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Zers Editor

TSS Member
  • Content Count

    67
  • Joined

  • Last visited

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About Zers Editor

  • Rank
    I never lose. I either win or learn.

Profile Information

  • Interests
    Sound/Video Editing
    Voice Acting
    Translation ENG/RUS
  • Gender
    Male
  • Country
    Russian Federation
  • Location
    Rostov-on-Don

Contact Methods

  • YouTube
    https://www.youtube.com/channel/UCLKFP7KnebhHkfl4u-szQLw
  • Twitter
    https://twitter.com/18_ab17

Recent Profile Visitors

1,880 profile views
  1. A LOT happened ever since I last posted on the progress of my game-making. For those, who want to check on it, here's an early WIP, streamed by LakeFeperd on HedgeCamp (activity used to receive feedback for games' development). It's somewhere around 2:17:00. 

    P.S. New menu design.

    image.thumb.png.86ea75cd1d9b0598cd19fff963c7a1b5.png

  2. The second act is one-third complete.

    Act2Level.thumb.png.120d9775f8f7114bb737832ce9c1e72f.png

    P.S.: 

    StoneWallDark8.png.c6a29efc9c501d7d213020b8761cb8a4.png

    1. SonicWind

      SonicWind

      This is my first time hearing you're making a Boom fangame, and I love the idea (especially since I've almost never seen a single Boom fangame). Can't wait to try this.

  3. I want to integrate sprite-animated cutscenes between boss fights instead of animating them in-game due to restrictions. Here's a WIP of one.

    https://drive.google.com/file/d/1CHwsau3toAGyUtMIR8lc1cZWQmGmcw1-/view?usp=sharing

  4. Clickteam Fusion is quite fun to work with. 

    I'm in the process of making a Boom-related Classic-styled fangame. The very first level is basically done. By today, I've managed to complete HUD. Gonna post something else about it today.

    image.thumb.png.67274b2b9cfbe32ae3c2389fd0807588.png

    1. PaulyBFromDa303

      PaulyBFromDa303

      I love how this looks. It's very much like something I would dream about after a long time of playing Sonic Advance. I like games that are like that. One game I played like that was Doom 2

  5. I bet this is going to be a localized version of 25th-anniversary Sonic Channel Comics. For comparison: http://sonic.sega.jp/SonicChannel/comic/25th/
  6. "Eggman: The Video Game" two-parter MAY air as a whole this week. http://www.adultswim.com/adultswimdynsched/servlet/BoomerangServlet?action=selectBMDay&theDate=11/11/17&timeZone=EST
  7. I watched the prologue... and right now, Infinite's presentation is the only thing that keeps him back from being the mockery-villain in the Boom-related script. EDIT: I apologise for repeating my comment. It was accidental.
  8. I watched the prologue and... it feels like the only thing that holds Infinite back from being a Boom villain is the presentation around him.
  9. Recently finished Puzzle Agent 2. Recommendable stuff. Didn't play the first one, but considering they're essentially the same and the story of the first one is subsribed in the journal, I didn't miss anything.

    i?id=b4642061a1d3e07e1e33b7edd7372628&n=

    The art style and story are good, puzzles themselves can take some time without the paper and pen(cill), but they stlill were enjoyable. Fucked up only five of them (the ones that are NEEDED for completing the story mostly relied on deduction, the ones that DON'T were more challenging and difficult).

    Had a tendency to crash, mostly when I tried to replay the puzzle, but it wasn't that common to care about.

  10. So, this is how it looks to me. Generations should be tossed away, cause it was confirmed to be un-canon and made solely for the celebration. Modern (1) and Classic (2). (past) - Colors - Lost World - Forces S1 - S2 - S3 - S&K - SM In the good Mania ending, he travels into the Modern universe. Bold-marked is a crossing point between the two and in the end of Forces, Classic Sonic comes back into his dimension. Have some corrections?
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