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GentlemanX

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Everything posted by GentlemanX

  1. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  2. Ian has stated Sega has been a lot more hands on with the original characters in IDW than they ever were with Archie. I honestly could see IDW's cast being similar to the situation with Sticks where Sega sees them as characters they created. As many fans as the Freedom Fighters had and specifically as popular as Sally and Scourge got, there was probably always this disconnect Sega had with characters they had little hand in creating. There is probably a level of bias there.
  3. Growing up with Gen 1 for me was a mix of Pokemon Red, the cartoon, Pokemon Stadium, and Pokemon Snap. I also was a big fan of kids nature shows and documentaries, which is probably why I gravitated toward the nature photographer premise of Snap. I loved being able to traverse the tracks over and over to discover new ways to encounter the Pokemon - discovering how to make some Pokemon evolve, awakening the legendary birds in their eggs, finding how to make other Pokemon appear by taking certain pictures at specific moments, getting Pokemon to behave in certain ways either by leading them with apples or using the Pokeflute - there were so many different experiences crammed into that game. As much fun as I had battling with Pokemon in Red or Stadium, as a kid the Pokemon themselves were so cool that I just wanted to hang out with them. The Pokemon anime was a great example with that - getting to see Ash and the others interacting with their Pokemon and seeing their personality shine through. In Pokemon Snap, I got to experience that for myself, being the one in their environment and witnessing their idiosyncrasies. This trailer looks like a wonderful update on the visual front and I'm excited to play it! When it comes to Pokemon Snap, all I can really ask for is more. More tracks, more species, more items, etc. I've been waiting years for this announcement though so right now I'm still just super excited for the new game.
  4. Another character they might pick is Metal, since he could be added without needing to spend too much time developing a character unlike Amy or Knux - though I could totally see them too (maybe save Knux for a Sonic 3 if they want to imitate that like all the Tails Sonic 2 stuff they'll likely capitalize on in marketing). All I can say is, I had no idea how much I would like the first film so it's really exciting that I can look forward to the sequel! Will be an incredibly different experience than the "hype" for the first movie, and that's great!
  5. It's seems crazy to me that the only console games released this current generation so far, as the PS5 and XBSX are soon approaching, have been Sonic Mania, Sonic Forces, Team Sonic Racing, and Mario & Sonic 2020. If we want to throw the Wii U in there due to it's short life span, we can also add Sonic & All-Stars Racing Transformed, Sonic Lost World, Rise of Lyric, and Mario & Sonic 2014 and 2016. Nine games, three of them Mario & Sonic games, two of them car racing games from Sumo (only one of which is actually a Sonic title, not a Sega crossover that was also released on the 360 and PS3), and two of them being Rise of Lyric and Mania which were developed independently from Sonic Team. Generations turns 10 years old next year - between the 20th anniversary and the 30th anniversary Sonic Team's only main series games will have been Lost World and Forces; two of the most divisive to poorly received entries in the series after 06. I don't mean that to say Sonic Team is wrong to take their time before the next game launches, that would also be foolhardy. But saying "we need to slow down" when the series, in my eyes at least, has essentially ground to a halt already, paints a picture of a franchise that's essentially ready to be dormant - releasing new games during anniversaries to remind people it existed and not much else. I don't know, I'm only musing, but to me it just screams how unhealthy the brand is if Sega is saying "we're planning to take our time" when the last main series game Forces came out three years ago this fall. We've got the IDW comics and a potential movie sequel - I guess that's what's front and center for the brand for now.
  6. Probably the comic. The Boom comic is very sparse on content, 11 issues - three of which were crossovers during Worlds Unite that barely count. Of the eight actual issues, the six Ian wrote were pretty decent, showing a good understanding of the characters and with humor that seemed actually funny to me, primarily meta humor and fourth wall gags. It's not really what I ask for in Sonic content, but was cute for what it was. Of the Freibergers' two issues, issue 11 was good, in large part due to Diana Skelly's art, while issue 5 was pretty meh. I actually like the story in Rise of Lyric, but I haven't played the game and am in no hurry to do so due to it's reputation. Other than that? There's a handful of good character designs - Sticks, Zoey, Perci, Lyric, Cliff, Q-N-C, and Nominatus - but otherwise and in general Boom was the one piece of the franchise I've never cared for. I hoped I would, I liked the trailers for Rise of Lyric promoting a 3-D platformer style that looked closer to the Adventure games than the Boost titles. And when we got our first bit of animation for the series being Sonic vs. Burnbot I was hopeful we were in for a fun kids action adventure series. But the game turned out to be an incredible disappointment to pretty much everyone and the TV series ended up being an unfunny sitcom about characters who were Sonic and Co. in name only, at least to my tastes. Am I sorry the sub-series is gone? I suppose I'm sorry for those did enjoy it, its existence didn't frustrate me or anything past that I wished something else was in its place. But I'm not going to miss it like say Sonic X or the Archie comics, that's for sure.
  7. The only obvious cheat I've seen are players who can spam items. Like they get an item and then use it like 10 times in a row or something instead of the usual maximum of three.
  8. I encounter the Zeti fairly often when I play, Zazz in particular can be a pain if you get behind him due to his star land mine move. The only characters that are less common are the special characters really, which makes sense because they're lower level. I've played the game since it came out almost daily, mainly because it's an easy way to pass time for a few minutes while I'm on a break - I complete whatever the missions I've built up from the previous day are and open whatever longer chests I started to unlock before I left. I've played some with every character, but I like Amy's moves the most so I usually stick with her. I imagine it's probably frustrating coming in late in the game and having a backlog of characters that are either a time investment to get enough cards for or are only rotated so often. If you've played like I have though it's been pretty easy to unlock everything as they come up - especially because I rarely spend Red Star Rings on chests, usually saving them up until I can buy one of the big chests when they do their 50% of sales. Because of that, I usually have enough Red Star Rings on hand to easily spend buy the 5 Red Star Ring requirements to double my chances when a new character is added (I don't do that to get more cards after I've unlocked the character though, I just let myself get those slowly). I have yet to spend any actual money on the game, nor do I ever intend to. I love how many characters they've added, Zeti included, and it'd be rad if they keep adding them over time - the rest of the Deadly Six, Tikal, Sticks if they can swing it (it's pretty clear they intended to add Boom Sonic at one point and then were told not to), Infinite (he's probably barred too given how obvious a choice he would have been), any other modern characters they could convince Sega to let them use.
  9. I was watching it weekly until the hiatus hit. It's hard to tell what my early thoughts are on it. The first episode was okay while the second episode The third episode ended with them reaching the Digital World proper, so I imagine the series will be heating up going forward whenever things restart (word is One Piece - which went on hiatus at the same time - is moving to have everything produced from home soon, so hopefully Toei will be able to get their other series like Digimon and PreCure up and running not too long after). Easily the best thing about the reboot has been the animation, which has been really high quality so far. The plot I'm finding a little boring, but hopefully that changes soon. Part of the charm of Digimon for me is the quirkiness from the old English dub, so if you're like me watching the Japanese version of either the original or this it comes off a little bland. But I also appreciate it for what it is.
  10. I haven't played a Paper Mario game since Thousand Year Door, but that's mostly because Super Paper Mario didn't look as interesting to me and I didn't own a 3DS or Wii U to be able to play Sticker Star or Color Splash. I actually like this trailer myself, the story looks fun and that's what sucked me into the first two games. Maybe it won't be, and I'd definitely be even more excited if it looked just like the older games, but what's here looks like a good enough time for me to get it at some point after it comes out. Not like Odyssey which was got me to get a Switch as soon as I could, but still something fun to add to my library.
  11. People are literally dying right now due to the current administration's failure to properly address a pandemic. The administration that let kids die in cages. The administration that says we should copy China in appointing a president for life. The administration that is packing the courts with conservative judges which will prevent unbiased rulings for decades. The administration which consistently makes decisions which will permanently wreck both the environment and economic futures of this country and/or planet. The administration that is primarily delegated on twitter. The administration that is run by the leader and his children rather than qualified scientists or other experts. The administration that creates propaganda videos that play at news briefings. The administration that consistently admonishes the press for their existence. The administration that threatens other countries if they won't do it's dirty work. The administration that will block federal funding unless it includes money for a vanity project until a transportation emergency forces it's hand. The administration that wants to remove medical programs because of the person who initiated it. The administration that expects a check that doesn't even cover a month's rent in several cities keeping people with no income alive for 10 weeks. The administration that will delay the release of those checks so the leader can personally put his name on them. The administration who's leader was the third in history to be impeached. The administration that creates controversies at best constant chaos at worst on a daily basis so we've all lost track of them all by this point. You can say Joe Biden is a poor candidate and shouldn't be the nominee; I don't think many if anyone here will disagree with you. But to equate him with what you have to have lived with for the past nearly three and half years? To say you're fine with things continuing as they have because the alternative isn't ideal? I'm sorry, I can't respect that.
  12. Both Orbot and Cubot are in Forces. They are never the sole focus of the scenes they're in, but they are there. I don't think there are any Sonic characters I "hate", but there are plenty I'm apathetic too, at least as far as the grander franchise. I think I can list the number of Boom characters I have any sort of feelings about on one hand, with the rest being a scale of boring to irritating, even if I don't outright dislike them. Same goes for most of the single appearance characters in Archie or Fleetway or AOSTH - I don't dislike them being there but I usually don't give them a second thought. I care just as little about Rough and Tumble honestly. As far as the games are concerned, I like pretty much all of the main cast you see pop up on Sonic Channel or something like that. I'm not a big fan of Zeena, Zomom, or Zor - so maybe them?
  13. I'd laugh if we got a upgraded game next year with a few new games or characters or something like that.
  14. Sure, but that risks killing a lot of physical sales - which comic shops across the country depend on for their livelihood. Diamond essentially potentially mortally wounded the direct market for comics so publishers like IDW are scrambling to try and save it. The situation currently going on is more an issue within the comics industry and it's established system and preserving the status quo.
  15. I love Infinite and will be disappointed if Forces is his only appearance in the series. Here's the thing with Infinite - I do take him seriously as a villain, but I think people misunderstand the role he serves. Infinite is not the big bad in Sonic Forces, Eggman is. Eggman takes over the world, Eggman is the final boss you fight, and everything is framed as the Resistance fighting Eggman. Nothing in any of Sonic Forces' various material shows Infinite has any machinations of anything more than what he is - Eggman's hired goon/general. He attempts to fight Eggman briefly during the Rise of Infinite comic, but then immediately agrees to work for Eggman based on the vision he gets. He and his squad work for Eggman until they're taken out by Shadow, which motivates him to be experimented on to get strong enough to beat Shadow and anyone he perceives as being stronger than him - a petty reason based on his ego and self perception. Throughout the main campaign he is presented as a credible threat - or rather the Phantom Ruby is. Infinite's act is all bravado, he sees the ruby's power as his own power and this gives him a cockiness and smugness that is completely unearned. The game presents him as a major threat who oozes pompousness and you can't wait to deck in the face: and the game gives you three opportunities to actually do so and push him off his pedestal. Infinite is a hubristic lackey, and this is what I love about him. He's like a melding of Jet and Metal Sonic with some Fang thrown in for good measure - his role is to talk a lot of trash and then get his ass handed to him in a cathartic act for the player. I would love to see Infinite come back as a mid or penultimate boss to shoot his mouth off toward Sonic and then be put in his place leaving with a "I'll get you next time, Gadget" line. Don't look to him to fill the roles served by other big bads like Mephiles or Merlina - characters with the power or motivation to make them compelling on their own. Infinite is on the same level as Orbot and Cubot, except his personality is defined by his ego and he can be used in a boss fight.
  16. Mike Hughes is credited as the artist for Irish the Hedgehog.
  17. I think the idea of Team Dark being tied to GUN is more limiting than Team Dark itself. In a narrative like the comics, in particular Archie which had more factions, it makes sense because it solidly defines what role the character serves - that they are a more militaristic approach to Freedom Fighter group concept employed by the United Federation. In the games though, that sort of continuity has been out of favor at Sonic Team for quite some time and continuing to acknowledge it would only frustrate and confuse fans more than anything. It made sense back in 2006 when the games cared more about the world the characters existed in and had the plot disrupt the status quo but not now when world and status quo feel constantly in flux. But Team Dark itself? Nah. I think the supposed problem here is that in order for Team Dark to exist they have to be Team Dark all the time, which they really don't. Just as Sonic, Tails, and Knuckles can have their own stand alone characteristics and roles where they can operate independently of a group dynamic while also operate as team on occasion which focuses on their interplay as a set, Team Dark can and I would argue does do the same. Forces is a perfect example. In the main story, Shadow is fighting copies, Rouge is spying on the Death Egg, and Omega was clearly fighting on his own too. In Episode Shadow, Shadow is communicating with Rouge and attempting to reach Omega. The group and individual characterizations can both be utilized where appropriate without negating the other. I personally enjoy seeing the Chaotix acting individually in the IDW comics or games because I find their dynamic a bit played out, so I like seeing how they bounce off other characters more. Do I want Team Chaotix dissolved though? No way, they do have a fun chemistry between each other and I don't want that dynamic abandoned. I just want more variety from time to time. And all this applies to my thoughts on the Freedom Fighters' potential roles in IDW too by the way.
  18. While I'll in no way defend Penders for his recent outbursts and many of the claims he's made over the years - I will always be a bit understanding about the situation with Locke. Locke and Knuckles' relationship was made in the image of Penders' relationship with his own father and all the mixed feelings he had about it. Locke's death in Mobius 25 Years Later in particular was a direct parallel to his father's death and the story in question is dedicated to him. Whatever opinion you have about Locke as a character or as a parent to Knuckles, there's no denying that Penders has good reason to be personally attached to that character, dynamic, and story. I'm also of the opinion Ian wrote the Penders cast better than Penders himself did, and I have no issues with Locke's death in STH 184. But I can understand Penders feeling hurt about that particular change from a personal perspective.
  19. I think this is the first time the term "Dark Super Sonic" has ever been used officially.

     

    1. The Deleter

      The Deleter

      If Sonic turns into a black super Sonic when he's angry, what does an angry super Shadow turn into

       

      alphachannel.jpg?

    2. Harkofthewaa

      Harkofthewaa

      Upon becoming angry enough, Shadows edge becomes so vast it overflows and wraps around, causing Shadow to become the hedgehog equivalent of a Care Bear until someone snaps him out of it.

    3. Big Panda

      Big Panda

      Real talk: that form came out of absolutely fucking nowhere, and was forgotten as quickly as it came up. Hell, when I first saw it as a kid I didn’t even realise it was supposed to be a new “super” form; I just assumed it was one of those “comically overdramatic rage” moments that sometimes happened in anime.

    4. The Deleter

      The Deleter

      I mean technically it's not impossible with the nature of the emeralds, it's just... really? Because they're trapped in a cage? That's happened multiple times over the series and all of the sudden that's what causes him to go "dark", yeah okay lol

    5. Ferno

      Ferno

      I rememeber when we first learned about the Werehog, and at the time I wondered if that was the new "Dark Super Sonic" making the one from Sonic X even more retconned and non-canon than it already was, before we learned that the Werehog was a by product of Dark Gaia

    6. GentlemanX

      GentlemanX

      One theory I know is that Sonic's being influenced by the fake Chaos Emeralds created by the Metarex. In the above clip, immediately after Sonic finds the emeralds, he gets a chill and says he doesn't feel good. Immediately after this, he's shown Chris and Cosmo captured - Cosmo is scared and Chris has been hurt and is unconscious. The emeralds could be tapping into Sonic's anger and sadness - like Chaos did at the end of Sonic Adventure.

  20. It's possible they may change over time. Negative reaction to Amy's personality resulted in Free Riders and Generations led to her behaving differently in Lost World and Forces. It's conceivable that negative reaction to Shadow or other characters may also result in a course correction. Or not, hard to tell.
  21. I'm going to speculate it'll be some merchandise or other promotion that will be occurring in Japan like a café or chain like the Forces x Hooters thing. I believe we will get some more substantial announcements over the course of the year, but we'll be altered about it by the Western branches of Sega hyping a reveal. The Sonic 2020 campaign is something only Sega of Japan seems intent on doing, leading me to believe most of these news announcements will be limited to things only occurring within Japan. Again, unless SoA or SoE start hinting at an announcement first.
  22. I'll start by saying that I watched the film earlier than expected last night. I'm very pleased that it turned out so much better than I was expecting. The turnaround for the film since the second trailer with Hesse's redesign has been amazing and I'm glad things worked out for the most part. Was the film great? No, but there were moments when it was. I feel like most of the human characters in this are how other fans perceive the human characters in Sonic X - which I personally love but others find boring. The characters in this are pretty boring, cookie-cutter characters. Tom and his wife are probably the most obvious given they get the most screen time. For audience insert characters they aren't terrible, but they don't have enough personality to really stand out and the scenes where they aren't interacting with Sonic or Robotnik are likely to get the audience to tune out rather than be engaging on their own. I will be coming back to Tom once I start addressing the topic of comparing Movie!Sonic and Game!Sonic though. So let's get to the big ones here - Sonic and Robotnik - who are the only real reasons to see this movie. Voice wise, Ben's voice for Sonic works 99% of the time, and when it doesn't it's because the script is forcing him to say some pretty un-Sonic things Personality wise, I liked this version of Sonic fine, but found him a little annoying in some of his early scenes with Tom where he's acting sort of awkward. It makes sense given this Sonic and wants to desperately make friends, but that lack of self-confidence really made the character read oddly to me in those scenes because of how the character has largely been depicted in the games and other media. Maybe you could argue this has been explored in SatAM and the Archie comics to some extent because of his larger range of emotions in those stories, but even in those, Sonic showing a need for attention is something where the only example I can think of is him vying for Sally's attention on occasion which is vastly different from what's been shown here. This version of Sonic is being portrayed as a "kid" , which I think is why he's so strange in this movie to some extent. No other version of Sonic besides literal younger versions of Sonic in SatAM, Underground, and the Archie comics have behaved this way and even in those the younger versions we see in say "Blast to the Past" are more overconfident than self questioning. I point all this out because when stuff like this happened it would take me out of the movie - but for the most part Sonic does come across as genuine in portrayal. He's good when he's quipping, I like seeing him running around and pretty much all of his dialogue with Robotnik is exactly what I would expect in the games - so where it really mattered it worked great, but there's a bit of a disconnect with certain scenes where the film wants to portray a version of Sonic that I don't necessarily agree with. But most of this can probably be chalked up to "origin story" and should be avoidable in a sequel. So now let's talk about Robotnik. Unlike Sonic, it takes Robotnik a long time to really start feeling like he's game counterpart. For most of the film, Carey's portrayal is sort of doing this just eccentric scientist thing that is actually rather downplayed compared to what I expect from both Eggman and Carey. Because of this, I think I buy him being a different interpretation of Robotnik more than Sonic being different from his game counterpart because the differences seem larger. Carey's transformation is subtle and mostly occurs with his interactions with Tom and Sonic as they egg him on and bruise his ego. Before that though, we actually get to see him acting in ways I wasn't expecting when he's alone. Seeing Robotnik dancing around and listening to music while he works is something I don't think we've ever seen in another piece of media, but actually came across as fairly authentic and I just really liked getting a chance at seeing Robotnik actually working on his research and technology. I also was surprised by how much of a presence Stone had and liked that we got scenes that sort of resembled his interactions with say Snively, Grimer, or Starline to some extent. By the time we get to he feels like he's finally become his game counterpart. Because he has this more gradual transformation from researcher in a lab coat to supervillain pilot this film feels much more like an origin story for him - it sells it a lot better. Okay, so all the movie specific chatter is out of the way, now let's talk about Game!Sonic for a hot minute. I really don't agree that Game!Sonic is boring, and I think the use of the scene in Sonic Unleashed as an example of that is a good indication that many here just don't "get" Game!Sonic's narrative role or personality, or at the very least see no value in it; which again, I don't agree with. Game!Sonic (and by extension other more Japanese developed versions of Sonic like seen in Sonic X) are, like Goku for those bringing him up with this "shonen protagonist" point, is an example of a character with a Flat Character Arc. Sonic does not develop as a character from story to story or within a story because that's not his purpose within the larger Sonic meta-narrative, his purpose is to facilitate change in the world around him and the characters he meets. Whether that be trying to stop Eggman's schemes and save the world, turning characters that were his enemies to his friends through his example such as Knuckles or Shadow or Silver, or just by helping a character learn about themselves or overcome something personally afflicting them like the little animals stuck in badniks or Chris or Blaze or Elise or Chip or even the Avatar from Sonic Forces. This is how a Game!Sonic story works. This goes back even as far as the Mary Garnet story from the Sonic the Hedgehog Technical Files - it's something that's been intrinsic about the character from his inception. Other variations of Sonic have strayed from this to some extent - mostly on giving Sonic a home to defend rather than being an adventurer as is seen in SatAM, Archie Sonic, or Underground. But even in these various versions, Sonic is still seen as an altruistic character that does the right thing because it's the right thing to do. To come back around to this movie - this same narrative arc occurs as Sonic helps Tom see what's important to him . Even this version of Sonic maintains Sonic's narrative purpose. Now there are two obvious rebuttals I can see here: 1. Does Sonic have to be flawless in order to achieve this? Going back to the Sonic Unleashed cutscene here. No, but I'd argue the Unleashed cutscene isn't meant to say Sonic is flawless, it's meant to say Sonic's true to his own nature. Many I'm sure would argue that the Archie Comics version of this was better since it shows Sonic fighting back against Dark Gaia's influence rather than being unaffected by it, but in both cases Sonic is able to be himself in a way anyone else affected by Dark Gaia is unable to. The same truth is there they just portray it in different ways. I would also say that the scene from Sonic Unleashed is not necessarily always true of Sonic as written by Japanese writers, as a similar scene occurs in episode 67 of Sonic X - but here Sonic nearly gives into negative emotions and becomes Dark Super Sonic for a few minutes. The point here is that Sonic's nature can be pushed, but in the end always stays true to itself - which is not a lack of a flaw but instead one of the strengths of the character. The other obvious rebuttal: 2. Can't Sonic undergo some sort of growth even while being a flat character archetype? And I would say... maybe. Archie!Sonic for example is a version of the character that can grow, learn, and develop in significant ways in face of new circumstances such as stepping up as a leader during the Mecha Sally Arc or admitting to and amending mistakes like during House of Cards. But Game!Sonic is trickier because the narrative has a shorter span to properly develop this character growth. I believe he's absolutely capable of it, but Sonic Lost World in my opinion demonstrates the difficulties of it because it attempts to do that and is comes across rather poorly. Sonic Lost World attempts to show Sonic making mistakes and coming into conflict with his best friend, but I'd argue it feels disingenuous because Sonic isn't actually making the mistakes the narrative wants us to think he's making with aligning with Eggman and because Tails comes across as mean and spiteful instead of sensible and ignored. Many of the narrative mistakes in Sonic Lost World are probably down to Pontaff just not getting the characters, so I don't think it's impossible to tell that kind of story with Game!Sonic inherently, but the game does showcase an attempt at it that simply doesn't work. Now, even after all that text I'd argue you can still dislike Game!Sonic if you don't like the archetype he represents. But to say that something is inherently wrong with Game!Sonic because of his character traits is at best inaccurate. He has a clear narrative purpose, has traits that make him interesting to follow, and works well as a protagonist for a long running franchise like this - one that allows him for more narrative potential than other video game mascots you could name. It's sometimes been a bumpy ride, but I love the character Game!Sonic is and wouldn't want to lose that version of him.
  23. Literally just got back from seeing it. I have no idea about relation the film has to leaks or what have you, I went into this pretty blind minus the trailers. I enjoyed the movie a lot actually, but it is a very, very, very flawed film; mostly on conceptual levels. The actual execution of the plot and it's characters are really well done I think, it's just that a lot of the decisions made probably in the early scripting phase are head scratching a good chunk of the time. Calling the film a sequel to The Last Jedi is actually debatable I think in certain regards. It certainly occurs after The Last Jedi and therefore continues where that film left off sequentially speaking, but the film has far more connections to The Force Awakens and even Return of the Jedi in terms of scope and content. I think Abrams took a look at what he had to work with - mixed to poor audience reception to The Last Jedi, Disney/Lucasfilm influence in light of that poor reception and the financial strafe of Solo, the circumstances of not only wrapping up the sequel trilogy but providing closure to the prequel and original trilogies as well, his own strengths and interests as a filmmaker being notably different than Johnson's style seen in The Last Jedi, etc. - and decided to try and tell the most entertaining capstone movie he could using those pieces. The result is a trilogy that is almost schizophrenic in it's plot and themes, but a single film that's a solid popcorn action flick with enough talent and care to emotionally grip a veteran fan of the series. If you don't already love Star Wars, and I mean all of the movies not just these new ones, this movie probably isn't going to do it for you. Its focus first and foremost is in connecting to and wrapping up the rest of the series; it doesn't attempt to distinguish itself beyond that. If you're already in, you'll probably have a lot of fun and even have your heart break a couple of times. I imagine I'm going to mull the film over in the coming days if not weeks - and will probably see it again with a different group of people - so my opinions may change. But if you're a long time fan of the series that likes the cast from episodes VII and VIII, I encourage you to not put too much stock in the critical ratings and just see it yourself to come to your own conclusions.
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