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Status Updates posted by StaticMania
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Oh joy, I am now own a Nintendo Switch.
Very Cool.
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Supah Berry reacted to this
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Nice!
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StaticMania reacted to this
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recommend mario odyssey if you like 3d platformers
(and if you like 2d/genesis sonic, sonic mania obviously)
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StaticMania reacted to this
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I only have Smash atm...
Mario Maker 2's coming in a few days.
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Sonictrainer reacted to this
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They're redoing a Splatfest and Demo
Here's a quote
QuoteAre you or a friend interested in Splatoon 2? The Splatoon 2 Special Demo 2020 event is on the way! Players with the full game or the demo will be able to play Turf War, Ranked Battle, Salmon Run, and more together beginning 4/29 at 11pm PT, until 5/6 at 6:59am PT.
In addition, the Splatoon 2 game will be available at a discounted price on Nintendo eShop during the duration of the Special Demo, and a free 7-day trial of Nintendo Switch Online will also be available so you can play online with friends! -
Nah, I'm not really into that.
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Sonictrainer reacted to this
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Being in 3D kinda makes this design look...better?
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ummm...okay I'm all for longer, more emphasized spines, but this is just.... wow.
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Supah Berry reacted to this
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Now make Ken Penders version of Knuckles with the flimsy limbs.
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Supah Berry reacted to this
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If he went Super then that would basically be Super Saiyan 3.
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Supah Berry reacted to this
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Fun fact: this is what people who think modern Sonic's quills are too long actually see when they look at him.
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Supah Berry reacted to this
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Is it time for Sega to change Sonic's 3D model? We've had the Unleashed model (basically) for 12 years.
They've done every possible subtle change they can think of:
They made the legs shorter.
They modeled the mouth to be much more noticeable.
They've slightly made him a different shade of blue.
They've shortened his quills.
Why don't they just actually change his design at this point?
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This has been my thought as well. I've never been happy with the milquetoast Pixar sheen he's had since Unleashed. They really ought to reinvigorate the brand with a new aesthetic and for god's sake, give this hog some new shoes! I spent a bit too much time gawking at demx's Sonic art on Twitter and dreaming that SEGA would adapt the character into a similar direction. But I suppose the dream died in 2006.
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StaticMania reacted to this
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i think it could use an update. there isn't anything wrong with the modern design exactly, but i still feel like they don't have a great solution for how to make his spikes look good in 3d, and they kind of end up blurring together/being hidden from some common angles, and you just get a blobby silhouette instead of his iconic spikiness.
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^
One day...
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One thing that irks me ever consistently whenever people talk about games is...
When they're confused about really obvious stuff...
EX: Not knowing SD'ing in Smash takes away 2 stocks...
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SD is self destruct right
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Shadow Chaos Control reacted to this
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Sonic's had the same idle animation for years.
Wouldn't it be cool to have level specific idle animations?
Or is that too much?
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eh, you typically don't stand still long enough in sonic for level specific idle animations to be worth it. they could if they want, but it's not exactly a high priority.
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Supah Berry and Jingilator reacted to this
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I liked how it was in SA2 where he cycled through a few poses if you kept him still in the Chao garden, occasionally saying lines like "better get going!". I think that would be more doable than per stage. Interestingly SA1 did have some stage specific lines, there's a mod that turns it into a button press instead of waiting for them.
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If you meant the stage specific lines there is video.
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Supah Berry reacted to this
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What are the chances SEGA will make a Sonic 2 lengthed game...but in 3D.
Arcade-y goodness.
Without padding, what's left of their ambition could be realized in a single gameplay style.
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Sonic Colors and Sonic Generations were about that length, if a bit longer once you clear all missions or if you're going for all collectibles. I think it's very doable and can help in the production process, so they can focus on quality over quantity.
In theory. In practice, they have trouble managing even that.
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Probably low considering how the budget multiplies as you translate that sort of scope of level size/number of different environments into 3D, both in terms of difficulty of design and visual assets etc. Considering most modern Sonic games are only an hour or so long once you strip out the padding, you're essentially asking for a full game but without any padding... and the padding isn't the part that is expensive to make, that's the part where they try to justify to the player how expensive to make all the non-padding stuff was.
Like... for example, maybe it could be done at a budget price if you're okay with there being say, 5 zones with 4 acts each instead of 10 zones with 2 acts each.
As another example, if Sonic Colours had only had two full-length acts per zone, no gimmicky acts, you might end up with a game that takes about half as long to complete, but would only reduce the price by 20% or so, since making those main levels is the most expensive part. Padding out the game with gimmicky acts that utilise the same environments a second or third time over to lengthen it costs a fraction of the production budget in comparison.
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I'm not asking for another Unleashed here...
Slower paced Adventure or even Nex Gen style levels that peak at around mid Heroes length.
But this is cutting out mandatory padding, let's say you could add one optional character in...Amy, Shadow, or Blaze. Characters who are already similar to Sonic.
Ideally you have you repeatability with Sonic's levels and another character who has their own paths and maybe one or two levels of their own.
Or is that too much?
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For a budget price, unfortunately it is. Sonic games are costly to produce due to the amount of terrain they have to design even for an Adventure/2006 style level. It's telling that both those games only have 9-11 stages that are re-used for multiple characters to pad out the game. Adding another character that uses the exact same stage designs as Sonic wouldn't be too tall an order, but even the base content with Sonic would be hard to produce at a budget price. Maybe with surreal, Lost World-esque visuals it could be done.
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I think Sonic Adventure's approach was the best one overall, the issue is that some of the playstyles were just too divergent either in terms of objective of control scheme.
I also didn't mind SA2's method of taking the same assets from some levels and reconfiguring the entire level design for different characters rather than SA1's all characters sharing the same maps with minor alterations.
I think either can work so long as the other characters playstyles and objectives aren't much more different that they feel like a different game entirely.
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Well, I got my Sakura & Amy fanart right here...
All I had to do was google it...
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Google it and try to wade through the Naruto stuff right
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StaticMania reacted to this
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What's wrong with spoilers?
Why is it such a religious act to avoid knowing things early?
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honestly personally spoilers can actually hook me up on something more than before i knew it, plot twists, major reveals, to me that only adds to the reasons to consume this product. Cuz even if you know what the spoiler is, you might not end up knowing the context which could make a huge difference.
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It makes the car go faster!
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You know, floating around in my head I've thought of an expirement for a show: One where the show team just tells the whole story (that they written out so far) to the public, before actually making it. Like adapting a book to motion picture. The audience can have their say, but I also don't think the world is ready for a media series thats entirely dictated by it's fandom. Especially when it hasn't even published it's first episode/novel.
To comphesate, the audience will have no affect on changing the script unless it's majority vote (no vocal minorities) or the dev team reads something they think could be better, but only when it's early in production.
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If anyone spoils the last chapter of One Piece for me a few years from now after already following the series for many years already, I'd be mad af because something like that can't be redone
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Supah Berry reacted to this
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Depends on the spoiler itself. If it’s a important narrative point that will effect the entirety of the plot, I’d rather learn about it through watching/playing myself vs just reading about it on Twitter and just waiting for it to show up. Like “Darth Vader is Luke’s father” back in the day probably wouldn’t have been as exciting a reveal to many within audiences first seeing if some nerd just blurted it out before the movie started.
if it’s a spoiler about like a sword that’s in the game, or a song that’s used in a movie, eh that’s fine with me. It all depends on if there’s some kind of surprise buildup for me mostly. I don’t care much for TLOU, so had no problem reading spoilers about the game.
That being said we do kinda fetishize the notion of spoiler culture, and it’s gotten to a point where it’s been intrinsically tied to hype culture, and this to be something companies like Disney take advantage of especially in this age of FOMO.
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Supah Berry reacted to this
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I'm thinking...
People calling the series Meta isn't too accurate.
Outside of Generations, nothing's really struck that chord.
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The only time it really got meta in the actual games was the Sanic shirt for Forces, which was pointless free DLC that you could happily avoid. That's... really it.
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Supah Berry reacted to this
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I don't know. Between the Pontraff-written games, the Sonic social media handles, and the Boom TV show, the series has definitely shown far more self-awareness to poke fun at itself and its history over the past decade. Being merely self-aware may not be outright meta-commentary, but the series has definitely been edging towards that territory.
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I don't think the Pontaff writing's good, but I wouldn't call it meta outside of like... the 'generations' joke in Forces, maybe. Likewise, the Social Media's job is basically to be meta; even Nintendo's been doing that kind of thing now. That and the social media doesn't really impact the games, so I just let them do their thing; the self-deprecation hasn't been a thing for like, two years now anyway.
Boom, definitely; but that thing's dead and I forgot about it lmao
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Supah Berry reacted to this
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Blaze and Silver questioning how they received invitations (in the future and in another dimension) are not really meta, it's just awareness.
Those would be the only examples.
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The Tenth Doctor and Supah Berry reacted to this
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Would the Game Awards have any substance without its 'world premiere' announcements?
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It would still be the industry pleasuring themselves live under the guise of it being an awards show for the most Oscar Bait games of the year, but at least it wouldn't be that but the real reason they do it is to sell you shit
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I honestly don't think so. It's too early to tell obviously, but if we get to the end of 2021 and have one game sweep awards for a third year in a row (Red Dead II last year, The Last of Us II this year) then I'd say definitely not. Who wants to watch an awards show if only a few games are actually gonna win?
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Supah Berry reacted to this
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There's Golden Joystick Awards that's pretty much a lower-budget TGA without world premieres. Nobody gives a crap about that ceremony but the companies because there's nothing that'd entice your average person to watch it. So no, it'd have no substance.
Quoteand have one game sweep awards for a third year in a row (Red Dead II last year, The Last of Us II this year)
Red Dead was 2018, and even then it didn't get the "main" award, which went to God of War. 2019 was pretty varied in terms of awards actually, with the biggest amount of the awards going to Disco Elysium - 4 to be specific. People did expect Death Stranding to take a lot of the awards and it had the most nominations I guess, but it still wasn't an outright sweep.
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Let it never again be assumed that lack of eyebrow movement is only a game thing.
So...is it due to stiff models (yes) or do you think it's due to Sonic expressions on model sheets?
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Monkey Destruction Switch and DryLagoon reacted to this
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Using Sonic's eyelids for emotion isn't inherently a bad thing. They rely on it too much in the games, but it actually works for the example you posted.
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Supah Berry and Monkey Destruction Switch reacted to this
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StaticMania and Monkey Destruction Switch reacted to this
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big panda's edit shows why they need a solid grasp of using both; those are two different expressions for communicating two different moods
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I do wonder if there was a way to take the rigs in his eyelids and apply it to his eyebrows to make them raise and lower the same way the lids open and closem, then see how it affects him in cutscenes (that are ingame).
But for something easier and more plausible, just remove the eyelids from his model altogether to get the point across. He'd probably look just like a fish, or the characters on Family Guy that rarely ever blink.
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When was it that Yuji Naka also confirmed this 2 worlds thing-a-ma-jig?
Curious.
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From what I heard, two worlds was always a thing with Naka, he just never told the audience about it.
It is just a development thing to determine what locations they're fitting into the game, anyway.
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StaticMania reacted to this
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I like to think that there's a reason Naka never told us about it
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Supah Berry reacted to this
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Did the main discussion page used to be called "Green Hill Zone"?
With no "S"?
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It's always been Green Grove.
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Sean and Supah Berry reacted to this
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You're going to call the attention of the men in black if you keep this up.
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Strickerx5 reacted to this
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Supah Berry and StaticMania reacted to this
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Why do people need their opinion validated...?
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Eh. It's fun to talk to people who feel the same way as you.
If you're the only one to think something, there's only so much you can do with that opinion.
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Supah Berry reacted to this
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I can say this from experience: it's to not feel like a mindless idiot when someone calls you out for having said opinion, then other people go against you and call you out for the same reason, to make you feel even more undeservingly stupid. it's just how things go on the internet, I was able absorb the heat, but it still gets to me to this day.
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It's fun to find people who we have something in common with.
Though they are those who take it too far.
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Supah Berry reacted to this
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Why are sequels afraid of numbers after 5?
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tbh after that it just looks kind of ridiculous
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Supah Berry reacted to this
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Final Fantasy ain't afraid of shit.
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Fast and furious would like to introduce itself.
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Resident Evil has just merged numbers with their names after 6.
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Supah Berry reacted to this
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Out of all the tracks of Faulconer's soundtrack for DBZ that I can really even remember...
Super Boo is the only one I actively like:
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Faulconer's team seemed to compose music two ways: standalone pieces like character themes (which were good to downright amazing) and then pieces that punctuated whatever was happening on screen (like cartoons like Tiny Toons/Animaniacs or Fairly Oddparents, or more recent cutscenes in Sonic games), which are inoffensive at best, absolutely ear-grating at worst.
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When playing Sonic fan games or those testing engines I feel that even as good as control can be...certain abilities are soooo broken.
I end up thinking how important the limitations of potentially game breaking abilities are...and appreciate it more.
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Sonic's boost is super problematic for me because it lets you just plow over enemies with almost no risk. They're basically just stage decorations. The only hazards and spikes and bottomless pits.
And since enemies only seem to be capable of attacking Sonic when he's moving slow, there's no reason to ever not just boost past them.
Either the boost needs to be nerfed or enemy design needs to get a lot more creative. How do you open Sonic up to attack or consequence at those speeds? Enemies armed with bumpers, springs, and spikes?
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yeah a lot of fan games are a little too fast to say "fuck limits, go wild" without considering that some limits might've been there for good reason. it's understandable, given how restrictive the official games have become, but overcorrecting can be just as bad. hardly seems worth taking the time to design an engaging, fluid, dense level if you're going to let players rocket into the sky at mach 1 and skip over it all.
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I would. Funny thing about growing older is that you realize that you didn't know shit about how game development works when you were younger when you were making those essays about how much ST suck.
I'm not going to say ST are these perfect angels who dindu nuthin, but this is shit that goes way beyond what anyone here really understands beyond what is in the end product. We don't know shit about the development process or what their ideas were, or the deadlines, or resources, etc etc.
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I mean those already in the industry already have that mindset to limit stuff like that, so their goal then is just to create a fine line for not making things too good it destroys levels or so limited it becomes unfun.
A lot of people already agree that the parkour system in Lost World would've been way better if it was just much less rigid and more fluid.
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The fact that Mario Maker 2's internal file name is just called "Slope" made me laugh more than it really should've.
But, when development started they sure were to the point.
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The Red ones are kind of interesting because obviously the red means Mario, but then the other word only seems relevant for half of them, and even these are kinda stretching it. Skipping over ones that make sense:
Spoiler"Pepper" ... I have no idea, honestly
"Spark" possibly referencing Luigi's electricity attacks in the M&L games
"Carpet" - cats are known to scratch carpets. Okay this one might be random but I like to think that was it lol
"Bull" - because Mario's running non stop like a bull, maybe?
"Star" is likely referencing the games Odyssey was taking after the most
"Big Red" -shrug- Would have fit the first NSMB introducing the Mega Mushroom though, so maybe it's something to do with that
"Cafe" was the code name of the Wii U IIRC. I'm not sure what "RedPro" is about though"RevoKart" as in Revolution which was the code name of the Wii
Buffet - uhhh there's a lot of mini games so it's like a game...buffet? I don't know
Greencube - green Mario + Gamecube, it's a sequel to a GCN game, makes sense
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Misty Milo reacted to this
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@Celestia The Mega Mushroom was introduced in the first/original NSMB.
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That's what I said! I was suggesting that might be why 2 had that as a codename, since presumably they choose these very early on, possibly before they had the coin gimmicks in mind yet. Maybe the initial idea was to give the Mega Mushroom more focus?
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Misty Milo reacted to this
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Would you call any attempt at comedy in the past 4 3D games "random"?
Random humor.
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We're talking Colours, Generations, Lost World, Forces right? Nothing super springs to mind personally - maybe an Eggman PA announcement in Colours or two but those were 90% good so if there were any they get a pass.
The Sonic Boom games on the other hand definitely had some when it comes to Knuckles and Sticks.
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Colours definitely has some "lol so random" humour in the form of Tails' poor translations of Yacker's dialogue, with corkers like "underwear made for salad". But even they were relatively few in number and otherwise the games have basically just had very corny, very childish jokes for humour.
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Snowragnarok reacted to this
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Why are people still confused on the fact the Blaze is a princess from another Dimension when the only time she wasn't was one game 14 years ago?
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It's a mixture of reasons. Things both Dio and Ferno stated but also because Sega really hasn't made an effort to correct it either (among many other things in this damn franchise...). Sure the games that follow mention the Rush origins but that's only ever through text blurbs that no one really reads. She hasn't been a main part of a mainline story since 06 and people tend to remember the bigger outings more than the smaller ones (which include Colors DS). Hell, you'll probably be lucky at all to find people that even remember her outside of the fanbase at this point.
Add in that she's still usually always paired with Silver in some way and yeah, I personally don't blame anyone for still being confused.
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People wanted 3DLand in 3D All-Stars?
The names go hand in hand I guess.
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I always figured it would be paired with 3D World if anything
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Misty Milo reacted to this
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@StaticMania I wouldn't say all of them TBH, but yeah, a good amount of 3D Land's levels (namely the later stages) are designed for more of a single-player focus.
That said, I'd argue you could rework those 3D Land stages to support co-op multiplayer. I wouldn't even be bothered with them adding the levels as-is, and just promoting them as a single-player campaign. A good chunk of the levels in 3D World (esp. the special worlds) are actually harder to do with multiple players as opposed to just one.
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Supah Berry reacted to this
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They're not really harder, but people have a hard time with the concept of co-op...
And not being a griefer.
You can carry another player and not throw them off stage, but that''s apparently really difficult to avoid. Even if it would make narrow or platforming intensive stages easier.
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Supah Berry reacted to this
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A few days ago I went on a SD spree to get out of Elite Smash...unfortunately that update put all the characters I just got out of Elite Smash back in.
I'm not sure I want to do that again.
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Okay, how about this...
Sonic Rivals --- in 3D
4p Multiplayer
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I thought it would look like Sonic R.
But Sonic Adventure would work, character battles turn into character races.
About as linear in level design as SA2 or Heroes without needing to be so players can't completely avoid eachother.
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Supah Berry and Indigo Rush reacted to this
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I'd be interested. Honestly anything similar to the battle mode in SA2 is something I'd happily play again
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Supah Berry reacted to this
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Why isn't "jumping the shark" a double edged sword type of trope?
Considering where the idea comes from, it seems like it should be based around a risk/trying too hard.
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@StaticMania That's usually what the YMMV section is for regarding tropes.
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Supah Berry reacted to this
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I don't know about the trope but here's an actual jumping shark
Happy shark week everyone!
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It's because the actual trope doesn't refer to the in-universe cliche, it's reference to its meta implications ie "when this show did this it was the moment we knew it was desperate and officially gone bad".
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Mephiles the Dark...
What a name.
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Memphis Tennessee
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Almost as good as Bean the Dynamite, but not quite.
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Supah Berry reacted to this
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Marijuana the Dank!
HAHA GOTTEE!
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Supah Berry reacted to this
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