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SonicWindAttack

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  1. I think most people have already said most of what I could’ve said, so I’ll add something new: Encore Mode was a huge letdown. In fact, it’s even more of a letdown after having such a strong opening. I guess it’s a little disappointing that Angel Island couldn’t be a full level, but I won’t lose sleep over that. But okay, the Phantom Ruby is still around, we rescue Mighty and/or Ray, Heavy Magician makes her appearance, and we get a glimpse of the partner system through alternate paths that only the new characters can access. There’s a story here, there’s intrigue. How and why were those two captured in the first place? Is Heavy Magician gonna take over the role of main antagonist? How will this all affect the story of this second run? As you might have guessed, nothing comes of any of this. Heavy King gets the Ruby back and everything resets to the beginning of Mania Mode. Same levels, same order, same bosses, even same stage transitions. It’s almost like everyone’s memories were reset to the beginning of Mania Mode, and if that was the intention, they did a poor job of portraying it. Heavy Magician does nothing else noteworthy for the rest of the game. Despite the rescued character you didn’t choose being her in disguise, the real one and everyone else just appear and join you once you break their respective monitors with no fanfare whatsoever. And despite having a five-man team who can all go Super, we don’t get an extra Super final boss at all; we just see Eggman sucked into a portal (which I somehow doubt is going anywhere narrative-wise), the Ruby is presumably still at large, and Heavy King is still around to harass the heroes, showing perfectly just how pointless this entire journey was. Besides the story, the actual gameplay isn’t much better, or at least more interesting. Despite the earlier instance of having paths that are only accessible with Mighty or Ray, I can’t think of a single instance where something like that happens again. I’m sure there are some, but they were either too out of the way for me to notice, or not rewarding enough to be worth it. In fact, that can pretty much speak for the levels as a whole. Besides new color palettes (some of which are downright ugly), none of the Encore levels really feel different enough from their Mania Mode counterparts to want to play them over the latter. I hated the Mania special stages at first, but I eventually got the hang of them after mastering the learning curve. Encore Mode makes this problem ten times worse by making the special stage rings even harder to find, spiking the difficulty to an absurd degree, and like others have said, having no reliable method to replay them at your leisure. I’ve beaten Mania Mode multiple times with every single character and all Chaos Emeralds, but just completing Encore Mode once felt like a chore. I guess I should talk more about the partner system, but I don’t really think I have enough to say about it, which I suppose is a problem in itself. In fact, one of the reasons Encore Mode disappointed me so much is because I can freely admit how much potential the concept had. I can see what they were going for, wanting to make a post-game experience in a similar vein to Knuckles’ run in S3&K, but they didn’t follow through on making either the story or gameplay different enough to bother with it. So yeah, just stick to Mania Mode.
  2. This is something that has been in the works for several years, a special crossover cover with Sonic the Comic Online! A special double-page spread that splits perfectly in half for both projects to use for the respective stories! Special thanks to Drawloverlala, Marek Sterling, MamboCat, Adamis, Gilgalad and Pete Murphy for coming together to create this masterpiece!
  3. Got a couple of major announcements: Sonic Legacy now has its own website, and the first issue of Mobius Legacy has been released!
  4. A Sonic vs Emerl animation I commissioned from Oliver Yuen.  Check it out! 

     

  5. Amy was indeed born into nobility, although her family renounced their wealth to aid the poor before Robotnik’s takeover. We do have plans to explore her and Rob’s lineage down the line 👍
  6. I’m not much of a debater, so forgive me if I worded my previous message poorly. The problem here isn’t having those moments of self-doubt and moral conflict in and of themselves, it’s how they’re grossly disproportionate to the role they will ultimately serve in the story. After all the time setting up Mr. Tinker and the possible stories that could be told with him, Eggman immediately returns and that all goes up in smoke. In fact his return is so rushed that they had to breeze through Neo Metal Sonic, which the entire comic up until that point had been building up to, so he would turn back into plain old Metal Sonic and go crawling back to him. Sonic gets infected and his friends scold him for letting Eggman go, but does it matter? Does it REALLY matter? It may seem engaging when reading them for the first time, but when critiquing the arc as a whole it’s clear that they’re nothing more than red herrings used to facilitate fake drama. Even if the good guys are destined to win, there are ways to introduce legitimate conflict and plot threads that actually will go somewhere in the future, but this just... isn’t it.
  7. It may seem like I’m reaching here and that’s entirely fair, but I think this video can be used as a perfect representation of what’s bothering me most about this comic. Much like the elongated setup and immediate retirement of the Great Saiyaman, Ian has been constantly teasing us with setup of stories that we already know are never going to happen. Eggman CAN’T be killed off, so wasting story after story of the characters waxing philosophical about whether or not they should feels completely empty. Sonic CAN’T lose, so trying so desperately hard to make us believe that he will almost comes off as insulting. The other supporting cast (at least the Sega ones) CAN’T develop, so having them go through these traumatic events to make us wonder how it’ll affect them in the future when they’ll inevitably get over it in one issue has no impact whatsoever. Ian pretty much wrote himself into a no-win situation from the start with the pointless Mr. Tinker subplot, and much like the Great Saiyaman, it will only serve as a red herring before returning to the warm, comforting embrace of the old status quo.
  8. Late reply, but no it doesn’t. Save assist basically means you’re never penalized for losing a life, it’s pretty much diet save states.
  9. I don't believe we're accepting writing tryouts at the moment, but if you'd like to contribute as an artist, you can join our Discord server and show us some examples of your work there: https://discord.gg/4rxrP4r
  10. KNUCKLES ENDANGERED SPECIES #2 Rad Red’s quest to liberate his people reaches a fever pitch in “Endangered Species Part 3: Habitat Destruction!” Knuckles’ former ally Thrash has appeared with a startling declaration, and the warring factions of Albion must call a truce in order to stand up to his Devil Dog army! But why does he desire the end of the echidna race, and what secrets do the ancient city hold to provide some answers? Featuring cover art from fittingly-named Finitevus!
  11. Sonic Legacy #4 is released! https://m.tapas.io/episode/1511719
  12. No problem @PaulyBFromDa303, glad I could help! And on that note, the solicit for Issue 4 is released!
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