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About Speedi

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    Video games, Anime, and Fanfiction.
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    United States

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  1. Gemerl probably has a decent chance of showing up to flesh out the resistance and give it more relevant characters. I only remember him from Worlds Unite but I liked his design and personality a lot.
  2. Why do you want the ability to increase breast size to be in a game for children?
  3. The problem is that whoever writes at Sonic Team doesn't understand that having a bunch of quirky one liners doesn't make you cool when you're not proving why Sonic's ego is so damn huge by having him DO THINGS. This is something that not a single fucking Modern Sonic game has gotten right consistently ever. You can't just have Sonic bragging about how awesome he is and shit talking villians without giving that snark some kind of credibility. As such Sonic's snark comes off as annoying and grating because the writers don't understand the difference between acting cool and being cool. It's not enough to have Sonic say he can destroy 100 robots without finishing a breath, he needs to actually DO IT.
  4. Yes, because Ian would totally not give them identifiable personalities and make them intimidating. I understand not liking them, but just because they were made like that in mania doesn't mean they'll be the same characters in a comic that focuses on story and characters.
  5. Because people get offended when you shit on things they like and try to come up with the most obnoxious excuses possible as to why their precious didn't get a grade A from the critics. For Sonic fans it's because there's this ingrained thought process that "Bad review = Sonic haters" when in reality the game probably just isn't that good and they can't handle criticism.
  6. I'd honestly be fine with the game getting sevens and eights as long as their flaws were still addressed, that's really all I want out of these reviews anyways. Now I don't personally think Forces deserves anything above a six but eh that doesn't really matter at this point.
  7. Uh... I think any game that gets POSITIVE reviews wouldn't be NEGATIVELY effected by them. That's kind of the entire point. If mania was being universally shat on it would be harmful because it would tell Sega that Mania isn't the kind of Sonic game people want.
  8. Nah fam, you've got me all wrong. I mean of course a part of me is satisfied that this game isn't getting an easy pass, but It isn't because I'm a blind Forces hater. Mostly I am just relieved that it's actual flaws are being recognized and addressed deeper then a surface level. But if this game failing is what it takes for Sonic Team to realize what they're doing wrong then hell yeah seeing a bunch of bad reviews will make me a happy camper. I don't see how wanting a game to get honest critique makes me have some sort of confirmation bias, though.
  9. Why would I be desperate for something that I already know is going to happen?
  10. Not gonna lie that 5/10 score is satisfying as fuck.
  11. Sonic Team's overall staff is a fine group of competent programmers, each boost game has gotten steadily more polished so I don't have a problem with the team on a technical aspect. The problem lies in certain directors and level designers who can end up making a game that should be good bad because they lack the understanding of what the appeal of Sonic The Hedgehog actually is. I don't think I speak for myself when I say that I really don't want Kishimoto or any level designers who worked exclusively on Colors, Lost World and Forces to ever have major involvement in a Sonic game again. They just don't get the appeal of Sonic in general or the boost gameplay, turning 3D sections into small hallways with no interesting design to them and 2D sections that lack any sort of flow or sense of speed that you'd expect from an Unleashed style game.
  13. "This level was short and simple, but that's OK because other games also had short and simple first levels." Excusing a game's bad design by pointing out other games that also have bad design doesn't suddenly make the bad design good.
  14. I could have told you that from the obnoxious amounts of tutorial bubbles littered in the first half of the level.
  15. To make the levels look longer then they actually are.
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