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Cornelius Fudge

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  1. SSMB Time Trial Showcase: Sonic Mania | "NEW RECORD!!"

    Took a few days off from playing Sonic Mania and managed to set a PR of 1:16.96 on Oil Ocean Act 2 (Sonic). This actually took many runs, but I managed to figure out a very obscure alternate pathway in the process. I can definitely shave 3-5 seconds here:
  2. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Japan's eshop has it for 2500 yen which is equivalent to ~$23 USD, so I'll definitely try to purchase it from there.
  3. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Oh wow, the season pass is $30. I guess I'll have to purchase the DLC from the Japanese eshop then.
  4. Differences between Mania and the classics

    One thing that I believe is paramount in differentiating Mania from its predecessors is not only its expansive level design, but also how it aids in helping you maintain your momentum. There are numerous obstacles used to impede your progress as is the case with previous Sonic games, but what's different from its predecessors is that at no point does it feel cheap. Mania gave me the tools needed to successfully escape any obstacles as long as I understood the ins and outs of every level and while I understand this is hard to with later levels, Mania seems to remain consistent to that trend even when the difficulty spike increases and relies on more complex level design and trickier platforming to help boost the difficulty instead of artificially increasing difficulty with shitty level design. We see this with Sonic 1 and Sonic 2 with Labyrinth zone and Metropolis zone where they didn't understand how to make difficult levels, so they shoehorned enemies and obstacles until it was hard which only created artificial difficulty and just slowed the pace of the game when it was unnecessary. This was honestly one of the only things that put me off from previous Classic Sonic games, but Mania rectifies these poor design choices and helps create a difficulty curve that feels completely natural and rewards with speed perfectly as long as you know how to play through each level.
  5. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Just bumping to let you all know that Xenoverse 2 on the Switch is coming out tomorrow! Who here also plans on getting it on the Switch. If so, would any of you be willing to exchange friends codes with me?
  6. Just to chime in here, what bothers me the most is that I've seen nothing that really attempts to differentiate stages from each other. Sonic Mania did this perfectly by filling the already very diverse platforming sections within the game with unique level gimmicks that really made each level feel unique in its own right. I haven't even seen them attempt to make any stage unique. It's still the same boosting into enemies shit or completing enemy chains and hopping on springs that act as the game's primary form of platforming. It's annoying because beyond different enemy/object placement, the levels feel and play relatively similar which makes Forces look embarrassingly repetitive.
  7. Sonic Forces - Shadow DLC and new Screenshot

    The level design did look rather basic still, but I do appreciate that there was some usage of momentum with the boost gameplay to reach higher ground. Too bad that stage was entirely set in 2D. Except in Sonic Adventure 2, Shadow actually had unique levels that were a good length compared to Forces where Shadow has very few unique levels and is mostly playable in Modern Sonic's stages which is pointless because he plays exactly the same.
  8. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Buuhan is great, but Dabura should've honestly been in the game from the very beginning. Hopefully there is more to come for the expansion knowing full well that it is not covered by the season pass.
  9. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    I haven't played XV1 or XV2, so I'm definitely going to get the game on the Switch. Even without it, I'd say there's some merit in getting the Switch version largely due to its portability, so the grindfests are more tolerable.
  10. SSMB Time Trial Showcase: Sonic Mania | "NEW RECORD!!"

    After getting 1:24 on Metallic Madness Act 1 (Sonic), I decided to watch and see how the top speed runners were actually playing the stage. Much to my consternation, they weren't using any glitches at all, but used a lower pathway that I never thought of using. Because of that, I managed to get 1:05.44 on the stage:
  11. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    I wonder if the future expansion will be included in the Switch's season pass or not.
  12. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Yeah, it's pretty stupid. They included Goku Black and the XV1 story mode, but I'd have preferred it if the DLC was included instead. At least the season pass is cheaper from what I've heard. Would've loved to enjoy SSB Vegito and Fused Zamasu at no extra cost though.
  13. Dragon Ball Xenoverse 2 (DBXV2) | PC, XB1, PS4, Switch| Goku Black Likey

    Apparently, some people (albeit on YouTube) have confirmed that the season pass is $20 on the Switch based on the JP version. That's actually pretty damn good, but hopefully that will include the upcoming expansion as well.
  14. SSMB Time Trial Showcase: Sonic Mania | "NEW RECORD!!"

    I can't believe this was possible, but I managed to get 49.57 seconds in Studiopolis Act 1 (Sonic) without any exploits: I am definitely at my limit here.
  15. Sonic Mania SPOILERS/Impressions Thread

    I have the Switch version, so what does the achievement entail?