Single Status Update
Glad the Radical era games are still being openly acknowledged in the newer Crash games.
The Radical games were INCREDIBLY messy, but they did have some good ideas. I consider them a necessary experiment at that point since around that time Crash become really formulaic and wasn't keeping up with the other big platformer IPs. Radical proved he could do new things.
I'm definitely glad their direction didn't end up a permanent change like the Sonic Adventure makeover, but it was wise to look back and take moderated notes from them.