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SpinSlash165

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  1. Thumbs Up
    SpinSlash165 reacted to Sonic Fan J for a status update, Afternoon SSMB, Well, if I'm greeting everyone you know that means I have art to shar   
    Afternoon SSMB,
    Well, if I'm greeting everyone you know that means I have art to shareĀ šŸ¤£
    Anyway, this piece is more concept art than actually piece of art per say, but if anyone remembers this old post of mine
    where I was spitballing ideas for how the traditional run/jump/roll single button gameplay of the classics could be kept while making characters unique, then this piece will make a bit more sense to you.
    Ā«imageĀ»
    I took the no hammer moveset idea I had from that old post and applied it to Rosy, my Amy Rose redesign. It's a bit of a mess, but I hope it more clearly illustrates how I see that moveset working (though I made a couple of changes here to make it less cumbersome). Anyway, please enjoy and remember you can find it on my art thread as well
    Ā 
  2. Chuckle
    SpinSlash165 reacted to KHCast for a status update,   
    Ā«imageĀ»
  3. Chuckle
    SpinSlash165 reacted to blueblur98 for a status update, i have some leaked information from the sonic news event in april. open this spoiler   
    i have some leaked information from the sonic news event in april. open this spoiler if you want info in advance.
    Ā 
  4. Promotion
    SpinSlash165 reacted to VisionaryofSUPER for a status update, The mania lego set just got it's 10,000 votes! Yeah! Now we wait for SEGA.   
    The mania lego set just got it's 10,000 votes! Yeah!Ā 
    Now we wait for SEGA.
  5. Thumbs Up
    SpinSlash165 reacted to StaticMania for a status update, Why does hair even grow out teh face? Beards stink...   
    Why does hair even grow out teh face?
    Beards stink...
  6. Thumbs Up
    SpinSlash165 reacted to PaulyBFromDa303 for a status update, I've been working on a few things at the same time, so here's a breif status for each   
    I've been working on a few things at the same time, so here's a breif status for each
    Sonic Adventure - Open Your HeartĀ (71% complete)Ā Waiting on special guests, may need to replace a few things. Haven't touched in a while. Things may not go as planned after all
    Sonic 3 - Marble GardenĀ (27% complete)Ā Lyrics only partially written, but great progress on instrumentals and adding effects.
    Blue SpheresĀ (24% complete)Ā Still putting the puzzle pieces together, sound-hunting etc. Lyrics mostly written
    Project Legacy 2-2 (temporary name)Ā (4% complete)Ā New project for Sonic Legacy's issue 2 voice dub. Lava chase scene. Still in planning mode
  7. Chuckle
    SpinSlash165 reacted to KHCast for a status update, Iconic SSMB moment ft. @Blue Blood and @Wraith (pic)   
    Iconic SSMB moment ft. @Blue BloodĀ and @Wraith
    (pic)Ā 

  8. Chuckle
    SpinSlash165 reacted to Speederino for a status update, It occurs to me that the Wii U never got ports of Skyrim or Sonic 1. I'm pretty sure   
    It occurs to me that the Wii U never got ports of Skyrim or Sonic 1. I'm pretty sure that de-classifies it as being a video game console altogether.
    (Wii VC backwards compatibility for Sonic 1 doesn't count)
  9. Chuckle
    SpinSlash165 reacted to Indigo Rush for a status update,   
  10. My Emmerdoods
    SpinSlash165 reacted to Bloxxerboy for a status update, Meanwhile at a certain school carnival: ā€$23 for one fucking hotdog? WHY?!ā€   
    Meanwhile at a certain school carnival:
    ā€$23 for one fucking hotdog? WHY?!ā€
  11. Thumbs Up
    SpinSlash165 reacted to Ferno for a status update, lets be honest tho, if a sonic movie teaser was released a couple sequels down the li   
    lets be honest tho,Ā if a sonic movieĀ teaserĀ was released a couple sequels down the lineĀ and the logo slowly faded in with "Sonic Heroes" as the title, everyone in the normie world would probably lose their shit, not because Heroes was a good game, but because the title itself would be like a confirmationĀ that "everyone is here," plus many casuals probably played that one game on their PS2's and then dipped out of the series immediately after that, and they'd atleast vaguely remember the title
  12. Fist Bump
    SpinSlash165 reacted to Wraith for a status update, I love the werehog   
    I love the werehog
  13. Chuckle
    SpinSlash165 reacted to Ferno for a status update, ssmb today   
    Ā«imageĀ»Ā«imageĀ»
    ssmb today
  14. Thumbs Up
    SpinSlash165 reacted to Sean for a status update, SRB2 is better than Mania   
    SRB2 is better than Mania
    Ā«imageĀ»
  15. Thumbs Up
    SpinSlash165 reacted to Semi-colon e for a status update, My favourite version of Stardust Speedway is the Good Future visual, with the America   
    My favourite version of Stardust Speedway is the Good Future visual, with the American soundtrack. Neither ever gets referenced.
  16. Thumbs Up
    SpinSlash165 reacted to altum_dolorem for a status update, Next animation test. I'm uncertain if I'm satisfied with the outcome. I've never been   
    Next animation test. I'm uncertain if I'm satisfied with the outcome.
    I've never been to an animation class, it's all self taught. *shrugs*
    No sound yet.
    I'm really considering using this in my first video.
  17. Thumbs Up
    SpinSlash165 reacted to SonicWindAttack for a status update, A "dynamic intro" for the first Sonic and Shadow boss fight in SA2. I commissioned ht   
    Ā«videoĀ»
    A "dynamic intro" for the first Sonic and Shadow boss fight in SA2.Ā  I commissionedĀ https://twitter.com/OliverYuen4Ā to make this, since I wanted to see a Yakuza-style boss intro done with Sonic characters.Ā  He's a very talented 3D animator, so if you like this please check the rest of his stuff out!
  18. Chuckle
    SpinSlash165 reacted to Tarnish for a status update, At least we already know how Robotnik is gonna look in the movie sequel.   
    At least we already know how Robotnik is gonna look in the movie sequel.
    Ā«imageĀ»
  19. Thumbs Up
    SpinSlash165 reacted to Polkadi~ā˜† for a status update, You know what would have made a cool thing to put at the end of the credits? Carrey!E   
    You know what would have made a cool thing to put at the end of the credits?
    Carrey!Eggman angrily stomping on an END screen like in Sonic 1ā€™s true ending.
  20. Thumbs Up
    SpinSlash165 reacted to Tornado for a status update,   
  21. Promotion
    SpinSlash165 reacted to E-122-Psi for a status update, Ever had this stance with some characters where you're just not really impressed with   
    Ever had this stance with some characters where you're just not really impressed with them in terms ofĀ handling and yet you can't stop doing stuff with them?
    Ā«imageĀ»
    Ā«imageĀ»
    At least you might get a few bunnies this Easter.
  22. Thumbs Up
    SpinSlash165 reacted to Sly4Good for a status update, Making logos is a good way to pass the time. https://media.discordapp.net/attachments   
    Making logos is a good way to pass the time.


    https://media.discordapp.net/attachments/537783691213144086/678432563445891084/unknown.png
  23. Thumbs Up
    SpinSlash165 reacted to PaulyBFromDa303 for a status update, [101] Sonic Legacy - Motobug March https://www.newgrounds.com/audio/listen/910742 Tra   
    [101] Sonic Legacy - Motobug March
    https://www.newgrounds.com/audio/listen/910742
    Track 101 // Length: 2:02 // Style: Cinematic // Speed: 110-130 BPM // Measures: 63 // Loops: 16
    https://soundcloud.com/paulybfromda303/sonic-legacy-motobug-marchĀ 
    Sonic the Hedgehog (TM) is property of SEGA Enterprises
    Sonic Legacy (TM) is property of Sonic Paradox
    Composed by: Pauly B & SonicString
    You may have heard this one in the third scene of Sonic Legacy's voicedub for Issue 1. This is the scene where Sonic and Tempest confront the first badniks, and find the capsule filled with captive animals.You can see this video on the Sonic Legacy YouTube channel by clicking this linkĀ https://www.youtube.com/watch?v=4x5nTrSWCbQ
    It's a collaborative effort with fellow Sonic Legacy musician, SonicString, who got the track started and did most of the first half of the track. The objective was to stay somewhat orchestral while adding a little intensity for the badnik battle. I myself had the honor of scaring Sonic with the sudden burst near the end of this track, in the part where they first find the capsule. This was definitely an interesting project for sure, with a tempo change, style change, and having to time the music out to what was going on in the comic (a term known as "Mickey-Mousing").
    I feel like it turned out ok, we kinda had to rush production since deadlines were coming too close, so there wasn't a whole lot of time to edit. But the upside is that we had accomplished out objective and the comic dub turned out very well because of it.
    Feel free to support SonicString here:Ā https://soundcloud.com/user-584188436
    Thank you all very much for the listen! I would love to hear honest thoughts! I could use some pointers when it comes to this style of music. Nonetheless, I hope you all like this!
  24. Thumbs Up
    SpinSlash165 reacted to altum_dolorem for a status update, Oops. Am creating my second test animation and I made the characters movements too fa   
    Oops. Am creating my second test animation and I made the characters movements too fast. Need to slow him down.
    I'm not going to show it yet, but I now have background and foreground included.
    Ā«imageĀ»
  25. Fist Bump
    SpinSlash165 reacted to A wild west steam engine for a status update, `Don't know how long we've waited, As the Eggman watches~   
    `Don't know how long we've waited, As the Eggman watches~
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