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StaticMania

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Everything posted by StaticMania

  1. StaticMania

    Does Sonic really work as a game?

    It seems like they already do.
  2. StaticMania

    IDW's Sonic the Hedgehog

    Eggman has a new weapon... Eggman has a plan to defeat Sonic. That's basically what this preview is.
  3. StaticMania

    Does Sonic really work as a game?

    2 problems: Diagonal and/or curving rails as well as holding right or left while trying to jump from a rail still quick switching (the latter isn't much of a problem really). The tech is improved, it can come back better, skill based, and actually functional.
  4. StaticMania

    Does Sonic really work as a game?

    The rails were conveyor belts, don't kid. Balancing was a non-thing, that's why they got rid of it.
  5. StaticMania

    Does Sonic really work as a game?

    It's just long, that's all.
  6. StaticMania

    Does Sonic really work as a game?

    Turn on the skill cap, become a fun hater. That's the true secret to enjoying video games.
  7. StaticMania

    Does Sonic really work as a game?

    If you're bad and don't know how to do the skill, yes you do. Exploring means you find more/have more chances to do them. You could easily get all 7 gem stones just by playing the game normally and being the bare minimum of observant.
  8. StaticMania

    Does Sonic really work as a game?

    The Chaos Emerald system is counter-intuitive to the design of Sonic even if they kinda sorta designed around it. It's not really Sonic like to force exploration like that as well as occasionally forcing different character combos just to slowly comb levels for 2-3 items for 100%.
  9. StaticMania

    Does Sonic really work as a game?

    I disagree with this on principal. But, you know what? This is absolutely true.
  10. No, there should be more Canadian elements... I don't know anything about Canada and a character/level theme based on that would spark interest. It's the best route to take.
  11. StaticMania

    Does Sonic really work as a game?

    Never played Forces, but again...that's unrelated.
  12. StaticMania

    Does Sonic really work as a game?

    What does that have to do with what I said?
  13. StaticMania

    Does Sonic really work as a game?

    Sonic Adventure 1 and 2 are pretty floaty, jumping wise... But that's for the purpose of making platforming easier...
  14. StaticMania

    Sonic's Awful Jokes

    That Ice pun doesn't stop the action...it's at the very start of that cutscene it's in.
  15. StaticMania

    Does Sonic really work as a game?

    Memorization is literally the point in learning how to go fast in Sonic games. Short levels, time limit, multiple routes, replayability, speedrunning. It's not bad game design to force memorization, dying is gonna do that anyway...
  16. StaticMania

    Sonic's Awful Jokes

    The only problem this has is when people doing something under the "ironic" sentiment. But it's not ironic because they didn't actually avoid the problem. Sonic doesn't make that many jokes in Lego Dimensions and that scene with Eggman is an isolated moment. He's rapid-firing bad jokes to annoy Eggman, so it works... The Omochao joke fits more with the "irony" card, though it actually is.
  17. StaticMania

    Sonic's Awful Jokes

    You mean like the cutscene in Frozen Factory where everyone was just in silence at his cold pun? They cood do dat.
  18. StaticMania

    Does Sonic really work as a game?

    Sonic's hard to control when fast: Some people find 3D games hard to control, some still do for reasons beyond that. Atmosphere feels cartoonish: So does Crash Bandicoot, Spyro, Banjo Kazooie etc...some more traditionally cartoony than others. Mickey Mouse and Felix the Cat used for inspirations: And Mario as Jumpman was inspired by Popeye. Cinematic Feel: This can apply to most anything, lots of action games since the PS2 era of games were applying more cinematic elements with QTEs and Action setpieces.
  19. StaticMania

    Does Sonic really work as a game?

    Trial and Error in video games will most certainly kill you. And dying is da punishment. Nobody likes dying. The only Sonic games with true trial and error are Sonic Unleashed, Advance 2, Advance 3, and Sonic Rush. Maybe one of the GG games.
  20. StaticMania

    Does Sonic really work as a game?

    Then it makes even less sense. Well at least for Sonic 3. Sonic 2 has a good amount of bad enemy and obstacle placement regardless.
  21. StaticMania

    Does Sonic really work as a game?

    With this logic it sounds like that person has only ever played the Boost games. Maybe they should do the good skills.
  22. StaticMania

    Does Sonic really work as a game?

    Sonic was literally born from the idea of "speedrunning a Mario game"... Sonic's origin concept is "faster Mario"... Sonic's finalized concept is "momentum based platformer"... The story is: A fast animal critter frees other animals from a mad scientist who uses them as batteries for his robutts. There is nothing about this that doesn't work for a video game.
  23. StaticMania

    Team Sonic Racing Overdrive (Part 2 Coming Soon)

    Sonic Games just aren't animated enough. Must specify...2D animation specifically. Official 2D animation specifically again.
  24. StaticMania

    IDW's Sonic the Hedgehog

    You didn't bring up Tangle though, the disrespect...it's just so...disrespectful. These are wonderful additions to the cast and it just needs to be overstated.
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