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Vertical Snoop [D.K.]

TSS Member
  • Content Count

    220
  • Joined

  • Last visited

3 Followers

About Vertical Snoop [D.K.]

  • Rank
    Member
  • Birthday 12/01/2001

Profile Information

  • Interests
    Eating bananas, beating up Kremlings, avoiding Cranky Kong's verbal abuse
  • Gender
    Male
  • Location
    Kongo Bongo Island

Contact Methods

  • Steam
    http://steamcommunity.com/profiles/76561198116027613/
  • YouTube
    https://www.youtube.com/channel/UC_jAI27soRpQyjpUwX9PrdA
  • 3DS
    1650-0981-4629

Recent Profile Visitors

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Single Status Update

See all updates by Vertical Snoop [D.K.]

  1. So in lieu of the CTR remake coming out soon, I've been playing some Crash through the remakes... Very strange, complicated relationship with this game.

    When I'm just playing the game as it's laid out and going level-to-level with no interest in 100%, it's a blast of tight controls and great level design. But the minute I go even slightly out of my way to find secrets like the box gems, it devolves into a tedious nightmare. Suddenly all that great design falls apart, revealing all the warts of poor conveyance, leaps of faith and awkward collision detection underneath.

    Is this The Crash Experience? Or am I just weird?

    1. Perkilator

      Perkilator

      Oh yeah, this is the Crash Experience alright. Speaking as an inexperienced fan, sometimes just going from level-to-level (especially Crash 1 due to Cash Banooca’s limited moveset) can be a nightmare.

    2. TheOcelot

      TheOcelot

      Yeah, 100% these games is a tough challenge.

    3. Vertical Snoop [D.K.]

      Vertical Snoop [D.K.]

      well shit man i knew it would be challenging but i didn't know it would completely destroy the game design

      Send Tweet

    4. mayday2592

      mayday2592

      To be fair only a handful of levels in the trilogy do the whole backtracking bit poorly. Honestly getting 100% in those games is no where as bad as trying to 100% complete other platformers during that era.

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