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About Harkofthewaa

  • Rank
    The Waaest Luigi
  • Birthday 03/10/1996

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  • Interests
    Sonic, Ratchet and Clank, Jak and Daxter, Fable, Sly Cooper, Minecraft, Crash Bandicoot, Gran Turismo, Forza Motorsport, Fallout, The Elder Scrolls, Achievement Hunter, Team Four Star, BrainScratch Commentaries, Super Gaming Brothers, AVGN, Kirby, Borderlands, Pokemon, Resident Evil, Mario, Dragon Ball Z, and last but not least, Megaman.
  • Gender
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    United States
  • Location
    The Dark Side of the Moon

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  1. Filters over pixel/Retro games, yay or nay? Personally, while I don't mind scanline filters I can't stand anything else. Just give me those raw pixels. The only exception would be dither filters for Genesis and PS1 games.

    1. Blue Blood

      Blue Blood

      I understand the purpose of them, but they rarely give off the desired effect. The 3DS versions of the Sonic 1 and 2 have filters that would be great if they didn't add that unnecessary, totally inaccurate fish eye lens effect. I typically just like the raw pixels. That's not necessarily how games would have looked back in the day, but it's fine. A lot of games that try for a retro aesthetic and include filters don't actually use the filters to any effect to make pseudo transparency or to give the illusion of additional colours. 

    2. Iko


      I prefer raw pixels in all the cases except one: Gameboy and other consoles with similar LCD displays.


      I think that this shader is avaliable in Retroarch but I never bothered to try out because Retroarch is heavy and complex, I prefer the simpler emulators specialized on one console.

      EDIT: I mean, I like that shader and would prefer to play GB games with it but I've never tried it out yet.

    3. Diogenes


      i've never been interested in them. i get that pixel art looks different on an old crt compared to a clear modern display and that a lot of old pixel art was designed around that, but filters never make games look the way i remember them feeling, and the few cases i've seen where it's used to good effect aren't enough to make up for being blurrier and muddier in general.

    4. Mr Loopone

      Mr Loopone

      Raw pixels on the grounds that you get to see the sprites and backgrounds how the artists had designed them from their monitors (or referenced from graph paper, really old school). A lot of filters either ruin the artwork as an attempt to upscale or just blur the image too much. The only filters that would work would be any Mega Drive game that was designed for composite aka many American developed games.

      Then again I haven't tried those fangled dangled CRT filters that have popped up in the past couple of years. Some of them are pretty complex.

    5. Blue Blood

      Blue Blood

      Upscaling or smoothing filters almost never look good on pixel art.

    6. Ferno


      I typically turn them off except for Sonic Mania, in which I always have it set to CRT-sharp which is like a perfect in-between imo.

    7. Cosmos Rogue

      Cosmos Rogue

      I've never seen a filter that successfully makes an old/retro game actually look the way games did on CRTs.

    8. Plumbers_Helper


      I don't personalty care for scanlines or most shaders that blur the image, but I do care about matching the colors of a CRT and very few shaders actually do that. SNES games and early 3D games in particular depended on the colors of a CRT for atmosphere. 301361669_DonkeyKongCountry-02small.png.1d8659d4cfd4a208b0c70e34b22cebd6.png407952868_DonkeyKongCountry-01small.png.1fb083cca7347d0f7138071184982e0d.png

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