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Vertical Snoop [D.K.]

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About Vertical Snoop [D.K.]

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  • Birthday 12/01/2001

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  • Interests
    Eating bananas, beating up Kremlings, avoiding Cranky Kong's verbal abuse
  • Gender
  • Location
    Kongo Bongo Island

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  1. Image

    welp, back to enjoying fangames till they come out with 5 seconds of footage next march, i guess

  2. it always feels weird to me when people get super uppity about colours's issues and act like it's "The Game That Ruined Everything" or whatever cuz like. it's not even the game itself that's the problem (to me at least), just what it inspired. like yeah, the writing's dumb and full of itself, but as a break from what sonic was at the time it's perfectly harmless. yeah, the level design's awkward and blocky, but at the time just having a 3D sonic game where you could play every level back to back was a novelty. yeah, the wisps are intrusive, but it seemed at the time to be an adequate answer for 3D sonic's identity issues, spicing up the gameplay without devolving into another style entirely. it's a perfectly fine game for what it is - a break. a product of the extremely specific timeframe it was made in. it's not colours's fault that SEGA saw all those Glowing Reviews and clung onto them for dear life.
  3. not upset that roger's back, even as someone that never liked him - i'm just glad his performance isn't dying in the same ditch as pontaff's scripts. like, shit man, maybe this next game'll finally make him click with me now that they're gone?


    or maybe it'll just be more of the same shlock from a different source, who knows.

    1. BadBehavior


      Yeah im not getting my hopes up.

  4. there's gotta be some mandate keeping them from making sonic shoes irl because they've had, like, three separate opportunities in the past 5 years and they've never taken it. if they're worried about the michael jackson similarities then fair enough but like. imagine what it must be like being a SEGA representative, calling up a shoe company for a sonic tie-in and going "oh no no not the sonic shoes, just shoes with sonic jpegs on them!" (sick art from uekawa as always though, i'll give them that)
  5. looking back, i think my biggest regret regarding my time here was like... the "Depression Kong" stuff. i was 12 or 13 when i came up with that moniker (15 when i brought it here), and it took me way, way too long to realize why jokes about depression and self-harm and shit were a massive yikes.

    actually, y'know what? i probably have you guys to thank for that. a lot of people here genuinely thought i had issues (even got rightfully striked for it once, haha) and the more often it happened, the more i realized it wasn't a laughing matter. 4 years have past since then, and i like to think i've matured a lot since those days.

    my age doesn't excuse my actions, i just wanted to thank everyone here for helping me close that chapter of my life. i'm not sure when (or even if) i'd change if it weren't for you guys.

    1. Indigo Rush

      Indigo Rush

      What matters is who you've grown into! Its okay to recognize you aren't happy with where you were before, and it's always exciting to know that this community could help you rather than hurt or shun you. 

    2. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      right! no need to dwell on the past, just gotta keep moving forward and everyone else will too.

      it's kinda part of why i decided to come back - not just cuz of the sonic news, but it also just felt like the right time to drop in and let yall know i've been doing great since the 2010s. hope yall have been doing the same!

    3. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      You grew out of it, and for that. I'm  proud of you.

    4. DarkRula


      Good to see you around again. It takes a strong heart to admit to mistakes and that our past selves were perhaps not the greatest. Plenty of people end up taking the antagonistic approach (and a stubborn one, at that) by blaming everyone and the world around them. Always looking for an excuse to never self-assess. It's good that you have, and that this community helped you to do it.

    5. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      i'll never understand people that can't take accountability honestly. it's so easy to just say "i fucked up, i'm sorry", even 15-year-old me - stupid, petty, emotional, 15-year-old me - could figure it out lmao

  6. it's kinda nice seeing so many people i recognize from the forces days still kicking like nothing's changed. y'all are dedicated and i have a lot of respect for that

    (though i imagine a lot of it's stockholm syndrome, haha)

  7. jesus christ how long have i been in hypersleep

    1. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]


      startin to understand how this dude felt for 2 years

    2. Crow the BOOLET

      Crow the BOOLET

      Everyone is coming back the moment someone says "SANIC NUS!"

    3. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      sonic twitter posts a video of iizuka writing the word "sonic" on a whiteboard and we all come running back like ravenous farm animals

  8. i've heard a lot of mentions about "Legacy Sonic" in regards to PR talk between lost world and forces, but no one ever explains it and google brings up no results. what's Legacy Sonic

    1. Dr. Detective Mike

      Dr. Detective Mike

      It's an incredibly old thing from back in 2015 where we were reaching peak confusion in terms of Sonic's identity with the then new addition of Sonic Boom to the Sonic lexicon. They were throwing out names like Classic Sonic, Modern Sonic, Boom Sonic, and then in an interview another name came out called "Legacy Sonic" that just confused a ton of people. Apparently it's just what they call Modern Sonic... which is odd because that's not what they had been referring to him before.

      Here's some articles where it was mentioned: http://www.tssznews.com/2015/06/10/aaron-webber-mario-sonic-rio-2016-is-like-what-we-call-modern-sonic/comment-page-1/#comment-297542



      I'm sure there's some stuff on here about it too but it was pretty much just a really dumb thing that happened that's easy to make fun of. 


    2. Big Panda

      Big Panda

      Classic Sonic, Modern Sonic, Boom Sonic, Legacy Sonic, Heritage Sonic, Lineage Sonic, Retro Sonic, Vintage Sonic.

    3. Waveshocker Sigma

      Waveshocker Sigma

      The only Legacy Sonic I know is this one.


    4. JezMM


      Yeah basically Legacy Sonic was "vanilla Sonic" - the main series that wasn't advertised as anything other than regular Sonic content

    5. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      reminds me of that one time they called classic sonic "pixel sonic" during the anniversary for some reason. thanks anyway

  9. So in lieu of the CTR remake coming out soon, I've been playing some Crash through the remakes... Very strange, complicated relationship with this game.

    When I'm just playing the game as it's laid out and going level-to-level with no interest in 100%, it's a blast of tight controls and great level design. But the minute I go even slightly out of my way to find secrets like the box gems, it devolves into a tedious nightmare. Suddenly all that great design falls apart, revealing all the warts of poor conveyance, leaps of faith and awkward collision detection underneath.

    Is this The Crash Experience? Or am I just weird?

    1. Jingilator


      Oh yeah, this is the Crash Experience alright. Speaking as an inexperienced fan, sometimes just going from level-to-level (especially Crash 1 due to Cash Banooca’s limited moveset) can be a nightmare.

    2. TheOcelot


      Yeah, 100% these games is a tough challenge.

    3. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      well shit man i knew it would be challenging but i didn't know it would completely destroy the game design

      Send Tweet

    4. mayday2592


      To be fair only a handful of levels in the trilogy do the whole backtracking bit poorly. Honestly getting 100% in those games is no where as bad as trying to 100% complete other platformers during that era.

  10. As much as I'd like to keep being active here - the community here's great, warts and all - I guess my dwindling interest in Sonic has been a bit of a wrench in that plan.

    Without getting too melodramatic... I dunno, I just find it hard to be excited or enthusiastic about the series going forward after being burnt so hard in 2017, and the other forum topics don't really interest me that much (what can I say about other topics that hasn't already been said?). For those of you that stayed active here for years despite all the humps and bumps, well, you're stronger than I am.

    1. Scott


      I wouldn't sweat it bud! It's a series that comes and goes. Last game I got excited about was Mania. Before that? Can't remember. 


      Been on this forum since like 2005/2006. Account says differently I think because of some server wipe I think it was? Anywho, I myself swing by here and there but I either post a status here or something in the Videogames section. 

    2. Lord-Dreamerz


      Just take couple years off from the series. And if you return later my suggestion is try to enjoy the series on a more casual level and maybe avoid Sonic fan forums often.... because in my opinion I find that being involved with consistent heated discussions of a media I just want to enjoy ends up kinda ruining my enjoyment of said media sometimes and brings to much unneeded serious feelings for something that is just meant to be entertainment.

    3. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      I've always considered myself a casual fan (more or less), so I'm good in that regard. I'll always find time to go back to the games and enjoy them for an hour or two, but... Shit, man. With how up-in-the-air Sonic's future is, and how little his current offerings interest me, I just don't find much incentive to stick around on a board dedicated to talking about it.

      It's just one of those "off-years" I kept hearing about I guess, lol

    4. Ferno


      I've barely done more besides lurk in the Sonic sections in recent years and have become a Status Update Dweller for the most part. But this place still feels like home to me which is why I continue to stick around even if it's just to check in every so often or slither into motobug streams every now and then.

  11. Random question: Do you think a full 2D Sonic game with a plain-swapping mechanic like in Metallic Madness Act 1 (or for a more fleshed out example, the 3DS Kirby games) would be possible without automating/slowing the game down too much?

    I've been thinking about that for a while now for a potential Mania 2 but I feel like it would be difficult to accomplish without sacrificing the pacing and non-linearity that made Mania so good. No one wants to wait around for 2 or 3 seconds as Sonic jumps into the background from a spring or corkscrew or whatever.

    1. TheOcelot


      Waiting for 2 or 3 second as Sonic is launched into the background/back to the foreground is not an issue (it gives the player a chance to relax for a few seconds), but automated level design is. I'm pleased plain-swapping appeared in Mania-I wanted it to appear, but they level-layout could have been better.

    2. Diogenes


      i think it worked well enough in metallic madness, and i can't think of any reason it wouldn't work on a larger scale. they can tighten up the time it takes and launch you with a bit of speed if they feel it needs to be more fluid.

      though i'm not sure how much actual benefit there would be to including it; it was a nice one-act gimmick in mania, and the kirby games could take advantage of the 3d effect, but i'm not sure it brings all that much to the table mechanically.

    3. Supah Berry

      Supah Berry

      Then people will be quick to say they're ripping off the 3Ds Kirbys and modern DKCs.

  12. So this is kind of out of the blue, but here's an idea for a Sonic Utopia-esque game I've had on the back of my mind for a while now...

    One of the big issues with 3D Sonic is translating the simple control scheme into 3D, right? So what if to start off, all you had was your jump, your Homing Attack and your Spin Dash... But as you play, you unlock "skills" that can be assigned to the face buttons and triggers.

    All you really need to beat the game are the good ol' jump and spin, but let's say the double jump is screwing you up and you'd rather have the air dash? How about swapping the Y button out for the Bounce Bracelet, the X button for the Lightspeed Dash, and the bumpers for the Quick Step? Maybe you wanna really challenge yourself and go in with just a Spin Dash on the triggers and an Insta-Shield on all four buttons?

    The controls are as simple, or as complicated, as you want it to be. You could have a fully decked out Sonic if that's your thing, but you're putting yourself on a steep learning curve, and it's your responsibility to keep up.

    1. Diogenes


      i don't think leaving the problem up to the individual players to solve is a great way of handling this. even though sonic team has struggled with it, sonic gameplay isn't some weird outlier that makes it impossible to design satisfying 3d gameplay, and it's not fair to pass on the responsibility of figuring it out to people who have even less experience designing sonic games.

      plus if they don't know what moves the player has available, it's hard to design a level around them. you can't include a mandatory light dash if you can't guarantee that the player can light dash. you don't want to include quick step sections because, even if a player can complete them without it, they likely can't complete them well, and then they feel punished for not using it.

    2. Milo


      so by "the 3D moveset is too complicated" here in the context of the classic games, are we just referring to 3D games having more than one action button to do every ability at your inherent disposal? designing the 3D games to support every mechanic on only one button like those games is possible but not very practical in concerns to finding and jumping through every hoop needed to do so.

      besides, how many of the 3D sonic games frequently (or even occasionally) demand, let alone even allow, for various mechanics to be used during gameplay? unleashed has a light dash, sweeping kick, and a crawl ability but they're pretty much an afterthought (which is obvious with how they were either scrapped or taken out of the moveset with generations). even the mechanics you'll use more occasionally, like the slide, stomp, drift, and quick step; they are only useful for the very specific situations the game tells you to use them for.

  13. Paramount literally does nothing but private screenings for their Sonic trailers and wonders why nobody's enthusiastic for it.

    They'll be wondering even harder when it comes out with zero fanfare and bombs.

    1. Thigolf


      The comments underneath the "Here's the date and nothing else" and the "That's all from us for today" tweets from Paramount are absolutely hilarious to look at

    2. PC the Hedgehog

      PC the Hedgehog

      It's just weird. The movie comes out in November and the only official reveals we really have are two teaser posters and a teaser trailer. No official character reveals, no full trailers despite Paramount clearly having them done and ready...it definitely seems like they're hesitant to reveal anything after all the backlash they've had so far.

    3. Endy


      this is all normal for movies

    4. Adamabba


      We still have quite a few months to go. I don't think it's weird that we don't have a trailer yet

    5. Stasis


      The new Annabelle movie trailer came out a few days ago and the movie is out in June. Dora not too long before that and that's out early August. Sonic isn't out until November so there's plenty of time. 

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