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GentlemanX

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  1. Literally just got back from seeing it. I have no idea about relation the film has to leaks or what have you, I went into this pretty blind minus the trailers. I enjoyed the movie a lot actually, but it is a very, very, very flawed film; mostly on conceptual levels. The actual execution of the plot and it's characters are really well done I think, it's just that a lot of the decisions made probably in the early scripting phase are head scratching a good chunk of the time. Calling the film a sequel to The Last Jedi is actually debatable I think in certain regards. It certainly occurs after The Last Jedi and therefore continues where that film left off sequentially speaking, but the film has far more connections to The Force Awakens and even Return of the Jedi in terms of scope and content. I think Abrams took a look at what he had to work with - mixed to poor audience reception to The Last Jedi, Disney/Lucasfilm influence in light of that poor reception and the financial strafe of Solo, the circumstances of not only wrapping up the sequel trilogy but providing closure to the prequel and original trilogies as well, his own strengths and interests as a filmmaker being notably different than Johnson's style seen in The Last Jedi, etc. - and decided to try and tell the most entertaining capstone movie he could using those pieces. The result is a trilogy that is almost schizophrenic in it's plot and themes, but a single film that's a solid popcorn action flick with enough talent and care to emotionally grip a veteran fan of the series. If you don't already love Star Wars, and I mean all of the movies not just these new ones, this movie probably isn't going to do it for you. Its focus first and foremost is in connecting to and wrapping up the rest of the series; it doesn't attempt to distinguish itself beyond that. If you're already in, you'll probably have a lot of fun and even have your heart break a couple of times. I imagine I'm going to mull the film over in the coming days if not weeks - and will probably see it again with a different group of people - so my opinions may change. But if you're a long time fan of the series that likes the cast from episodes VII and VIII, I encourage you to not put too much stock in the critical ratings and just see it yourself to come to your own conclusions.
  2. I unlocked Zeena today. This marks the first time she's been playable I believe. While the Deadly Six aren't my favorite set of characters (I also would prefer any and all of the characters MetalSkulkBane mentioned) I like them enough to be interested in them coming here, and it's certainly more interesting than all of the costume characters we've gotten since they added Storm (I like the new costumes too, but it's not the same). But yeah, for Forces' tie-in game to still be receiving support and new content over two years after Forces itself came out is pretty cool. Certainly shows there's a user base besides me still playing it lol.
  3. Loved this short a lot! All of the shorts have been great, but it's awesome to see Modern Sonic and his set of stuff like the Chao outside of Team Sonic Racing Overdrive - which was fun, but was locked into the racing element and so couldn't come across as naturally as Mania Adventures did. This was a great slice of life moment though. The end credits sorta tied this into Team Sonic Racing promotion, but honestly this shows the team can and should be allowed to pump these out on occasion for just general promotional purposes - perhaps as it's own branch thing since they already receive merchandise on the Sega shops whenever a new one comes out. As far as using these in the games in place of the current style of cutscenes, I can see the appeal but I also like the normal cutscenes. Anything is better than the talking heads in Forces or the talking cutouts in Free Riders and Team Sonic Racing, but the cutscenes we've gotten using the in game models in Unleashed/Colors/Generations/Lost World/Forces look fine to me and haven't really aged poorly like say SA1's cutscenes have (which I also like btw, just they obviously aren't the prettiest anymore). I certainly wouldn't want to lose Marza animation, but that's with the caveat that we've been getting less and less Marza animation in recent years - with Forces limiting them just to advertisements. But yeah, this was a great short and can't wait for whenever a new one comes out!
  4. Episodes 53-78 have been available in Japan for years through streaming and digital purchase forms; this will be the first time these episodes were televised in Japan though. The last 26 episodes were produced due to the popularity of the series internationally, so Japan never saw a reason to broadcast them given it was produced for that market. Even now, the episodes are airing as promotion for the new movie. If not for that they likely wouldn't be airing now.
  5. They do have the dub with Japanese subtitles which is... surreal to say the least.
  6. Because of the era it was made, a proper HD remaster of Sonic X would be complicated to do - many anime from this time period have similar problems due to the then recent switch to digital coloring. Given the extra layer on top of that being that the dub is edited to change or delete some footage, and it's really not worth it unless TMS sunk the money into doing the remaster themselves. Discotek might have attempted to recut the footage to match the dub had such a remaster existed, though they probably wouldn't have been able to retain 4Kids's visual edits... for those that would care about that. Not that it couldn't be done, Sunrise for example remastered Gundam Seed which was produced about the same time, but it's difficult to say if TMS would consider it worth the time and financial investment.
  7. There's also the fact Sega owns TMS. That's really only relevant for Decoe and Bocoe's designs, but still.
  8. Nate is probably safe since he's an abandoned SatAM concept, like the word Ixis. But like Ixis which was reworked as a separate character post-reboot versus the title/organization it was pre-reboot, Nate Morgan would probably be brought closer to his SatAM origin, which was a tall wizard instead of a short scientist.
  9. As someone who doesn't really dislike IDW Sonic, calling the book "Archie-lite" feels both accurate but not completely at the same time. It is accurate in that the book does feel like it wants to be it's own unique thing with it's own dynamics and characters. Like Archie before it, it's not afraid to do it's own thing while trying to feel authentic to the game universe in feel. A great example of this is probably Dr. Starline, who continues the comic tradition of giving Eggman a unique second in command just as Snively and Grimer did before him. Starline's existence when Orbot and Cubot are still around shows the comic is willing to add to the status quo from the games instead of just accepting that as the only default. At the same time though, the only other real example is the Restoration organization, which is itself a continuation of the concept from Forces. Everything else is a direct 1:1 ratio of how it works in the games (minus how directionless Team Dark feels without the GUN tie in - but that's also sort of accurate to the games now so *shrugs*). There are no Freedom Fighters as Sonic's primary supporting cast, there is no significant world building beyond generic terms for generic places when a Sega location isn't being featured, and there isn't any seeds or story beats being planted with an eye towards the future - just focus on the story currently being told. While all of these things can be seen as departures from what Archie did both pre and post reboot, they can also be seen as essentially trying to do what Archie did just being cut off at the knee before it can go all the way with the ideas. Trying to tell Archie Sonic like stories within the main canon essentially - trying to have the cake and eat it too. Where it doesn't feel accurate to call it Archie-lite is that many, not all but many, of those choices feel deliberate on Ian and IDW's behalf. Probably the best example of this is the new original characters and the focus on the here and now in terms of story. The new original characters are being introduced as if they would organically fit in the games. Tangle, Whisper, and Starline are introduced as stand alone characters; they may have their own backstories with other unique characters (Whisper and Mirage) but focus is placed on what their unique moveset would be (Tangle with her tail, Whisper with the Wispons) or their own unique personality, which is a far cry from how Archie worked new characters (especially post reboot with the glut of Freedom Fighter teams and unique organizations like the Egg Bosses). Ian has also admitted on more than one occasion that the new story format is because he's burnt out planning ahead and then being forced to abandon those plans. He set up and planned a lot for pre and post reboot Archie and so this third time he's like "Nah, not worth it.". Which isn't necessarily a negative choice - you can tell great stories focused just on the here and now - and arguably that's how Sega has always done it with their stories. But regardless, it's clearly a decision that was influenced by what happened with Archie, but beyond that feels like a genuine creative decision rather than a limitation. So calling IDW "Archie Sonic lite" does feel accurate to me - it does feel like it's trying to do many things similar to Archie's method just without going all the way with it. At the same time, it doesn't feel like the book's choices are always IDW being denied from making the book Archie 2 - a lot of the decisions are based on choices the creative team are making on their own. So, feeling like the book isn't just Archie Sonic but less is also true. As to whether the changes from Archie Sonic make IDW Sonic better... got to admit I personally don't think so. While I appreciate the new characters feeling more unique than most of the bit players in pre and post reboot Archie, I feel like Archie had more unique characters than IDW does. The problem is that most of the minor characters in pre and post reboot Archie weren't terribly unique because they were meant to be background characters essentially - just three dimensional ones. By contrast, when a background character is needed for IDW Sonic, they are literally just meant to be a background character, with Ian having to be strong armed into even giving them names. They are meant to be some one dimensional nobody to tell Sonic, the interesting character, what he needs to know. Versus Archie where each character had a unique quirk or position to inform us who they were and what function they served so we could revisit and explore them more later. In general, I vastly prefer the Archie approach to what Ian's doing in the IDW comic. As for story, this is another easy when for both versions of Archie Sonic. While I understand Ian's burnt out on fleshing out the sandbox he's in, I can definitely feel that burn out and if effects how invested I am in the story. I'll be blunt, if IDW sonic were cancelled tomorrow I'd be disappointed we didn't get more unique characters and that would be it. Nothing in the story makes me care about what's happening (which given we're in a freaking zombie apocalypse story - is *really* bad). The plot feels like it's slogging along and directionless. Very few things seem to happen from issue to issue and makes reading the issue more of a chore than something I look forward to. The mystery angle for the first half of the Neo Metal Sonic arc was at least something to try and untangle, and there were new unique characters to meet along the way. But here, the story beats are always "who will be next" and "will Sonic find a way to stop this" which is just not as interesting as new and unique ideas. And the Zombot is a somewhat unique idea, but I learned everything about it in it's first appearance and it's now rinsing and repeating over and over again. I just find it boring. I am interested in the Tangle and Whisper mini series which is actually introducing new characters and plots, but I'm super done with the Metal Virus Arc and hearing David Mariotte saying we're getting ready to enter "part 2" of the arc makes me more exhausted than excited.
  10. Sonic X's initial run was 52 episodes, which while not some juggernaut like say Pokemon or Doraemon, is still a standard length for a children's anime - especially for something like Sonic which is more popular outside of Japan than within. The outside popularity was so strong that 26 additional episodes were produced. The show remained popular so that it's run on US television did not end until Vortexx went off the air in 2014 - an on and off run for 11 years (and it still shows up on certain kids services such as KidsClick and Kabillion). It was popular enough to support a 40 issue comic book which only ended because the creative team wanted to pursue other opportunities (i.e.: Sonic Universe). It was popular enough to receive multiple toy lines even as the series was ending and or finished. It was popular enough to inspire it's own kids video game on Leapster. It's popular enough to still receive new home video releases as recent as this year (and is now the first and so far only Sonic cartoon to be released on blu-ray, including the produced in HD Sonic Boom). Sonic X is divisive in this fandom, like pretty much everything else, but to say it's a "failure" is crazy. It was a huge success for Sega and for the purposes of this topic - it's probably the most viable non-game media for a potential revival. It was something fully controlled by Sega of Japan, had character designs influenced by Yuji Uekawa himself (Satoshi Hirayama used Uekawa's designs as the basis), and is still fresh in the minds of Sega's target audience across the globe because of how prevalent reruns and streaming of the series has been. Would a new Sonic X be different from the old one? Of course. I imagine Blaze and Silver would show up, the human characters are iffy given the direction season 3 went (they probably would still have Chris though), and it's hard to tell what would happen to Decoe and Bocoe when Orbot and Cubot exist (Bokkun probably could still have his own niche). But the product would garner a lot more attention than if say they revived something like SatAM or AOSTH - things we in the fandom would go nuts over but casual audiences would be more ambivalent towards.
  11. I really don't think some people realize how easy it is for a movie to just not mention things. Yes, Homecoming and Far From Home played up that they were connected to the MCU - I don't think there's any disputing that. But as far as Peter's status quo - that's super easy to sidestep. You tell a story about Peter and his friends in New York involving Spider-Man villains. What happened in Homecoming? Spider-Man fought the Vulture. What happened in Far From Home? Spider-Man fought Mysterio in Europe. You don't need to reference MCU stuff to get the point across that the key events of those movies happened. Is it going to be awkward that Peter doesn't use Edith or name drop the Avengers or Shield? Yeah, obviously. But not to a distracting degree when the movie is going to be having a ton of other things to talk about with the actual Spider-Man material. If Marvel somehow lost the rights to Guardians of the Galaxy but a third movie used the same cast and crew - would it be awkward that Thor isn't with them anymore and that no one directly references Thanos or the people on Earth? Sure, but you'd still have a story where Quill and the crew deal with cosmic threats and potentially reconnect with Gamora who for reasons they don't talk about doesn't remember them anymore. It is super easy for any competent writer to take these stories and make them self contained.
  12. I mean, that's true for the crossover elements obviously, Sony does not have the rights to Nick Fury, Tony Stark, etc but not the actual Spider-Man stuff from Homecoming and Far From Home, which are both Sony movies. It's not like they're forbidden from telling a story where J. Jonah Jameson reveals Peter Parker is Spider-Man among other things. It's not like they've lost the rights to Aunt May, Ned Leeds, MJ, or Flash Thompson.
  13. BTW, Sony has officially confirmed that Spidey is out of the MCU for now. I figure there will be more news in the coming days, but at the moment Sony still has a deal with Holland for at least one or two more movies, so it's safe to say a Far From Home sequel will retain much of the same cast with some obvious exceptions (like Samuel L. Jackson and Jon Favreau) and quite possibly most of the same behind the scenes people - Kevin Feige being the notable exception.
  14. I loved Far From Home. It's my favorite Spidey film now. But that deal is shit and Sony knows it. They're going to be just fine without Feige and the MCU connection.

    1. Tails spin

      Tails spin

      So. In your opinion, how are they going to make a story with him ( Holland's spiderman) without said MCU connection. His identity being revealed is a part of the MCU. His growth as a character is tied to the MCU. So where do you think Sony can successfully make it work without refrencing his past

    2. GentlemanX

      GentlemanX

      Peter's identity reveal was done by JJ and the Daily Bugle - both elements Sony has the rights to since they're part of the Spider-Man license. Tons of Spider-Man stories can be told with just his group of characters - they have for years. If Sony wanted to, they could go ages introducing characters like Black Cat, Kraven, Morbius, Carnage, Madam Web, Tombstone, Ben Reily, the Chameleon, Scorpion,  etc. - not to mention using characters featured in previous films like Doc Ock or Green Goblin. Even if this had happened after Endgame, a time skip would have been able to solve the issue of getting past Tony's death - but even that was wrapped up in Far From Home. The biggest thing is that we wouldn't see Happy and Shield but... it's not like they'd be forced to reference them. Peter can just do things in New York by himself. This actually would completely open up the possibility of Tom Holland's Spider-Man interacting with the spin-off movies they have planned, something that wasn't certain before (lots of people didn't like Venom, so I can understand why that isn't appealing for everybody - I personally liked it fine). But yeah, this is actually a really easy work around for Sony. And maybe it doesn't need to be permanent, just not reference the MCU stuff rather than actively contradict it and hope Disney plays softball at some point. 

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