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GentlemanX

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  1. Nice Smile
    GentlemanX got a reaction from NikoS in IDW's Sonic the Hedgehog   
    To be honest, that doesn't sound any different than what was mentioned before. It just sounds like Sega haven't given IDW a straight answer on this, possibly because Sega of America doesn't care but Sega of Japan does? Who knows. The fact that Ian and the others are acknowledging the question rather than initially when it was simply ignored should be taken as a sign of something, I just don't know what.
    Year one is plotted out, and the Freedom Fighters aren't in it. Year two hasn't been and IDW doesn't know if Sega will have made up their mind yet. There really isn't more to the answer than that. Unless IDW has been given a no and are just hoping to change Sega's mind or don't want to deal with the backlash that would cause. That's conspiracy theory crap though, no reason to assume that right now.
    My personal interest in IDW Sonic is at a major low and the Freedom Fighters would get me to pay more attention/care more. But Sega will do what Sega wants.
  2. Thumbs Up
    GentlemanX got a reaction from NikoS in IDW's Sonic the Hedgehog   
    Maybe one of the reasons I want to see the Freedom Fighters is because my favorite issue so far has been issue 4 and Tangle was one of the major reasons for that (Blaze and Evan too). It felt like it had something new or different to say, and introducing newly rebooted Freedom Fighters would feel that way too. We know they wouldn't be like in Archie Sonic pre or post-reboot at the very least, meaning there would be something to look forward to.
    Reading the book right now is very hard because it honestly feels like there's nothing exciting to latch onto. Too much time is being spent on introducing the secondary or possibly tertiary cast without establishing an environment or narrative outside of them. We've had 7 issues so far and outside of the Egg Fleet flagship, none of the locations even remotely stand out. The characters are being introduced, but not in a way that lets the reader get to know them; you're expected to know who this cast is (IDW originals notwithstanding) and it hurts the book being able to stand on it's own without the games backdrop.
    Ian and company keep insisting this is a new continuity, and I get it; it's not like the games are going to start referencing what happens in the American spin-off comic. But even if this were canon to the games, I still expect the story to be structured in a way that let's characters be introduced in a setting that plays off their strengths, personalities, and relationships so I can be interested in seeing them again. The closest we've gotten to that are issue 4 and Sonic and Shadow (arguably Mr. Tinker) in issue 6. Nothing else stands out, it's all blurring together.
    Compare this to how Ian structured Countdown to Chaos. Each Freedom Fighter was given specific focus to show off who they were and what role they filled while in the background and to the side new characters were shown off, varied locations got to be given focus, the Unleashed narrative was getting setup, and all of that was on top of the dual memory sub-plot. That story had much more baggage and expectations placed on it, and yet it still succeeded at being a better new launch story than IDW has even attempted so far.
    I don't know if Ian is just trying to set the bar as low as he can as he feels out what IDW wants out of the book, or if the reason Ian's stories in Archie Sonic were so good was because the likes of Kaminski and Lovallo had a better sense of story management, flow, and understanding of the material than Hughes and Mariotte do. I don't know, but for the most part it's just coming off so far as a bland promotional tool for Forces leading into the franchise in general rather than content that wants to actually tell an engaging story that'll still be going 5-10 years from now. In that way, it feels a lot more like how pre-reboot Archie started rather than post-reboot come to think of it.
    I'm going to keep reading it no matter what, but I do hope it gets better at some point.
  3. Thumbs Up
    GentlemanX got a reaction from Mr Silvia in IDW's Sonic the Hedgehog   
    Maybe one of the reasons I want to see the Freedom Fighters is because my favorite issue so far has been issue 4 and Tangle was one of the major reasons for that (Blaze and Evan too). It felt like it had something new or different to say, and introducing newly rebooted Freedom Fighters would feel that way too. We know they wouldn't be like in Archie Sonic pre or post-reboot at the very least, meaning there would be something to look forward to.
    Reading the book right now is very hard because it honestly feels like there's nothing exciting to latch onto. Too much time is being spent on introducing the secondary or possibly tertiary cast without establishing an environment or narrative outside of them. We've had 7 issues so far and outside of the Egg Fleet flagship, none of the locations even remotely stand out. The characters are being introduced, but not in a way that lets the reader get to know them; you're expected to know who this cast is (IDW originals notwithstanding) and it hurts the book being able to stand on it's own without the games backdrop.
    Ian and company keep insisting this is a new continuity, and I get it; it's not like the games are going to start referencing what happens in the American spin-off comic. But even if this were canon to the games, I still expect the story to be structured in a way that let's characters be introduced in a setting that plays off their strengths, personalities, and relationships so I can be interested in seeing them again. The closest we've gotten to that are issue 4 and Sonic and Shadow (arguably Mr. Tinker) in issue 6. Nothing else stands out, it's all blurring together.
    Compare this to how Ian structured Countdown to Chaos. Each Freedom Fighter was given specific focus to show off who they were and what role they filled while in the background and to the side new characters were shown off, varied locations got to be given focus, the Unleashed narrative was getting setup, and all of that was on top of the dual memory sub-plot. That story had much more baggage and expectations placed on it, and yet it still succeeded at being a better new launch story than IDW has even attempted so far.
    I don't know if Ian is just trying to set the bar as low as he can as he feels out what IDW wants out of the book, or if the reason Ian's stories in Archie Sonic were so good was because the likes of Kaminski and Lovallo had a better sense of story management, flow, and understanding of the material than Hughes and Mariotte do. I don't know, but for the most part it's just coming off so far as a bland promotional tool for Forces leading into the franchise in general rather than content that wants to actually tell an engaging story that'll still be going 5-10 years from now. In that way, it feels a lot more like how pre-reboot Archie started rather than post-reboot come to think of it.
    I'm going to keep reading it no matter what, but I do hope it gets better at some point.
  4. Thumbs Up
    GentlemanX got a reaction from Zaysho in IDW's Sonic the Hedgehog   
    Maybe one of the reasons I want to see the Freedom Fighters is because my favorite issue so far has been issue 4 and Tangle was one of the major reasons for that (Blaze and Evan too). It felt like it had something new or different to say, and introducing newly rebooted Freedom Fighters would feel that way too. We know they wouldn't be like in Archie Sonic pre or post-reboot at the very least, meaning there would be something to look forward to.
    Reading the book right now is very hard because it honestly feels like there's nothing exciting to latch onto. Too much time is being spent on introducing the secondary or possibly tertiary cast without establishing an environment or narrative outside of them. We've had 7 issues so far and outside of the Egg Fleet flagship, none of the locations even remotely stand out. The characters are being introduced, but not in a way that lets the reader get to know them; you're expected to know who this cast is (IDW originals notwithstanding) and it hurts the book being able to stand on it's own without the games backdrop.
    Ian and company keep insisting this is a new continuity, and I get it; it's not like the games are going to start referencing what happens in the American spin-off comic. But even if this were canon to the games, I still expect the story to be structured in a way that let's characters be introduced in a setting that plays off their strengths, personalities, and relationships so I can be interested in seeing them again. The closest we've gotten to that are issue 4 and Sonic and Shadow (arguably Mr. Tinker) in issue 6. Nothing else stands out, it's all blurring together.
    Compare this to how Ian structured Countdown to Chaos. Each Freedom Fighter was given specific focus to show off who they were and what role they filled while in the background and to the side new characters were shown off, varied locations got to be given focus, the Unleashed narrative was getting setup, and all of that was on top of the dual memory sub-plot. That story had much more baggage and expectations placed on it, and yet it still succeeded at being a better new launch story than IDW has even attempted so far.
    I don't know if Ian is just trying to set the bar as low as he can as he feels out what IDW wants out of the book, or if the reason Ian's stories in Archie Sonic were so good was because the likes of Kaminski and Lovallo had a better sense of story management, flow, and understanding of the material than Hughes and Mariotte do. I don't know, but for the most part it's just coming off so far as a bland promotional tool for Forces leading into the franchise in general rather than content that wants to actually tell an engaging story that'll still be going 5-10 years from now. In that way, it feels a lot more like how pre-reboot Archie started rather than post-reboot come to think of it.
    I'm going to keep reading it no matter what, but I do hope it gets better at some point.
  5. Thumbs Up
    GentlemanX got a reaction from Sean in IDW's Sonic the Hedgehog   
    Maybe one of the reasons I want to see the Freedom Fighters is because my favorite issue so far has been issue 4 and Tangle was one of the major reasons for that (Blaze and Evan too). It felt like it had something new or different to say, and introducing newly rebooted Freedom Fighters would feel that way too. We know they wouldn't be like in Archie Sonic pre or post-reboot at the very least, meaning there would be something to look forward to.
    Reading the book right now is very hard because it honestly feels like there's nothing exciting to latch onto. Too much time is being spent on introducing the secondary or possibly tertiary cast without establishing an environment or narrative outside of them. We've had 7 issues so far and outside of the Egg Fleet flagship, none of the locations even remotely stand out. The characters are being introduced, but not in a way that lets the reader get to know them; you're expected to know who this cast is (IDW originals notwithstanding) and it hurts the book being able to stand on it's own without the games backdrop.
    Ian and company keep insisting this is a new continuity, and I get it; it's not like the games are going to start referencing what happens in the American spin-off comic. But even if this were canon to the games, I still expect the story to be structured in a way that let's characters be introduced in a setting that plays off their strengths, personalities, and relationships so I can be interested in seeing them again. The closest we've gotten to that are issue 4 and Sonic and Shadow (arguably Mr. Tinker) in issue 6. Nothing else stands out, it's all blurring together.
    Compare this to how Ian structured Countdown to Chaos. Each Freedom Fighter was given specific focus to show off who they were and what role they filled while in the background and to the side new characters were shown off, varied locations got to be given focus, the Unleashed narrative was getting setup, and all of that was on top of the dual memory sub-plot. That story had much more baggage and expectations placed on it, and yet it still succeeded at being a better new launch story than IDW has even attempted so far.
    I don't know if Ian is just trying to set the bar as low as he can as he feels out what IDW wants out of the book, or if the reason Ian's stories in Archie Sonic were so good was because the likes of Kaminski and Lovallo had a better sense of story management, flow, and understanding of the material than Hughes and Mariotte do. I don't know, but for the most part it's just coming off so far as a bland promotional tool for Forces leading into the franchise in general rather than content that wants to actually tell an engaging story that'll still be going 5-10 years from now. In that way, it feels a lot more like how pre-reboot Archie started rather than post-reboot come to think of it.
    I'm going to keep reading it no matter what, but I do hope it gets better at some point.
  6. Thumbs Up
    GentlemanX got a reaction from Polkadi~☆ in IDW's Sonic the Hedgehog   
    Maybe one of the reasons I want to see the Freedom Fighters is because my favorite issue so far has been issue 4 and Tangle was one of the major reasons for that (Blaze and Evan too). It felt like it had something new or different to say, and introducing newly rebooted Freedom Fighters would feel that way too. We know they wouldn't be like in Archie Sonic pre or post-reboot at the very least, meaning there would be something to look forward to.
    Reading the book right now is very hard because it honestly feels like there's nothing exciting to latch onto. Too much time is being spent on introducing the secondary or possibly tertiary cast without establishing an environment or narrative outside of them. We've had 7 issues so far and outside of the Egg Fleet flagship, none of the locations even remotely stand out. The characters are being introduced, but not in a way that lets the reader get to know them; you're expected to know who this cast is (IDW originals notwithstanding) and it hurts the book being able to stand on it's own without the games backdrop.
    Ian and company keep insisting this is a new continuity, and I get it; it's not like the games are going to start referencing what happens in the American spin-off comic. But even if this were canon to the games, I still expect the story to be structured in a way that let's characters be introduced in a setting that plays off their strengths, personalities, and relationships so I can be interested in seeing them again. The closest we've gotten to that are issue 4 and Sonic and Shadow (arguably Mr. Tinker) in issue 6. Nothing else stands out, it's all blurring together.
    Compare this to how Ian structured Countdown to Chaos. Each Freedom Fighter was given specific focus to show off who they were and what role they filled while in the background and to the side new characters were shown off, varied locations got to be given focus, the Unleashed narrative was getting setup, and all of that was on top of the dual memory sub-plot. That story had much more baggage and expectations placed on it, and yet it still succeeded at being a better new launch story than IDW has even attempted so far.
    I don't know if Ian is just trying to set the bar as low as he can as he feels out what IDW wants out of the book, or if the reason Ian's stories in Archie Sonic were so good was because the likes of Kaminski and Lovallo had a better sense of story management, flow, and understanding of the material than Hughes and Mariotte do. I don't know, but for the most part it's just coming off so far as a bland promotional tool for Forces leading into the franchise in general rather than content that wants to actually tell an engaging story that'll still be going 5-10 years from now. In that way, it feels a lot more like how pre-reboot Archie started rather than post-reboot come to think of it.
    I'm going to keep reading it no matter what, but I do hope it gets better at some point.
  7. Thumbs Up
    GentlemanX got a reaction from FFWF in Sonic Mania: Sequel Speculation (Spoilers)   
    Do we have any interview or twitter comment or something we can point to that shows the Mania team want to do another game? Not suggesting they wouldn't, I think it's as obvious a move as anyone else, but I keep seeing comments assuming the ball is in Sega's court and I'd just want to see a comment from Christian, Simon, or whoever that they have ideas or are interested in doing more. It seems like the obvious question someone would have posed to them by this point.
  8. Thumbs Up
    GentlemanX got a reaction from Miragnarok in Sonic Mania: Sequel Speculation (Spoilers)   
    Do we have any interview or twitter comment or something we can point to that shows the Mania team want to do another game? Not suggesting they wouldn't, I think it's as obvious a move as anyone else, but I keep seeing comments assuming the ball is in Sega's court and I'd just want to see a comment from Christian, Simon, or whoever that they have ideas or are interested in doing more. It seems like the obvious question someone would have posed to them by this point.
  9. Thumbs Up
    GentlemanX got a reaction from Sonictrainer in Sonic Mania Plus: Instruction Manual   
    With all that's been said about the Classic Chaotix, I assume if they ever do show up in a Mania sequel, they'll be sort or reintroduced like they were in Heroes. Like, obviously taking cues from their classic designs like slim Vector and whatnot, but acting like Knuckles Chaotix never happened and leaving all references to it as sort of easter eggs like with the music or a stage gimmick or something.
  10. Thumbs Up
    GentlemanX reacted to Soniman in Mega Man: Fully Charged   
    Its not outright terrible but I can gladly say this show offers literally nothing new and I wouldnt even give this a second glance if it wasnt Mega Man related, Man of Action is running on fumes at this point, there's so many tired action cartoon for kids tropesI dont know where to start
  11. Thumbs Up
    GentlemanX got a reaction from MainJP in Sonic Mania Plus: Instruction Manual   
    With all that's been said about the Classic Chaotix, I assume if they ever do show up in a Mania sequel, they'll be sort or reintroduced like they were in Heroes. Like, obviously taking cues from their classic designs like slim Vector and whatnot, but acting like Knuckles Chaotix never happened and leaving all references to it as sort of easter eggs like with the music or a stage gimmick or something.
  12. Thumbs Up
    GentlemanX got a reaction from DaddlerTheDalek in IDW's Sonic the Hedgehog   
    Probably the biggest takeaways from the comic are 1. it's a one shot rather than an issue of the main comic. 2. It's written by Caleb Goellner rather than Ian.
  13. Thumbs Up
    GentlemanX got a reaction from Miragnarok in IDW's Sonic the Hedgehog   
    If IDW does a Classic comic someday, you'll see those characters in that. Sega choosing to separate their sub brands is just how it goes.
  14. Thumbs Up
    GentlemanX got a reaction from SBR2 in IDW's Sonic the Hedgehog   
    Probably the biggest takeaways from the comic are 1. it's a one shot rather than an issue of the main comic. 2. It's written by Caleb Goellner rather than Ian.
  15. Thumbs Up
    GentlemanX got a reaction from MightyRay in IDW's Sonic the Hedgehog   
    Probably the biggest takeaways from the comic are 1. it's a one shot rather than an issue of the main comic. 2. It's written by Caleb Goellner rather than Ian.
  16. Thumbs Up
    GentlemanX got a reaction from FFWF in Sonic Mania Plus: Instruction Manual   
    With all that's been said about the Classic Chaotix, I assume if they ever do show up in a Mania sequel, they'll be sort or reintroduced like they were in Heroes. Like, obviously taking cues from their classic designs like slim Vector and whatnot, but acting like Knuckles Chaotix never happened and leaving all references to it as sort of easter eggs like with the music or a stage gimmick or something.
  17. Thumbs Up
    GentlemanX got a reaction from Gresh11990 in Should modern character like Shadow and Silver should be incorporated into the Classic formula to stay relevant?   
    So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  18. Thumbs Up
    GentlemanX got a reaction from MainJP in Should modern character like Shadow and Silver should be incorporated into the Classic formula to stay relevant?   
    So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  19. Thumbs Up
    GentlemanX got a reaction from JosepHenry in Should modern character like Shadow and Silver should be incorporated into the Classic formula to stay relevant?   
    So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  20. Thumbs Up
    GentlemanX got a reaction from Lord-Dreamerz in Should modern character like Shadow and Silver should be incorporated into the Classic formula to stay relevant?   
    So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  21. Thumbs Up
    GentlemanX got a reaction from Miragnarok in Should modern character like Shadow and Silver should be incorporated into the Classic formula to stay relevant?   
    So long as Sega intends to have Classic and Modern co-exist and appeal to different groups, I'd say it's unnecessary to have characters redesigned for use in Classic games and vice versa. If at some point Sega decided to hypothetically kill off the Modern Sonic brand while still giving Classic Sonic new content, then yeah I could see them adapting previously modern only characters into Classic Sonic, especially the popular ones like Shadow.
  22. Thumbs Up
    GentlemanX got a reaction from BlueSky in Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    Just saw some of Jet's gameplay, neat they included the Extreme Gear.
  23. Thumbs Up
    GentlemanX got a reaction from MegasonicZX in Sonic Forces Development Speculation (Spoilers)   
    What you're looking for as far as "can fans do what Sonic Team can't" is taking a good fan engine and building good fan levels around it. Then proving consistently that you can do that over, and over, and over, and over, and over again.
    For example, I like the look of this:
    The Bumper Engine impresses me and I the level design is open and fun in my eyes. But even though I like it, I can't say this proves that whoever made the engine and whoever designed the level have proven they're worth Sega investing money toward. The level is short all things considered. The reuse of assets needs to be considered, perhaps even the reuse in music and models. It's also one level, it's not like some finished fan game like Sonic Megamix or Before the Sequel. You'd need a number of levels to actually be considered a functional game rather than a proof of concept.
    It's good, but it's not "3D Mania" worthy. Which is the point.
    I don't consider myself cynical about the idea though. I think 3D Sonic fan games will get to that point some day. It's just not going to be tomorrow or the day after.
  24. Thumbs Up
    GentlemanX got a reaction from Marco9966 in Sonic Forces Development Speculation (Spoilers)   
    What you're looking for as far as "can fans do what Sonic Team can't" is taking a good fan engine and building good fan levels around it. Then proving consistently that you can do that over, and over, and over, and over, and over again.
    For example, I like the look of this:
    The Bumper Engine impresses me and I the level design is open and fun in my eyes. But even though I like it, I can't say this proves that whoever made the engine and whoever designed the level have proven they're worth Sega investing money toward. The level is short all things considered. The reuse of assets needs to be considered, perhaps even the reuse in music and models. It's also one level, it's not like some finished fan game like Sonic Megamix or Before the Sequel. You'd need a number of levels to actually be considered a functional game rather than a proof of concept.
    It's good, but it's not "3D Mania" worthy. Which is the point.
    I don't consider myself cynical about the idea though. I think 3D Sonic fan games will get to that point some day. It's just not going to be tomorrow or the day after.
  25. Thumbs Up
    GentlemanX got a reaction from BlueFlare in Sonic Forces Development Speculation (Spoilers)   
    What you're looking for as far as "can fans do what Sonic Team can't" is taking a good fan engine and building good fan levels around it. Then proving consistently that you can do that over, and over, and over, and over, and over again.
    For example, I like the look of this:
    The Bumper Engine impresses me and I the level design is open and fun in my eyes. But even though I like it, I can't say this proves that whoever made the engine and whoever designed the level have proven they're worth Sega investing money toward. The level is short all things considered. The reuse of assets needs to be considered, perhaps even the reuse in music and models. It's also one level, it's not like some finished fan game like Sonic Megamix or Before the Sequel. You'd need a number of levels to actually be considered a functional game rather than a proof of concept.
    It's good, but it's not "3D Mania" worthy. Which is the point.
    I don't consider myself cynical about the idea though. I think 3D Sonic fan games will get to that point some day. It's just not going to be tomorrow or the day after.
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