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  1. Sonic is still around because the series as a whole still generates quite impressive revenue figures for Sega. Keep in mind that Sonic is a franchise which has been present in other media aside video-games, such as TV shows, comics, and merchandising, and it's very likely many people found out about Sonic that way. Even the games alone do pretty decently in commercial terms despite their subpar, mediocre quality and the negativity surrounding them before and after the release. Sonic is also the face and mascot of Sega, and their biggest and most successful franchise. This is a fact, and Sonic is very likely the reason Sega is still around after their numerous failures and bad decisions in the past; only recently they have started paying attention to their other IPs. The impact Sonic had in the 90's was way larger than the other series you mentioned. At his peak, Sonic got so popular that it was being compared to Mario and even freaking Mickey Mouse.
  2. I think people move on from or just forget the bad Mario games because that series hasn't had something on the level of '06 or Rise of Lyric, at least not in the main series. Arguably, the worst Mario game ever in terms of reception and commercial success is Hotel Mario, which failed in both fronts, but at the same time, was just a spinoff title not developed by Nintendo. Another thing to consider is that Mario games are generally well-made and polished, at worst they can be mediocre or boring. On the other hand, Sonic games are notorious for having rushed development, featuring untested or downright broken mechanics, and just being mediocre in general.
  3. I don't think that the franchise is in a "dark age", simply because the games continue to sell somewhat decently even with the subpar quality. I would be much more concerned about the state and overall future of the series if Sonic didn't sell anymore and flopped commercially as well. The only true failure in that regard was Sonic Boom: Rise of Lyric. I don't really care about reception since I'm not one of those fans who pays much attention to whatever reviewers and non-fans have to say, and just try to enjoy the games for what they are even if they are pure garbage. That being said, I believe that if Sonic Team started to develop consistently good, polished, tested, and non-rushed 3D games, the image of the franchise would improve dramatically. The thing is, I don't think that Sonic Team has what is needed to pull this off, and maybe they don't want or don't know how to either. I don't necessarily agree with the idea that games with mixed reception are bad. As I see it, those games are mediocre titles that stand in the middle, and are neither bad nor good, although they might lean more towards the former. The Mania subseries is awesome but it can't go on forever, and innovation will be needed at some point. Sonic Mania Plus was already kind of disappointing in my opinion, and it probably shouldn't have used the broken concepts from Chaotix, which was already terrible to begin with. Team Sonic Racing will probably be a solid kart racer, but at the same time, very boring and generic, particularly compared to how great SASRT was. Aside the games, the Sonic franchise is present in merchandising, comics, and TV as well, both of which generate strong earnings for Sega and are generally better received than the games. The Sonic series as a whole and some particular games have received several awards too.
  4. I don't know if anyone posted this before as I haven't read the whole thread, but some days ago Nintendo Enthuasiast interviewed Derek Littlewood, the design director for the game at Sumo Digital. If anyone wants to take a look, here it is: https://www.nintendoenthusiast.com/2018/10/15/team-sonic-racing-developer-interview/ Something of interest I found: "NE: How many tracks and characters are there in the game? DL: There are 21 tracks in the game. We’re not talking about the number of characters at the moment." Correct me if I'm wrong, but wasn't it confirmed some time ago that the number of characters was going to be 15?
  5. Just to point some things out: - i wouldn't say that Sonic Rush Adventure failed, not at least according to VGChartz. This game was also praised by reviewers and fans alike as one of the best Sonic games around at the time. http://www.vgchartz.com/game/7499/sonic-rush-adventure/ - Sonic '06 was commercially successful according to Sega's financial reports from 2007. The game's sales performance was described as "solid" and "strong" and reached the Platinum Hits on the Xbox. I believe that the extremely negative reception it received from basically everyone is what forced them to change the direction of the series. https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf https://en.wikipedia.org/wiki/Platinum_Hits VGChartz also has some data http://www.vgchartz.com/game/70440/sonic-the-hedgehog/ http://www.vgchartz.com/game/70441/sonic-the-hedgehog/ - Sonic Lost World came in third place regarding Sega's overall game sales at the end of the fiscal year in March 2014, after Total War: Rome 2 (1.13 million) and Football Manager 2014 (790.000 copies), both of which were available on more than just Nintendo platforms. Sonic Lost World was exclusively available only in the Wii U and the 3DS, but managed to sell 710.000 copies. It also reached the top spot in the Wii U sales chart and entered 4th on the 3DS. Lost World charted at #11 on the UK all-formats chart for sales during its opening week, and reception was mixed. With all of this in mind, I wouldn't count this game as a failure really. To that you can add the Steam sales from its PC re-release in 2015, of which I don't have the data. https://www.eurogamer.net/articles/2014-05-09-how-are-segas-video-games-selling https://en.wikipedia.org/wiki/Sonic_Lost_World - Sonic and the Black Knight entered the North American Wii charts (the only platform it was released in) at 10th place and the Japanese one at 30th, but the Storybook series was cancelled because Sega in 2010 decided to do this with all the Sonic games that had "mixed or average" scores in Metacritic. Sonic and the Black Knight wasn't the exception. http://uk.wii.ign.com/articles/964/964838p1.html https://www.wired.com/gamelife/2009/04/march-2009s-top/ http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed https://en.wikipedia.org/wiki/Sonic_and_the_Black_Knight - The original 2005 Sonic Riders did not fail, and neither did Zero Gravity (no sequel would have been developed if either failed, the original Riders even made it to PlayStation's Greatest Hits). https://en.wikipedia.org/wiki/Greatest_Hits_(PlayStation) The game that doomed the Riders series was Free Riders, which was a failure on all fronts. - Regarding Sonic Chronicles, that game originally had a sequel in development but I guess it was cancelled because of a Ken Penders lawsuit regarding characters in the game, including the Nocturnus clan and their narrative backstory. The case was dismissed in 2013 but Sega can't use any elements, concepts, or characters from Chronicles anymore unless they want another lawsuit. I don't really know how much influence this lawsuit had on an eventual sequel though, since Penders filed the lawsuit in 2011, while the game was released in 2008, three years later. I couldn't find better sources than this one: http://sonic.wikia.com/wiki/Ken_Penders'_legal_cases
  6. I look forward to Team Sonic Racing. I guess it'll be a decent game, albeit lacklustre and lacking in content. It certainly lacks the spark from SASRT, and the circuits revealed up to the moment don't seem nearly as fun as the ones in Transformed; While I'm fine with Ice Mountain and Market Street, Wisp Circuit on the other hand could have some hazards or obstacles that make it a bit more challenging to get through. It's a literally empty track whose only noteworthy gimmick is the grass at the beginning of the stage which slows you down unless you are playing as a technique-type character. Visuals are nice, but nothing outstanding. The roster is my main concern as I believe that they could have used more than 15 characters, knowing how large the Sonic cast is, and I don't really understand why they couldn't keep Team Rose as it was in Sonic Heroes like they did with Team Sonic and Dark, or why did they exclude the Chaotix (minus Vector) when they specially would fit the most in a game whose main mechanic is teamwork. As I see it, It would have made more sense to leave Team Rose and the Chaotix as they were in Heroes, then leave the remaining slots for Team Eggman and add 3 extra slots for Blaze, Silver, and the Chao, for a total of 18 characters. I'm glad that we get to play as someone else other than the main trio regardless. The team mechanic is quite interesting and somewhat complex. I like the idea, but I don't think it's enough to replace the Transforming mechanic from SASRT. I also appreciate that the teams (story mode aside) aren't predetermined and can be chosen freely. Overall, I'm optimistic that this will be a solid kart racer, although still not on par with SASRT and the ASR series in general.
  7. While I (kinda) like Amy, I agree wholeheartedly with you. Though I don't hate her character, I truly wonder what Amy has ever done to qualify as a main character in the modern games from SA1-onwards, specially when in the classics she was barely present aside spinoffs such as the Sonic Drift series or Sonic the Fighters, and the only relevant role she had was being the damsel-in-distress in Sonic CD.
  8. I think he was more of an antagonist than a true villain, and even then he did not fought Sonic on purpose, but rather it was mostly because Robotnik had tricked him to do so, otherwise they would remain on good terms, being described by Sega as a "good friend" even back then, though neither of them would ever admit it. Their relationship was a bit more rocky than with Tails due to their different personalities but both knew they could rely and trust each other pretty well, their rivalry being mostly playful between the two. Shadow, on the other hand, is Sonic's equal, and unlike Knuckles, he's not deceived into attacking Sonic and they are not friends or buddies, only teaming up when the situation requires it.
  9. I truly don't play too much on mobile, aside the Sonic games and those two Supercell ones, which use a similar chest-based system with gems to unlock cards. I didn't know about the other F2P games though.
  10. I've been playing this since last December and has been pretty good so far, better than the main game. The chest and Red Star Ring system have caught my attention though. I have noticed it's indeed quite similar to those in Supercell games, specifically Clash Royale and Clash of Clans.
  11. Sega is no small company though, and I definitely believe they have the money to make an awesome 3D Sonic game, considering the profits they make from the franchise as a whole. Their laziness and overall incompetence is what I also believe prevents that from hapenning.
  12. Robotnik/Eggman finally winning and the heroes forming a resistance is (thankfully) not something we see in every game. The premise itself was pretty good, but terribly flawed. Through the game there also aren't many signs of Eggman ruling the world, just destroyed/desertified places and the doctor himself is most of the time in Green Hill for unknown reasons. It was badly executed, but could have been truly great if more effort had been put into it.
  13. I understand your point, but... When has Sega/Sonic Team learned correctly from their mistakes?
  14. Now that there are officially two timelines (three counting Boom! here) with different characters (aside the main 5 which exist in all dimensions), places, objects, etcetera, I thought it would be interesting to discuss this. You can choose one, two, or the three of them if you want: Classic Sonic Modern Sonic: BOOM! Sonic
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