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About GentlemanX

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  1. I'd actually buy a Sonic Generations Ultimate. It's my favorite of the boost games.

  2. IDW is going to be doing Sonic related stuff all June, with special stuff every Saturday. The big announcement they mentioned is June 9th, so we don't have too much longer to wait.
  3. I'm going to personally ignore the 4chan leak for now; I'd rather not go in with any expectations until there's more physical evidence to back them up. It might be real, like the Sonic Wars stuff was, but I'd rather air on the side of caution before I start speculating on "how do I expect this open world Sonic game will play" and the like. I am curious about the supposed title leak. If the name is being shared with all these news outlets like Polygon but is absent in today's teaser, do you think it's safe to say we'll be getting more info soon, like at E3 or on 6-23? I feel like if it's going to be a while before we learn more they wouldn't have had details like that referenced in press material.
  4. Not to say that the effect on Sonic isn't related to the Phantom Ruby, but brightly colored cubes around Sonic aren't tied to just that concept.
  5. Not gonna lie, I think the thing I'm most excited about from the presentation was the new vocal theme for Colors Ultimate.

    1. Stasis
    2. GentlemanX


      Welp. So much for that.

  6. I don't feel like setting the bar for a compilation to be "Be at least as good as Mega Collection/Gems Collection" is too high. Yet here we are.

    I just want a physical cart to play SA1 and SA2 on Switch Sega.

    1. Polkadi~☆


      It can't even be hard to just bring the existing SA1 and 2 remasters to new platforms, maybe even with the changes to make the games more like the original Dreamcast releases like fans have done through extensive modding.

  7. Might pick up Origins if it's the mobile versions by Whitehead, but that it's the just the Genesis platformers is pretty lame - you got more content with vanilla Mega Collection nearly two decades ago. Colors Ultimate is what was expected. I'll pass. New game has nothing to look at, and is even more generic than the teaser for Forces in 2016 - could be good could be not, there's nothing to go on. Pretty animation though. At the very least they essentially confirmed they'll be doing more of these throughout the year, but this had really nothing to offer me. Back to waiting.
  8. 2010: Ryan Drummond confirms he was in talks to return as Sonic, Roger Craig Smith is announced instead, Sonic Colors is his first major game.

    2021: Ryan Drummond confirms his agent reached out to Sega to return as Sonic, Roger Craig Smith is announced instead, Sonic Colors Ultimate is the next major game.

    1. Kuzu


      So I was right, this is 2010 again.

  9. The news about Roger might be disappointing to me, but Spaz's cover for the 30th anniversary special makes up for it. He remains the best.

  10. Can't say I'm not a bit disappointed. I don't dislike Roger's performance as Sonic, but it's definitely not my favorite either, so I was genuinely curious about a new actor in the role. Roger's acting as Sonic is solid, he knows how to deliver his lines and get across Sonic's snark. But I've always felt his voice is too deep for Sonic so I wish we could have seen someone with a different register. Guess I'll just have to keep listening to Sonic & Tails R and thinking about what could have been. Also, general lol at Sega for clearly backtracking to save face.
  11. I know there's been a lot of, from my understanding deserved, vitriol thrown at the port of a port of a port release of SA1 for 360/PS3, but I don't remember hearing about issues with the HD release of SA2 back in 2012. Do you mean just general retroactive dislike of the Adventure games among certain circles? I don't really want to delve too deeply into the pros and cons of a remake of Sonic Adventure in this post, but to include something somewhat on topic, I'd be content with a competent re-release of the Adventure games for Switch over a full remake if the latter was untenable at this time. I think it could be good for the franchise for a number of reasons and could certainly lean more into appealing to me specifically, but I really just want to be able to play SA1/SA2 on a physical cart without having to navigate my Gamecube with my 4K TV.
  12. RIP Miura-san. We will never forget your seminal work in Berserk.

  13. I think its fair to say that IDW Shadow is comparable to Shadow's appearances in titles like ShTH, Chronicles, Free Riders, and TSR, but it does feel inconsistent with titles like 06, Colors DS, and Forces, at least to me. In the former, all Shadow seems to want to do is antagonize Sonic and the rest of the cast to prove his own superiority while in the later he seems more mission focused on whatever needs his attention and actively cooperates with others to reach his goals. Note the difference in Shadow's behavior in the case of Omega for example. In 06 Shadow is openly disappointed he can't do anything to help Omega in Crisis City and what happened to Omega is the first thing he asks Infinite in Episode Shadow. In IDW by comparison, he actively shows no interest in helping Omega in Chao Races, even when he doesn't have another immediate objective to prioritize. Plot wise, it allows Shadow to do other things so the story isn't contained to one continuous part, but character wise it only paints Shadow as hostile. Speaking of hostility toward other characters, let's talk a bit about Shadow and another character - Amy - as a way to discussing another element to Shadow's character; his role as a protector. Since we're referencing how Archie Sonic was different, back when Treasure Team Tango was being released fans were a bit confused why Shadow was more violent with Amy in that story compared to how Shadow interacted with her in SA2, following up on their moment together during the Last Story. Ian defended this by noting that Archie Sonic's version of SA2 was different as shown in Sonic Universe #2 and therefore Archie Shadow never had a similar moment with Archie Amy. This moment with Amy has been used to explore Shadow's protector role with characters across Sonic media such as Hope in the Archie comics and Chris and Molly in Sonic X. In the games, while Shadow has not been given as close a bond as those examples, 06 notably frames the narrative more broadly as protector of humanity. It's his big moment of defying Mephiles not once but twice in the narrative - even if humanity betrays him he will still fight to defend it because that's the promise he made to Maria and later Amy. These are all core aspects of Shadow's character baked into his characterization in SA2 and 06. He rescues Rouge, with her dilemma reminding him of his promise to Maria, the first time he seems to remember Maria's words in the story, then saves the planet from Gerald's revenge plot, then the world again from the Black Arms, and then once again from Mephiles/Iblis/Solaris. That said, it's likely Sega pivoted away from this following 06 given the complaints about the stories being too serious and too divorced from the Sonic/Eggman conflict that the series started with. Forces is the first main series game since 06 to prominently feature Shadow among other secondary characters in the story, and it too is greatly effected by the changes made to the series' direction in the intervening years. It's also possible Shadow's current attitude itself is a response to the fan outcry at "You got dis Sonic" from Generations, but I'd be surprised about that. The long and short of it is this - is Shadow's portrayal in IDW completely out of nowhere? No, I think you can chart a trajectory on how he got here and there are examples of this you can bring up that occurred prior. Does that mean he's compatible with the more popular portrayals of him both in and out of the games? I don't think so, I believe there's a strong case to be made that Sega has chosen to ignore a lot of what made Shadow popular in the first place out of a belief those elements were not the direction general audiences wanted (note here: I mean that what made Shadow popular with Shadow fans during the 00s was unpopular with general fans of the series notably those from the 90s).
  14. Wasn't the comic supposed to be switching to two issues a month? Did that stop? Delays are a problem regardless, and have been for pretty much IDW's entire run, but I thought the faster release schedule would help at least a little. As for complaints about the book's narrative at present - eh. As someone who never asked for the book to be more Sega Sonic focused and preferred pre-reboot Archie the most, I don't think the book is ill due to that particular limitation. You can tell engaging narratives and more mundane but still entertaining slice of life stuff within Sega's restrictions pretty easy. I didn't care for what I've read of the Metal Virus Arc but that's because I didn't like it in concept - zombie apocalypse stories don't do it for me and this one seemed to be no different. The stuff with Neo Metal Sonic at the end of the first arc was cool and that was done within Sega's restrictions, even giving us neat new stuff like Super Neo Metal Sonic. If the issue with the current fluff stories are they feel boring, it's probably either due to it not being what the particular reader is interested in, or the execution is just lacking for one reason or another.
  15. He's stated many times before that he's not planning on releasing physical versions of the individual issues, or chapters or whatever he's going to call them, since he sees that method as outdated. Those are going to be exclusive to the app. His plan is to only release collected graphic novels physically.
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