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  1. 1 and 2 was basically said by Iizuka or Webber, I think.
  2. Sonic Mania: Sequel Speculation (Spoilers)

    In 2001 and 2004 maybe. Before it... well, my soft guess is that it was more of finding a natural addition to the Sonic´s moveset, unlike Peel-Out or even Spin Dash. Second thing, Sonic Adventure was meant to be an extension of the Sonic 3´s Sonic, as, well, it has lot of common, like areas (Angel Island), mentions of CD and Sonic 3 plots. Taxman and Stealth and all working on Mania wanted to make it an original thing and that´s why they didn´t use Insta-shield. It is more like "WHAT IF?" than anything, isn´t it ? "What if there was Sonic 4 in 90s ? Would it have Insta-shield ?" I guess not.
  3. Sonic Mania: Sequel Speculation (Spoilers)

    Well, I honestly think that ehm... people were and still are kinda spoiled with Sonic 3 and Knuckles. Insta-shield, Bonus stages giving you rings and shields (practically 2/3 true for the latter, totally true for S3 and 1/2 true for S and K). That´s what Mania is criticised about, if I forgot something important, tell me. Oh yeah and the longevity of Blue Spheres as Bonus Stage and no need for playing it after getting all medals. So... I still think that people can´t overcome that S3K was supposed to be one game and Insta-Shield and what-not wanted to be one-time feat, e.g. Knuckles, as well.
  4. Sonic Mania: Sequel Speculation (Spoilers)

    I will admit that, but still Drop Dash gives you more speed. I saw somewhere in discussions that Drop Dash is still the same. From the personal observance that´s not true, it heavily relies on positioning. That basically makes it at par with Insta-shield. For Insta-shield as well as Drop Dash you have to know the right moment to use it, otherwise it won´t help.
  5. Sonic Mania: Sequel Speculation (Spoilers)

    But insta-shield never helps you with going through the level faster than without it, except for the bosses.
  6. Sonic Mania: Sequel Speculation (Spoilers)

    Actually, it´s not really like that. Tails´ flying and Knuckles´ gliding/climbing is quite game breaking, so it can be understood they wanted to have something extra for Sonic.
  7. I believe it will be 100% less than $/€10, 99% sure it will be less than $/€5. Soft spot for $/€2.99. That times at least 1/4 the amount of downloads of original Mania means very good profit.
  8. 1. Phantom Ruby warped to the universe of Generations´ Classic Sonic 2. Angel Island fell from the sky 3. Eggman found the signal of Ruby and sent Eggrobos to get it 4. Tails got the signal as well and he went with Sonic to Angel Island 5. Mania Angel Island -----> Green Hill Cutscene What's wrong with it ?
  9. The magical warp of a Phantom Ruby to Angel Island caused that.
  10. It could be. Or it could be also the adaptation of SM Adventures in a game. Who knows ? I wonder what the menu would look like.
  11. I still think that there would be at least some loose association between the shorts and the "Plus". Not sure why.
  12. I don´t think there would be physical release for PC unless there is huge demand from fans. By the way, I find only three "logical" prices for the SM Plus when you already have Sonic Mania. $1.99, $2.99 and at worst $4.99. I bet my money on $2.99.
  13. My only hope is something small to be with Sonic Mania Adventures shorts, like Angel Island and sort of stuff. There are 5 shorts, so maybe, just maybe, if we use this, it could make 5 zones appear.
  14. By the way, Metal Sonic would make no sense.
  15. I still believe it was f*cked up on purpose, to get all caught on Amy and Metal Sonic. Let me just say, if it was R from the beginning, what´s the chance you will make out the "Plus" might have Mighty and Ray ?

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