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Harkofthewaa

TSS Member
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About Harkofthewaa

  • Rank
    The Waaest Luigi
  • Birthday 03/10/1996

Profile Information

  • Interests
    Sonic, Ratchet and Clank, Jak and Daxter, Fable, Sly Cooper, Minecraft, Crash Bandicoot, Gran Turismo, Forza Motorsport, Fallout, The Elder Scrolls, Achievement Hunter, Team Four Star, BrainScratch Commentaries, Super Gaming Brothers, AVGN, Kirby, Borderlands, Pokemon, Resident Evil, Mario, Dragon Ball Z, and last but not least, Megaman.
  • Gender
    Male
  • Country
    United States
  • Location
    The Dark Side of the Moon

Recent Profile Visitors

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  1. I've been playing some of the Contest entries and I have to say Mighty and Ray in Sonic 2 is really well done. They control 1-1 how they do in Mania and their sprites aren't too badly compromised. Overall this is a solid line up of entries this year (at least on the Genesis side of things since I only own the 3D games/Mania on console).

  2. Here's your annual reminder that this exists. Catchy song, just... why?

  3. I decided to play the original Crash Bandicoot tonight for the heck of it. Don't. I can forgive the graphics since it was the first game in the series (I grew up with 2 and 3, only got an original PS1 copy of 1 recently) but the control is (Sonic's) ass. The lack of analog stick support is again, something I can forgive since those controllers didn't exist at the time and the level design was clearly designed for a dead (heck, Crash 2 didn't launch with analog control either, you need to track down a Greatest Hits release if you want it). Where it falls apart is that Crash's jumping feels heavy and he carries too much momentum moving around, it feels like you've constantly on ice. He also dosen't stop moving when spinning so trying to do that in tight spaces is a nightmare. I do have some problems with the N.Sane trilogy but if you're ever going to play Crash 1, do yourself a favor and play that version. It's superior from all a control standpoint alone, let alone ironing out C1's other issues.

    1. Polkadi~☆

      Polkadi~☆

      Huh. Crash 2 in comparison fairs much better, in my opinion. Then again, the physics were changed from Crash 2 onwards, making Crash 1 the odd duck. You can especially tell in the N.Sane Trilogy, which ports back the newer physics, and some of Crash 1's levels do not play well with it (bridge levels are the obvious examples).

    2. Harkofthewaa

      Harkofthewaa

      The real issue with Crash 1 on N.Sane is less the updated physics and more the changes made to hitboxes (most noticeable in the bridge levels). There are some minor changes here and there, for instance the big tnt in Ripper Roos fight behaves like normal tnt in N.Sane but blows up much faster in the original, making it way easier to time. Yeah, Crash 2 and onward play just fine on PS1, Crash 1 just has a horrible case of Sonic 1 Syndrome (again, the remake fixes most of it).

    3. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Honestly, between the pill-shaped hit box and more iffy physics in the remale version, I'd say the original still controls better, especially since it doesn't have a gimped Crash 3 jump.

  4. So I beat the game. If you don't give a crap about 100% and want a good, challenging platformer then this is a game for you. But getting 100%... I was fine with the "beat the level in three lives" gem, that was a reasonable challenge, I mean, you can just get the box gem and the lives gem in separate runs, right? It would be maddening if you had to get every gem in one go, after all some of these levels kinda drag on and no one has the reaction times to get those rail grinding and animal riding crates in one run, right? Oh, what's that? There's a collectable for doing just that? Well then... Like, who at TFB thought the Perfectionist Relics were a good idea? I wouldn't care if they were just for fun, a bonus challenge to prove your mastery, but they're not. They count towards 100%. I could stand the hidden crates, and was preparing for having to try to get platinum relics but the these relics just cross the line. It's like the game's saying: "Oh what's that? Ya managed to get through levels like Draggin On and Cortex Castle with less than three deaths? Well up yours pal, do it again! Oh, and get all the boxes this go around without dying, because I hate you." Again, I like this game, it's a good game but TFB just went way too far with the completion requirements. I personally feel you would have an easier time beating the Dev times in CTR:NF than just 100%ing this game, and that's just wrong. Also, the Triple Spin is a bad move, the timing is awkward, you need a lot of flat ground to pull it off and the speed you get from it is not worth the effort it takes to pull it off.
  5. Again, in every other Crash game there is one detonator that blows all the nitros. This game has detonator in the bonus rounds, which I made the mistake of assuming they're there for convenient puzzle solving. I assumed that all the nitros would be linked the the end of level box like every other Crash game. But they are not. If you want to get all the crates you need to make sure you don't leave nitros in the bonus rounds. The way I did the bonus round in that level was wrong as far as the game was concerned as I left four nitros undetonated due to the way I solved it, with the bonus round detonator used so I couldn't blow them up. Being a long time Crash fan I left it like that because I assumed that the end level detonator would blow those four nitros.
  6. So nice feature I just found. The Nitro detonator at the end of stages DOSEN'T DETONATE NITROS IN THE BONUS ROUNDS! TFB, WHY!?!?
  7. So I was able to snag a disc on launch day (normally that wouldn't be an issue but, well, Covid's a thing), been playing it and here are my thoughts so far (I just beat N. Brio for reference): 1: The controls are nice and tight, figuring out how to use the air time the slide gives you was the only real hurdle. 2: So far the levels have had a nice even difficulty curve... until you start going for gems. I've only snagged a couple of box gems so far, most I miss by like eight to ten boxes (a couple of them by one though... uggh) which leaves me scratching my head each time. I've missed most of the hidden gems too so clearly these levels are good at hiding stuff. But asking you to beat these long mask bereft levels with only dying three times is a little much. Don't try to go for all six gems in one go, just don't. It's not worth it. 3: Tawna's playtime is literally just a refined version of Nina's from Twinsanity. Take away the slam, cut the range on the Hookshot and replace the wall jumping with the tether and there you have it. I don't mind, just pointing it out. 4: I tried a couple levels in N.verted mode. The effects are nice, but each N.verted level has SIX new gems to collect, effectively doubling the gem count. Also, CTR:NF died for this. The final takeaway is that with all the crap to collect, the flashback levels, stuff so well hidden and the three deaths thing trying to force multiple runs through a level, then forcing more runs with N.verted mode, it really seems like Toys For Bob is trying their hardest to get as much playtime out of the player as possible. That's not to say the game isn't fun, far from it but I can see that getting 100% is going to be a slog.
  8. We live in an era where we've gotten a new Streets of Rage, Battletoads and TWO Bubsy games. At this point Earthworm Jim really needs his due. Cmon, make it happen!

    1. Rabid-Coot

      Rabid-Coot

      Earthworm Jim exclusivly on the Intellivision Amico.

  9. Have some quarantine food. It might be a bit stale and I forgot to check the date on the package.

  10. You know what? I'm gonna try to get all 180 Emblems in SA2. Wish me luck!

    1. The Tenth Doctor

      The Tenth Doctor

      Best of luck, especially for Mad Space.

    2. Kiva Fever

      Kiva Fever

      Speedrun that shit! Let's go!

      GL

    3. Blue Blood

      Blue Blood

      Don't force yourself. A great deal of those emblems just aren't fun or worth your time.

  11. Ah, The Outer Worlds has a new update! I bet it's for that DLC that came out recently. Well I've got some fast data left, let's check to see how big it is. Xbox: The size of the update is around 24.0 GB. This could take a while to update. Me:

     

  12. You know, I can't help but wonder if the reason were seeing such deafening radio silence from SEGA right now is because they're waiting for Crash 4 to come and go. TSR got absolutely buried under CTR:NF and maybe they don't want to get overshadowed by the bandicoot again.

    1. Strickerx5

      Strickerx5

      If that's really the case then we probably won't hear anything till Ratchet is out too.

      Those two games represent where Sonic should be atm. After Forces, something tells me we won't be seeing anywhere near that with the next title. If I was Sega I'd be embarrassed too tbh.

    2. Dejimon11

      Dejimon11

      I joke about CTR killing TSR but the problem was TSR was that game as a whole was solely dependent on the team gimmick which was the main selling point instead of an optional mode in the team races in Mario Kart. Which also lead to a safe level design and a limited roster since they wanted to have dialogue in the game. Also the online match making system was pretty bad.

    3. Mil-O-Lantern

      Mil-O-Lantern

      @Dejimon11 Gotta also love how Iizuka said TSR was reportedly delayed out of 2018 to fix the online...

      Really, the biggest problem concerning TSR that it's just a mediocre concepts put together that few were sold on and nobody was asking for. Nothing about "ASR, but only Sonic characters and with team mechanics" sounds exciting, and both the tight budget scope and limited creative freedom only reinforced that, with the execution being functional but nothing special.

      The fact it was delayed to go up against a classic kart racer people actually wanted to be brought back, that was faithfully remade with extra bells and whistles on top of it; just made TSR look that much worse as a dueling product.

    4. Dejimon11

      Dejimon11

      Honestly ASR with Sonic characters is a good idea. It was just extremely bare bones. For a franchise that has nearly 30 years worth of games why is the stage selection so limited? Why is the character roster so bare bones? It just seemed like the only reason why the game existed was because they wanted to sell a soundtrack

    5. Mil-O-Lantern

      Mil-O-Lantern

      @Dejimon11 I'll give you that a Sonic-centric ASR isn't inherently a terrible idea; it's just that from the responses I've read, a lot of people wanted an actual ASR3, and people asking for Sonic racer was looking for something more unique like Riders (hoverboards) or Sonic R (on-foot racing) instead of a kart racer. (On that note, I still think the Boost gameplay in particular would make for a great racing spinoff series.)

      Definitely agree with you on it being bare bones, which I think goes back to the execution being lacking--if they gave the game a sizable budget and went loose with creativity, they made a higher quality game that appealed to larger audience and actually held on its own against Crash (if only by so much, considering how weak the marketing was).

  13. I decided to do a Nuzlocke run on Pokemon Fire Red and chose Charmander. While soft resetting for an attack boosted nature I got a Shiny. With Adamant (plus attack, minus sp. attack, not really what I wanted). Are you kidding me game?

  14. You know what, I hate the Civil War questline in Skyrim and dread doing it every single time. Not because of the story, but because it breaks EVERY SINGLE TIME I play it. Not even the unofficial patch can save it.

    1. Emperor Spooky

      Emperor Spooky

      Same. Last time I did it, I was well into it, and then it stopped progressing. At first, I thought It was caused by one of my many mods. After toying around a bit, I found that it was the game itself, which left me confused and frustrated.

      I usually don't bother doing it. I have tons of other quests, (both from vanilla and mods) to play around with anyway.

  15. You know what would have been nice? A compilation of every 3D Sonic game from Adventure to Lost World for the current gen systems. Give us some nice extras like being able to play SA1 on either Dreamcast emulation or DX mode, both versions of Unleashed and Lost World (with the 3DS versions Gyro Controls reworked) and give us both the Gamecube and PS2 versions of Heroes for shits and giggles. Make these games more accessible for people and give us something to teeth on while waiting for the next game in one swoop. SEGA'S all gung ho about porting Sonic 1 and 2 to everything so it's not like there isn't precedent.

    1. Diogenes

      Diogenes

      porting like a dozen 3d games from across multiple console generations to multiple current consoles is uhhhh... kind of a lot to ask for

    2. Strickerx5

      Strickerx5

      It’s a tall order but the idea that they haven’t brought over anything to this current generation is... maddening.

      Like really, it’s insane how we didn’t even get Colors, LW, or Gens on the Switch or something. Would’ve been easy money and a good way to tide over these long ass down periods.

    3. KHCast

      KHCast

      They seem more interested in PC porting than console 

    4. Strickerx5

      Strickerx5

      and sega isn't even doing that well on that front...

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