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Whatever the WhoCares

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About Whatever the WhoCares

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  1. Sanic T-Shirt DLC

    I don't know how I was sending mixed messages. To answer that last part, B, and the first part of C, because the second part has already happened. And I really don't know how to address the rest of this post without just repeating myself.
  2. Boost Sonic is the only way to make 3D Sonic.

    I'm beginning to read all of your posts in Bubsy's voice.
  3. Sonic Needs a Reboot

    I've maintained that Sonic Adventure is due for a remake, and that could be the basis for a full-on reboot. My idea is this: Super Sonic defeats Eggman over the Mystic Ruins, and then flies back to the Emerald Shrine and releases the Emeralds. Knuckles immediately picks them up and lightly chastises Sonic for using them longer than he needed to. "I'm the guardian of these Emeralds. I can't just let people use them for fun." Sonic asks Knuckles why he's the one guarding them, to which he's at a loss for words. So we're already establishing the characters and their roles and why the Emeralds are important for Sonic, and setting up the existential question that Tikal will answer. The rest of the story plays out in a more cohesive and understandable way, with Big being entirely optional this time. After defeating Perfect Chaos, Sonic unintentionally displays some entitled behavior and when giving them back to Knuckles says something along the lines of "I might as well just keep these things." Knuckles is suspicious, planting the seeds for a Sonic 3&Knuckles remake. When that game ends, we see Eggman fleeing the falling Death Egg and going towards an abandoned space station. This leads into an SA2 remake. Obviously I didn't include anything about the gameplay, but I think the story alone has so many ways to be made better that they really ought to go for a reboot.
  4. Sanic T-Shirt DLC

    "Woah, holy shit, they put the actual Sanic meme in the game! I guess I'll go buy it now!" condescending shock humor.
  5. Sanic T-Shirt DLC

    That's not at all the same thing I said before. Please stop putting words in my mouth. It's not just me who doesn't like the game. Critics and players everywhere are noticing what a gigantic step down it is. This is a huge problem, and Sega are over here just throwing up their arms and making jokes. It's incredibly insulting. How about some actual decent levels in that free DLC? And of course condescending shock humor like this Sanic shirt isn't going to solve anything.
  6. Sanic T-Shirt DLC

    Youre right, but my point was more along the lines of, "IF they do anything on social media, they should be apologizing." Like you said, they shouldn't do that either, but the Sanic thing honestly comes off as an attempt to sweep things under the rug. Like yeah, I'd be laughing with you if your game was decent. It's like a dog who just shat on the rug and starts chasing its own tail, but more deliberate.
  7. Character deterioration

    In light of Tails' dogshit characterization in Sonic Forces, I thought it would be cathartic for us to point to various Sonic characters that have rotted away and share our thoughts. Feel free to bring up Tails as much as you want, he deserves it. Other than him, my go-to example would be Knuckles. While it's nice that he gained like six IQ points for Forces, he's still a loud mouthed moron. Compare this to Attitude Era Knuckles. He was naive and gullible, but he wasn't dumb. When Rouge busted the Master Emerald, he knew where to look and what to do. When he was tricked into hampering Sonic, he actually did it in some clever ways. He was also a lot more quiet and reserved, his insecurity being implied as a product of putting all his self-worth into his job of protecting the Master Emerald. You felt kinda sorry for him in SA1 and 2, because more than everyone else, he just really really wanted some peace and quiet. He was also the last of his kind, making his quiet determination all the more poignant. Now? Fuck that shit, he's barking out one-liners and thinking of plans in "about a minute and a half" that immediately result in "80% of our forces have been wiped out!" To be fair, this has been an issue since Shadow in 05, but that doesn't make it any less egregious. He's a completely different character than he used to be. A much worse character.
  8. What has kept Sonic alive after all this time?

    To elaborate, exactly this. I think most kids and even adults pick up a Sonic game not because they think it'll necessarily be good so much as that it's unique and it COULD be good. Sonic is fast as Forza, but then he can also jump and bash into enemies and do crazy loop-de-loops. It's so unique, really. And with the dearth of 3D platformers over the years, Sonic has lucked out by being one of the few. However this year has given us much better 3D platformer options and a much better 2D Sonic itself, so being 3D and/or a Sonic game in itself just isn't enough this time. It has to be GOOD. Sonic Forces has very little going for it. But I digress. As for the characters themselves, audiences can look at them and know immediately what they're all about, even if Sonic Team loses sight. Sonic is free-spirited and reckless. Knuckles is more reserved and tough. Tails is a cute underdog who always pulls through. Fuck, even Vector the Crocodile communicates his leadership role through his design alone. In that way, they're very marketable. Also notice how half of these descriptions no longer fit the characters because Sega fucked that up too.
  9. Sanic T-Shirt DLC

    If Sonic Forces were a good game, I'd love this shirt. As it is, it just rubs me the wrong way. Sega should be apologizing for this game, not clowning around.
  10. I get that erasing the existing continuity seems drastic and potentially disastrous, but a remake of Sonic Adventure and SA2 is a great way to do a reboot. None of the stuff since SA2 gave any real (good) development to the characters, save for the game that erased itself from ever happening to begin with. So just nuke it all and start from there. If the new stories are engaging and well-written, the storm over the old continuity will clear up. Who cares if Eggman never built an interstellar amusement park that nobody visited? Who cares if the Deadly Six never existed when they were so one-dimensional in the first place? I get that my argument seems self-defeating; that the stuff after SA2 is so inconsequential that we actually might as well keep it, but here's the thing- SA and SA2 could benefit tremendously from remakes. And as long as those remakes stay true to the general character arcs and themes, they could make a lot of small plot changes that very few people would take issue with and would drastically improve the stories.
  11. Reboot the franchise with a Sonic Adventure remake that changes that game's story in several ways. Flesh out the Chaos Emeralds and show what they can do for Sonic by having him go super at the beginning of the game. Sonic and Tails have never met Knuckles, who doesn't get tricked by Eggman in this version. After Knuckles helps retrieve the Emeralds, Sonic unwittingly displays entitled behavior after defeating Perfect Chaos. This plants the seeds of suspicion for a Sonic 3&K remake. At THAT game's end, a post-credits scene reveals that Eggman has escaped the falling Death Egg and is headed towards what in the next game will be revealed as the Ark. Cue SA2 remake. A man can dream, right?
  12. where will sonic team go from here

    Ideally? Release whatever game they've actually been working on all this time, and then focus on grand titles that involve the entire team- not split into groups like we've seen since 2009.
  13. So we're really in a second "Dark Age" huh??

    When I think of a franchise's Dark Age, it brings to mind RELATIVE quality and release droughts. For Mario, everything after Mario Galaxy 2 and before Mario Odyssey can be considered that series' dark age. Throughout the Wii U's life, Mario was playing it safe, which for his outstanding series does constitute a dark age. For Sonic, everything between Sonic 3&K and Sonic Mania (and so far, after) fell far short of those games, although one can argue that because of how well they were received at the time, SA and SA2 were not part of this dark age. Regardless, there was an over-15-year dark age leading up to Mania. I actually enjoy Sonic Generations more than any of the others, but it lacks the proper realization of its potential for me to sit here and rank it anywhere near the Genesis games. So it sits in that dark age. Mania brought an end to that dark age, giving us a 2-month golden age. Sonic Forces brought us into another dark age. So yes, people, we are in the second dark age of Sonic as a franchise, just not for the reasons people think.
  14. Was Sonic Forces False Advertising?

    I recommend you go back and play Unleashed. The Generations mod uses much sharper textures than the original game, and lighting effects like god rays are much more realistic in Forces than Unleashed, where they looked like white smears. Unleashed doesn't hold a candle to Forces.
  15. How would you fix the story of Forces?

    Establish Infinite as a threat by having Sonic and all of his friends subdued, minus Knuckles. None of them are tortured. Eggman takes over the world because there isn't a resistance in the first place. Knuckles meets Rookie during an attack by Eggman, and the two agree to help take back their friends. The story proceeds without any Classic Sonic whatsoever. Infinite is beaten down, and he reveals that Shadow insulted him earlier. Shadow is now aware of his role in Infinite's creation, and we see the mental effects of that. Sonic and his friends take things seriously. We see and participate in battles through levels, rather than being told about them. The team decides they need the Chaos Emeralds to get the job done.There is a push and pull to the tide of war, with Eggman actually gaining back some land at one point. The whole bit with that idiotic sun plot is removed entirely. We get boss fights with the fakers, that include help from their real-life counterparts (except Metal). Once Sonic and Shadow face Infinite, you get to play a three-section boss fight where the Rookie helps out. Once Infinite is defeated, Eggman thoughtlessly murders him. Eggman uses an illusion of Perfect Chaos to send them all flying miles away, then retreats to an unknown facility. Days pass as they find the last emeralds, and Eggman makes a violent return from underground with a swarm of enhanced Death Egg robots. He reclaims some territory, setting the stage for a final fight in his capital. Each character takes a turn being Super as the one before tires out from ring loss, culminating in Rookie going Super and finishing him off. Day is saved. Eggman retreats into space, warning Sonic that it might take longer than usual, but he will be back. Post-credits scene shows Rookie and Sonic parting ways.
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