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StaticMania

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Everything posted by StaticMania

  1. That's literally the point... As the only character with a parent and actually acts like a kid who has a pretty normal life, this was unavoidable even if it wasn't...
  2. Why do those people label themselves as gamers anyway, it's not like people who watch TV label themselves as TV-ers.

    Why do those people say they're gaming anyway, it's not like people who watch movies say that they're...mov-ing.

    Hmm....

    1. Diogenes

      Diogenes

      i mean movie buffs are a thing

      plenty of people define themselves, to varying extents, by their hobbies and interests

  3. People disliking how easy the U6 Saiya-jins got SSJ or the explanation...

    Always acting like it was better before, but...it really wasn't.

    Gohan, Vegeta, Trunks, Goten, and Trunks all got SSJ off screen.

    With no explanation, besides the idea that they trained until they were strong enough to just do it.

    Diminishing the impact of SSJ is the least of any of  this series' problems. It doesn't need to be "cool" anymore.

    1. The Tenth Doctor

      The Tenth Doctor

      People have set their hearts on the anime, where it showed Vegeta endlessly training and wailing for it, Gohan being shot at alot and Trunks losing Gohan for it. In their minds they all worked hard for it while U6 Saiyans have it handed on a platter. This of course ignores Goten and Trunks who got the power very easily (not even the anime gave an explanation there) and that the manga never showed those 3 (might have shown Trunks actually, need to double check) but yeah, its nowhere near the big deal people made it into. They're different, I can dig that.

  4. I place dev exits & routes in all my Mario Maker levels...

    Not because they're meant to be hard, but because I just wanna complete the clear check as fast as possible.

    There are no dev routes in my one shot levels.

    1. Shadow Chaos Control

      Shadow Chaos Control

      How is Mario Maker? Is it addictive like people say? 

    2. StaticMania

      StaticMania

      Is fine...

      It's fun factor is entirely dependent on what levels you get vs. what levels you like (obvious) and if you have a good connection for multiplayer.

    3. Shadow Chaos Control

      Shadow Chaos Control

      I never got go play it. These days I play Mario Kart Tour. 

  5. The voice of Sally Acorn and the voice of Lola Bunny are the same...

    Ya know...if I go just by memory, I guess I can hear it. Their voices aren't that different really.

    The thing that catches me off guard is that Lola from Space Jam & Lola from Wabbit/New Looney Tunes (2015) have the same VA...

    That's actually shocking.

    1. Kuzu

      Kuzu

      IF you grew up in the 90's and early 2000's, you'll realize how versatile Kath Soucie's voice is. She voiced like 3-4 characters in one show, all of them with a different pitch. 

    2. StaticMania

      StaticMania

      Oh, I recognize her voice and talent.

      I just wouldn't have guessed since I don't really follow VAs by name & new Lola sounds a lot closer to Lil & Phil but with a southern accent.

      She voiced 20+ characters in Rugrats alone going by her page.

    3. Kuzu

      Kuzu

      She voiced Phil, Lil, and their Mom.

    4. PC the Hedgehog

      PC the Hedgehog

      It's fun listening to Sally and Nicole talk to each other on SatAM. When Nicole starts talking less like a computer voice in season 2, she sounds a looooot more like Sally.

      It's also fun remembering that Soucie uses the same voice for the computer in Dexter's Lab.

    5. Polkadi~☆

      Polkadi~☆

      Oh, Kath Soucie has a lot of range in her voices. It's actually with that range that I can't help but wonder if she'd fit the voice of other Sonic characters.

  6. Man, Mario was really out of shape in Sunshine...

    He can't even jump without breaking a sweat....

    1. Tornado

      Tornado

      I'm-a tired...

    2. I Have Berry!

      I Have Berry!

      "Aren't I done yet?"

      "I'm beat..."

      "ANOTHER DOOOOR?!?!"

  7. It started in the comics, obviously. It exists because he's like Trunks from Dragon Ball, him being a guy who's serious because of his bleak future making unable to adequately adjust to peaceful times in the past. Silver's a character who's piggybacking off of the exact same appeal of Trunks except...he was a rival for some reason. Of course he's not actually portrayed like this in Nex Gen or Sonic Rivals...he's said to be naive and all that contributes to in either game is making him look like an idiot because of bad writing. In Nex Gen he does appear to be astounded by & have appreciation for simple things he doesn't get to experience (like a forest area & a desert) due to his future and that could translate into his dorky side.
  8. It's still flanderization... It's just the positive effect rather than the negative.
  9. I was thinking that too, but wasn't sure it was enough of to go off of.
  10. That's about it for this one...
  11. Another guy's been saying this about the writing a lot for the recent games and...they may indulge on the jokes a bit too long in Colours. But outside of Sonic's "Coool Pun", there's not much winking or explaining of jokes to the audience from what I recall. Forces & TSR have also just dialed back on the "comedy" in general, so they aren't really trying.
  12. Mina Ashido's name is a pun on Amino Acids, right?

  13. It's not though...a single charge spindash barely puts Sonic above his average top speed.
  14. I don't know how often I've actually seen it, but it's pretty annoying to see Dragon Ball discussion and people talking about how much power a saiyan character should/would get AFTER dying.

     

    Somehow going this long without understanding it's called...the "Near-death" power up. As in you need to actually survive for it to matter.

    1. The Tenth Doctor

      The Tenth Doctor

      Sat here thinking about it and you're 100% right. Only one I think is weird is Vegeta in the Buu saga. He couldn't go Super Saiyan 2, then Babadi's magic made him get to Super Saiyan 2, then he died and was able to go Super Saiyan 2 by himself. Now his body probably just learned from the experience but thats the only one that could have slight merit.

    2. StaticMania

      StaticMania

      He doesn't let himself get controlled to go SSJ2 (he already had it) he lets himself get controlled because, ontop of just wanting Goku's attention, even as SSJ2 there was a significant gap in their strength...

      Babidi's thing was just a slight power boost. Him dying didn't effect anything physically

    3. Shaddy Zaphod

      Shaddy Zaphod

      arguing dragon ball power mechanics at all is kind of like trying to convince a train wreck to stop happening

    4. StaticMania

      StaticMania

      I mean, it's not that hard to understand what "near-death" means...

      I'm just shocked to see it still happening.

  15. Sonic mod for Mario 64 PC.

    This is a...amazing.

    I love the impact of Sonic's bounce.

    You won't be able to beat the game with this, every water level is essentially impossible.

  16. This is progress...

    1316411049_Thestart2.thumb.png.813590223eeebeb24e593c35359ba7fc.png

    I feel like drawing is suppose to be a mix of fun and tedium...

    I'm glad I'm doing this.

  17. It takes a lot longer than it should to get out of the early stage loopage in Super Mario 35 Bros.

    I've only just gotten past world 3-3...

    I guess you need to take secret exits if you really wanna proceed.

    1. JezMM

      JezMM

      Even the secret exits usually give me a choice of 1-1, 1-2 (the course I just played lol) and 1-3.  If I see 1-4 or a course from a later world it's such a treat lol.

      I'm guessing later courses become more common as you level-up though.  I usually get at least one new course every few games, the latest so far being 4-3 for me (currently around level 30).

    2. StaticMania

      StaticMania

      I just saw a video about it...

      The secret exits do progress like I thought, choosing a level forms a pool, so the secret exits shows the next 3 levels out of what people chose on the level screen (ordered from right to left). So if people keep choosing 1-1 or 1-2, that's pretty much all you'll see until you potentially see later levels that other people chose.

      I guess after you go through all 35 levels everyone picked, then the secret exits may show later levels.

    3. JezMM

      JezMM

      Oh huh... so does that mean, ideally, you want to pick the leftmost pipe every time to progress down the list faster?

    4. StaticMania

      StaticMania

      Yeah, essentially.

  18. Okay, how about this...

    Sonic Rivals --- in 3D

    4p Multiplayer

    1. Indigo Rush

      Indigo Rush

      I'm down. Would the gameplay look more like Sonic Adventure or one of the boost games?

      ....or Sonic Dash?

    2. StaticMania

      StaticMania

      I thought it would look like Sonic R.

      But Sonic Adventure would work, character battles turn into character races.

      About as linear in level design as SA2 or Heroes without needing to be so players can't completely avoid eachother.

    3. Indigo Rush

      Indigo Rush

      I'd be interested. Honestly anything similar to the battle mode in SA2 is something I'd happily play again

    4. The Tenth Doctor

      The Tenth Doctor

      Sounds amazing to me.

    5. Thigolf

      Thigolf

      So Sonic Forces Speed Battle?

    6. StaticMania

      StaticMania

      I dunno, how linear were those levels?

  19. They could do what SAdv 2 does and the more rings you have increases your speed. Capped of course.
  20. Ya ever wonder why people equate lives, game overs and doing entire stages over again with difficulty?

    1. Wraith

      Wraith

      You're going to be more careful when there's something on the line. 

    2. I Have Berry!

      I Have Berry!

      I understand the reasoning behind it as a way to not wear out the unskilled player too much. To give the players the choice of either trying again instantly or taking a break and coming back to it later; since an unskilled player might be worn out from losing a level too many times, they wouldn't be as willing to try again instantly but with a setback. So they get prompted into choosing the later to let them recharge their health.

      Though they are still nevertheless artifacts of the arcade days of games. (How different would arcade games be if you only need one coin to play and could keep going through every level no matter how many times you died)? Players should be more able to decide for themselves when it's time to stop playing a hard level.

    3. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      This made me remember some guy losing 20 something lives in oil ocean zone in mania.

  21. Since tapping the button quickly wouldn't cause the drop dash to happen, what's the problem with keeping them on the same button? It just doesn't seem like much of an issue. Considering how fast the instashield is, I'm not sure it would bother anyone that it happens slightly before the dropdash.
  22. For a second there I thought that maid bot in the background was E-101 Beta.
  23. That's a good place to be really. Also, do you somehow not have the same muscle memory issue with any other 2D Sonic game or do you only go back to Sonic 3? Because that seems like a weird bone to pick with this game specifically.
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