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Bobnik

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Everything posted by Bobnik

  1. Just beat Secret Episode in KH3. Didn't expect to beat it today, but hey., now I can finally say this:

    I definitely understand why some people were disappointed, but people that say this game is bad are on some high-ass goop, cuz it's probably tied with KH2FM for me.

  2. As much as I like TWEWY, I'll probably wait it out before wearing clown shoes again. Yeah, this exclusivity shit sucks, especially to a platform that can lock you out of playing the game if the login system stops working (because offline mode doesn't work as well). That said, the game does look pretty hype. The music is already pretty great, and if these 3 tracks from JP website are to go by, it's gonna be a hell of a treat.
  3. >coming to PC
    LET'S GOOOOO--
    >EGS exclusive
    --oh...

    Welp, might as well wait for FF7R release on EGS only as well and wear a clown wig again

    1. Polkadi~☆

      Polkadi~☆

      i think square enix cut a deal or something

    2. Teoskaven

      Teoskaven

      Tencent owns part of Square's stocks at this point, it's not too far-fetched that they would push some kind of deals that facilitates them.

    3. Strickerx5

      Strickerx5

      Honestly am interested as to why FF7R hasn’t hit the platform yet.

      Though really, a part of me is always just happy to see the acknowledge the platform this early at all.

    4. Bobnik

      Bobnik

      It's not been 1 year yet, that deal ends tomorrow. Now will they follow up on that is the question.

    5. Strickerx5

      Strickerx5

      Wait, it's only been a year since... wow, I actually forgot about that. Honestly has felt much... much longer. For obvious reasons probably.

    6. Teoskaven

      Teoskaven

      Kinda the opposite for me, it barely feels like a year has passed already.

  4. I only heard people say that some cutscenes were pre-recorded video files, and that's still true - the Pandora's Box one, the continuation of that cutscene in ReMind, the first cutscene in the Secret Episode, etc. It's even more noticable on PC version due to uncapped framerate in in-engine cutscenes, and some apparently use both techniques (Xehanort opening Kingdom Hearts for example). But yeah, a bunch of cutscenes are in-engine and definitely can be messed with.
  5. I haven't tried out other games, so I can't comment on the quality of the collections, but I've been playing KH3 on PC for a little while now. I was concerned that, since there's been barely any info on the ports before the release, KH3 port would be bad. Boy am I glad that I was wrong, cuz goddamn, playing a KH game at 1080p 120fps is a hell of a treat. I will say that the last boss of Olympus dropped the frames pretty bad, at points it went sub-60 even, but the rest of my playtime was around 120fps on max settings and it looks great and feels great. Cutscenes running at an unlocked framerate instead of 30 are freaking me the hell out, but in a good way. The load times on a SATA SSD also aren't too bad, around 10 seconds or so for a world to load, which I think is on par with the game running on a PS5? Still, overall I'm impressed with the port. It still has some issues - some character animations play at that weird 30fps (Herc throwing a rock is the notable one), the same general bugs in console versions being replicable on PC, the already mentioned Olympus final fight, there's at least one instance where someone didn't get a Proof for going through the game on Critical mode, among other things I can't list. But overall it's a very solid port and a very enjoyable experience. Side note - the keyblade they give you for getting the game is OP, you get a random -za spell for every situation command, it's nuts.
  6. >me: "Welp, always-online DRM is gonna be a pain to deal with"
    >cracking scene: "yeah okay
    >1 day later Crash 4 is cracked

    ...oh ok

    1. JosepHenry
    2. Harkofthewaa

      Harkofthewaa

      That's what they get for putting it in in the first place. They never learn and they never will.

    3. Your Vest Friend

      Your Vest Friend

      Of course they won't learn, DRM is doing exactly what it needs to; secure the crucial initial sales. What Denuvo might do is make sure it doesn't take a single day for other releases. 

      That's why the removal of DRM way later down the line says nothing to them, the deed has already been done.

  7. Oh hey, I called it 100%. Fuck activision.

    1. Ryannumber1gamer

      Ryannumber1gamer

      Fuck off.

  8. Here's your Sonic game news

    1. Jango

      Jango

      FINAL-UCK

    2. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      Sonic shuffle 2 announced!! Finally!

  9. can't wait for sonic fans to be even more obnoxious than they already have been lately because of this

  10. I'm mainly playing in handheld mode, but I did experience slowdowns in both modes, though maybe not as severe in docked mode.
  11. Have you heard of Final Fantasy XIV, a critically acclaimed MMORPG made by Square Enix, which has a free trial that goes up to level 60 and now includes Heavensward, the first expansion? Cuz that's one of the games I've been playing for the last 6-7 months. After I was done with Heavensward's content, I bought Shadowbringers, so yes, I'm paying my sub. It was, uh, an experience alright. I should probably separate how my experience was for each expansion, so here goes: - A Realm Reborn (base game)- the first part and easily the worst part of the whole game. The story is there, but it's very unevenly paced, has a ton of unnecessary filler, going back and forth and is overall a slog, even after the updates they did to make it less of a slog. The voice acting and voice direction is atrocious. Has a pretty cool 24-man raid series tho, a big reference to FF3 and something that's mandatory to do because it relates to the latest expansion. The story in 2.55 is what made me go "Oh damn, this is getting good actually!". Wouldn't recommend skipping since it establishes a lot of stuff for later expansions. - Heavensward - a huge improvement, both in terms of storytelling and variety in zones. A lot of people call it one of the better expansions, and I could see why. VA and voice direction got much better thanks to switching to a different studio. The writing is much more engaging, it made me care about different characters quite a lot. Also has a bit of uniqueness to your usual high-fantasy tale of a war against dragons. I haven't done a 24-man raid series for this one, though I might do that at some point in case it becomes needed in the next expansion that's coming out this fall. Patch 3.3 was a really good ending to Heavensward and has probably one of my favourite bossfights in the entire game. It also has probably one of the coolest 8-man raid series, where you scale and at the end fight Alexander. If you stick with the base game, Heavensward is the reward. - Stormblood - probably one of the best expansions in terms of content, but in terms of story it was somewhat below Heavensward for me. It's still miles above the base game, but I feel like it shouldn't have tried to tell the story within 2 different regions. Doma was done very well and that's where you spend most of your time, however Ala Mhigo portion felt very flat and not fun. The main character of said expansion also didn't help much, because Lyse is a very bland character, which kinda sucks. So why is it "one of the best expansions in terms of content"? Because it has the best 24-man raid series, and it's focused on this game's version of Ivalice. It was a really cool Ivalice fanservice and in terms of worldbuilding it fit very well into FF14's world. Hell, even now, in the latest expansion, it's still pretty important. This also has a pretty fun 8-man raid series related to Omega, and it's mostly a FF6 fanservice. This one fits the story a bit less, it does the "dimension-hopping lmao" thing, but it also explains the origin of dragons you fought in Heavensward, so it has some neat worldbuilding. - Shadowbringers - whenever I heard people say "It's the best FF14 story and one of the best Final Fantasy stories", I thought that people were exagerrating. "How would an MMO have one of the best stories in the entire series, that can't be true.", I said. And then I played through its story. Then I also got to patch 5.3's story ending. Then I looked up who was responsible for it and now I stan Natsuko Ishikawa because holy shit this is probably one of the best-written Final Fantasy stories. The voice acting, the characters, the music (big shoutout to Masayoshi Soken, he made a lot of bangers and Shadowbringers has some of the greatest tracks in the whole series), the worldbuilding, the pay-off of the previous expansions' and base game's worldbuilding, the new villains, the old villains way back from ARR - everything felt top-notch. The combat is at its best here since you get the full potential for your jobs, the boss mechanics are creative, and an 8-man raid series is a tasteful FF8 fanservice that dabbles a bit more into originality also has another one of Nomura's kinks - a black-haired goth gf. Other sidestories are also pretty well done, like the side story with Weapons from FF7. Probably the lowest point right now, funnily enough, is the 24-man raid series, which is a collaboration with Nier Automata. In terms of actual raids they're fine, but story wise it kinda has no place to be in this game. Right now the game is at a patch 5.45 and the story is slowly leading up to the next expansion, and I'm stoked to see what's in the future. I would go on and on about the game, I didn't even scratch the surface of it, cuz if I did, the wall of text would be much bigger than it currently is. But yeah, FF14 now has my soul. That said, it's not even the only game I've been playing, but I won't talk much about the other 2. The 2nd game I'm going through right now is Persona 5 Strikers. I'm at the 3rd Jail, so I'm not too far in, but from what I've played, I'm enjoying it. It has the foundation of a Musou game, which is a ton of enemies within the vicinity, as well as the base combo, but other than that... it barely plays like a Musou game, and that's a good thing. Can't say much about story yet, but I like it. The 3rd game I'm playing through is Bravely Default 2. It's a fun game, but man it has a lot of issues. For one, removing an option to turn off encounters was a mistake and I complained about that since the first demo. Two, it's a Switch game, so it looks kinda rough and the framerate just tanks at points. The early game bosses are really challenging, to the point of absurdity sometimes (giving counter to bosses as soon as boss 2 and giving several counters as soon as boss 4 is insane). I didn't get too far in this game either, but if I'm already frustrated at the bosses and I didn't even finish chapter 1, I'm scared to think how bad those bosses are in late game.
  12. I'll try to separate my reaction into the 3 separate things that were announced and I'll start with Intergrade: - FF7R Intergrade - I am glad they're making the game run at better quality and framerate for PS5s and I'm also relieved that the upgrade (not counting Yuffie stuff) is free. I'm not happy that, if you buy it through PSN Store, you pay 70 dollars even if it includes said DLC. Yuffie looks pretty great The fact that this also has a date of June 10th and still no mention of any other platforms could mean one of 3 things: 1) The best case scenario - the Intergrade version also releases on both Xbox and PC at the same date, but because of the 1-year deal not ending till April 10th, they weren't allowed to announce it 2) The somewhat worse case scenario - they're releasing the ordinary game on other platforms in April and then ask 20 additional dollars for Episode Yuffie in June. I'm putting it under "somewhat worse" because it'd make people on other platforms pay for the complete package 80 dollars. 3) The worst case scenario - both Xbox and PC aren't getting the game till 2022, and this is what I'm afraid of, but also expecting to happen, and if this one is true, then it's outright frustrating. What was the point of making this a 1-year exclusivity deal if the game's gonna be stuck to one "platform" for much more than that? But anyway, seeing the game run at 60 and look as good as it does is great, and I'm glad devs are giving a choice between quality and performance mode. - FF7 The First Soldier - y'know, we're already living in a clown world that stabs people pretty regularly in the back, so I should be desensitized to these kinds of things. Yet Square Enix still somehow manages to do that in probably the most laughable and painful way I've ever experienced. I don't-- who is this for? Like, who in the right mind would unironically go "Yeah, FF7 is cool, but you know what it's missing? Battle Royale"? I just-- yeah I don't have words for this, this is the most insane I've seen Square go. - FF7 Ever Crisis - this announcement also made me laugh, but mostly because it's what several people wanted as a remake. I can't say I'm one of those people and I myself am happy the main FF7R project isn't that, but I'm also glad people got their wish as well... with a monkey paw that is "on iOS/Android". I will say, it looks pretty good and the fact that they're putting the whole Compilation, including Before Crisis, which is impossible to obtain in any way, means it'll be easier to actually follow it. Granted, it's still FF7 Compilation, which is very hit and miss, but yeah. Overall just give me gackt so I can turn into moss.
  13. Man, FF7R Intergrade just ruined my hopes on seeing the PC version of the game any time soon, huh.

    Why make a 1-year timed exclusivity thing if you're gonna do it for more than a year (potentially forever) anyway? Sigh...

    Anyway, it looks neat, glad that it's a free update except for Yuffie stuff. Not happy that it's 70 dollars if you buy directly from PSN Store.

    The 2 mobile games announced after it are just hilarious. A standard-ass Battle Royale and a remake the elitists actually wanted that also includes all the compilation stuff and more? Come on lmao. 

    1. Strickerx5

      Strickerx5

      $30 on Amazon atm if you're curious.

      But yeah, at least we're getting KH though. Seems like the wait time was bumped to two years...

  14. So Kingdom Hearts Union Kye/X/Cross is shutting down in May 30th, with the story being done in April.

    On one hand - kinda sucks, even if the game itself kinda sucks, but on the other hand the story will still be available after the shutdown, and then in September the Dark Road portion is gonna be playable offline through the story quests, so that's probably the best approach they could do.

    Still, if you're ever thinking on investing into a gacha, be sure that you won't regret the investment the day the closure is being announced.

    1. Teoskaven

      Teoskaven

      I'm glade Square is finind ways to salvage the story portions of these mobile games, that's the thing that the audience of Mobius is still hoping for.

  15. 10 minutes of Nier Replicant v.1.22[insert numbers here] gameplay and they got the same VAs for both Kaine and Grimoire Weiss THANK GOD

    Also Zach Aguilar as Brother Nier, neat.

    1. Teoskaven

      Teoskaven

      Considering how Julie Ann Tailor and Eden Riegel reprised their roles for Automata and seem to like their characters, i can easily see them returning as well. I also dig the new VA for young NieR.

      Can't wait for the game to come out.

    2. Kaze no Klonoa

      Kaze no Klonoa

      lmao kaine curses way more in this version

  16. If that was the only way to get the games to PC at all in any kind of capacity, then sure, I'll live with the EGS exclusivity I guess, I'm already a clown anyway, honk honk. But the prices are absolutely insane, like they were on Xbox. KH3 with ReMind I can somewhat swallow at 60 euros, from what I gathered ReMind by itself never really lowered in price. Maybe KH1.5+2.5 would've been also somewhat fine if not for the fact that All-in-One collection on PS4 exists and the whole package costs 30 dollars on sale. 2.8 and especially KH:MoM are just not worth 60 in the slightest and the fact that this isn't the first time they're doing this is just sad.
  17. unknown.png

    Ye so I'm living up to my profile picture as we speak

  18. Oh hey, there are PC spec sheets for Crash 4
    image.png.39a9cb7d489e7bd37a980d61a0e7940f.png

    Oh hey, it has "Broadband internet connection" as a requirement because Activision/Blizzard are fucking scum and want to lock everything behind an online DRM

  19. Oh cool, Crash 4 is coming to PC--
    >PC version later this year
    ...ok, that's fi--
    >PC version is only coming to Battle.Net, which most likely means always-online DRM
     Es9x0ejW8AA6j_V.png.e0438125ed27cefc111b0af2ae0f0887.png

  20. Didn't expect to see this announced, but neat I guess. The companies that are working on this don't give me much of a hope based on their portfolios, but eh, maybe it'll be ok Btw here's the press release and a bit of a plot synopsis of it. It's gon be multiverse travelling. EDIT: got sniped, damn.
  21. Roger is gone, kinda sucks, but also wasn't a big fan, whatever. Pontac is gone, neat I guess.

    Kishimoto.jpg

    I hope you're next.

    1. Dejimon11

      Dejimon11

      Who?

    2. pppp

      pppp

      @Dejimon11 Morio Kishimoto, the director of Colors, Lost World and Forces. He's the main reason for the blocky level design we've been getting.

    3. Chili Dawg

      Chili Dawg

      can his hair stay tho, i dig it

    4. Dejimon11

      Dejimon11

      Ah that explains it

    5. Kuzu

      Kuzu

      .......Yea, honestly I agree. 

    6. Milo
  22. Box Fox is the worst power-up in videogames, probably ever, and don't even try to change my mind.

    1. Wraith

      Wraith

      it is so bad that i assume it was only put in for a laugh and i guess it succeeded at that. 

  23. So before starting up the game, I already thought it wouldn't look that great, but I also thought people were exagerrating on how not great the game is. Then I launched the game on my laptop. Max resolution for me was 765p and I couldn't go any higher. Off to an outstanding start already. Anyway then I actually started playing and already I have a lot of questions in regards to game design: - Why is jump/costume ability relegated to 6 different buttons - Why do you need a key to get a costume when most of the times the key's just next to said costume - Why do some costumes not allow you to jump - Why is costume switching not instant - What's the point of feeding tims - What's the point of tims in general (not counting the Tims tower counter thing) That was just some of the questions related to game's design, but I did the first 2 levels and I wasn't outright hating the thing, but I sure had a lot of "why do that?!" moments. The character is very slow, yet also has weird momentum. While I was playing it, I had this really nagging feeling of Sonic 06-ness to movement and I can't really pinpoint why. But whatever, I didn't outright hate 06's movement (which is bad, sure, but I'll take that over Forces', uh, lack of proper control). Today I went into stage 4 to check out one costume that caught my attention - the Box Fox. I thought people were lying about its ability because of how bad it was. So I checked it out. This is the worst power-up I've ever seen in a video game and whoever thought of it should probably be ashamed. The gist of it is that you're a fox that transforms into a box... randomly. With no way to cancel out of it, no way to move the character, but it also carries all the momentum you had during the transformation. So that means if you run straight and you're suddenly close to tranforming, when you transform, you just slide forward, with no way to brake, right into the pit. This really soured my opinion on the game, which was already pretty low to begin with. Like, how does one think of this gimmick that seemingly has barely any use cases and go "yeah this is good."? Man. Anyway yeah this game's bad and asking 60 dollars/euros for it is real ballsy (but also not very surprising) from Square.
  24. So I tried out Balan Wonderworld on PC. I'm pretty annoyed already, but not for the reasons many would expect:
    1) The game is just locked at 60fps. It's fine that the game can run at 60 and it's the golden standard, buuuuuut there's no option to uncap it if your PC is good enough to push it to, for example, 144 fps. And seeing how the game doesn't utilize my computer's resources pretty much at all, this really sucks to see.
    2) So I can't choose the game's resolution in both fullscreen and virtual fulscreen (pretty much borderless). It wouldn't be a problem if it was stuck at 1080p... But it's stuck 765p on my end. I have no idea why and I don't know how to enforce the game to run at 1080p. Because of that, the game looks blurry, it has a lot of dithering and it kinda makes my eyes hurt.

    That, along with pretty much no graphical settings, makes this a pretty lazy port, even if it runs well.

    1. Strickerx5

      Strickerx5

      Oof, I have it downloaded and was going to give it a shot after work. Sounds like I'm not going to fair that much better.

  25. I can't say I was a big fan of his work when it comes to Sonic, he never really fit to whatever interpretation I had of the character, but I wouldn't say he was bad at what he did. Hope he gets more big gigs in the future like Chris Redfield which he got snubbed off several times now
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