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Pelvic WOO! engine

TSS Member
  • Content Count

    536
  • Joined

  • Last visited

  • Days Won

    4

Pelvic WOO! engine last won the day on May 5

Pelvic WOO! engine had the most liked content!

About Pelvic WOO! engine

  • Rank
    400 maynnnn!!
  • Birthday 07/31/1992

Profile Information

  • Interests
    New sonic games, new nintendo games, media that influences me to come up with more ideas to draw. My favorite music, Old school rap, indie, reggae, blues, video game music, bibio, tame impala.
  • Gender
    Male
  • Country
    United States
  • Location
    In box springs zone act 1

Contact Methods

  • Steam
    http://steamycoolman.com/id/nnn/

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  1. This is really dope. A good example of sonic gameplay and level design that is linear, yet wide enough to choose where you want to run.

    1. Blue Blood

      Blue Blood

      I don't love it, but I certainly like what they're trying to do. Sonic looks like he doesn't control very well, the camera needs a lot of work and the level design is... pretty labyrinthine. I can never tell which way he's supposed to be going to get to the goal. Like with many other 3D gamefanes and tech demos, they're got many of the right ideas but haven't figured out how to put it all together. 

    2. Blue Blood

      Blue Blood

      Okay this game doesn't want to detect my 360 controller and gglitches out when using the Switch controller. That's really disappointing.

    3. Pelvic WOO! engine

      Pelvic WOO! engine

      That's not good.

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