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blueblur98

TSS Member
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About blueblur98

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  • Interests
    sonic, crash bandicoot, littlebigplanet, kirby, rayman, super mario, persona, sly cooper, expanding my youtube audience, getting more listeners to my music, making a video game, sunsets
  • Gender
    Male
  • Country
    United States
  • Location
    the glade of dreams

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  • PSN
    blue_blur_98
  • Steam
    blueblur98
  • Website
    https://blueblur98.wordpress.com
  • YouTube
    UCJsj5Ip1GMn81FhSZkLX3fQ
  • NNID
    blueblurPLAY

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  1. that unreal engine 5 demo sorta confirms what i thought this gen would be; a graphical jump that, while still very noticeable, isn't as big as from PS3 to PS4, and moreso focused on running all this photorealistic high-poly stuff really fast and really efficiently.

    that's what it looked like to me, at least. maybe this time around we won't have to copy every physical game to the hard drive for no reason.

    1. Strickerx5

      Strickerx5

      Oh no, that's still going to very much be a thing. Probably more so now with both companies pushing their SSDs.

    2. Bobnik

      Bobnik

      There's gonna be copying, otherwise the games just wouldn't run properly. Blurays are just very slow compared to even a slow-ish HDDs. I'd also argue that the games might become either somewhat smaller or the big size would actually be converted into actual game content. The main reasons why some games are 100+ gigs are mainly because they have file duplicates that allow less seek time for HDDs (otherwise games would be loading for 4 minutes instead of 1)


      As for graphical fidelity, I'd say the jump from PS3 to PS4 was fairly gradual - games didn't look a lot better at the start of this gen and only by mid-to-end we started getting really great looking games, and I kinda expect a similar thing here.

    3. Tornado

      Tornado

      Both consoles having SSDs as standard (and seemingly PCI-E Gen 4 spec ones at that) is huge. There will be a huge change in how games are designed when developers don't have to dick around with elaborate file schemes and compression formats to load things quickly.

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