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Plasme

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About Plasme

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  1. Plasme

    In Defence of Infinite

    Thing is though that all side villains in Sonic have terrible motivations other than Chaos and Shadow. And the Adventre games were a long time ago now. I like that Infinite actually has a backstory. I get Diogenes' point that a straightforward world conqueror is easy to follow, but Mephilles, Black Doom, the deadly six, Erazor Djinn...all of them, I just find them so boring that I cant have any interest in them. I guess what I'm trying to say is that I liked Infinite a lot more because at least they put some effort in with him. His backstory is handled terribly, but I think 'mercenary who gets beaten by a protagonist, mocked, and then wants domination to cover his insecurities' is just more interesting than 'character is evil'. Not a high bar I know, but I think it's at least a step in the right direction.
  2. I'd like to get what you mean, but it doesn't sound particularly depressing to me. Maybe just my ignorance. I do find the boss theme in Sonic 1 strangely menacing though, considering it's against the comical Eggman.
  3. Plasme

    In Defence of Infinite

    Ever since Sonic Forces came out, I've seen nothing but ridicule for Infinite. The melodramatic delivery of his lines, his over the top back story, his theme song, It's pretty easy to mock him. However, I think that there are some positive aspects of his character and they seem to be ignored by the fanbase. - I like that he's loyal to Eggman, but not just a mindless pawn. I'm pretty sure everyone was expecting him to betray Eggman and fulfil his role as monster of the week, but I was pleasantly surprised to see he didn't go the path of Chaos, Iblis or the others. He clearly considers himself superior to Eggman, but sees the advantage of working together with Eggman. I think it's an interesting dynamic for a side-villain which hasn't been explored in Sonic before. A villain who has delusions of grandeur but is somewhat pragmatic about it. - He actually has a backstory. I know a lot of people take this piss out of his backstory, especially with his over the top "I'm not weak" lines. But I think a lot of the problem here is the English voice direction, because it comes across as much more convincing and powerful in Japanese. And while his back story isn't handled particularly well, I think it's an improvement over villains such as the Deadly Six, Mephilles and Iblis who basically had no motivation. Maybe not a high bar, but definitely a great improvement on what came before. I also think his backstory is somewhat interesting. The idea that he was treated badly by Shadow and it's the fault of the heroes (even though Shadow is an antihero, he's on the side of the 'good guys') that he turned evil is interesting. Not handled well, but it has potential. I find it more interesting than Chaos because it's actually linked to the core cast, rather than the mistakes of the Echidna race who we don't really know. And maybe it's just me, but I find his descent into madness out of an insecurity of his own abilities quite interesting and relatable. - He has a cool design and he's quite well voice acted. - I think his abilities are interesting, especially the way they changed the levels (such as Metropolis) mid-run and actually affected gameplay. Something you can't say about other Sonic villains except Perfect Chaos. He also seemed like a genuinely threatening villain in Forces, which is something we haven't really seen since...Shadow in SA2? And while I think it's total bollocks how he got defeated, I think he could be handled much better in subsequent games. Essentially, I think Forces had a really good template for him and...massively squandered his character. I find him much more interesting than villains such as Zavok, who have been thrusted into every Sonic spin off recently. I dunno, I just think he's an underappreciated character and there's real potential to make something interesting out of him.
  4. Plasme

    Team Sonic Racing - Upcoming Sonic Racing Game

    Who did people like out of the Deadly Six? I liked Zeena but only because she had a cool design. Her character was awful. I thought Zor was pretty funny. Wouldn't it have been better for the Deadly Six to be a team? The plot opportunities are being solely missed here. We could have some exploration of their team work and friendship. Same for the Chaotix. And maybe I'm alone in thinking this, but I would much rather have Infinite than Zavok in Team Eggman. One of the interesting things about Infinite was his loyalty to Eggman, despite his disagreements with him and thinking he's superior. I know a lot of people take the piss out of Infinite, but I think he was the best Sonic villian in years.
  5. Plasme

    Team Sonic Racing - Upcoming Sonic Racing Game

    You know, I said a long time ago on this forum that the splitting of the Classic/Modern dimension would hurt the franchise and I was absolutely right. It's been pretty much confirmed when Webber said not to expect Mighty and Ray because they are classic characters. They can't use any characters from Sonic R or Mania because this is a Modern dimension game. No Eggrobo, no Fang, no Mighty, no Ray, no other Sonic R characters. Instead of picking from the best of both 'dimensions', we have this utterly ridiculous strict dimension divide. Some classic characters would have improved this game. I said that there was now a strict dimension divide and almost all of you shouted me down because I was the 'new guy'. Well I was right and you were all wrong.
  6. The problem is that the series has never really cared about good story telling from Heroes onwards. If it did, we wouldnt have this situation of a million core characters who all serve very similar functions. For as much flak as it gets the Boom cartoon had the right idea. Greatly reduce the amount of core characters (Sonic, Tails, Knuckles, Amy, Sticks, Eggman, Orbot, Cubot) and focus the series around them. That way, when characters do serve similar narrative functions (Metal Sonic and Shadow as rivals), they only appear in special moments so it doesn't come off as completely redundant. I think the Adventure games did a decent job at keeping the characters to a good number and their roles defined. The problem with the Adventure games was Sonic's role as protagonist but not having the majority of screen time or great significance to the plot. I think Boom manages to keep Sonic as the plot's focus pretty well.
  7. Plasme

    Team Sonic Racing - Upcoming Sonic Racing Game

    That version of YCDA is great, mostly because it has the Richard Jacques vibe. Probably the best thing he's done in ages, he's been pretty shaky over the last 5 years or so. But the game doesn't look great so far, but maybe it'll look better after some polish?
  8. I think a lot of characters are unnecessary because they fill very similar roles. Shadow is just another version of Metal Sonic, only with an edgy backstory and personality. Just as an example.
  9. I'm comparing it to what's come before. All we have to compare it with is the trilogy. I understand that remaking a Trilogy is harder than a single game, but I'm warning you all not to get so excited based on what evidence we actually had. The N Sane Trilogy only added new stages post-launch. It's most notable changes were with the Time Trial and Coco, which isn't the same as what's being suggested by you guys here (a lot of new characters and stages, even stuff from Nitro Kart, and as if it's to be expected too). All we know at the moment will be new for this remake is Oxide and the new karts (although I think the Spyro stuff looks very credible). That's great on its own, but that's all we know for sure at the moment. Look, I adored CTR back in the day. I completed Adventure Mode and beat all of Oxide's ghosts. I want new stuff to be added just as much as you guys. All I'm saying is please exercise caution, because I'm worried people are going to hype themselves up for new content and then get themselves disappointed if it ends up being a mostly straight remake. If you guys want to call me cynical and get aggressive then go ahead, I just don't want to see you all upset.
  10. It's a remake of Crash Team Racing. The remakes of the original Crash games added hardly any new content. You guys are just setting yourselves up for disappointment with your wild hopes.
  11. Plasme

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    You can 'have fun' with literally anything. You can have fun doing homing attack chains in Sonic 4.
  12. Plasme

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    The purpose of World of Light, like any other game, is to win. Collecting lots of spirits is a completionist challenge, it's not the primary objective. And besides, I don't find collecting spirits entertaining when most of them have no practical use. And you are comparing trading a level 100 Mewtwo into a new run of Pokemon to waking down a corridor for an hour and picking up an overpowered spirit in World of Light? Wow. What a hilariously absurd comparison. The actual equivalent would be walking to the right in pokemon red for an hour and coming across Mewtwo, because thats what World of Light actually does with its spirit system.
  13. Plasme

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    I've already said that I understand the reasoning behind getting weak spirits and levelling them up for more rewards. I'm just saying that the rewards are pointless when the game hands you overpowered spirits early on which makes that entire system redundant. I actually did choose to level up a few of the pointless primary spirits early simply because I like the characters (Tron Bonne for example). But once I got very powerful legend spirits and element immunity inducing secondary spirits, there was really no reason to get more snacks or skill tree unlocks. I could already plow through the mode and literally without even thinking. Walk to enemy, smash attack a few times, win. Repeat a hundred or so times. It's not my fault that the game is badly balanced and designed. I shouldn't have to give myself artificial handicaps to make the game better. I shouldn't have to not use the homing attack in Sonic 4 to make the game better when it's always in my best interest to use it. I really think you just aren't getting this.
  14. Plasme

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    The Adventure Mode is the main story mode of Smash Ultimate. Saying 'you don't need to beat it' is just disingenious. Fighting games are most known for their multiplayer, but the dev team didn't put their resources into and market World of Light if it was a throwaway mode. The Spirits are an integral part of World of Light as the homing attack is in Sonic 4, you are intended to use them to defeat powerful foes. You are meant to use the spirits to the best of your ability to beat hostile spirits and win the mode. It's not my fault the game is badly balanced so levelling up weaker spirits and the skill tree isn't worth it when I can just barge through with legend spirits. Actually, it's entirely the designer's responsibility to make sure you can't get the most powerful equipment 2 or so hours into a 30 hour RPG. It's why you don't get the ultimate armour and weapons in Final Fantasy at the 2 hour mark unless you go out of your way to exploit the game (lionheart in FF8), which requires mastery of the game and lots of grinding. I mean, I get your whole shtick on this forum is to argue down dumb arguments and show off your smarts for likes, but just accept you are wrong here.
  15. Plasme

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    The goal is to beat the Adventure mode. Collecting spirits is an optional task for completionists. I'm actually bewildered that you of all people are arguing this. You rightly shut this shit down when used in other contexts. "In Sonic 4, it's the player's fault that they use the homing attack, the game is much more enjoyable if you pretend it doesn't exist. If you choose to play the game in a way that's actively detrimental to your enjoyment, it's your fault. So just don't use the homing attack in Sonic 4". That is literally what you are arguing. The game gives me super powerful spirits to beat the Adventure Mode with, it's not my responsibility to handicap myself and decide not to use the tools the designers have laid out for me. That would actually give the game a sense of progression and is what a better designed adventure mode would have done, as well as being significantly shorter.
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