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Rummy

TSS Member
  • Content Count

    78
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About Rummy

  • Rank
    Check it!
  • Birthday 05/09/1998

Profile Information

  • Gender
    Male
  • Country
    Canada

Contact Methods

  • Skype
    dudesonicall155
  • Steam
    RummyThePlayer
  • Twitch
    rummysm
  • Twitter
    RummySM
  • Tumblr
    Rummysm
  • NNID
    Dr.Rummy

Recent Profile Visitors

1,131 profile views
  1. I'm a week late but my opinion of TSR has heavily shifted after the recent reveals and footage of the new build. I'm excited to try the game out for what it is.
  2. I know it's been repeated over many times now but i have not seen much gameplay of TSR since TGS 2018. Look, Delaying a game is fine but if you got nothing to hype up, then don't bring it to the table. Regards to Jirard and Arin, I do think Jirard makes sense as he explained his love for the series and has a more favourable view of it, Meanwhile Arin feels like a misstep, I get he can be pretty good to talk to and is very likely a good person to communicate with. But i fail to see how this helps promote anything, at least if the video was more hands on with the game and such i'd he acceptable, but this is pretty fruitless.
  3. Marco, It's this kind of mentality that's been smoking around this community that i find concerning. Look i've been loving how much Fan Engines and demos that's been coming out and hell i'd say i enjoyed it on my first playthough of Green Hill Paradise Act 2 or Utopia but at the end of the day, It's not just the engine. It's the contents and the minds behind the games that make the show. Sure Forces's level design is like seeing a wet sac being thrown around but you can't deny that the effort was there to make a GAME, most of what i've seen of the 3D Fangame community has been Engines with no content. It's like Valve releasing the Source engine without Half Life 2, It really doesn't make sense. And do wanna know why The Mania Team did such a great job at Mania? Not just because Taxman did a amazing engine, it's because he and most of the team had previous work in the industry and contributed to many fangames griped with content before gathering to make that game. I can't speak for everyone but i haven't seen much of the 3D Fan community do other games or dedicate to make a huge 3D Game. 3D Game Development is harder and with Sonic it's always going to be a struggle to balance between Control, Speed and Fun, So experiment all you want. But until we see Fan Developers rise up and make more then just Engines than i'm not optimistic we'll go anywhere in the 3D Space but Third Party or Sonic Team. Love the heart in you wanting to see better for the series you love but you gotta be patient.
  4. http://store.steampowered.com/app/758330/Shenmue_I__II/ Winrar~ Oh and in regards to what they Announced, I saw Sakura Wars from a mile away. I knew the Survey would push for a new Sakura Wars. Having played 5 it was a fun time and i hope with everything the gaming world has changed into that Sakura Wars would find a new Generation of fans. Really sad about Virtual On and Jet Set Radio though...
  5. I might be the only one here who thinks this but i really hope they bring back TJ Davis, She seems to still be active.
  6. In regards of the Kart Racer debate that's going on here, Let's not cut off the "Sega" in Sonic & Sega All Stars please unless it's a Riders or On Foot Racing game. I like my other Sega ip's too much to see that happen.
  7. Here's what i expect. 1. IDW News 2. Forces DLC 3. Some more BTS on Mania's development 4. Movie News and the last one is unlikely 5. Tease into the next sonic. I don't expect Mania 2 for the next two years.
  8. Thanks, wasn't planning on playing it and i only just wanted the dlc on hand.
  9. Here's my say in this, I think we've all grown up playing the classics almost daily for most of our lives, it impacted our ideals of game design and how things should play. So i leave you this. Do you have a sibling or relative that seems to be into gaming? Hand them Mania and see how they play. Trust me it really does open your eyes because eventually after playing the Classics for so long you start sorta growing a tunnel vision of level design, We learn the best route, the best way to move around and how we can go at our fastest in these games so by the time Mania fell into our laps it was very easy to swift though the game because we had Experience. While i do love Mania and while i have my bias towards 3&K's Gameplay and CD's visual aesthetic, I do agree that Mania can be too easy, But why is it too easy? My answer is that we've all gotten really good at playing Sonic. At least that's what i believe.
  10. In terms of Story, I hope Little Planet is involved somewhat again. Anything connected to the Little Planet is a huge plus for me.
  11. I think it's better for everyone to push forward, It's nice that Mania had returning zones but i won't be so excited if they are handed the same situation if a sequel occurs, I'll probably be only fine with returning zones if they were merged or turned completely upside down.
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