human brain can decide firmly if something looks "off" or not.  In a more traditional sense, intent is important.  If Sonic's special stage model in Sonic Mania had the same proportions as Sonic Riders Sonic, he'd be arguably off-model compared to what he is "meant" to look like (Classic Sonic proportions).  Naturally one could argue that Riders Sonic is off-model compared to Sonic's typical look at the time, but the context of Riders having a different art style that is applied to all characters holds it up via context.

       

      And... then there's also the fact that characters can become intentionally off-model during animation if it creates for an appealing visual in the moment, particularly by games that use model deformation during movement to intimate the smears and squash and stretch of 2D animation.

    2. Blue Blood

      Blue Blood

      Off-model means inaccurate or incorrectly portrayed relative to the standard. Characters usually have standardised designs and references to show how they're supposed to look from different angles (along work various other details like their colours, size, facial expressions, movements etc etc). For example, look at Knuckles in the 3DS Boom games in this video from 7 minutes. All 3D models, but his 3D model is off-model giving him a very different looking face to any of his other appearances. It doesn't even match up to how he's presented in the pre-rendered cutscenes elsewhere in the game. Or to take it even further, look at the character models in Chronicles. Sonic, Knuckles and Shadow are all missing spikes. And in Sonic R where Knuckles' shoes are the wrong colours in-game. They're off-model.

      The "model" part of the term "off-model" doesn't mean "3D model". 

    3. Supah Berry

      Supah Berry

      proceed with caution

      Spoiler

      this

      HEAVY WITH 500% FACIAL ANIMATIONS MEME - YouTube

      GMod Heavy Blank Template - Imgflip

      Watch Ubisoft own up to the mess that was Assassin's Creed Unity - Polygon

      !

      Spoiler

      Horrifying MLB The Show Glitch Is Not Okay

       

       

    4. StaticMania

      StaticMania

      Not all 3D model's will be built the same, even if they're inspired by the same character sheet...

      Though I'm especially wondering simply because of 3D animation and how expressions are baked into a model or because they have to make a new model for specific alterations.

    5. Strickerx5

      Strickerx5

      From project to project, yeah most definitely for the reasons both Jez and Blue stated. Though, say within a given episode or something, now that's a bit more rare to see.

      Sometimes a model can break when an animator tries to pull off movement that's outside its rigging but that's usually a controlled instance (and is usually done because that movement then looks better/ more natural). But yeah, if it's the same model being used, from what I've seen, it is pretty rare for it to be "off model" in the traditional sense.

    6. Blue Blood

      Blue Blood

      There's a degree of subjectivity involved. I think that what JezMM said is pretty much the point; if it looks weird, it's probably off-model. There's the way that something is supposed to look and the way that it actually looks.  If two models of different fidelity, by different artists or created for different purposes are compared, they can look weird when compared to each other even ton they're gone on their own in their intended contexts.

      Do you play the Ace Attorney games at all? There's an interesting case there in the newer, 3D games. The games use subtly different models for forward-facing moments (usually in the investigation and testimony portions) and the bench views in court. This is literally a case of the developers creating entirely separate 3D models for different camera angles and animations. The forward facing models look wrong when viewed from the bench angles. They're on model for some angles, and off for others.

      Another fun example is the statue room in Generations. Aa soon as you rotate the status (Classic Sonic being a great example), the models look really odd. They're posed in impossible ways, but look perfectly fine from their intended angles.

    7. Milo

      Milo

      @Supah Berry Well, it was fun having the MLB player glitches blocked out of my memory up until today.

      Now if only I can tell my body to stop shivering with revulsion, that would be swell.

  10. Toad-Kun

    Image

    NoA says no to this...

  11. If they for some reason do decide to remove the weapons breaking mechanic in the BotW 2, then I'd want them to limit the amount of weapons you can carry.

    Since that won't matter anymore, there should be enemies that certain weapon types would be better against.

    1. Blue Blood

      Blue Blood

      The weapon breaking mechanic in Breath of the Wild is great, and I've not heard a single good argument for repairable weapons or weapons without durability limits. Weapons in the game are not unique, they are found in abundance and you can carry loads of them. Even before you upgrade your inventory, you get new weapons to replace your old ones at a regular rate. The game is built in such a way that none of them have much value at all.

      I see people get attached to weapons that they like, for example the elemental ones or uncommon ones like the giant boomerang, but there's really no need to. The weapons have very few unique qualities. They're mostly differentiated by their damage output and material, with a handful of other qualities applied to various weapons. It's best to think of the weapons as ammo. 

    2. Diogenes

      Diogenes

      if they get rid of durability i imagine they'll have to completely overhaul the weapon system and several things attached to it. it's not impossible that they'd go for it, considering it has been one of the most common complaints, but it'd take a hell of a lot more than the half-measures fans have suggested to make it work.

      and personally i've never been bothered by it anyway, like blue blood said they're not so rare that you should ever run out or so special that you should worry about losing them; i've never played through without being flooded with more weapons than i know what to do with, sometimes i almost wish they'd break faster. it won't satisfy the people who are dead set against it, but i think all the system needs are some minor tweaks, like better indications of how damaged a weapon is and better incentives for throwing weapons and parrying and such.

      Quote

      Since that won't matter anymore, there should be enemies that certain weapon types would be better against.

      that's kind of already true, except it's not directly weapon vs enemy, but weapon vs weapon. spears are fast and have long reach so they can safely lock down 2h users, 2 handers can easily knock away shields that 1h users are carrying, 1 handers allow you to use a shield and safely block/parry the typically low-damage spears.

  12. For being a sequel to Silver Sonic, why doesn't Mecha Sonic also have the rotating spikes?

    The lack of those is the one thing that makes him easier than Silver Sonic.

    1. Dr. Mechano

      Dr. Mechano

      He traded the spikes for his pilot's license.

      It's_this_boss_again.png 

    2. Crow the BOOLET

      Crow the BOOLET

      Eggman probably thought it was redundant design since it only works with his back and he already spins as is so...

    3. Polkadi~☆

      Polkadi~☆

      Turns out sticking a huge spinning buzzsaw in your robot's head means you don't have much room to put anything else in there. 

    4. Supah Berry

      Supah Berry

      The choppy design likely also prevented it the capability to harness the M.E.'s power like his successors

  13. They just don't want to use her. Like all the characters, no one deserves this.
  14. I like Cream's expression here... It's cute. Sonic: No you can't come on an adventure with me little 6yo, now where's my 8yo sidekick at?
  15. Jeff was the voice of Bugs Bunny before Billy West... He was the immediate replacement after Blanc's passing.
  16. New AT: Distant Lands on May 20th

    Strangely enough the Finn & Jake focused one isn't the last one.

  17. Is it wrong for me to think that if you're going to play an old NES/SNES era game for the first time that you "should" at least look up the manual as well to learn the game?

    I feel like people who don't do that just end up giving the game a bad hand because it doesn't teach them the controls in game.

    1. Rabid-Coot

      Rabid-Coot

      I've just been winging it on anything I didn't play when they were current. Google is there if it can't be figured out,

    2. Supah Berry

      Supah Berry

      Because nobody can take a hint. Literally. Hardcores who maybe were too illiterate as a kid to read manuels back then have twisted that around and say "Real gamers have to figure everything out on their own and all tutorials are bad". 

       

      For me when I play old games, the most I'd need is a glance at the controls and abilities and go from there, and I don't pull up walkthroughs unless I'm really lost. I guess when I get around to play something like Zelda or Metroid, a manuel should be in hand so that I don't start off flying completely blind. I mostly wanna let the game itself teach me at every opportunity

    3. VisionaryofSUPER

      VisionaryofSUPER

      Seriously. To me, the manuals of those games are as necessary as a random tutorial shoved into a modern game.

    4. Diogenes

      Diogenes

      if you're having trouble you should check the manual, but also a lot of old games are just kind of bad.

    5. Polkadi~☆

      Polkadi~☆

      Got to playing Dragon Quest on an SNES, and the game explains nothing to you. But everything you need to know is in the manual, it tells you how everything works and even gives recommended party setups.

      I know older games either simply didn't have the space to give a tutorial, were arcade games that put their tutorials on the side of the cabinet, or just didn't care enough to tell you how they worked.

  18. Game accurate Knuckles would still be treasure hunter...
  19. I can't see how changing Sonic's personality would effectively change any of his interactions in that cartoon. Basically he's not a jerk to anyone outside of Eggman and the old owl.
  20. You like crossovers?

     

    1. DanJ86

      DanJ86

      *Head Explodes*

    2. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      The heck did I just watch?

    3. Supah Berry

      Supah Berry

      This is like when you pull the mask off a Scooby Doo monster and it ends up being another mask inside that mask, until the real crook turns out to be the original monster all along

  21. Sometimes I think it's elitist of me to think my co-op partners can't solve a puzzle without me...and it is.

    But when I watch them struggle with doing a thing til the timer runs out and then immediately failing the puzzle again when it restarts...I tend to think I'm right.

    - Mario Maker 2

    1. Supah Berry

      Supah Berry

      You VS. the rest of your team in online co-op-

      atlas-keeps-earth-their-shoulders-vector

    2. Cuz

      Cuz

      Best Thanos Fine Ill Do It Myself GIFs | Gfycat

  22. I've been watching modern Spongebob recently and it seems like Squidwart is getting a good deal.

    He's actually allowed to exist in an episode without getting hurt...and just snark at the situation.

    Amazing.

    1. Supah Berry

      Supah Berry

      "Squid Wart" sounds exactly like the kind of stuff you'd find in season 5-8 era Spongebob, and I'm horrified at the thought

    2. StaticMania

      StaticMania

      It is from season 5...actually.

      It's just small gag where Krabs says his name wrong...

  23. Image

    Apparently it wasn't Mario who died...

    ....but how?

    1. Polkadi~☆

      Polkadi~☆

      Unfortunately, such information is unkown.

    2. Zaysho

      Zaysho

      >Sub-human

      W O W

    3. Supah Berry

      Supah Berry

      Not all of Luigi came back after his soul was collected

      luigi-gets-brutally-murdered-in-the-new-

  24. It just occurs to me that Flanderization is meant to be neutral...but due to circumstances is mostly used negatively and therefore seen as a negative term.

    I'm sure there are positive cases of it...in comedy shows more often than not, but it's rarer overall.

    1. Supah Berry

      Supah Berry

      When the character had been so bland, one-note, uncharismatic, and absolutely boring every time they were onscreen, subjecting it to Flanderization to bring out some quirks sounds pretty positive to me.

    2. DanJ86

      DanJ86

      At first, I thought the term was named after Ned Flanders from The Simpsons.

    3. StaticMania

      StaticMania

      It is named after him and he's a positive example.

    4. Your Vest Friend

      Your Vest Friend

      Fred from Scooby Doo

    5. Ryannumber1gamer

      Ryannumber1gamer

      Ned is nowhere even remotely a positive example of Flanderisation. He started out more well-rounded as a character. He was a good, religious man - yes, but he was also materialistic, a bit flawed in how he could flaunt his positive attributes to others less fortunate, he could be overly optimistic and risky, and he was all-around just like Homer, if Homer was more considerate and less dysfunctional, but could still lose his temper, get competitive, get frustrated, and acted more like an actual human being.

      He was later flanderised into just an overly insane religious nut who was the kindest man on the face, to the point that Ned's life revolved around religion and nothing else, and making both Rod and Todd suffer for it as a result as well, with Ned regularly overreacting to the littlest of things, and banning anything even remotely mature.

      That's not to say his flanderisation wasn't gradual though. There's a sweet spot between Seasons 4 and 10 where Flanders' was still relatively normal, but his kinder and more screamish attributes were played to brilliant effect (Ann Landers is a Boring Ol' Biddy is one of the most classic Flanders moments around for example). But later seasons took him way too far to the point of making him an awful character, making Jerkass Ned a very real thing. I think it got lessened down a bit when he hooked up with Edna, but there were a good few seasons where he was really at rock bottom thanks to Flanderisation.

    6. StaticMania

      StaticMania

      He "was" a positive example.

      Since the show went on so long, I did assume he would've gotten the negative side as well.

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