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GentlemanX

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  1. Thumbs Up
    GentlemanX got a reaction from GamerGirl54321 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'll start by saying that I watched the film earlier than expected last night. I'm very pleased that it turned out so much better than I was expecting. The turnaround for the film since the second trailer with Hesse's redesign has been amazing and I'm glad things worked out for the most part. Was the film great? No, but there were moments when it was. I feel like most of the human characters in this are how other fans perceive the human characters in Sonic X - which I personally love but others find boring. The characters in this are pretty boring, cookie-cutter characters. Tom and his wife are probably the most obvious given they get the most screen time. For audience insert characters they aren't terrible, but they don't have enough personality to really stand out and the scenes where they aren't interacting with Sonic or Robotnik are likely to get the audience to tune out rather than be engaging on their own. I will be coming back to Tom once I start addressing the topic of comparing Movie!Sonic and Game!Sonic though.
    So let's get to the big ones here - Sonic and Robotnik - who are the only real reasons to see this movie. Voice wise, Ben's voice for Sonic works 99% of the time, and when it doesn't it's because the script is forcing him to say some pretty un-Sonic things
    Personality wise, I liked this version of Sonic fine, but found him a little annoying in some of his early scenes with Tom where he's acting sort of awkward. It makes sense given this Sonic
    and wants to desperately make friends, but that lack of self-confidence really made the character read oddly to me in those scenes because of how the character has largely been depicted in the games and other media. Maybe you could argue this has been explored in SatAM and the Archie comics to some extent because of his larger range of emotions in those stories, but even in those, Sonic showing a need for attention is something where the only example I can think of is him vying for Sally's attention on occasion which is vastly different from what's been shown here. This version of Sonic is being portrayed as a "kid"
    , which I think is why he's so strange in this movie to some extent. No other version of Sonic besides literal younger versions of Sonic in SatAM, Underground, and the Archie comics have behaved this way and even in those the younger versions we see in say "Blast to the Past" are more overconfident than self questioning. I point all this out because when stuff like this happened it would take me out of the movie - but for the most part Sonic does come across as genuine in portrayal. He's good when he's quipping, I like seeing him running around and pretty much all of his dialogue with Robotnik is exactly what I would expect in the games - so where it really mattered it worked great, but there's a bit of a disconnect with certain scenes where the film wants to portray a version of Sonic that I don't necessarily agree with. But most of this can probably be chalked up to "origin story" and should be avoidable in a sequel.
    So now let's talk about Robotnik. Unlike Sonic, it takes Robotnik a long time to really start feeling like he's game counterpart. For most of the film, Carey's portrayal is sort of doing this just eccentric scientist thing that is actually rather downplayed compared to what I expect from both Eggman and Carey. Because of this, I think I buy him being a different interpretation of Robotnik more than Sonic being different from his game counterpart because the differences seem larger. Carey's transformation is subtle and mostly occurs with his interactions with Tom and Sonic as they egg him on and bruise his ego. Before that though, we actually get to see him acting in ways I wasn't expecting when he's alone. Seeing Robotnik dancing around and listening to music while he works is something I don't think we've ever seen in another piece of media, but actually came across as fairly authentic and I just really liked getting a chance at seeing Robotnik actually working on his research and technology. I also was surprised by how much of a presence Stone had and liked that we got scenes that sort of resembled his interactions with say Snively, Grimer, or Starline to some extent. By the time we get to
    he feels like he's finally become his game counterpart. Because he has this more gradual transformation from researcher in a lab coat to supervillain pilot this film feels much more like an origin story for him - it sells it a lot better.


    Okay, so all the movie specific chatter is out of the way, now let's talk about Game!Sonic for a hot minute. I really don't agree that Game!Sonic is boring, and I think the use of the scene in Sonic Unleashed as an example of that is a good indication that many here just don't "get" Game!Sonic's narrative role or personality, or at the very least see no value in it; which again, I don't agree with. Game!Sonic (and by extension other more Japanese developed versions of Sonic like seen in Sonic X) are, like Goku for those bringing him up with this "shonen protagonist" point, is an example of a character with a Flat Character Arc. Sonic does not develop as a character from story to story or within a story because that's not his purpose within the larger Sonic meta-narrative, his purpose is to facilitate change in the world around him and the characters he meets. Whether that be trying to stop Eggman's schemes and save the world, turning characters that were his enemies to his friends through his example such as Knuckles or Shadow or Silver, or just by helping a character learn about themselves or overcome something personally afflicting them like the little animals stuck in badniks or Chris or Blaze or Elise or Chip or even the Avatar from Sonic Forces. This is how a Game!Sonic story works. This goes back even as far as the Mary Garnet story from the Sonic the Hedgehog Technical Files - it's something that's been intrinsic about the character from his inception. Other variations of Sonic have strayed from this to some extent - mostly on giving Sonic a home to defend rather than being an adventurer as is seen in SatAM, Archie Sonic, or Underground. But even in these various versions, Sonic is still seen as an altruistic character that does the right thing because it's the right thing to do. To come back around to this movie - this same narrative arc occurs as Sonic helps Tom see what's important to him
    . Even this version of Sonic maintains Sonic's narrative purpose.
    Now there are two obvious rebuttals I can see here: 1. Does Sonic have to be flawless in order to achieve this? Going back to the Sonic Unleashed cutscene here. No, but I'd argue the Unleashed cutscene isn't meant to say Sonic is flawless, it's meant to say Sonic's true to his own nature. Many I'm sure would argue that the Archie Comics version of this was better since it shows Sonic fighting back against Dark Gaia's influence rather than being unaffected by it, but in both cases Sonic is able to be himself in a way anyone else affected by Dark Gaia is unable to. The same truth is there they just portray it in different ways. I would also say that the scene from Sonic Unleashed is not necessarily always true of Sonic as written by Japanese writers, as a similar scene occurs in episode 67 of Sonic X - but here Sonic nearly gives into negative emotions and becomes Dark Super Sonic for a few minutes. The point here is that Sonic's nature can be pushed, but in the end always stays true to itself - which is not a lack of a flaw but instead one of the strengths of the character. The other obvious rebuttal: 2. Can't Sonic undergo some sort of growth even while being a flat character archetype? And I would say... maybe. Archie!Sonic for example is a version of the character that can grow, learn, and develop in significant ways in face of new circumstances such as stepping up as a leader during the Mecha Sally Arc or admitting to and amending mistakes like during House of Cards. But Game!Sonic is trickier because the narrative has a shorter span to properly develop this character growth. I believe he's absolutely capable of it, but Sonic Lost World in my opinion demonstrates the difficulties of it because it attempts to do that and is comes across rather poorly. Sonic Lost World attempts to show Sonic making mistakes and coming into conflict with his best friend, but I'd argue it feels disingenuous because Sonic isn't actually making the mistakes the narrative wants us to think he's making with aligning with Eggman and because Tails comes across as mean and spiteful instead of sensible and ignored. Many of the narrative mistakes in Sonic Lost World are probably down to Pontaff just not getting the characters, so I don't think it's impossible to tell that kind of story with Game!Sonic inherently, but the game does showcase an attempt at it that simply doesn't work.
    Now, even after all that text I'd argue you can still dislike Game!Sonic if you don't like the archetype he represents. But to say that something is inherently wrong with Game!Sonic because of his character traits is at best inaccurate. He has a clear narrative purpose, has traits that make him interesting to follow, and works well as a protagonist for a long running franchise like this - one that allows him for more narrative potential than other video game mascots you could name. It's sometimes been a bumpy ride, but I love the character Game!Sonic is and wouldn't want to lose that version of him.
  2. Chuckle
    GentlemanX reacted to Nina Cortex Jovahexeon in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Your avatar implies that you're a Sonic X fan, so this claim confuses me.

  3. Thumbs Up
    GentlemanX reacted to Kuzu in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Sonic, at least as far as Japan characterizes him, has always just been a laidback Adventurer. If that's "boring" to you, then fine, but that is his personality as far as the games are concerned. If you find it annoying that the series resembles common Shonen tropes, well hey guess what demographic Shonen is? Hint: Its not the age of most of the people complaining about it on this site.
    Sonic's always been written differently on American soil, probably because the writers knew Japanese Shonen tropes probably wouldn't be interesting to American audiences. Sonic's "edge" is an entirely Western creation, and that's mostly why they've defaulted that characterization for the games as of late.
     
    Even in this movie, Sonic resembles a typical animated character who just wants to be acknowledged and loved rather than the confident and selfassured hero he is in the games. And that's fine, I liked it even. But the fact remains, it's an entirely different take on the character from the norm.
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  8. Thumbs Up
    GentlemanX got a reaction from Menace2Society in Sonic X Netflix UK   
    Episodes 53-78 have been available in Japan for years through streaming and digital purchase forms; this will be the first time these episodes were televised in Japan though. The last 26 episodes were produced due to the popularity of the series internationally, so Japan never saw a reason to broadcast them given it was produced for that market. Even now, the episodes are airing as promotion for the new movie. If not for that they likely wouldn't be airing now.
  9. Thumbs Up
    GentlemanX got a reaction from lulzers in IDW's Sonic the Hedgehog   
    There's also the fact Sega owns TMS. That's really only relevant for Decoe and Bocoe's designs, but still.
  10. Thumbs Up
    GentlemanX got a reaction from Spooky Mulder in Sonic X Reboot Topic   
    Sonic X's initial run was 52 episodes, which while not some juggernaut like say Pokemon or Doraemon, is still a standard length for a children's anime - especially for something like Sonic which is more popular outside of Japan than within. The outside popularity was so strong that 26 additional episodes were produced. The show remained popular so that it's run on US television did not end until Vortexx went off the air in 2014 - an on and off run for 11 years (and it still shows up on certain kids services such as KidsClick and Kabillion). It was popular enough to support a 40 issue comic book which only ended because the creative team wanted to pursue other opportunities (i.e.: Sonic Universe). It was popular enough to receive multiple toy lines even as the series was ending and or finished. It was popular enough to inspire it's own kids video game on Leapster. It's popular enough to still receive new home video releases as recent as this year (and is now the first and so far only Sonic cartoon to be released on blu-ray, including the produced in HD Sonic Boom).
    Sonic X is divisive in this fandom, like pretty much everything else, but to say it's a "failure" is crazy. It was a huge success for Sega and for the purposes of this topic - it's probably the most viable non-game media for a potential revival. It was something fully controlled by Sega of Japan, had character designs influenced by Yuji Uekawa himself (Satoshi Hirayama used Uekawa's designs as the basis), and is still fresh in the minds of Sega's target audience across the globe because of how prevalent reruns and streaming of the series has been. Would a new Sonic X be different from the old one? Of course. I imagine Blaze and Silver would show up, the human characters are iffy given the direction season 3 went (they probably would still have Chris though), and it's hard to tell what would happen to Decoe and Bocoe when Orbot and Cubot exist (Bokkun probably could still have his own niche). But the product would garner a lot more attention than if say they revived something like SatAM or AOSTH - things we in the fandom would go nuts over but casual audiences would be more ambivalent towards. 
  11. Thumbs Up
    GentlemanX got a reaction from Riggo in IDW's Sonic the Hedgehog   
    As someone who doesn't really dislike IDW Sonic, calling the book "Archie-lite" feels both accurate but not completely at the same time.
    It is accurate in that the book does feel like it wants to be it's own unique thing with it's own dynamics and characters. Like Archie before it, it's not afraid to do it's own thing while trying to feel authentic to the game universe in feel. A great example of this is probably Dr. Starline, who continues the comic tradition of giving Eggman a unique second in command just as Snively and Grimer did before him. Starline's existence when Orbot and Cubot are still around shows the comic is willing to add to the status quo from the games instead of just accepting that as the only default. At the same time though, the only other real example is the Restoration organization, which is itself a continuation of the concept from Forces. Everything else is a direct 1:1 ratio of how it works in the games (minus how directionless Team Dark feels without the GUN tie in - but that's also sort of accurate to the games now so *shrugs*). There are no Freedom Fighters as Sonic's primary supporting cast, there is no significant world building beyond generic terms for generic places when a Sega location isn't being featured, and there isn't any seeds or story beats being planted with an eye towards the future - just focus on the story currently being told. While all of these things can be seen as departures from what Archie did both pre and post reboot, they can also be seen as essentially trying to do what Archie did just being cut off at the knee before it can go all the way with the ideas. Trying to tell Archie Sonic like stories within the main canon essentially - trying to have the cake and eat it too.
    Where it doesn't feel accurate to call it Archie-lite is that many, not all but many, of those choices feel deliberate on Ian and IDW's behalf. Probably the best example of this is the new original characters and the focus on the here and now in terms of story. The new original characters are being introduced as if they would organically fit in the games. Tangle, Whisper, and Starline are introduced as stand alone characters; they may have their own backstories with other unique characters (Whisper and Mirage) but focus is placed on what their unique moveset would be (Tangle with her tail, Whisper with the Wispons) or their own unique personality, which is a far cry from how Archie worked new characters (especially post reboot with the glut of Freedom Fighter teams and unique organizations like the Egg Bosses). Ian has also admitted on more than one occasion that the new story format is because he's burnt out planning ahead and then being forced to abandon those plans. He set up and planned a lot for pre and post reboot Archie and so this third time he's like "Nah, not worth it.". Which isn't necessarily a negative choice - you can tell great stories focused just on the here and now - and arguably that's how Sega has always done it with their stories. But regardless, it's clearly a decision that was influenced by what happened with Archie, but beyond that feels like a genuine creative decision rather than a limitation.
    So calling IDW "Archie Sonic lite" does feel accurate to me - it does feel like it's trying to do many things similar to Archie's method just without going all the way with it. At the same time, it doesn't feel like the book's choices are always IDW being denied from making the book Archie 2 - a lot of the decisions are based on choices the creative team are making on their own. So, feeling like the book isn't just Archie Sonic but less is also true.
    As to whether the changes from Archie Sonic make IDW Sonic better... got to admit I personally don't think so. While I appreciate the new characters feeling more unique than most of the bit players in pre and post reboot Archie, I feel like Archie had more unique characters than IDW does. The problem is that most of the minor characters in pre and post reboot Archie weren't terribly unique because they were meant to be background characters essentially - just three dimensional ones. By contrast, when a background character is needed for IDW Sonic, they are literally just meant to be a background character, with Ian having to be strong armed into even giving them names. They are meant to be some one dimensional nobody to tell Sonic, the interesting character, what he needs to know. Versus Archie where each character had a unique quirk or position to inform us who they were and what function they served so we could revisit and explore them more later. In general, I vastly prefer the Archie approach to what Ian's doing in the IDW comic. As for story, this is another easy when for both versions of Archie Sonic. While I understand Ian's burnt out on fleshing out the sandbox he's in, I can definitely feel that burn out and if effects how invested I am in the story. I'll be blunt, if IDW sonic were cancelled tomorrow I'd be disappointed we didn't get more unique characters and that would be it. Nothing in the story makes me care about what's happening (which given we're in a freaking zombie apocalypse story - is *really* bad). The plot feels like it's slogging along and directionless. Very few things seem to happen from issue to issue and makes reading the issue more of a chore than something I look forward to. The mystery angle for the first half of the Neo Metal Sonic arc was at least something to try and untangle, and there were new unique characters to meet along the way. But here, the story beats are always "who will be next" and "will Sonic find a way to stop this" which is just not as interesting as new and unique ideas. And the Zombot is a somewhat unique idea, but I learned everything about it in it's first appearance and it's now rinsing and repeating over and over again. I just find it boring. I am interested in the Tangle and Whisper mini series which is actually introducing new characters and plots, but I'm super done with the Metal Virus Arc and hearing David Mariotte saying we're getting ready to enter "part 2" of the arc makes me more exhausted than excited.
  12. Thumbs Up
    GentlemanX got a reaction from Legendary Emerald in Sonic X Reboot Topic   
    Sonic X's initial run was 52 episodes, which while not some juggernaut like say Pokemon or Doraemon, is still a standard length for a children's anime - especially for something like Sonic which is more popular outside of Japan than within. The outside popularity was so strong that 26 additional episodes were produced. The show remained popular so that it's run on US television did not end until Vortexx went off the air in 2014 - an on and off run for 11 years (and it still shows up on certain kids services such as KidsClick and Kabillion). It was popular enough to support a 40 issue comic book which only ended because the creative team wanted to pursue other opportunities (i.e.: Sonic Universe). It was popular enough to receive multiple toy lines even as the series was ending and or finished. It was popular enough to inspire it's own kids video game on Leapster. It's popular enough to still receive new home video releases as recent as this year (and is now the first and so far only Sonic cartoon to be released on blu-ray, including the produced in HD Sonic Boom).
    Sonic X is divisive in this fandom, like pretty much everything else, but to say it's a "failure" is crazy. It was a huge success for Sega and for the purposes of this topic - it's probably the most viable non-game media for a potential revival. It was something fully controlled by Sega of Japan, had character designs influenced by Yuji Uekawa himself (Satoshi Hirayama used Uekawa's designs as the basis), and is still fresh in the minds of Sega's target audience across the globe because of how prevalent reruns and streaming of the series has been. Would a new Sonic X be different from the old one? Of course. I imagine Blaze and Silver would show up, the human characters are iffy given the direction season 3 went (they probably would still have Chris though), and it's hard to tell what would happen to Decoe and Bocoe when Orbot and Cubot exist (Bokkun probably could still have his own niche). But the product would garner a lot more attention than if say they revived something like SatAM or AOSTH - things we in the fandom would go nuts over but casual audiences would be more ambivalent towards. 
  13. Thumbs Up
    GentlemanX got a reaction from MidoChaosHedgehog in Even Yuji Naka didnt want a cutesy funny Sonic   
    Shadow had Eggman having a circus themed level and the Chaotix doing their normal schtick. Shadow could be dark, definitely, but the game is way bipolar. 06 is the game with no real sense of levity, for better or worse.
  14. Thumbs Up
    GentlemanX got a reaction from Redbluethunder5 in IDW's Sonic the Hedgehog   
    You say this as though the series was going to end after an Eggman victory.
    I'll use a Power Rangers analogy. The ends of Mighty Morphin Power Rangers and Power Rangers Turbo have distinct major losses to the respective villains. For all intents and purposes those stories have a victorious villain ending. But Power Rangers was at least at that point a flowing narrative where the story kept going. The Rangers lost to Zedd and Rita, but bounced back against the Machine Empire. They were defeated by Divatox, but managed to defeat Dark Spectre, Astronoma, and the Alliance of Evil. 
    Like with Power Rangers, the Sonic series is never ending, so it has the luxury to know when one story arc ends, another will inevitably replace it. Maybe Eggman gets a decisive victory and the status quo changes. But in the next arc, Sonic will still be fighting to get things back to normal, or confronting a different threat. No one here is likely to want "I want Eggman to beat Sonic and then that's the end of the series", they just want things to feel like there's a genuine back and forth without things always reverting to the status quo all the time. In the games it's expected due to the stand alone nature of them, beyond introducing new characters. But for an ongoing narrative focused on long term storytelling, people expect more variety in a number of ways.
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    GentlemanX got a reaction from Razule in IDW's Sonic the Hedgehog   
    You say this as though the series was going to end after an Eggman victory.
    I'll use a Power Rangers analogy. The ends of Mighty Morphin Power Rangers and Power Rangers Turbo have distinct major losses to the respective villains. For all intents and purposes those stories have a victorious villain ending. But Power Rangers was at least at that point a flowing narrative where the story kept going. The Rangers lost to Zedd and Rita, but bounced back against the Machine Empire. They were defeated by Divatox, but managed to defeat Dark Spectre, Astronoma, and the Alliance of Evil. 
    Like with Power Rangers, the Sonic series is never ending, so it has the luxury to know when one story arc ends, another will inevitably replace it. Maybe Eggman gets a decisive victory and the status quo changes. But in the next arc, Sonic will still be fighting to get things back to normal, or confronting a different threat. No one here is likely to want "I want Eggman to beat Sonic and then that's the end of the series", they just want things to feel like there's a genuine back and forth without things always reverting to the status quo all the time. In the games it's expected due to the stand alone nature of them, beyond introducing new characters. But for an ongoing narrative focused on long term storytelling, people expect more variety in a number of ways.
  16. Thumbs Up
    GentlemanX got a reaction from SBR2 in IDW's Sonic the Hedgehog   
    You say this as though the series was going to end after an Eggman victory.
    I'll use a Power Rangers analogy. The ends of Mighty Morphin Power Rangers and Power Rangers Turbo have distinct major losses to the respective villains. For all intents and purposes those stories have a victorious villain ending. But Power Rangers was at least at that point a flowing narrative where the story kept going. The Rangers lost to Zedd and Rita, but bounced back against the Machine Empire. They were defeated by Divatox, but managed to defeat Dark Spectre, Astronoma, and the Alliance of Evil. 
    Like with Power Rangers, the Sonic series is never ending, so it has the luxury to know when one story arc ends, another will inevitably replace it. Maybe Eggman gets a decisive victory and the status quo changes. But in the next arc, Sonic will still be fighting to get things back to normal, or confronting a different threat. No one here is likely to want "I want Eggman to beat Sonic and then that's the end of the series", they just want things to feel like there's a genuine back and forth without things always reverting to the status quo all the time. In the games it's expected due to the stand alone nature of them, beyond introducing new characters. But for an ongoing narrative focused on long term storytelling, people expect more variety in a number of ways.
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    GentlemanX got a reaction from PublicEnemy1 in IDW's Sonic the Hedgehog   
    You say this as though the series was going to end after an Eggman victory.
    I'll use a Power Rangers analogy. The ends of Mighty Morphin Power Rangers and Power Rangers Turbo have distinct major losses to the respective villains. For all intents and purposes those stories have a victorious villain ending. But Power Rangers was at least at that point a flowing narrative where the story kept going. The Rangers lost to Zedd and Rita, but bounced back against the Machine Empire. They were defeated by Divatox, but managed to defeat Dark Spectre, Astronoma, and the Alliance of Evil. 
    Like with Power Rangers, the Sonic series is never ending, so it has the luxury to know when one story arc ends, another will inevitably replace it. Maybe Eggman gets a decisive victory and the status quo changes. But in the next arc, Sonic will still be fighting to get things back to normal, or confronting a different threat. No one here is likely to want "I want Eggman to beat Sonic and then that's the end of the series", they just want things to feel like there's a genuine back and forth without things always reverting to the status quo all the time. In the games it's expected due to the stand alone nature of them, beyond introducing new characters. But for an ongoing narrative focused on long term storytelling, people expect more variety in a number of ways.
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    GentlemanX got a reaction from mikeblastdude in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    496.gif
    This is likely going to be me for the next like week.
    Banjo-Kazooie is one of if not my favorite game of all time. I'd play through the game a ton when I was younger and it's one of the few games my dad also fell in love with, along with a few other 3D platforms from the N64. These characters mean a lot to me, and even if it's not a new game just seeing them here makes me incredibly happy, like seeing an old friend doing well after having gone through some hard times.
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    GentlemanX got a reaction from KHCast in Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS   
    496.gif
    This is likely going to be me for the next like week.
    Banjo-Kazooie is one of if not my favorite game of all time. I'd play through the game a ton when I was younger and it's one of the few games my dad also fell in love with, along with a few other 3D platforms from the N64. These characters mean a lot to me, and even if it's not a new game just seeing them here makes me incredibly happy, like seeing an old friend doing well after having gone through some hard times.
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    GentlemanX got a reaction from Syntax Speedway in IDW's Sonic the Hedgehog   
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    GentlemanX got a reaction from Miragnarok in Team Sonic Racing - Upcoming Sonic Racing Game   
    Eggman has been regularly used as a Power character in stuff like Sonic Riders before, there's no reason they couldn't have had him be the Power member of the team and had Chaos or Infinite as the technique character.
    Zavok is in because Sonic Team wanted him in. Honestly, it makes sense. Like with the Wisps since Sonic Colors, Zavok has been around for soon to be six years now, and in that time continues to pop up in stuff like Mario & Sonic, Sonic Forces, etc. He's part of the tertiary cast at this point - maybe not the rest of the Deadly Six but he certainly is, more so than say the Babylon Rouges or Chaos at any rate. It would have been more neat if Egg Pawns could have been saddled with Eggman and Metal Sonic and we had him, Chaos, and Infinite as a non-story other villain team, but the roster was limited to 15 so here we are.
    Also, I like Zavok just fine, so I don't mind him showing up.
  22. Fist Bump
    GentlemanX got a reaction from Nina Cortex Jovahexeon in Team Sonic Racing - Upcoming Sonic Racing Game   
    Eggman has been regularly used as a Power character in stuff like Sonic Riders before, there's no reason they couldn't have had him be the Power member of the team and had Chaos or Infinite as the technique character.
    Zavok is in because Sonic Team wanted him in. Honestly, it makes sense. Like with the Wisps since Sonic Colors, Zavok has been around for soon to be six years now, and in that time continues to pop up in stuff like Mario & Sonic, Sonic Forces, etc. He's part of the tertiary cast at this point - maybe not the rest of the Deadly Six but he certainly is, more so than say the Babylon Rouges or Chaos at any rate. It would have been more neat if Egg Pawns could have been saddled with Eggman and Metal Sonic and we had him, Chaos, and Infinite as a non-story other villain team, but the roster was limited to 15 so here we are.
    Also, I like Zavok just fine, so I don't mind him showing up.
  23. Thumbs Up
    GentlemanX got a reaction from Polkadi~☆ in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Finally got a chance to see the trailer. I'm going to take a while to decompress it, because surprisingly I didn't out right hate it like I thought I would. It's definitely bad and certainly nothing like Sonic, but there are moments in there I think work, though not enough to salvage it. Still, should give it a more thorough review later to be fair.
    Love the poster of Sonic running up the building by the way. Don't really like the rest of them, but that one is cool.
  24. Thumbs Up
    GentlemanX reacted to Big Panda in Archie Sonic Main Discussion   
    I realised I still had these hiding away, so I thought I might as well share them (it’s not like I could get in trouble for it, right?)
    Quick backstory: back in 2015, Sonic Super Special Magazine was set to continue with its fourteenth issue, which would have featured content relating to the Worlds Unite crossover, among other things, but it ended up never releasing, and the series as a whole went on what would have been a two year hiatus (it was set to return in early 2017 with a new fourteenth issue, but...yeah).
    However, this cancelled version of issue 14, through what I can only assume to be a technical error of some kind, very briefly saw the light of day, digitally, on the Archie Comics App. I was lucky enough to grab the issue before it was hastily removed. While I no longer have access to it today, I did manage to take screenshots of the bonus pages!


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    GentlemanX got a reaction from Wraith in Dragon Ball (Warning: Untagged Spoilers)   
    I brought up Chiaotzu because after the 22nd Tenkaichi Budokai he was essentially an accessory to Tenshinhan's character. In his initial arc, Chiaotzu was quirky, got on Krillin's nerves, was dumb, was morally conflicted by what his friend wanted and what his master wanted, and had a somewhat unique move set and design (even if the Dodonpa was mainly there to introduce the connection to Taopaipai).
    After that arc though? He helps Tenshinhan find Dragon Balls, dies doing what Tenshinhan asks him to do, gets hurt off screen to motivate Tenshinhan, dies again to protect Tenshinhan, and worries about Tenshinhan fighting Cell. The closest he gets to being his own character is making the trip down Serpent Road with the others.
    Kale is distinct in that a lot of her actions during the Tournament of Power focus on her learning about and controlling her power, but it all centers around pleasing or keeping Caulifla to herself. I just don't find that interesting for a character that has the potential to become reoccurring, because it connects her too much to Caulifla and limits what she can do.
    Now, if she changes substantially that could work. And if she only appears in this arc and she doesn't get revisited often, then this being her story is fine. But I worry this is their introduction arc and that we can expect to see more of them and this is just her one schtick. I don't need her to be Caulifla's cheerleader/damsel in distress until she gets jealous - that's not interesting to me.
    Again I don't roll my eyes or anything when she's on screen, I just wish she had more agency.
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