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Natie

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  1. Thumbs Up
    Natie got a reaction from batson in So what exactly makes Dr. Eggman special?   
    Sonic represents total untamed freedom, Eggman represents total oppressive control. They're both the same amount of stubborn and headstrong about their philosophies, so they compliment eachother perfectly. It's why the shonen ultimate super beings never worked as well.
    Plus, Eggman's a funny and entertaining guy.
  2. Thumbs Up
    Natie got a reaction from Lord-Dreamerz in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  3. Thumbs Up
    Natie got a reaction from Monkey Destruction Switch in I bought a few Sonic games for my Mega Drive   
    I have them all, unless you count Wacky Worlds or standalone MBM. Sadly they're all cartridge-only as I got em at trade stores and stuff.
    You've tried the ol' alcohol q-tip trick, right? It could even be the genesis as my old model 2 doesn't read a lot of carts well without forcing it, but my other two models read them perfectly.
  4. Thumbs Up
    Natie got a reaction from Mr. Stinkhole in Sonic 30th predictions   
    ^Yeah I was thinking that. Since there's tons of detailed analysis now and proof of concept games that show exactly what it should be, rather than just the usual complaining of what it it is. This is pretty different than before and it shows by the fact that most fans are learning from all this available information where Sonic needs to go. Sega currently has the clearest opportunity ever. Hell, just watching Sonic Spitball would be enough to give them a clear idea. It really was pretty vague back in the day, reviews and the common repeated opinions of fans reflected that, we knew something was wrong but didn't have the clear answers. Add that to Sega's crunched business standards and it's no wonder they're floundering so much.
    If they did try to make a movement based 3D Sonic, I would still expect some of their usual design blunders, but with an actual focused core that strong, it could still come out pretty fun to play regardless.
  5. Promotion
    Natie got a reaction from Mr. Stinkhole in Sonic 30th predictions   
    I'd like to point out Sonic Team usually bends to the biggest criticisms, only now, people are analyzing the nitty gritty of how 3D Sonic gameplay should work more than ever before, as opposed to before, where they only had "green eyes!" "Shitty friends" and "sonic isnt fast enough" to work off of before. I say this to imply there's a tiny shred of hope to hold on to that they might try to make the 3D sonic they shoulda made 20 years ago. Everyone and their dog knows about freeform 3D momentum gameplay's importance to sonic now, and there's like a million different fanmade engines for it.
  6. Thumbs Up
    Natie got a reaction from MainJP in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  7. Thumbs Up
    Natie reacted to PC the Hedgehog in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    I always figured Eggman admired Gerald for his scientific ability, not for his moral compass.
  8. Thumbs Up
    Natie got a reaction from MidoChaosHedgehog in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  9. Thumbs Up
    Natie got a reaction from FFWF in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  10. Thumbs Up
    Natie got a reaction from Diogenes in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  11. Thumbs Up
    Natie got a reaction from Monkey Destruction Switch in Eggman looked up to and admired Gerald Robotnik.. so why did Eggman become evil?   
    Eggman doesn't exactly see himself as evil, he just has delusions of grandeur and feels he deserves to be praised and that the world would be a better place full of lifeless machines that he can easily control. He surely admires Gerald in the sense that he was a brilliant inventor, but doesn't care about his humanitarian aspects and just wants to have his way through whatever means nessesary. He's always been a bit of a cracked egg from the start.
  12. Thumbs Up
    Natie reacted to Domino in Realism in Sonic   
    You know, Psi's post got me thinking.
    For all the discussion about characters looking so different that they clash with the others, I'm really surprised I don't see much talk about how homogeneous the majority the reoccurring cast is design-wise. It's really sad to me just how many Sonic characters have proportions so similar to one another that it almost feels like they were designed on tracing paper.
    There seems to be this strange, persistent idea among both fans and actual character designers of this franchise that Sonic characters have to look exactly "like that" to not clash with the others. You know what I'm talking about. How many Sonic characters have Sonic's overall body proportions? How many have his exact facial proportions? A lot. If you tried to count them all on your hands, you'd run out of fingers.
    And this is something that's so strangely specific to the Sonic series in particular. Think about the character designs in any other video game or cartoon franchise - Mario, Crash Bandicoot, you name it. Chances are, the designers made a conscious choice to make the characters visually distinct from one another while still keeping them looking stylistically cohesive. But with Sonic, if stylistic cohesion isn't disregarded entirely, it's applied to such an absurdly strong degree that the designers barely give themselves any room for variety - The kind of variety we'd take for granted in most other series.
     
    And yeah, you're spot-on about how it retroactively crept back to pre-existing designs.
    Look at Knuckles here:
    You see how long his body is compared to Sonic's? Look at that leg-to-body ratio! Well, unfortunately, his modern design's body proportions are near-identical to that of Sonic's modern design. In a way, Modern Knuckles is sort of like an inverse situation to Boom Knuckles. He got all gangly.
    At least Tails still has the whole "Shorter than Sonic with a pear-shaped body" going for him to this day.
  13. Thumbs Up
    Natie got a reaction from FFWF in Realism in Sonic   
    I might have been able to buy a Roger Rabbit-type dynamic of cartoon characters next to real humans if it werent for the series' most notable human, Dr. Eggman. Even when the other humans are at least anime or even pixar-like in Unleashes, he looks like a big weird freak next to them. I think, in that case, humans were probably first considered to look stylistically in line with the other characters. Not looking just like them, but folling the same philosophy the Oshima used (strong and bold use of shapes, less detail, mixtures of circles and triangles, bright colors and rubber hose limbs). A style that, when told to make a comedic fat scientist, would make perfect sense to draw him that way. Given it's very japanese interpretation of old cartoon, the closest fit would be the human designs in 60s-80s gag anime.
  14. Thumbs Up
    Natie got a reaction from thumbs13 in Realism in Sonic   
    I might have been able to buy a Roger Rabbit-type dynamic of cartoon characters next to real humans if it werent for the series' most notable human, Dr. Eggman. Even when the other humans are at least anime or even pixar-like in Unleashes, he looks like a big weird freak next to them. I think, in that case, humans were probably first considered to look stylistically in line with the other characters. Not looking just like them, but folling the same philosophy the Oshima used (strong and bold use of shapes, less detail, mixtures of circles and triangles, bright colors and rubber hose limbs). A style that, when told to make a comedic fat scientist, would make perfect sense to draw him that way. Given it's very japanese interpretation of old cartoon, the closest fit would be the human designs in 60s-80s gag anime.
  15. Thumbs Up
    Natie got a reaction from Supah Berry in Worst Sonic game of the classic era   
    Glad you agree on the tragedy that is Chaotix, it was one of those games like Sonic CD where its team was more artists than game designers, but CD at least had decent gameplay. Chaotix is at all times either frustrating or super boring. I really wish we could have gotten a game with both the all-out stellar imaginative presentation of CD and Chaotix AND the tight design and gameplay of Sonic 2 and 3. 
  16. Fist Bump
    Natie got a reaction from Miragnarok in Worst Sonic game of the classic era   
    Glad you agree on the tragedy that is Chaotix, it was one of those games like Sonic CD where its team was more artists than game designers, but CD at least had decent gameplay. Chaotix is at all times either frustrating or super boring. I really wish we could have gotten a game with both the all-out stellar imaginative presentation of CD and Chaotix AND the tight design and gameplay of Sonic 2 and 3. 
  17. Thumbs Up
    Natie got a reaction from Monkey Destruction Switch in Worst Sonic game of the classic era   
    Glad you agree on the tragedy that is Chaotix, it was one of those games like Sonic CD where its team was more artists than game designers, but CD at least had decent gameplay. Chaotix is at all times either frustrating or super boring. I really wish we could have gotten a game with both the all-out stellar imaginative presentation of CD and Chaotix AND the tight design and gameplay of Sonic 2 and 3. 
  18. Thumbs Up
    Natie got a reaction from UpCDownCLeftCRightC in Sonic 30th predictions   
    I'd like to point out Sonic Team usually bends to the biggest criticisms, only now, people are analyzing the nitty gritty of how 3D Sonic gameplay should work more than ever before, as opposed to before, where they only had "green eyes!" "Shitty friends" and "sonic isnt fast enough" to work off of before. I say this to imply there's a tiny shred of hope to hold on to that they might try to make the 3D sonic they shoulda made 20 years ago. Everyone and their dog knows about freeform 3D momentum gameplay's importance to sonic now, and there's like a million different fanmade engines for it.
  19. Thumbs Up
    Natie got a reaction from UpCDownCLeftCRightC in Sonic 30th predictions   
    ^Yeah I was thinking that. Since there's tons of detailed analysis now and proof of concept games that show exactly what it should be, rather than just the usual complaining of what it it is. This is pretty different than before and it shows by the fact that most fans are learning from all this available information where Sonic needs to go. Sega currently has the clearest opportunity ever. Hell, just watching Sonic Spitball would be enough to give them a clear idea. It really was pretty vague back in the day, reviews and the common repeated opinions of fans reflected that, we knew something was wrong but didn't have the clear answers. Add that to Sega's crunched business standards and it's no wonder they're floundering so much.
    If they did try to make a movement based 3D Sonic, I would still expect some of their usual design blunders, but with an actual focused core that strong, it could still come out pretty fun to play regardless.
  20. Thumbs Up
    Natie got a reaction from expansivelovestories in Sonic 30th predictions   
    ^Yeah I was thinking that. Since there's tons of detailed analysis now and proof of concept games that show exactly what it should be, rather than just the usual complaining of what it it is. This is pretty different than before and it shows by the fact that most fans are learning from all this available information where Sonic needs to go. Sega currently has the clearest opportunity ever. Hell, just watching Sonic Spitball would be enough to give them a clear idea. It really was pretty vague back in the day, reviews and the common repeated opinions of fans reflected that, we knew something was wrong but didn't have the clear answers. Add that to Sega's crunched business standards and it's no wonder they're floundering so much.
    If they did try to make a movement based 3D Sonic, I would still expect some of their usual design blunders, but with an actual focused core that strong, it could still come out pretty fun to play regardless.
  21. Thumbs Up
    Natie got a reaction from expansivelovestories in Sonic 30th predictions   
    I'd like to point out Sonic Team usually bends to the biggest criticisms, only now, people are analyzing the nitty gritty of how 3D Sonic gameplay should work more than ever before, as opposed to before, where they only had "green eyes!" "Shitty friends" and "sonic isnt fast enough" to work off of before. I say this to imply there's a tiny shred of hope to hold on to that they might try to make the 3D sonic they shoulda made 20 years ago. Everyone and their dog knows about freeform 3D momentum gameplay's importance to sonic now, and there's like a million different fanmade engines for it.
  22. Chuckle
    Natie reacted to Won't Stop, Just Go in Sonics Colors is Garbage and here's why   
    *are




    It's hard not to see Sonic's selection of color palattes in the Smash bros series as emblematic of it's relationship with the franchise overall. There are rumblings that Sonic isn't allowed to be portrayed as a different color than blue, so the team went with variants with emphasis on accessories to tell the difference. This is as good of a solution as you can ask for but I feel like this is an example of Sega's mandates harming the gameplay. It got a little confusing when there were four Sonics around. Most other characters in Smash have bold, distinct color pallets for alternate costumes.

    In Super Smash Bros Brawl's sequel, Smash 4, they loosened up on this. The alts are more distinct with a few of them having different primary colors for Sonic entirely. There's still more blue than I'd like but there's a little more variety here. The "Crystal Ring" alt and the purple alt that I like to read as a NiGHTS reference were my favorites. 

     
    Ultimate reuses a lot of content from Smash 4 so the skins are ultimately the same. 

    Still though I can't help but wonder how much Sega's influence hangs over his depiction in this series and how much of it is the creative team's own decisions. I'm sure both Sonic themed stages wouldn't have basically been the same without outside influence but I wonder if it was Sega or Sakurai pushing for Windy Hill in the game. Smash Bros usually goes to the latest game nowadays for stages so they can reuse the high quality assets without having to make new ones, so that's the most likely answer, but advertising the latest game works out pretty conveniently well for Sega too. Either way the lack of variety is disappointing as a fan of the franchise's various locales. And then there's the obvious topic of music selection. The Smash franchise is basically a dream for any VGM enthusiast as great composers from all across the industry come together to provide spins on eachother's work, but Sonic, one of the most acclaimed VGM collections around, is left out of this fun for reasons nobody is quite able to parse. Sakurai has hinted in the past that any lacking musical selection is usually down to the IP holder's restrictions. Most people have made the obvious connection with Final Fantasy's lack of music but Sonic fans have been wondering about our team as well. Sakurai went as far as to contact Jun Senoue and Tomoya Ohtani to do remixes for the latest game, so he's aware of their popularity as composers, but Sonic still remains largely untouched by anyone. It's a strange and sad situation, especially since Nintendo basically let Sega's sound team have access to the entire Mario library for the Olympic games to excellent results. 

    Now and again the idea of another Sonic character in Smash gets floated around. I don't expect this to ever realistically happen but it's fun to think about. Knuckles and Shadow would be my go-tos as a fan even if they're a little basic. One of my biggest beefs when it comes to actually playing as Sonic is his lack of kill power and one of the "sonic but stronger" archetypes would help with that while retaining some of his fun movement. I'd prefer Shadow for personal reasons though. Eggman would offer a lot more variety than anyone else as he has shown he's basically capable of creating anything in the games. Deeper cuts like Amy or Blaze that I'd really like are basically guaranteed not to happen but it's fun to think about mechanics like Amy's hammer jump and Blaze being able to overload her boost meter in that context. 

    Overall though I'm glad Sonic himself is in the game at all even if his content isn't my favorite to mess around with. You could nitpick Smash as a piece of fanservice in a lot of ways but it's important to stop and appreciate the insane amount of work that went into what we have just the same. Sonic's reveal is still one of my favorite game trailers and while there obviously wasn't enough time to give him a more substantial role in the story mode having him save the day at the end serves as a nice apology.
     


    Sonic's animations were a little rough in his debut but they've spent the past two game tightening up his design and animations to the point where it's one of my favorite versions of the character to look at.  There are a lot of callbacks in the way Sonic animates without completely regressing the character to his sprite like they did with Megaman. It's a good mix of old and new that keeps fans of all stripes happy.
    He's just bouncy and expressive with lots of little subtle animation tricks and tweaks the modern Sonic games don't do. THere's also little references hidden all over his moveset from obvious things like the hands on the hip pose/idle animation being a send up to the classic titles and attacks being inspired by the Sonic fighting games. You can tell that the animation team has a lot of enthusiasm for the character. 
    It also can't be understated how much his moveset has been tightened up game after game. Sonic having two spindashes has always been a point of contention but I feel like it's gotten to the point where it works well enough that I wouldn't change it all that much. Both side B and down B are  distinct and it overall keeps that simplicity that's at the core of the character's movement. Other tweaks like Homing Attack's wind up time being shaved off make him a much snappier, more aggressive character than when he debuted.

    It's a shame Ultimate dropped the trophy collection aspect because I had a lot of fun collecting them. It was nice to have a more tangible piece of my favorite characters in the game in some small way. 


    What do you think of Sonic's representation in Smash? What kind of additions would you make in your wildest dreams?
  23. Thumbs Up
    Natie reacted to Big Panda in Let's Make Sense of Sonic Geography!   
    The jungle area with the temple and Big’s hut is absolutely part of the Mystic Ruins itself and not Angel Island. I believe the overall implication is that Angel Island was a part of MR’s landmass in ancient times before it broke away and rose into the sky (leaving the temple behind in the process), ergo when it landed next to MR in SA1 it basically returned to its original spot.
  24. Thumbs Up
    Natie reacted to Iko in Let's Make Sense of Sonic Geography!   
    I think that the Mystic Ruins area is partially separated from Angel Island, but most of what you explore in the game is on Angel Island. The echidna city especially. Eggman's base is far in the background and connected to the area with a very long bridge; there is a huge cliff where the bridge is connected, and I think that's where Angel Island ends. Though I agree that some parts of Mystic Ruins may be pieces of Angel Island that have fallen from the sky in ancient times.
    I also think that some places such as Angel Island and maybe some of the other Chaos Islands are parts of Sonic's world warped into the human world by chaos energy and portals. Angel Island may very well be able to travel between both dimensions randomly, or controlled by the Master Emerald.
    Additionally, I think it's probably worth mentioning the Moon as a location. I know about the whole mess that SA2 introduced, but there are some (minor) events that happend on it, such as the extra final boss of Sonic Advance 1 and the mind controlling ray ending on it in Sonic Colors (something that was probably going to be used in a sequel but was forgotten for some reason). I have my theory that the broken moon fixed itself like Earth did after the events of Sonic Unleashed (planets are sentient and their "souls" are Gaia-like creatures), but that's just my headcanon (else, I'd take that thing that the broken half is hidden to the other side).
  25. Thumbs Up
    Natie got a reaction from Sonictrainer in Let's Make Sense of Sonic Geography!   
    This series has never shied away from changing and making things up, in fact, now we have a series that has changed planets. Most of this stuff is simply the devs changing their minds/forgetting things, but I wanna take on the challenge of unifying and mapping out this mess of a universe. I'll present my layout of the AS CLOSE TO CANNON AS POSSIBLE geography of Sonic's world(s), using as much official evidence as I can, and I'd like to know everyone's thoughts on anything missing or incorrect. Plus, your opinions! I'll be using {these brackets} for statements based only in theory or headcannon, usually to connect unexplained threads.
    Let's start at the beginning.
    Fantasy Earth
    The Chaos Isles 
    United Federations 
     
    Sonic's World 
    Others
     
    Phew, whadya think? I will edit this when receiving info i missed or didn't think about. 
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