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johnboy3434

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  1. Sorry for the necro-bump, but I updated the list with Sonic Mania. I've also included eight older titles that had at least a minimal number of reviews.
  2. It became a problem once we got to Adventure. Robotnik/Eggman, with his cartoonishly round body and two-foot-wide mustache, fit in with the anthropomorphic animals despite being a human. Then all of a sudden Sonic is lounging by the pool near a normally-proportioned human woman in a form-fitting bathing suit. Then in Adventure 2 there's suddenly a United States analogue, complete with President and shadowy intelligence agency that murders little girls for the sake of protecting its pet projects. The absurdity of Shadow the Hedgehog wasn't that he used guns, but that he used realistic looking guns, despite having giant cartoon gloves. The contrast was too glaring and in-your-face. To contrast, look at when celebrities like Bing Crosby appeared in Looney Toons: They had disproportionately large heads and extremities, like Bugs and Daffy, but were still recognizable as themselves. When someone with completely normal proportions showed up, it was out of place and sometimes a punchline in itself. It's a step closer to reality than the franchise had been up to that point, and that step was crucial for my immersion, and probably the immersion of a lot of players.
  3. My only objection is that if he's going to be interacting with human beings... I'm sorry, but a world where anthropomorphic animals and humans live side-by-side like it ain't no thing is in need of some explanation. Either you need an exposition dump in the beginning describing this alien society, have Sonic and friends be the result of genetic experimentation, have the animals be an isolated culture making first contact with humanity, or something else to that effect. That's not "spoiling the magic", that's basic storytelling skills. On a more fantastical note, not a single video game movie has ever gotten a positive response from critics (the closest was Final Fantasy: The Spirits Within, and I think its 44% on RottenTomatoes was solely on the merit of its visuals). Wouldn't it be something if Sonic the Hedgehog, of all fucking things, broke that trend? That would be one last shot fired in the old schoolyard debate: "Sega did what Nintendidn't: Make a decent film."* *For reference, four films based on Nintendo properties have received a wide American release: the infamous live-action Super Mario Bros., and the first three Pokémon anime features. By contrast, Sega's lone contribution to the subgenre thus far is House of the Dead, one of Uwe Boll's... works.
  4. "In its infinite prudence, Archie has seen fit to settle the lawsuit by giving Fulop the rights to their entire contract with Sega."
  5. One minor note: the omission of Sonic the Hedgehog Pocket Adventure is due to the fact that no professional reviews of it have been recorded by review aggregators.
  6. As much as I loved Generations, I would personally love a game that gives Mario the same general treatment: A level inspired by each of the major titles in his library, available in both a 2D and 3D playstyle. I know Super Mario Maker was supposed to be the franchise's big "celebration" game, but as amazing as the game is, the unfortunate fact is that it only really celebrates the 2D games.
  7. Based on scores from GameRankings and MetaCritic, the following is a ranking of every (new) Sonic game released since 31 December 1998 (when GR went online), plus a few older ones that had some reviews to speak of. Unfortunately, this means a lot of older games (mostly spin-offs) are not included. What do you think? It seems roughly accurate to me, at least as far as my own personal enjoyment of the games goes. 1.) (tie) Sonic Adventure 2 1.) (tie) Sonic the Hedgehog 3 3.) Sonic the Hedgehog 2 4.) Sonic Advance 5.) Sonic Adventure 6.) (tie) Sonic Mania 6.) (tie) Sonic the Hedgehog [1991] 8.) Sonic Advance 2 9.) (tie) Sonic & All-Stars Racing Transformed 9.) (tie) Sonic Rush 11.) Sonic Advance 3 12.) (tie) Sonic Colors 12.) (tie) Sonic Rush Adventure 14.) (tie) Sonic & Sega All-Stars Racing 14.) (tie) Sonic Generations 14.) (tie) Sonic Pinball Party 17.) Dr. Robotnik's Mean Bean Machine 18.) (tie) Sonic Chronicles: The Dark Brotherhood 18.) (tie) Sonic the Hedgehog 4: Episode I 20.) Sonic Heroes 21.) (tie) Mario & Sonic at the Olympic Winter Games 21.) (tie) Sega Superstars 23.) (tie) Sonic and the Secret Rings 23.) (tie) Sonic Battle 25.) Sonic R 26.) (tie) Mario & Sonic at the Olympic Games 26.) (tie) Sega Superstars Tennis 28.) Mario & Sonic at the London 2012 Olympic Games 29.) Mario & Sonic at the Rio 2016 Olympic Games 30.) Sonic Rivals 31.) (tie) Sonic: Lost World 31.) (tie) Sonic the Hedgehog 4: Episode II 33.) Sonic Boom: Fire & Ice 34.) Sonic the Hedgehog Spinball 35.) (tie) Sonic Rivals 2 35.) (tie) Sonic Unleashed 37.) Sonic Riders 38.) Sonic 3D Blast 39.) Sonic Riders: Zero Gravity 40.) Mario & Sonic at the Sochi 2014 Olympic Winter Games 41.) Sonic and the Black Knight 42.) (tie) Shadow the Hedgehog 42.) (tie) Sonic Shuffle 44.) (tie) Sonic Boom: Shattered Crystal 44.) (tie) Sonic Free Riders 46.) Sonic the Hedgehog [2006] 47.) Sonic Boom: Rise of Lyric
  8. For the zero people who care, I've narrowed down the release of Sonic Miniseries #1/4 to the month of September 1992. The issue of Sega Visions which contained it featured a list of explicitly upcoming Genesis and Game Gear games, some of which were scheduled for release in September. Unfortunately, Google searches fail to yield a concrete release date for any of the games listed. Cross-referencing the September titles with those listed in the previous issue, it would seem the magazine was published near the end of September, since there was very little overlap. Beyond that, though, it's all a guessing game. So, September of this year will mark the 25th anniversary of Archie Sonic.
  9. Really, though, it's not the acting that bothers me so much, nor is it the facial animations. It's the pauses that kill me. You can have several seconds of dead air where the characters are just looking at each other (and bobbing up and down with their super-overexaggerated idle animations) before a simple question is answered. I know that silence can play a bigger role in Japanese screenwriting than it normally does in English, but even by those standards it's excessive as Hell.
  10. ...No, I didn't. The verb "to be" at the end of that sentence modifies the plural noun "cutscenes", not the singular noun "Adventure".
  11. I get the feeling it would be cancelled even if he wrote at a more reasonable pace. I could be wrong, but I expect Riverdale to be dead by the end of the year.
  12. Seriously, I don't know if it's because it was 1998 and fully voiced cutscenes weren't an industry standard yet, or because Sonic Team wasn't experienced in making them, or what. But the bottom line is that Adventure's cutscenes are some of the most awkward, poorly paced, and confusingly edited I've ever seen. There are huge, distracting pauses between lines, the background music sometimes drowns out the dialogue (which got even worse in Adventure 2), there's a noticeable lack of sound effects for just about anything, and the camera sometimes seems to focus on the oddest things rather than what storytelling logic would dictate. Is this the fault of the translation team? Did the Japanese cutscenes flow better, or were they just as awkward?
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