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Sonicfan287

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  1. Also, based on how the sneak peek plays out, I'm wondering if this cartoon series will focus on some of the ways Robotnik was able to "take over" in Sonic's absence. Not to say it'll be like Forces but maybe without Sonic to defend the animals, Robotnik was able to once again roboticize a lot of them (then again, isn't that the plot to every classic sonic game?) and it'll be up to Sonic to restore order
  2. So, I have a theory about "Sonic Mania Adventures" I couldn't help but notice that a big chunk of this panel dedicated to "the future of Sonic" focused on Sonic Mania, whether it was the physical release or this short cartoon series. That makes me think this series may end up leading to an eventual Sonic Mania 2. I feel like they'll release these once every couple of months meaning the last one would probably release around the end of the year and may serve as a surprise announcement of the next Mania game, with this series filling in the blanks of what happened after Mania/Forces. I could be wrong but I feel like this panel pretty much confirmed that, for the most part, the "Mania" direction is the one they're going to be focusing on going forward. I'm sure they'll still make more modern games in the future but I think for 2018/2019 they're going to keep riding the wave of success from Mania, as well they should so I wouldn't be surprised if the end of this series ends up teasing/heavily hinting Sonic Mania 2 (or heck, maybe the next game is CALLED Sonic Mania Adventures)
  3. I actually found Game Informer's review of Sonic Forces to be among the most odd. They gave it a 6.5, usually a not so good score but actually said they had fun with the game and said it was a step in the right direction for Sonic's 3D outings. Similarly, IGN gave it a 6.9 and had more or less the same sentiment. And honestly, I agree with the scores for once. I don't feel like the reviewers are being overly biased because it's Sonic and it feels more like they're just reviewing this as a game instead of a Sonic game if that makes sense. In past Sonic game reviews, I've detected this hint of "ugh another sonic game" from the reviewers and this time, even though the scores aren't great, the criticism feels justified but not over the top and the praise seems honest and not one of those "it's pretty good for a sonic game" backhanded compliments.
  4. Yeah I know, and the whole thing seemed odd for a villain to do. It was just a way for them to merge common level themes
  5. Well he did make the forest into a casino. That seems like something kind of glitzy.
  6. I didn't mind the whole "friendship" thing in Sonic Heroes but when the stakes are as high as they are in Sonic Forces, it does seem to contradict things. You can't have it both ways which this game tries to do. It tries to be this dark edgy game while also shoehorning in the feel good, saturday morning cartoons ideals of "friendship" and I know that's not unprecedented but even in some other media that uses this, thats not the sole reason the good guys win. I feel like in this, Sonic and co. overpower infinite and robotnik because of how good of friends they are and Infinite loses because he's all alone (or whatever Sonic says to him in their final fight) There's just a weird conflict between all these things, between the militaristic assault on Robotnik but then the feel good "friendship" approach
  7. Why do I have a feeling that this "deep origin story" is just going to amount to the same as Metal Sonic being revived in Sonic 4? Robotnik shoots him with a laser and there ya go. I have a feeling Robotnik will kidnap some generic creature and put him in a containment tube, expose him to the phantom ruby energy and he'll transform. Boom, there ya go. I'd be shocked if the story is any more complex than that for Infinite's origin.
  8. True, and I realize that many of the members of Sonic Team may be completely different from the 2006 days (hell, many were probably let go after that disaster) but at best, they're just tone deaf and at worst, they're purposely trolling us with reusing Green Hill Zone so many times.
  9. I've seen this mentioned a number of times and I have to say I do get the feeling that Sonic Team's whole attitude was "let's get this over with" when it came to this game. I believe SOME members may have been passionate about certain ideas like making up Infinite or some of the stage ideas but for the most part, it just looks like so lazy. I mean, the "City" area is just called "City" and 3 of the other stages are named after classic Sonic zones (Green Hill, Chemical Plant, Death Egg) so I mean, were they even too lazy to NAME the zones? Call it "Central City" or "Super City". Anything's better than just City. Also, maybe I'm wrong but I didnt see any interviews or anything with members of the team when it came to this game. I know Aaron Webber had a couple interviews about the game but I can remember quite a few panel discussions or interviews with Christian Whitehead and members of Mania team and they always seemed very excited about the game they had made and I didn't see anything from Sonic Team or any members that exuded that same excitement. I could just be biased here though because I was always on the Mania bandwagon and only about 50% enthused about Forces. I still wanted Sonic Adventure 3 but Iizuka said in a recent interview that they wanted to 'evolve' the Sonic gameplay rather than go back. Yeah... some great evolving you're doing there.
  10. I'm honestly starting to think they don't even look back at their past scripts for games when they write a new one... I mean, more power to them, I guess. There doesn't nessecarily need to be a continuity with this type of game. The games could be as simple as Sonic is trying to defeat Robotnik for whatever reason and thats it. They complicate it by trying to give each game a specific story in a way that fans try to tie it to other games. Granted, Colors and Generations do reference each other but that was largely unneeded. I actually found Colors' story (at least the premise for it) to be a nice, simple narrative to move things along. It was remiscent of the old days of "stop robotnik from turning the animals into robots" except with wisps and an amusement park setting. It worked well and they were able to get some good original ideas out of it level wise. This game has a convoluted story but a definite lack of variety level wise
  11. That's the thing that annoys me so much... Yknow I get that it's funny to mock Sonic 06 for its loading screens or point out some other ridiculous occurrence or troll people about "Big's Big Fishing Adventure" but these are REAL THINGS that happened. They put out mediocre games (or parts of games) and they're joking about it now, yet they fail to see why these things were dumb ideas in the first place and I could definitely see some of the Sonic Forces ridiculous moments being memes in the future and it really makes me wonder if they're just trying to make some ridiculous cheesy stuff because they think that's what we want. In some of Aaron's livestreams, he's pretty much acknowledged that we're all sick of Green Hill Zone. Sega pays attention to feedback and yet we still see the same things happening. At what point is enough enough?
  12. True, it was kind of like Sonic Lost World where the game focuses on the deadly six being the main villains but then Robotnik still pulls a fast one at the end and is the final boss. In this game, the focus is squarely on Infinite, including that scene where he even mocks Robotnik in front of classic Sonic and Tails (saying he beat Sonic his first time while Robotnik lost to him for 'decades')
  13. Is it just me or does it seem anticlimactic how relatively easy Infinite is to defeat from the boss videos we've seen? Hes suppose to be this all powerful being and yet he's damaged by homing attacks?? I would've liked to see a more creative way of damaging him, even something simple like you have to damage the phantom ruby first or some kind of force field you have to break but nah, you just run up to him and do a homing attack like any other badnik or enemy. Just found that odd and makes me wonder how Robotnik got as far as he did when his whole "plan" just seems the same as the other ones, just with a different thing he's created. If infinite can be defeated by sonics homing attacks, why did they need this massive resistance to win this very odd war??
  14. I have to say, and Ive only watched less than an hour of the game (I don't know if there's a stream that shows more but I only saw one of the first hour) and I was moderately impressed. Given how down I've been on this game to this point I have to give it to them when they deliver. I really liked the Mystic Jungle boss fight against Infinite and I could see why they didn't want to spoil that Death Egg is in the game but damn, some of that level with modern Sonic looked awesome. Also, some of the stages are thankfully a more acceptable length (3-4 minutes and not 1 minute or less like some of the ones they were showing at first) Usually I try to avoid spoilers but I actually really needed them this time because I needed something besides the tiny gameplay footage we've been getting to get me pumped about this game. I wouldn't say I'm "pumped" yet but definitely pleasantly surprised. I probably won't watch the entire game but I am curious to see a little more if another leak/stream comes about.
  15. I just don't get the impression that SEGA is even all that psyched up about their own product. As has been stated, there are other ways to hype up the product and make a more compelling trailer that don't involve giving away too much of the game. Sonic games usually have a few "iconic" moments that they like to highlight. Like in Sonic Generations, the giant fish robot chasing you in Green Hill or in Unleashed, running along the dragon bridge or something. Forces doesn't seem to have any of that. In terms of gameplay, all they show is brief clips of boosting forward or the avatar character blasting hordes of enemies. If they're only going to show snippets why not show the most high energy moments to get people excited? Seeing a few seconds of the level where nothing interesting happens doesn't make me more excited and while I'm intrigued about the story, I could always watch clips on Youtube after the game comes out to see the story without needing to buy/play the game (although I do still plan to buy the game at some point). I just compare these trailers to the Mania trailers and it's not even close. The love and attention put into those trailers (SEGA Proudly Presents) really sold the game for me and while I realize Forces is going for a different tone, they could still illustrate it just as strongly. Idk, maybe it's just me but this game just seems tentative in all that it does, right down to having a demo where you can only play 60 seconds of 3 levels. Seriously? Maybe I've just got my nostalgia glasses on from 2008-2011 but I remember their trailers and gameplay reveals for Unleashed and Generations being a lot more momentous and satisfying than these reveals.
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