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Everything posted by Harkofthewaa

  1. I decided to play the original Crash Bandicoot tonight for the heck of it. Don't. I can forgive the graphics since it was the first game in the series (I grew up with 2 and 3, only got an original PS1 copy of 1 recently) but the control is (Sonic's) ass. The lack of analog stick support is again, something I can forgive since those controllers didn't exist at the time and the level design was clearly designed for a dead (heck, Crash 2 didn't launch with analog control either, you need to track down a Greatest Hits release if you want it). Where it falls apart is that Crash's jumping feels heavy and he carries too much momentum moving around, it feels like you've constantly on ice. He also dosen't stop moving when spinning so trying to do that in tight spaces is a nightmare. I do have some problems with the N.Sane trilogy but if you're ever going to play Crash 1, do yourself a favor and play that version. It's superior from all a control standpoint alone, let alone ironing out C1's other issues.

    1. Polkadi~☆


      Huh. Crash 2 in comparison fairs much better, in my opinion. Then again, the physics were changed from Crash 2 onwards, making Crash 1 the odd duck. You can especially tell in the N.Sane Trilogy, which ports back the newer physics, and some of Crash 1's levels do not play well with it (bridge levels are the obvious examples).

    2. Harkofthewaa


      The real issue with Crash 1 on N.Sane is less the updated physics and more the changes made to hitboxes (most noticeable in the bridge levels). There are some minor changes here and there, for instance the big tnt in Ripper Roos fight behaves like normal tnt in N.Sane but blows up much faster in the original, making it way easier to time. Yeah, Crash 2 and onward play just fine on PS1, Crash 1 just has a horrible case of Sonic 1 Syndrome (again, the remake fixes most of it).

    3. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Honestly, between the pill-shaped hit box and more iffy physics in the remale version, I'd say the original still controls better, especially since it doesn't have a gimped Crash 3 jump.

  2. So I beat the game. If you don't give a crap about 100% and want a good, challenging platformer then this is a game for you. But getting 100%... I was fine with the "beat the level in three lives" gem, that was a reasonable challenge, I mean, you can just get the box gem and the lives gem in separate runs, right? It would be maddening if you had to get every gem in one go, after all some of these levels kinda drag on and no one has the reaction times to get those rail grinding and animal riding crates in one run, right? Oh, what's that? There's a collectable for doing just that? Well then... Like, who at TFB thought the Perfectionist Relics were a good idea? I wouldn't care if they were just for fun, a bonus challenge to prove your mastery, but they're not. They count towards 100%. I could stand the hidden crates, and was preparing for having to try to get platinum relics but the these relics just cross the line. It's like the game's saying: "Oh what's that? Ya managed to get through levels like Draggin On and Cortex Castle with less than three deaths? Well up yours pal, do it again! Oh, and get all the boxes this go around without dying, because I hate you." Again, I like this game, it's a good game but TFB just went way too far with the completion requirements. I personally feel you would have an easier time beating the Dev times in CTR:NF than just 100%ing this game, and that's just wrong. Also, the Triple Spin is a bad move, the timing is awkward, you need a lot of flat ground to pull it off and the speed you get from it is not worth the effort it takes to pull it off.
  3. Again, in every other Crash game there is one detonator that blows all the nitros. This game has detonator in the bonus rounds, which I made the mistake of assuming they're there for convenient puzzle solving. I assumed that all the nitros would be linked the the end of level box like every other Crash game. But they are not. If you want to get all the crates you need to make sure you don't leave nitros in the bonus rounds. The way I did the bonus round in that level was wrong as far as the game was concerned as I left four nitros undetonated due to the way I solved it, with the bonus round detonator used so I couldn't blow them up. Being a long time Crash fan I left it like that because I assumed that the end level detonator would blow those four nitros.
  4. So nice feature I just found. The Nitro detonator at the end of stages DOSEN'T DETONATE NITROS IN THE BONUS ROUNDS! TFB, WHY!?!?
  5. So I was able to snag a disc on launch day (normally that wouldn't be an issue but, well, Covid's a thing), been playing it and here are my thoughts so far (I just beat N. Brio for reference): 1: The controls are nice and tight, figuring out how to use the air time the slide gives you was the only real hurdle. 2: So far the levels have had a nice even difficulty curve... until you start going for gems. I've only snagged a couple of box gems so far, most I miss by like eight to ten boxes (a couple of them by one though... uggh) which leaves me scratching my head each time. I've missed most of the hidden gems too so clearly these levels are good at hiding stuff. But asking you to beat these long mask bereft levels with only dying three times is a little much. Don't try to go for all six gems in one go, just don't. It's not worth it. 3: Tawna's playtime is literally just a refined version of Nina's from Twinsanity. Take away the slam, cut the range on the Hookshot and replace the wall jumping with the tether and there you have it. I don't mind, just pointing it out. 4: I tried a couple levels in N.verted mode. The effects are nice, but each N.verted level has SIX new gems to collect, effectively doubling the gem count. Also, CTR:NF died for this. The final takeaway is that with all the crap to collect, the flashback levels, stuff so well hidden and the three deaths thing trying to force multiple runs through a level, then forcing more runs with N.verted mode, it really seems like Toys For Bob is trying their hardest to get as much playtime out of the player as possible. That's not to say the game isn't fun, far from it but I can see that getting 100% is going to be a slog.
  6. We live in an era where we've gotten a new Streets of Rage, Battletoads and TWO Bubsy games. At this point Earthworm Jim really needs his due. Cmon, make it happen!

    1. Rabid-Coot


      Earthworm Jim exclusivly on the Intellivision Amico.

  7. Have some quarantine food. It might be a bit stale and I forgot to check the date on the package.

  8. You know what? I'm gonna try to get all 180 Emblems in SA2. Wish me luck!

    1. The Tenth Doctor

      The Tenth Doctor

      Best of luck, especially for Mad Space.

    2. Crow the BOOLET

      Crow the BOOLET

      Speedrun that shit! Let's go!


    3. Blue Blood

      Blue Blood

      Don't force yourself. A great deal of those emblems just aren't fun or worth your time.

  9. Ah, The Outer Worlds has a new update! I bet it's for that DLC that came out recently. Well I've got some fast data left, let's check to see how big it is. Xbox: The size of the update is around 24.0 GB. This could take a while to update. Me:


  10. You know, I can't help but wonder if the reason were seeing such deafening radio silence from SEGA right now is because they're waiting for Crash 4 to come and go. TSR got absolutely buried under CTR:NF and maybe they don't want to get overshadowed by the bandicoot again.

    1. Strickerx5


      If that's really the case then we probably won't hear anything till Ratchet is out too.

      Those two games represent where Sonic should be atm. After Forces, something tells me we won't be seeing anywhere near that with the next title. If I was Sega I'd be embarrassed too tbh.

    2. Dejimon11


      I joke about CTR killing TSR but the problem was TSR was that game as a whole was solely dependent on the team gimmick which was the main selling point instead of an optional mode in the team races in Mario Kart. Which also lead to a safe level design and a limited roster since they wanted to have dialogue in the game. Also the online match making system was pretty bad.

    3. Mil-O-Lantern


      @Dejimon11 Gotta also love how Iizuka said TSR was reportedly delayed out of 2018 to fix the online...

      Really, the biggest problem concerning TSR that it's just a mediocre concepts put together that few were sold on and nobody was asking for. Nothing about "ASR, but only Sonic characters and with team mechanics" sounds exciting, and both the tight budget scope and limited creative freedom only reinforced that, with the execution being functional but nothing special.

      The fact it was delayed to go up against a classic kart racer people actually wanted to be brought back, that was faithfully remade with extra bells and whistles on top of it; just made TSR look that much worse as a dueling product.

    4. Dejimon11


      Honestly ASR with Sonic characters is a good idea. It was just extremely bare bones. For a franchise that has nearly 30 years worth of games why is the stage selection so limited? Why is the character roster so bare bones? It just seemed like the only reason why the game existed was because they wanted to sell a soundtrack

    5. Mil-O-Lantern


      @Dejimon11 I'll give you that a Sonic-centric ASR isn't inherently a terrible idea; it's just that from the responses I've read, a lot of people wanted an actual ASR3, and people asking for Sonic racer was looking for something more unique like Riders (hoverboards) or Sonic R (on-foot racing) instead of a kart racer. (On that note, I still think the Boost gameplay in particular would make for a great racing spinoff series.)

      Definitely agree with you on it being bare bones, which I think goes back to the execution being lacking--if they gave the game a sizable budget and went loose with creativity, they made a higher quality game that appealed to larger audience and actually held on its own against Crash (if only by so much, considering how weak the marketing was).

  11. I decided to do a Nuzlocke run on Pokemon Fire Red and chose Charmander. While soft resetting for an attack boosted nature I got a Shiny. With Adamant (plus attack, minus sp. attack, not really what I wanted). Are you kidding me game?

  12. You know what, I hate the Civil War questline in Skyrim and dread doing it every single time. Not because of the story, but because it breaks EVERY SINGLE TIME I play it. Not even the unofficial patch can save it.

    1. Emperor Spooky

      Emperor Spooky

      Same. Last time I did it, I was well into it, and then it stopped progressing. At first, I thought It was caused by one of my many mods. After toying around a bit, I found that it was the game itself, which left me confused and frustrated.

      I usually don't bother doing it. I have tons of other quests, (both from vanilla and mods) to play around with anyway.

  13. You know what would have been nice? A compilation of every 3D Sonic game from Adventure to Lost World for the current gen systems. Give us some nice extras like being able to play SA1 on either Dreamcast emulation or DX mode, both versions of Unleashed and Lost World (with the 3DS versions Gyro Controls reworked) and give us both the Gamecube and PS2 versions of Heroes for shits and giggles. Make these games more accessible for people and give us something to teeth on while waiting for the next game in one swoop. SEGA'S all gung ho about porting Sonic 1 and 2 to everything so it's not like there isn't precedent.

    1. Diogenes


      porting like a dozen 3d games from across multiple console generations to multiple current consoles is uhhhh... kind of a lot to ask for

    2. Strickerx5


      It’s a tall order but the idea that they haven’t brought over anything to this current generation is... maddening.

      Like really, it’s insane how we didn’t even get Colors, LW, or Gens on the Switch or something. Would’ve been easy money and a good way to tide over these long ass down periods.

    3. KHCast


      They seem more interested in PC porting than console 

    4. Strickerx5


      and sega isn't even doing that well on that front...

  14. There it is ladies and Gentlecoots. CTR is officially dead.

    1. Nast


      i don't think a game has to be considered "dead" just because it won't get anymore new content, especially if the servers stay up and maintenance patches are still rolled out

    2. Harkofthewaa


      That would be true if it still had maintenance being done on it but no. We're not even getting that. 

    3. Bobnik


      It makes sense, they're split between 3 projects already - CoD MW(2019) PC support, Crash 4 and Black Ops Cold War PC port/general help. Making them also do new content for CTR at the same time would be somewhat suicidal

  15. Meanwhile at Sonic Team: "Alright guys, we're almost done with Puyo Puyo Tetris 2, a few more weeks of bug testing and we can go gold. Then we can start working on the next Sonic game for May 2021."

  16. 2010: Sonic 4

    2020: Crash 4

    2030: Banjo 4

    1. Ferno


      2040: Rayman 4

  17. Aqua Lake's looking a lot more like Sand Lake right now.




    I love grass. It's smooth and stays put. Like you.




    1. PC the Hedgehog

      PC the Hedgehog

      Took me about 30 seconds to get what exactly was happening there. I liked it.

    2. JezMM


      Holy hell this really slaps.  I kinda wanna hear more Sonic tunes converted into my beloved Sonic 2 8-bit's style now lol.

  18. Metropolis is looking a lot more like Sandopolis right now.

    1. Blue Blood

      Blue Blood

      Wave Ocean is looking a lot more like Sand Ocean right now.

    2. Your Vest Friend

      Your Vest Friend

      Grand Metropolis is looking a lot more like Sand Metropolis right now.

    3. Blue Blood

      Blue Blood

      Mystic Ruins is looking a lot more like Sand Ruins right now.

    4. TheOcelot


      Splash Hill is looking a lot more like Sand Hill right now.

    5. Mil-O-Lantern


      Dessert Ruins is looking a lot more like Desert Ruins right now.

    6. KHCast


      Arid Sands is looking a lot more like Sand Sands right now.

    7. Indigo Rush

      Indigo Rush

      Marble is looking a lot more like Sand

    8. Crow the BOOLET

      Crow the BOOLET

      Love Sand? Love the Sand Stadium!

    9. Your Vest Friend

      Your Vest Friend

      Aqua Road is looking a lot more like Sand Road right now.

    10. I Have Berry!

      I Have Berry!

      Emerald Hill is looking more like Snow Hill now.



      There, leaked the next big Sonic twist for you

    11. A wild west steam engine

      A wild west steam engine

      Mushroomhill zone is looking a lot more like shroom hill zone....whoa man....😵

    12. Demonic Frenzy Ultima

      Demonic Frenzy Ultima

      Sandiopolis is looking a lot more like Sandiopolis right now

    13. A wild west steam engine

      A wild west steam engine

      Sandopolis is looking more like. sundialopolis zone now.

  19. I'm not the type of guy who usually says things like this, but for anyone who cares, Forza Horizon 4's Ultimate Add-ons bundle is only 20 bucks right now (at least on Xbox, I dunno ahout PC). That's hilariously cheap, especially considering that both the major DLC's and the Car Pass are 20 bucks or more on their own. The sale unfortunately lasts for only three more hours though.

  20. Everybody refers to the hypothetical upgraded Switch as the Switch Pro like a bunch of Sony fans. Y'all know it'll be called the New Switch.

    1. I Have Berry!

      I Have Berry!

      Me? We got the Switch Lite. Clearly, it'll be named the Heavii.

  21. tilt.jpg.f66facade7dfa1089dbefc85997e308a.jpg

    SRB2 with touchscreen controls in a nutshell. For bonus points there actually is an option for tilt controls. Just don't, trust me. Get a controller if you're gonna play it on Android. Make no mistake it runs great (on my Galaxy S10e anyways), and they really tried with the touch controls, giving you every option under the sun for tweaking them. It's just that the game demands too much precision (more for the mere fact that its a 3d platformer than anything else) for touchscreen controls to be pratical.

    1. FourCartridge


      SRB2 Kart with touchscreen controls.

      Wrap your head around that one.

    2. Harkofthewaa


      I'd rather not.

  22. https://www.srb2.org/download/ SRB2 just got an official Android port!

  23. When I woke up today I was doing my daily rounds, checking up on stuff and look at what the cat dragged in: 


    I'd almost download it out of morbid curiosity if it wasn't 74 Gigabytes! I swear, this console sucks if your internet has speed limits, the next one is gonna be just terrible. Hell, I bet even those with high speed broadband are gonna bitch when the latest Call of Duty (just an example) is over 200 Gigs.

    1. Shaddy Zaphod

      Shaddy Zaphod

      they should have inflated that to 76 and said it was a feature

  24. Happy Murica day.

  25. https://twitter.com/GetFlexSeal/status/1278138116340092933

    Considering what's been going in in the Smash community today...

    "With the power of Flex Seal, I sawed this community in half!"

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