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Jango

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Everything posted by Jango

  1. Since I've been playing the game for a couple of days now, I'll start this by saying that...
  2. Worms with real time combat and no level destruction. Okay, so it's not Worms.

    1. Tarnish

      Tarnish

      I don't envy their Twitter PR guy who has to respond to the comments trying to act positive.

    2. Blue Blood

      Blue Blood

      I've just looked it up. Worms Rumble...

      It's not awful and they've certainly got the Worms flavour in there, but... Without the destructable terrain I don't see the point.

  3. Pirate level footage, now with music! Looks and sounds absolutely fantastic. This is exactly how I always imagined a Crash 4 would be, more than 15 years ago. Also: This looks like branching paths to me.
  4. Jesus Christ, there are some moments in The Last of Us 2 where the graphics are fucking unbelievably gorgeous. How is this running on a PS4 is beyond me.

    1. Polkadi~☆

      Polkadi~☆

      Naughty Dog, performing black magic for good graphics since the PS1.

  5. So, I was rewatching some of AntDude's old Crash videos, more specifically this one. It's a pretty funny video, you should check it out, and his channel too. Aaaaanyyyyyways. I noticed something interesting, something I wasn't expecting and didn't saw anyone else pointing out yet, probably because it's related to a, certainly not obscure, but definitely overlooked version of a game: Crash of the Titans on the DS. The part that called my attention starts at 5:30 on the video. First off, the nitro crates design, it's exactly the same as Crash 4, it has a single letter "N" in yellow, instead of the word "nitro". Then, later on, we see Crash grinding on rails, even switching between them, again, just like Crash 4. And the cherry on top, you can play as Nina, one of the villains of the game, on her quest to transform woodland criters into mutants with a ray gun. I guess T4B took a few interesting pages from the Titans games. I just thought it was cool, that's why I'm sharing 😁
  6. That video shows exactly what I was talking about! When Crash is grinding the rope (lol), you can see platforms and lower paths all around and bellow him. There's probably more than a single way to finish a level. Which begs the question: how are we gonna break every crate in a single run? Maybe there will be levels where this is simply not possible, but your crate progress will be saved and accounted for the next run. Cool and effective idea for more replay value. Also, fuck this looks beautiful and so colorfull.
  7. Gem collecting like Twinsanity? I fucking love it. We did saw a purple gem path in one of those b-roll gameplays tho', so not every gem will be missable as that one during the chase sequence. Perhaps this "harder" gems will unlock stuff? Skins, filters, cheats. One thing I've been noticing while looking at some screenshots is how much of the level you can see in the distance. It's not just static background, it's the actual paths you're gonna traverse through the level. I really love this stuff. I'm eager to see how Tawna plays. I have a feeling her levels will be combat-based, like Crash of the Titans. She punches the bad guys now. At this rate, this will actually become "Crash Adventure" with all the playable characters and different gameplays. Getting a bit anxious.
  8. The only redesign I didn't dig so far was Cortex. Crash and Coco look so great, as much as I didn't had any issue with the Vicarious / Beenox design. And speaking of Beenox, it's great that we have them on board for Crash 4, the work they did in CTR, especially animation wise, was amazing, hopefully they can bring that same level of animation here.
  9. Goddamn, the Crash 4 trailer reached over 8 million views in just 3 days. Oh, if I could go back in time and rub this on the face of those jackasses from NeoGAF who said Crash was never good and would never sell nowadays.

  10. Finally booted that Last of Us 2. Killing zombies and smoking weed. Nice.

    1. Polkadi~☆

      Polkadi~☆

      Sounds like you're living the dream.

    2. Chili Dawg

      Chili Dawg

      i'm here to smoke weed and kill zombies

      and i just killed the last zombie

    3. TheOcelot

      TheOcelot

      Zombies smoking weed...EVEN BETTER

    4. The Tenth Doctor

      The Tenth Doctor

      Nah, the zombies do mushrooms in TLOU.

  11. It's Activision, man. Buying them with real money will be an option, defo. My only hope is that every costume can also be unlocked / bought with in-game currency like CTR. I expect it to be grindy tho'.
  12. Well, if we take Spyro as a reference, Toys for Bob actually improved his controls in Reignited Trilogy, it's 10 times more responsive and snappier than the original. Vicarious Visions, on the other hand, didn't quite got Crash's controls / physics right. It's not unplayable, but it can be annoying to do some jumps, and the hit box (both Crash's and the enemies') is also a little unfair. So yeah, I'm trusting Toys for Bob more on this one. Also, according to the official website, Beenox is helping them too. And Beenox knows the Crash shit.
  13. Trump's walk of shame was the best thing I saw in 2020, ngl.

    1. Pelvic WOO! engine

      Pelvic WOO! engine

      Reminded me of this ending for some weird reason:

       

  14. There are a few interesting things to be noted in these gameplays. The return of gem routes for example. I believe a dev confirmed that this game will have more gems than usual and getting the clear gem still requires you to break EVERY crate in the level.
  15. That's sad... The fact that he wasn't even contacted... Hopefully the new composer will do him justice.
  16. There's so much to digest in this trailer. References and gameplay features. I'm hella excited, as per usual. The new designs look so good IMO, especially Crash. I think this is honestly the best he has ever looked: They look much better than the mobile game, which, by the way, just got updated:
  17. I keep getting major Rayman 2 / Origins vibes from that game, ngl. Both aesthetic and gameplay.
  18. According to PSN, the game has multiplayer up to 4 players.
  19. Blog post: https://blog.activision.com/crash-bandicoot/2020-06/Revealed-Crash-Bandicoot-4-Its-About-Time The game is actually coming out on October 2, not 9!
  20. Damn, these are stills from the game?! Looks SOOOOO GOOD.
  21. The live stream will start soon: Get your masks and let's go.
  22. To be honest? That's great. Toys for Bob art direction was amazing in Spyro Reignited. Plus, Unreal Engine, babe. I liked how Vicarious Visions brough Crash and crew back, minus a few characters, and I liked even more what Beenox did. For consistency sake, sure, those designs should've been used in Crash 4. But eh... I'm here since 1996. Crash getting redesigned isn't nothing new xD I'm just glad it isn't anything too Radical (pun totally intended). Here's a joke while we wait: Everybody when the trailer drops:
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