Jump to content

NoKaine

TSS Member
  • Content Count

    215
  • Joined

  • Last visited


Reputation Activity

  1. Chuckle
    NoKaine got a reaction from GamerGirl54321 in incoming message to resistance. decoding   
    Eggman can take over the world but he can't afford a good photographer.
  2. Thumbs Up
    NoKaine got a reaction from lbyrd2 in Sonic Forces - Shadow DLC and new Screenshot   
    Not enough pits to be a DIMPS level.
    But eeh indeed.
     
  3. Thumbs Up
    NoKaine got a reaction from SpongicX in Sonic Forces - Shadow DLC and new Screenshot   
    Not enough pits to be a DIMPS level.
    But eeh indeed.
     
  4. Thumbs Up
    NoKaine got a reaction from SpongicX in Sonic Forces - Shadow DLC and new Screenshot   
    I don't mind Shadow playing like Sonic.
    The DLC bit only really annoys me because we don't get DLC for Generations or Mania and it doesn't look like we get completely new stages for Episode Shadow either.
  5. Chuckle
    NoKaine got a reaction from Sonikko in Sonic Forces - Shadow DLC and new Screenshot   
    Not enough pits to be a DIMPS level.
    But eeh indeed.
     
  6. Chuckle
    NoKaine reacted to WhoWhatMan in Sonic Forces - Shadow DLC and new Screenshot   
    Friendship Ended with Sonic

    Now friends with infinite
  7. Chuckle
    NoKaine got a reaction from Marcello in incoming message to resistance. decoding   
    Eggman can take over the world but he can't afford a good photographer.
  8. Chuckle
    NoKaine got a reaction from GuyWithThePie in incoming message to resistance. decoding   
    Eggman can take over the world but he can't afford a good photographer.
  9. Chuckle
    NoKaine got a reaction from Nina Cortex Jovahexeon in incoming message to resistance. decoding   
    Eggman can take over the world but he can't afford a good photographer.
  10. Thumbs Up
    NoKaine got a reaction from Chaos Control Freak in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I'm not bothered by Green Hill in a mobile game, like whatever. It's obviously just taken from Forces anyhow.
    The idea that it means that those levels are in Forces, including Sky Sanctuary, which was already in Generations, does however.
    Speed Battle looks pretty good, though.
  11. Thumbs Up
    NoKaine got a reaction from lbyrd2 in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I mean it's not impossible that it could just have extra stages and characters to build up the selection (notably Speed Battle doesn't have the Avatar at all), but yeah, it's safe to say that what we see here is in Forces.
  12. Thumbs Up
    NoKaine got a reaction from UltraGizmo64 in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I mean it's not impossible that it could just have extra stages and characters to build up the selection (notably Speed Battle doesn't have the Avatar at all), but yeah, it's safe to say that what we see here is in Forces.
  13. Thumbs Up
    NoKaine got a reaction from GuyWithThePie in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I'm not bothered by Green Hill in a mobile game, like whatever. It's obviously just taken from Forces anyhow.
    The idea that it means that those levels are in Forces, including Sky Sanctuary, which was already in Generations, does however.
    Speed Battle looks pretty good, though.
  14. Thumbs Up
    NoKaine got a reaction from JosepHenry in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    Or it's an older render.
  15. Chuckle
    NoKaine got a reaction from Miragnarok in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I mean it's not impossible that it could just have extra stages and characters to build up the selection (notably Speed Battle doesn't have the Avatar at all), but yeah, it's safe to say that what we see here is in Forces.
  16. Thumbs Up
    NoKaine got a reaction from Dee Dude in New mobile title Sonic Forces Speed Battle (iOS - Hardlight Studio)   
    I mean it's not impossible that it could just have extra stages and characters to build up the selection (notably Speed Battle doesn't have the Avatar at all), but yeah, it's safe to say that what we see here is in Forces.
  17. Promotion
    NoKaine got a reaction from Dee Dude in New Sonic Forces Promotional Art Revealed   
    So if I want to show that I'm on #TeamEggman, I have to wear the shirt backwards?
  18. Chuckle
    NoKaine got a reaction from LongcrierCat in Sonic Forces Bonus Edition Releasing November 7th   
    Oh, also
    Fursona
  19. Nice Smile
    NoKaine got a reaction from LongcrierCat in Sonic Forces Japanese official site opened!   
    What is your actual complaint? It's like visual semantics. It's a problem because the city's realistic? Why, is it Too Soon? Is it weird that Sonic has realistic cities? 
    Mario never had realistic cities so yeah it'd be unfitting, but even in the classic games the cities looked like real cities, if stylized for the game. 
    Ah, the old "I'm using Sonic '06 as a negative despite not knowing what Sonic '06 is like".
    Sorry, did I miss the humans and the Final Fantasy-like intro in Forces? Did I miss Sonic having to contemplate murdering Eggman?
    I mean, '06 had cities, right? So Forces is as bad as '06, right? 
    The presentation for Park Avenue and Crisis City are starkly different. In the latter, there was no actual hope or feeling that it could get better, there were no one else, literally no one, but Silver and Blaze, the city looked all drab because it was just lava and ruined buildings, but you didn't really feel Iblis' power besides a poorly made tornado because he never really did anything.
    Meanwhile Park Avenue is still a stylized city ala Rooftop Run, there's still signs of life and untouched scenery like the Green Hill-like seaside, we can see what exactly is causing the damage and the scope but we still have the Sonics and the Avatar swooping in and saving the day, the Resistance is fighting back and we have a cheezy but cheerful song for the Avatar about beating the bad guys.
    I was talking about Eggmanland and the smog and inherent danger. And yes, CD had ruined cities, in Stardust Speedway in particular, only the background left a lot to imagination. It's mostly rooftops and lights but it still looked rather realistic, like people can live there, only not.
    And it's not like the city is the ONLY level in the game because there's Green Hill and the glimpses of other stages look stylized and cartoony.
    So again, what's your problem? Somehow being a realistic city is totally no-no, when that isn't AT ALL new to the series?
  20. Promotion
    NoKaine got a reaction from LongcrierCat in Sonic Forces Japanese official site opened!   
    Yeah, he could. We had a similar idea in Galaxy's intro level, with the Mushroom Kingdom on fire and being attacked. We're having Mario in a city too, and similar to the problem with Sonic, Odyssey works because it makes it clear that it isn't normal.
    Why is "ruined city" such a no-go zone for Sonic or Mario?
    What I mean is that what is Forces doing so special to warrant complaining about the identity? Forces isn't changing anything about Sonic's identity, it's in fact framing, developing, and subverting what we already know. 
    Again, why is "ruined city" so alien and weird? Why is this something that "doesn't fit" in apparently any circumstance whatsoever?
    Like, okay, so in a game where Eggman wins, where there are many other examples where we see what could happen if he does, like Unleashed, or Sonic CD's bad futures which also comprised of ruined cities, they can't show, you know, the result of Eggman's rule?
  21. Thumbs Up
    NoKaine got a reaction from LongcrierCat in Sonic Forces Japanese official site opened!   
    That's the philosophy of Mario and Mickey Mouse and Felix the Cat in general, which is why we have games like Mario Kart, Epic Mickey and Kingdom Hearts, so it's not really a bad thing.
    It's a bit weird to start talking about identity now as if Forces is so, so alien to the series, when we've had Sonic in Aladdin, Sonic as King Arthur, crossover games, Sonic in space, Sonic in realistic worlds, Sonic in trippy lands, etc. What is Forces doing with its tropes? It's a darker, ruined world. We've had those before, and this certainly isn't anywhere close to the worst example.
    The problem with Sonic though is that most of the time it asserts whatever current thing it's doing as its identity. When Sonic went to Station Square and tangled with GUN the games treated it like it was always the case, until suddenly it wasn't in Heroes, until it suddenly was in Shadow and Unleashed, etc. 
    What's different here though is that Forces isn't asserting itself as any status quo, it's well aware that it's the dark story in the franchise. It's a Green Hill stage, but look what Eggman did to it! It's a city, but Eggman fucked it up! This isn't how it was before! But you're acting like somehow this is the new status quo and it's going to be like this? It's not.
    Sonic definitely has an identity issue but it isn't an issue here.
    The only problem that I have with Dessert Ruins-- and this fits with the rest of the game's level tropes-- is that it doesn't fit the world it's in. The lack of coherence within a world is definitely a Mario thing, and not a Sonic thing, and I wouldn't mind if it was just with similar levels, or even that it looked like it could be in Desert Ruins, like if we could see a desert in the background. Like if it was always a desert and also flying desserts there would be no problem.
    But in all honesty we knew they did it to make a pun, so whatever.
    I also don't know what that has to do with Forces, or what the comparison is.
  22. Thumbs Up
    NoKaine got a reaction from sonicchaos333 in Sonic Forces Japanese official site opened!   
    Yeah, he could. We had a similar idea in Galaxy's intro level, with the Mushroom Kingdom on fire and being attacked. We're having Mario in a city too, and similar to the problem with Sonic, Odyssey works because it makes it clear that it isn't normal.
    Why is "ruined city" such a no-go zone for Sonic or Mario?
    What I mean is that what is Forces doing so special to warrant complaining about the identity? Forces isn't changing anything about Sonic's identity, it's in fact framing, developing, and subverting what we already know. 
    Again, why is "ruined city" so alien and weird? Why is this something that "doesn't fit" in apparently any circumstance whatsoever?
    Like, okay, so in a game where Eggman wins, where there are many other examples where we see what could happen if he does, like Unleashed, or Sonic CD's bad futures which also comprised of ruined cities, they can't show, you know, the result of Eggman's rule?
  23. Thumbs Up
    NoKaine got a reaction from Soniman in Sonic Forces Japanese official site opened!   
    What is your actual complaint? It's like visual semantics. It's a problem because the city's realistic? Why, is it Too Soon? Is it weird that Sonic has realistic cities? 
    Mario never had realistic cities so yeah it'd be unfitting, but even in the classic games the cities looked like real cities, if stylized for the game. 
    Ah, the old "I'm using Sonic '06 as a negative despite not knowing what Sonic '06 is like".
    Sorry, did I miss the humans and the Final Fantasy-like intro in Forces? Did I miss Sonic having to contemplate murdering Eggman?
    I mean, '06 had cities, right? So Forces is as bad as '06, right? 
    The presentation for Park Avenue and Crisis City are starkly different. In the latter, there was no actual hope or feeling that it could get better, there were no one else, literally no one, but Silver and Blaze, the city looked all drab because it was just lava and ruined buildings, but you didn't really feel Iblis' power besides a poorly made tornado because he never really did anything.
    Meanwhile Park Avenue is still a stylized city ala Rooftop Run, there's still signs of life and untouched scenery like the Green Hill-like seaside, we can see what exactly is causing the damage and the scope but we still have the Sonics and the Avatar swooping in and saving the day, the Resistance is fighting back and we have a cheezy but cheerful song for the Avatar about beating the bad guys.
    I was talking about Eggmanland and the smog and inherent danger. And yes, CD had ruined cities, in Stardust Speedway in particular, only the background left a lot to imagination. It's mostly rooftops and lights but it still looked rather realistic, like people can live there, only not.
    And it's not like the city is the ONLY level in the game because there's Green Hill and the glimpses of other stages look stylized and cartoony.
    So again, what's your problem? Somehow being a realistic city is totally no-no, when that isn't AT ALL new to the series?
  24. Thumbs Up
    NoKaine got a reaction from Nuggets in Sonic Forces Japanese official site opened!   
    What is your actual complaint? It's like visual semantics. It's a problem because the city's realistic? Why, is it Too Soon? Is it weird that Sonic has realistic cities? 
    Mario never had realistic cities so yeah it'd be unfitting, but even in the classic games the cities looked like real cities, if stylized for the game. 
    Ah, the old "I'm using Sonic '06 as a negative despite not knowing what Sonic '06 is like".
    Sorry, did I miss the humans and the Final Fantasy-like intro in Forces? Did I miss Sonic having to contemplate murdering Eggman?
    I mean, '06 had cities, right? So Forces is as bad as '06, right? 
    The presentation for Park Avenue and Crisis City are starkly different. In the latter, there was no actual hope or feeling that it could get better, there were no one else, literally no one, but Silver and Blaze, the city looked all drab because it was just lava and ruined buildings, but you didn't really feel Iblis' power besides a poorly made tornado because he never really did anything.
    Meanwhile Park Avenue is still a stylized city ala Rooftop Run, there's still signs of life and untouched scenery like the Green Hill-like seaside, we can see what exactly is causing the damage and the scope but we still have the Sonics and the Avatar swooping in and saving the day, the Resistance is fighting back and we have a cheezy but cheerful song for the Avatar about beating the bad guys.
    I was talking about Eggmanland and the smog and inherent danger. And yes, CD had ruined cities, in Stardust Speedway in particular, only the background left a lot to imagination. It's mostly rooftops and lights but it still looked rather realistic, like people can live there, only not.
    And it's not like the city is the ONLY level in the game because there's Green Hill and the glimpses of other stages look stylized and cartoony.
    So again, what's your problem? Somehow being a realistic city is totally no-no, when that isn't AT ALL new to the series?
  25. Thumbs Up
    NoKaine got a reaction from Cornelius Fudge in Sonic Forces Japanese official site opened!   
    What is your actual complaint? It's like visual semantics. It's a problem because the city's realistic? Why, is it Too Soon? Is it weird that Sonic has realistic cities? 
    Mario never had realistic cities so yeah it'd be unfitting, but even in the classic games the cities looked like real cities, if stylized for the game. 
    Ah, the old "I'm using Sonic '06 as a negative despite not knowing what Sonic '06 is like".
    Sorry, did I miss the humans and the Final Fantasy-like intro in Forces? Did I miss Sonic having to contemplate murdering Eggman?
    I mean, '06 had cities, right? So Forces is as bad as '06, right? 
    The presentation for Park Avenue and Crisis City are starkly different. In the latter, there was no actual hope or feeling that it could get better, there were no one else, literally no one, but Silver and Blaze, the city looked all drab because it was just lava and ruined buildings, but you didn't really feel Iblis' power besides a poorly made tornado because he never really did anything.
    Meanwhile Park Avenue is still a stylized city ala Rooftop Run, there's still signs of life and untouched scenery like the Green Hill-like seaside, we can see what exactly is causing the damage and the scope but we still have the Sonics and the Avatar swooping in and saving the day, the Resistance is fighting back and we have a cheezy but cheerful song for the Avatar about beating the bad guys.
    I was talking about Eggmanland and the smog and inherent danger. And yes, CD had ruined cities, in Stardust Speedway in particular, only the background left a lot to imagination. It's mostly rooftops and lights but it still looked rather realistic, like people can live there, only not.
    And it's not like the city is the ONLY level in the game because there's Green Hill and the glimpses of other stages look stylized and cartoony.
    So again, what's your problem? Somehow being a realistic city is totally no-no, when that isn't AT ALL new to the series?
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.