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GentlemanX

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  1. Thumbs Up
    GentlemanX got a reaction from Legendary Emerald in Archie Sonic Online/Mobius Legends - The Fan Made Continuation of Archie Sonic's original story (Sonic Universe Online #51 Released!)   
    Sega determines what IDW can and cannot use. Sega has, for now at least, decided not to allow IDW to use concepts from SatAM. Some day they might, or they might not. That's up to them.
  2. Thumbs Up
    GentlemanX got a reaction from Big Panda in Digimon - Digital Monsters   
    I really do need to watch more of the Japanese version at some point, I got to shortly after the defeat of Etemon in the Japanese version and then got busy with other things, not helped by the fact I've largely switched to only watching stuff if there's a domestic release in some form; begging for Discotek to pick up Digimon since they have a history of releasing both the Japanese version and edited only dubs (Samurai Pizza Cats, Monster Rancher, hopefully Beyblade soon, rip Sonic X).
  3. Thumbs Up
    GentlemanX got a reaction from Big Panda in Digimon - Digital Monsters   
    It really depended on who was writing the English script. The dub's sense of humor can be an acquired taste, but I honestly think it's part of the charm of Digimon for me. I've seen a decent chunk of Digimon Adventure subbed as well, and while it's enjoyable in its own way, it can sometimes veer into being a bit on the generic side. The quirky tone of the dub though gave the show an identity that I personally enjoy quite a bit. The dubs for Tamers and Frontier will go serious more often than Adventure and 02 did, but still have enough of that humor to have a similar feel. Tri's dub actually plays things straight early on, but eventually finds a nice balance between accurate and playful. I haven't seen Data Squad or Fusion enough to judge them.
  4. Thumbs Up
    GentlemanX got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I actually like the look of the concept art? one. He doesn't have the muscles or human appendages, the fur is smoother, and the face is cartoony. To be honest, if Sega saw this, I'm surprised they'd approve something else.
  5. Fist Bump
    GentlemanX got a reaction from LongcrierCat in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I actually like the look of the concept art? one. He doesn't have the muscles or human appendages, the fur is smoother, and the face is cartoony. To be honest, if Sega saw this, I'm surprised they'd approve something else.
  6. Thumbs Up
    GentlemanX got a reaction from Lord-Dreamerz in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I actually like the look of the concept art? one. He doesn't have the muscles or human appendages, the fur is smoother, and the face is cartoony. To be honest, if Sega saw this, I'm surprised they'd approve something else.
  7. Thumbs Up
    GentlemanX got a reaction from neezTHEhuman in Panzer Dragoon and Panzer Dragoon II Remakes Coming in 2019   
    https://gematsu.com/2018/12/forever-entertainment-announces-panzer-dragoon-remake-and-panzer-dragoon-ii-zwei-remake
    I've never played the original games, but I love the aesthetic from what I've seen of the level in ASRT and Worlds Unite. Would definitely pick up a copy if the games comes out for Switch.
  8. Thumbs Up
    GentlemanX got a reaction from FFWF in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    The second poster is much better than the first. The composition is much more appealing and you get a very authentic Sonic feel to what the character is doing - I could totally see Sonic racing around and then chilling on the top of the bridge for a sec, it's very true to his personality. I also still don't mind the shoes with the closer look at them. It's different from his normal shoes but not too different for me.
    It's just a shame all of that is ruined by the human legs. Again, this one factor - the fact his design is atrocious -  is going to potentially kill a lot of good things the film might otherwise be doing. And that's a shame.
  9. Thumbs Up
    GentlemanX got a reaction from Ayliffe in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    The second poster is much better than the first. The composition is much more appealing and you get a very authentic Sonic feel to what the character is doing - I could totally see Sonic racing around and then chilling on the top of the bridge for a sec, it's very true to his personality. I also still don't mind the shoes with the closer look at them. It's different from his normal shoes but not too different for me.
    It's just a shame all of that is ruined by the human legs. Again, this one factor - the fact his design is atrocious -  is going to potentially kill a lot of good things the film might otherwise be doing. And that's a shame.
  10. Thumbs Up
    GentlemanX got a reaction from Lord-Dreamerz in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    ...sure, I'll weigh in.
    First, not going to make any comments about his face; I can't see it so what's the point? The comments about not having the mono eye aren't great, but two eyes in concept doesn't have to be bad.
    Second, not gonna lie, I don't hate the shoes. Maybe I've just become accustomed to Sonic having a variety of shoe designs between SA2, Riders, X, and Boom. His normal shoes are better, but the sneakers aren't a terrible choice.
    But third, the fur is off putting. I think it looks better than Eddie Labron's film, but it makes his design much less sleek, which is something I think shouldn't be messed with, Boom's longer limbs have a similar problem, but not this bad.
    Fourth, and by far the biggest problem, the muscles. Even more than the fur, this utterly destroys his sleek and cartoony image in favor of realism. Maybe no muscles would be unrealistic for an athlete, but it would be a lot more visually attractive. Giving him visible muscle and bone structure to his arms and legs makes him more person than creature, making it unrecognizable as Sonic.
    Finally, the lack of gloves is also unattractive. While it's still possible he's wearing sports gloves that simply aren't visible, which I think could work, I don't see even a small cuff so I'm assuming his hands are bare. Showing more human hands is also going to make him unrecognizable as Sonic.
    So in conclusion, is this the worst design they could have come up with? No, but it's still a bad design that only reflects the flawed premise for this film. The aesthetic direction just isn't visually attractive and will hinder potentially good work in other areas of the film. Just letting Marza make some slight modifications for their existing model would have been infinitely preferable.
  11. Thumbs Up
    GentlemanX got a reaction from DaddlerTheDalek in IDW's Sonic the Hedgehog   
    Mariotte described as a "design" cover, essentially showing off the concept art Stanley made for Starline.
  12. Thumbs Up
    GentlemanX got a reaction from Miragnarok in IDW's Sonic the Hedgehog   
    Those covers come from a post Mariotte just added to the facebook group. The post also says that issue 12 is coming out 1/9 and issue 13is coming out 1/30. He also says this:
    "And don't forget to look out for new issues on the last Wednesday of the month in 2019 as we adjust the schedule a bit for even more Sonic comics coming at you next year! Like, seriously! More comics! You'll know more soon!"
  13. Thumbs Up
    GentlemanX got a reaction from DaddlerTheDalek in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  14. Thumbs Up
    GentlemanX got a reaction from DabigRG in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  15. My Emmerdoods
    GentlemanX got a reaction from Miragnarok in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  16. Thumbs Up
    GentlemanX got a reaction from Gumbit in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  17. Thumbs Up
    GentlemanX got a reaction from Kazhnuz in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  18. Thumbs Up
    GentlemanX got a reaction from PublicEnemy1 in IDW's Sonic the Hedgehog   
    Asking for the Freedom Fighters to be in every issue as Sonic's regular supporting cast in IDW is I think obviously not acceptable given IDW's direction, and the contemporary state of the franchise in general. They're legacy characters at this point that are best utilized a celebration of the franchise's history. I do think that means they could be used as occasional characters like the Chaotix, Whisper, Tangle etc. Not characters we see in every issue, but every once in a while we see one of them teaming up with Sonic. I think someone who's against using them to that extent is being unfair to other readers. Like, there's nothing stopping someone from being disinterested every time they show up, but it'd be like someone who hates Silver constantly complaining when Silver's in an issue, on the basis he shows up like once or twice a year. There's no difference to me between someone excited the Freedom Fighters get to be in an issue and someone excited the Battle Bird Armada gets to be an issue.
    As for the status quo of Sonic and the Freedom Fighters on a team fighting tyranny, I'd actually welcome a SatAM spin-off book at some point. If the book continues to be successful for IDW, I'd like to see them expand by having short mini-series as pilots to see if other Sonic books were viable. Obvious first choices would be to see if a Classic or Shadow book would work, but after that I'd be open to them trying a Boom book (depending on how much value Sega still has in that) or a SatAM book (meant as to placate those clamoring for the main book to be more like Archie). Having Ian write a book set in SatAM's universe I think would allow the setting to get a more modern Sonic vibe, bringing an old concept back in a modern interpretation.
  19. Thumbs Up
    GentlemanX got a reaction from Cuz in Sonic Characterization at its Best, Worst, and how to move forward.   
    I like a number of the different interpretations of Sonic we've gotten over the years. My personal favorite is the Japanese game/anime Sonic that was around from roughly 1991-2009, and that we see a little bit of in Forces. He's an adventurer who's always just going where the wind takes him, always looking for some new challenge to get himself involved in. He likes to get to know people and help them out if he can, but at the end of the day he'll be racing off to whatever's waiting for him next. I prefer seeing him be static, usually acting as a catalyst for development of other characters rather than exploring some aspect of himself. If a new character show's off a new side to him, that's great, but I don't really want him learning about some personal failing. I see this Sonic sort of like Superman or Goku (in before this analogy gets misinterpreted) - a constant always ready to act against anything that comes his way.
    I'm also a big fan of SatAM/Archie Sonic, who's a lot more vulnerable and personal than his game counterpart. He's still got that excitable attitude, but is content with sticking around his home and living with the people he cares about. His connections are tighter, which makes him apt to get more emotional if something ticks him off. He can be depressed by personal loss and has more defined but fluid goals and interactions with others. I think this also rings true for Sonic, just in subtle but significantly different ways from the game counterpart. I won't spend time talking about them as I'm less impressed with them, but I also like his portrayals in AOSTH, Underground, and even STC (which can be way different in how he treats others, but overall still works).
    My least favorite is easily his interpretation in Sonic Boom, but it comes with the caveat that I don't like anything in Sonic Boom save some character designs of certain minor characters. I find this Sonic annoying and out of step with his other versions in how disinterested he is with things and how prone his personality changes depending on the plot. In some ways, such as his snark, he feels like an over exaggeration of his normal persona. While he, and Boom as a whole, have a fan base likely for that reason, it really leaves me cold.
    His portrayal in Colors and Lost World specifically are, while not as bad as Sonic Boom, still aren't ideal for me; though for different reasons. In Colors, I feel like Sonic's simply not given enough to do, resulting in many of his scenes focused on a particular joke, often without even an audience. These moments get stale fast, making me beg for someone to come along he can bounce off of. Lost World meanwhile is all about interactions with other characters, but I find it unnatural for the most part. I don't find the way they put Sonic and Tails at odds believable, and much of his dialogue is in service to that plot resulting in little I find appealing. If he had more than one or two interactions with the Zeti each, or if the emphasis was put on Sonic and Eggman awkwardly coordinating, I think it would have been fine, but choosing to spend so much time with Sonic trying to get Tails to not be upset with him is simply not captivating for me.
  20. Chuckle
    GentlemanX got a reaction from Miragnarok in Are multiple playable characters still seen as an issue/   
    Largely the problem with Classic Sonic in Forces, at least on a conceptual level, stemmed from it essentially eclipsing Modern Sonic's gameplay like in Generations. People accepted that because of the 20th anniversary and the game's conceit as well as it's improvement over what was seen as a failure in Sonic 4.
    If not for Mania, I think it's likely reception for Classic in Forces would have been seen more positively. You'd still have folks upset that Classic was taking up Sonic's screen time, but there would be people going "I'm glad to see Classic's gameplay hasn't been abandoned though." Mania does what Forces did but did it better, and not while taking screen time from his modern counterpart.
    Take Shadow in Forces for instance. His being largely a skin for Modern was seen as a negative by some, but in general his inclusion in Forces was received much more positively than Classic. Reasons for this could be due to how long there had been since he was playable, the fact he had his own DLC story content, the fact he was entirely optional, the fact he played largely identical to boost Sonic, etc. It reinforces the argument fans want other characters to resemble the core game's gameplay while offering an optional alternative for further game time should they be inclined.
  21. Thumbs Up
    GentlemanX got a reaction from The 3rd Option in The idea that the other characters need to "play like Sonic (with an extra ability)" is narrow-minded and limiting   
    Adventure 1 and 2 are by far my favorite games in the series, with CD, Sonic 2, and Generations as a close backup, so while I have a soft spot for those first two 3D outings I at least feel like I have some love for everything in the franchise. I'm leading with that so I can talk about some of the positives and negatives I see with all of these various play styles.
    I think the biggest thing to get out of the way is how different the boost games operate from the rest of the series. The boost gameplay is about portraying a sense of speed that Sega feels gamers expect from Sonic titles. While the level design restrictions this format affords has been discussed plenty, I think there really isn't a good way of implementing other characters into this style without sacrificing that speed factor.
    Even ignoring the character perspective that folks like Amy or Big aren't supposed to move as fast as Sonic, implementing the abilities of other characters into the boost formula doesn't seem realistic. If Tails flew in the boost style, he'd essentially stop interacting with the ground level and only interact with airborne enemies, which would necessitate developing a level essentially on top of the existing level, or a new level meant to primarily or exclusively played at this upper portion. This becomes unfeasible given the amount of work is needed to build boost style levels. If Knuckles were to stop and climb up a structure, the speed conceit of the boost formula would be utterly compromised.
    The only real characters that can be added to a game like this are characters like Shadow and Blaze, who's unique abilities can be pulled off on the move such as a Chaos attack filled up by a meter or turning into or launching flames. Maybe Silver with psycho kinesis moves, but that would require a total rework of his gameplay from 06. The point is, you're looking at characters often cloning Sonic's gameplay with one or two differences, which to me doesn't seem like an enjoyable variant of the boost style.
    Slowing down the game ala the Adventure or Classic method allows the character move set and it's interaction with the platforming and level design to feel more natural and unique between experiences. To touch on the Classic formula briefly, as it is largely considered a perfect formula for this: I decided to stop playing Mania about a week ago. I like how all of the characters play - Sonic, Tails, Knuckles, Mighty, and Ray all feel wonderful and each have their own unique gimmicks that make me want to play as all of them (though Knuckles jump is always annoying), but the levels themselves made the game an awful chore. The fact they were mostly recycled from the 90s games didn't help, but what particularly soured me was going over the same terrain with minimal differences five times, mostly on repeat as I wanted to switch between playthroughs because I liked the variety of gameplay styles.
    I'll get into this when I talk about the Adventure games, but the Classic method of designing one level with optional alternate pathways only reachable by a certain character does not appeal to me in the slightest. Even if I discover a path I can only reach by climbing with Knuckles, that pathway isn't going to make the level feel like something new and different to the degree I want it to. Playing the same level five different times with minor changes just isn't fun for me. While I think the classic gameplay is really solid and fun, the level design has to make those levels just as unique to justify using all those characters. Mirage Saloon Act 1 is great, but it has to be the norm, not the exception.
    So onto the Adventure formula and why it's my favorite. Each of the characters in SA1 have a unique feel to them that makes me feel like I'm getting a genuinely unique experience no matter who I'm playing as. I enjoy playing as Sonic, Tails, Knuckles, Gamma, and even Amy and Big, though I think Amy should be faster. Each level also feels designed with the character playing it in mind with specific changes to compliment each change in who's playing the level. This can be simply limiting what part of a level you play through and added objects designed for that character like with Tails in Windy Valley and Speed Highway, or completely unique places to visit like Hot Shelter or Big's section of Emerald Coast. I never feel like I'm repeating something. SA2 obviously has the Hero and Dark characters playing virtually the same, but each level is even more unique than in SA1, keeping that unique aspect front and center.
    That being said, the negatives for the Adventure formula are obviously the change in objective for several characters as well as the necessity to play as a character to complete the story which isn't a factor for the classic and boost games. As far as the "genre roulette", while I like Big's levels in SA1 and the treasure hunting, I'll admit that they do change the core concept of getting to the end of the level. I think both would be more palatable as mini games rather than the expected level format for those characters. I'd like to see Knuckles navigating full levels with the climbing there to offer opportunities to explore - I think 06 is a good model for how this can be accomplished, such as when he goes into Tropical Jungle during End of the World. Big meanwhile has a fun gameplay style in Heroes that I wouldn't mind regular levels being based on. Heroes as a whole shows unique ways to implement these characters into the standard format of Sonic levels, just with the team dynamic needing to be ditched (the team dynamic gives Heroes a unique style overall which I think isn't bad, just not what I'd prefer or want to see as the norm). I don't think anything needs to be done for the Gamma/mech levels in terms of design - just don't have Tails in them as he's more fun in SA1.
    One thing to definitely implement from the classic games is making the other characters superfluous to the regular plot. While I love the concept of a "Last Story", most regular gamers don't want to be expected to play as a bunch of characters to get to the end of the game. Having a Heroes-esque special stage to get the Chaos Emeralds and unlock a Super Sonic ending for Sonic's play through would be neat, but otherwise just let each character's play through model after SA1 or Mania in having each play through tell a complete story independent or requiring to  play as anyone else.
    So... the topic is about how limiting it is that a character is expected to play like Sonic. While I agree that putting a slightly different character into the same level isn't fun, I also think that changing the objectives of what a character does to complete a level is probably too far even if it's still enjoyable. My ideal Sonic game would have characters that all have their own unique abilities romping around levels custom made for those abilities.
  22. Thumbs Up
    GentlemanX got a reaction from PublicEnemy1 in IDW's Sonic the Hedgehog   
    It's awesome to see Gray doing serious content again (as opposed to the Off Panel gags he became known for). Not many people associate him with action packed content, but Return to Angel Island stands out as a great example of what he can do and this cover definitely channels that. I also love that POV shot for Wells' cover.
  23. Thumbs Up
    GentlemanX got a reaction from RedFox99 in Media that Traumatized/Scared/Creeped You as a Kid   
    I've got a few, sure.
    Video game wise, first thing that comes to mind is Super Mario 64. You know.


    Snacker was another one that while it didn't scare me, but especially the music always upped the tension. It's hard for me to think about any other video game stuff though. I'm sure I'd have put Zelda on here if I had played it when it was younger but I didn't. I tend to go for the colorful platformer genre and thus avoided material that would have given me a jolt.
    Television and film is another matter. I can't think of too many specifics, though I'm sure there are a number of them. Some highlights.
    I remember the first show on Adult Swim I started to get into was Inuyasha. I can remember seeing the first Inuyasha and Sesshomaru fight and being surprised when Sesshomaru's leg got caught off. There was blood, but it only surprised me. A few episodes later though, there was an episode where a jewel shard brought to life a noh mask.


    That thing got me to stop watching pronto and I didn't watch Adult Swim again till years later when enough people on sonicanime.net were talking about FMA that I decided to give that a go. Loved it, as well other stuff airing at the time such as Eureka Seven, my soon to be favorite anime Neon Genesis Evangelion, and even some of the late episodes of Inuyasha. I love Inuyasha and the episode doesn't freak me out now obviously, but it sticks in my mind.
    Lastly, it wasn't until I was actually older that I saw the Mickey Mouse short Runaway Brain. It's a beautiful short that I can't recommend enough. Despite never seeing it though, these friends of my parents had a picture of Mickey from it. So yeah, a picture of Mickey Mouse, how is that scary? Well, I first came across it while playing in their basement. My parents would usually go over to these friends' house to have an adult get together, and I happened to be the only kid so I'd play with my toys down stairs or in a bedroom. So I'm downstairs, by myself, and I happen to look in the laundry room where that's all dark except this one lit up picture of Mickey.


    To me at least, at that young an age, not expecting to see Mickey Mouse (a character I was obviously familiar with) look like that has always stuck with me. Again, years later here, I love this short to death. But back then, the face was pure nightmare fuel.
  24. Thumbs Up
    GentlemanX got a reaction from Marco9966 in IDW's Sonic the Hedgehog   
    So Mariotte just posted on the Sonic Comics Squad facebook group. Some bullet points:
    - Issue 10 has been delayed to 10/31. The TSR one shot has been delayed to November, no exact date.
    - Evan Stanley is now drawing at least part of issue 10.
    - Joe Hughes has left IDW. IDW Sonic's new assistant editor is Megan Brown.
  25. Thumbs Up
    GentlemanX got a reaction from Mr Silvia in What do you think of dark themes in Sonic when they're done right?   
    I don't feel like the backstory is really the focus of SA2 though. It's there certainly, but they're in the background for the most part; outside of Shadow's couple of flashbacks and Last Story. Hero Story has almost no reference to that material and Dark Story is limited just to the aforementioned Shadow flashbacks. The story is about Eggman trying to take over the world and Sonic and friends trying to stop him, for like at least 85% of it. And outside of the story you have a bulk of gameplay being devoted to the Chao Gardens, which are as far in the opposite direction as you can get. To balance the heavier aspects of the plot to make the game overall have wider appeal. Personally, I don't see how the ARK cover up is that tonally different from say the echidna massacre in SA1 or to go with a classic example, the concept and execution of the Bad Futures in Sonic CD. What makes the SA2 example really stand out is the use of humans rather than anthros, but I've never been keen on the argument that humans feel out of place in Sonic so.
    Much as I like SatAM and the Archie series, their use of more serious content is not universally appealing in the fandom. In SatAM's case especially it's a major point of contention with certain fans. ShtH I agree uses it's serious material on a purely superficial level (the use of profanity and firearms alone should make that open and shut), but 06's heavier elements are used with clear purpose and I don't find them to be unappealing. It's the overall morose and depressing atmosphere of the game that makes it feel out of place among Sonic's other stories. There are attempts at optimism and levity, but their brevity makes it feel unbalanced and ultimately un-Sonic like. While I feel SatAM and Archie do reach that balance, others don't.
    At this point it's clear I think the elements in question can work in the Sonic series, but not when isolated from the more colorful aspects of the series.
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