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About GentlemanX

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  1. GentlemanX

    Sonic Mania Plus: Instruction Manual

    With all that's been said about the Classic Chaotix, I assume if they ever do show up in a Mania sequel, they'll be sort or reintroduced like they were in Heroes. Like, obviously taking cues from their classic designs like slim Vector and whatnot, but acting like Knuckles Chaotix never happened and leaving all references to it as sort of easter eggs like with the music or a stage gimmick or something.
  2. GentlemanX

    Sonic Mania Reviews/Impressions Thread

    So question to those who have it already. I'm interested in playing the regular Mania with all five characters but I'm not sure about Encore mode. What would I miss out on if I skipped it? Bonus: I've always been awful at Blue Sphere. Are any of the unlockables worth that headache?
  3. GentlemanX

    Dragon Ball (Warning: Untagged Spoilers)

    I love how relatively slim Broly looks. He's still recognizable, but his design's no longer over the top. I dig it. Also, lol at the manga scene. Feels sillier and sillier that we didn't get an episode of two of the gang on the island.
  4. The biggest drawback to me would be what system said game would be released on. The Advance and Rush series were well received critically, but both existed to allow Sonic to have a presence on a handheld system from Nintendo (or others if we want to talk Sonic Rivals and Sonic N for example). The 2-D platformer has made a resurgence in popularity, so having a 2-D series on major consoles like the Switch or the PS4 makes sense, but that's what Mania is for and it clearly was well received. So using more Classic Sonic retro games makes sense for that market. You'd need another handheld market I think to justify another spin-off line. Now, it is possible new hardware will come out to justify this, but until that time there's really no reason for it to exist, not when new games for the 3DS are becoming scarce. I do think there's value in developing new titles for a handheld over the Colors DS, Generations 3DS approach of repurposing the current main series game or simply porting Mania and Mania 2 for a handheld though. Sonic Advance and Sonic Rush stood out because they had new opportunities and ideas to offer like introducing Cream and Blaze or the boost system. I'd rather see something completely new than a rehash of something I would already be paying attention to elsewhere.
  5. So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  6. Just saw some of Jet's gameplay, neat they included the Extreme Gear.
  7. Only moon I have left in Odyssey is Darker Side of the Moon (not counting the rest I have to buy from the shop). The frustration I've had since completing the main campaign has been asking a lot though and this back to the beginning bs is testing me on how much I'm willing to put up with at this point.

    I'm so close to the end, but the difficulty of these last moons has made me very tired.

  8. GentlemanX

    Dragon Ball (Warning: Untagged Spoilers)

  9. GentlemanX

    Dragon Ball (Warning: Untagged Spoilers)

    We have another picture with merch and the logo, it's looking pretty confirmed. There's a lot to unpack here. I actually like the character though, so I'm intrigued not upset at the prospect. But yeah, so many questions.
  10. Welp.

    This Dragon Ball movie will be interesting.

  11. What you're looking for as far as "can fans do what Sonic Team can't" is taking a good fan engine and building good fan levels around it. Then proving consistently that you can do that over, and over, and over, and over, and over again. For example, I like the look of this: The Bumper Engine impresses me and I the level design is open and fun in my eyes. But even though I like it, I can't say this proves that whoever made the engine and whoever designed the level have proven they're worth Sega investing money toward. The level is short all things considered. The reuse of assets needs to be considered, perhaps even the reuse in music and models. It's also one level, it's not like some finished fan game like Sonic Megamix or Before the Sequel. You'd need a number of levels to actually be considered a functional game rather than a proof of concept. It's good, but it's not "3D Mania" worthy. Which is the point. I don't consider myself cynical about the idea though. I think 3D Sonic fan games will get to that point some day. It's just not going to be tomorrow or the day after.
  12. Zillion, Votoms, Xabungle, and Ideon. Good Anime Expo for retro sci-fi.

  13. GentlemanX

    Kirby's 25th Anniversary (Battle Royale and Star Allies)

    Adeline was the character I most wanted in so I was really happy when she appeared in the datamine. I wasn't expecting Ribbon, so it's really cool that she's part of Adeline's moveset.
  14. GentlemanX

    Dragon Ball (Warning: Untagged Spoilers)

    I've seen your status updates. Which version(s?) Have you been watching?
  15. What about if Team Eggman was unlockable after the story mode instead? Like, the 15 they keep talking about is the base roster and you use the five set teams in set campaigns with cutscenes and stuff, and after finishing all those Eggman, Metal Sonic, and Egg Pawn; previously only NPCs in story mode, become available in free play. Of course I'm just hypothesizing with no real proof 15 isn't the total number, but would that be more realistic than Team Eggman being in a bonus edition/DLC?

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