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Zers Editor

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About Zers Editor

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    I never lose. I either win or learn.

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    Sound/Video Editing
    Voice Acting
    Translation ENG/RUS
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    Russian Federation
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  1. This legit feels like a script that would belong in a Sonic Boom's episode (not in a bad way).
  2. SONIC: (in shock) Well... Have to admit...
    (changing it to a positive approval) That's a pretty good ultimatum. I LEGIT have NO easy way out of this. It was SO LONG since you've bothered to turn your egg for a brain on that I've forgot how capable you can be sometimes. Nice going, Egghead!

    EGGMAN: Tch.
    (annoyed) Trust me, Sonic. If you expect what's coming your way "to be a breeze", then you're as wrong as those who thought that shoving Tomatopotamus reboot for Christmas without a delay for polishing was fine.

  3. If I'd ever decide to include a joke about Boom's cancellation in, it would be like this:

    EGGMAN: He has as much chances as the show coming out of cancellation and receiving a third season. Man, that was one oversight. 

    I doubt I'll actually put this in the game, though. 

    1. SonicWind


      While I fully realize it may be what you were getting at with this joke, it would be a cute way to reference the final line of the series, especially since it was spoken by Eggman himself: "Well, there's always next season."

      ...In retrospect, that being the case is a really cruel irony to me as a fan of the show.

  4. 👀

    I'm in Newgrounds now. Here's the intro for the first act.

  5. 👀

    The level design for the first half of Act 1. About 85% complete (along with the first boss).

  6. 👀

    It was awhile since I've entered this site, ain't it? But no, this Boom-related project of mine is still very much alive.

    Combining old assets with hand-drawing can legit do wonders with the right use.


  7. A LOT happened ever since I last posted on the progress of my game-making. For those, who want to check on it, here's an early WIP, streamed by LakeFeperd on HedgeCamp (activity used to receive feedback for games' development). It's somewhere around 2:17:00. 

    P.S. New menu design.


  8. The second act is one-third complete.




    1. SonicWind


      This is my first time hearing you're making a Boom fangame, and I love the idea (especially since I've almost never seen a single Boom fangame). Can't wait to try this.

  9. I want to integrate sprite-animated cutscenes between boss fights instead of animating them in-game due to restrictions. Here's a WIP of one.


  10. Clickteam Fusion is quite fun to work with. 

    I'm in the process of making a Boom-related Classic-styled fangame. The very first level is basically done. By today, I've managed to complete HUD. Gonna post something else about it today.


    1. PaulyBFromDa303


      I love how this looks. It's very much like something I would dream about after a long time of playing Sonic Advance. I like games that are like that. One game I played like that was Doom 2

  11. I bet this is going to be a localized version of 25th-anniversary Sonic Channel Comics. For comparison: http://sonic.sega.jp/SonicChannel/comic/25th/
  12. "Eggman: The Video Game" two-parter MAY air as a whole this week. http://www.adultswim.com/adultswimdynsched/servlet/BoomerangServlet?action=selectBMDay&theDate=11/11/17&timeZone=EST
  13. I watched the prologue... and right now, Infinite's presentation is the only thing that keeps him back from being the mockery-villain in the Boom-related script. EDIT: I apologise for repeating my comment. It was accidental.
  14. I watched the prologue and... it feels like the only thing that holds Infinite back from being a Boom villain is the presentation around him.
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