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Harkofthewaa

TSS Member
  • Content Count

    350
  • Joined

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About Harkofthewaa

  • Rank
    The Waaest Luigi
  • Birthday 03/10/1996

Profile Information

  • Interests
    Sonic, Ratchet and Clank, Jak and Daxter, Fable, Sly Cooper, Minecraft, Crash Bandicoot, Gran Turismo, Forza Motorsport, Fallout, The Elder Scrolls, Achievement Hunter, Team Four Star, BrainScratch Commentaries, Super Gaming Brothers, AVGN, Kirby, Borderlands, Pokemon, Resident Evil, Mario, Dragon Ball Z, and last but not least, Megaman.
  • Gender
    Male
  • Country
    United States
  • Location
    The Dark Side of the Moon

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  1. I dunno why but I've been in a S3K mood lately. Did a Sonic run yesterday and Tails the day before, about to do a Knuckles run. Off topic, but is it just me or was the Insta-Shield nerfed in Mania? The timing feels off, like it doesn't last as long as it does in S3K. I dunno, maybe I just suck.

    1. Milo

      Milo

      IIRC, the main/proven difference with the insta-shield in Mania is that the attack hitbox is smaller than in 3&K

      (sonic 1/2/3&K also have a "locked" rolling jump; e.g. if you spindash/roll and then jump, sonic's movement is fixed, you can't move sonic left or right during this jump. in 3&K you can use the insta-shield to break out of the lock in order to move sonic during a rolling jump; but in sonic cd and mania, this "lock" for the rolling jump lock is removed, allowing you to move sonic freely during these rolling jumps. so naturally the insta-shield doesn't have that lock-removal ability in mania.)

      EDIT: I think it's also been said that the Mania insta-shield doesn't have invincibility like in 3&K. can't really confirm/not sure.

    2. Sean

      Sean

      Insta-shield hasn't been useful since S3K. I don't remember it doing much of anything in Advance either aside from the occasional out of reach boss.

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