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  1. Sonic Forces SPOILER Thread

    That button's been in every 3D game since Unleashed. In Colours, Eggman reaches for it in the Nega Wisp Armour fight when you Homing Attack your way up to its head, but I forget what it actually does. I don't think it's used at all in Generations, but it is there. Same for Lost World.
  2. Sonic Forces Impressions Thread

    Oh, I see. Apologies for misinterpreting your comment.
  3. Sonic Forces Impressions Thread

    This sounds awfully close to "don't like it, don't play it". It's perfectly reasonable to point out and criticise the fact that a certain aspect of a game is worse or more tedious than its predecessors; nobody likes seeing the things they enjoy get worse. However, I might be biased here because I already witnessed my other favourite series fall victim to an absolutely terrible degree of artificial gameplay extension, and so have little patience for padding in general.
  4. Sonic Forces Ranking Topic

    I don't have the game so won't be competing with any of you, but I thought it was worth sharing that the Drill Wispon seems to be very effective in boss fights and certain platforming situations. DSS grabbed the #1 position on Avatar's Infinite fight and one of the Extra Stages with a Drill. Have fun!
  5. Sonic Forces Reviews Thread

    Look for a button prompt on the right side of the screen. That should slide out a list-style stage select.
  6. Sonic Forces SPOILER Thread

    Hmm... Maybe they were inflating that number with the Special and EX Stages? Does anyone have a list of those Stages, or remember how many Modern Sonic ones there were?
  7. Sonic Forces SPOILER Thread

    Woun just played Egg Gate, but didn't get an option to switch between Sonic and Shadow, like what appeared for Modern Sonic's City, Green Hill, Metropolis, Chemical Plant and Eggman Empire Fortress levels. I guess this means you can only play as Shadow in levels that don't have any QTEs in them. Only rules out Death Egg and Jungle Zone I Forgot The Name Of, but it still sucks. Do you have the ability to drag the playhead to the start of the stream? I do, but maybe that's only because I've been watching from the start.
  8. Sonic Forces SPOILER Thread

    Not yet; just an "intelligence division". This might be a Resistance thing, but according to the white-on-black text before this dialogue, this is a month before Eggman took over the world, so I'm not sure what's happening.
  9. Sonic Forces SPOILER Thread

    Woun is now streaming Episode Shadow! From the first dialogue scene. When did Rouge turn into Sonic?
  10. Sonic Forces SPOILER Thread

    The patch only "added support for additional content: Transformation into Super Sonic". The "added support" part is the exact same phrasing as the stuff we know to be DLC (i.e. Episode Shadow and costumes). I'm sure someone would have shown Super Sonic off by now if the patch actually included Super Sonic, rather than just making the game compatible with DLC related to him.
  11. Sonic Forces SPOILER Thread

    There's some new stuff courtesy of the Steam version manual: Hard Mode still has a ring cap, but it's 999 rings. It is possible to get a Time Over at 60 minutes, which will boot you back to the World Map. Dying is still referred to as "losing a life", even though there's no lives. Also, the wall jump is not listed as an action in the manual, probably because it only appears in a single level.
  12. Thanks for compiling all this in one place for us! It's just sad watching the running speed cap hit Classic Sonic. Why is it even there? Mania didn't work like this, and he is supposed to be Mania Sonic now. Sonic 2 didn't work like this, and it let you get big air on Chemical Plant's ramp without rolling. Then, Forces Classic Sonic tries that same ramp and can't even clear the quarter-pipe because he didn't pick up any speed while running. That drowning timer's kicking in awfully quickly, too. Finally, why is there no frost anywhere in Classic's version? I'm convinced they had a different level order at some point and Classic's versions of Green Hill and Chemical Plant came before the other characters' versions. Classic Sonic getting hung up on that light quarter-pipe at the start of Death Egg because he jumped (around 0:18) is a perfect summary of what's wrong with the physics in this game. I wonder why they even bothered bringing back wall jumps if it's only used in a single level. I miss Unleashed, where you had the freedom to wall jump and Light Dash anywhere... Why is there an autoscrolling segment in Classic Sonic's Eggman Empire Tower/Iron Fortress? There is absolutely no hazard that would justify it. Lava Reef's autoscrolling segment was dumb, but it sort of made sense because of the platforms crumbling or being shot down with missiles. Desert Ruins'... didn't quite make sense, because why wouldn't Sonic be able to just go ahead of the tornado slowly creeping up on him? Here, however, there's absolutely no attempt at justification.
  13. Sonic Forces SPOILER Thread

    The streamer's tweeted that he has all 120 red rings, and will be finishing the last remaining Extra Stages in the morning. There's a total of 7, apparently. Here's hoping that beating them all unlocks something good, though I wouldn't expect any extra story content; Lost World's ending was similarly underwhelming, after all.
  14. Sonic Forces SPOILER Thread

    Bad news about Ghost Town: there wasn't a quiet place anywhere in the level, so you might have to wait longer for that track. The person who'll be uploading them is Crunchii, by the way, though they've said the uploads might be made unlisted because of the risk of copyright strikes.
  15. Sonic Forces SPOILER Thread

    Oh, sorry I missed that! Streamer's now trying to find a place without ambient noise in Ghost Town. Does this track sound vaguely... Mega Man-y to anyone else?

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