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Harkofthewaa

TSS Member
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    373
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Reputation Activity

  1. Fist Bump
    Harkofthewaa reacted to BadBehavior for a status update,   
    «image»
  2. Thumbs Up
    Harkofthewaa reacted to Celestia for a status update, Imagining an alternate version of Shadow's post-SA2 arc that skips the amnesia and in   
    Imagining an alternate version of Shadow's post-SA2 arc that skips the amnesia and instead the big drama is him trying to pretend he didn't say something nice about Sonic during the Finalhazard fight.
    ("I think I've discovered what the ultimate life form is... it might be you!")
  3. Way Past Cool
    Harkofthewaa reacted to Ryannumber1gamer for a status update, Smash logo is swiped into the screen *TV screen fizzles into view* Mario VS Bowser pl   
    Smash logo is swiped into the screen
    *TV screen fizzles into view*
    Mario VS Bowser plays
    Link VS Ganon plays
    Kirby VS Meta Knight plays
    Fox VS Wolf plays
    Samus VS Ridley plays
    DK VS K Rool plays
    ...*video pauses*
    "Please insert 10,000 bolts to continue transmission"
    Pull out to reveal the video playing on the screen of a robot
    "Even the invitations are charging us!? That's it, it's official. This galaxy blows".
    RATCHET & CLANK ARE LOCKED AND LOADED FOR BATTLE
  4. Thumbs Up
    Harkofthewaa reacted to Blue Blood for a status update, I love levels in games that are set in ancient ruins. Sonic had these in abundance in   
    I love levels in games that are set in ancient ruins. Sonic had these in abundance in the older games, but very little in the recent ones. And that there is is typically incredibly boring. Silent Forest and Mystic Jungle are really bland to look at (and virtually identical). Desert Ruins is the definition of generic desert level. Sky Sanctuary has mostly dropped the ruin-motif in favour of a paradise one. Based on the motifs in the teaser, Rangers could have ruins ala Marble Garden or Aquatic Ruin, and that really excites me. 
    Also I legit love the design of death Ruins from ShTH. Gorgeous level:
    «video» Well, gorgeous level theme. Dark ruins set deep in a forest. The game is ugly as sin, but the level is still cool.
  5. Promotion
    Harkofthewaa reacted to Dejimon11 for a status update, Yuuuup   
    Yuuuup
  6. Thumbs Up
    Harkofthewaa got a reaction from McGroose for a status update, Is it bad that I'm more excited for Sonic the Movie 2 than what got announced today?   
    Is it bad that I'm more excited for Sonic the Movie 2 than what got announced today? I have no interest in Colors Ultimate when I have a perfectly functional Wii, the Origins Collection needs more than four games for it to be worth it and I'm not even bothering with the 2022 project until they show gameplay. Meanwhile the sky's the limit with Sonic 2.
  7. Thumbs Up
    Harkofthewaa got a reaction from Dee Dude for a status update, Y'all ready to buy Sonic 1 yet again? Let's see here, I have... Four Genesis carts (t   
    Y'all ready to buy Sonic 1 yet again? Let's see here, I have...
    Four Genesis carts (two normal carts, two Six Paks)
    Sonic Mega Collection Plus (PS2)
    Sonic Classic Collection (DS)
    Sonic Gems Collection if that counts
    The PSP Genesis compilation
    Sonic's Ultimate Genesis Collection (Xbox 360)
    Two copies of Sonic Generations (the original disc I bought in 2011 and the digital copy that was a Xbox Gold game one month)
    And lastly Retro Engine port on Android. That's 11 in total, soon to be twelve.
  8. Thumbs Up
    Harkofthewaa reacted to Blue Blood for a status update, I don't think that I'll ever be much of an online multiplayer gamer. Even in games th   
    I don't think that I'll ever be much of an online multiplayer gamer. Even in games that are prominently designed as multiplayer (like Bomberman), I'd much rather play through a single player campaign. Local multiplayer is fun, but I never seem to be able to stay interested in online for too long.
  9. Fist Bump
    Harkofthewaa reacted to Jovahexeon Jax Joranvexeon for a status update, Up Your Arsenal is probably still my favorite Rachet & Clank game.   
    Up Your Arsenal is probably still my favorite Rachet & Clank game.
  10. Thumbs Up
    Harkofthewaa reacted to Ferno for a status update, Arin on Game Grumps "I WANNA SEE SOMEONE SPEEDRUN SONIC HEROES DUDE, ITS NOT POSSIBLE   
    Arin on Game Grumps "I WANNA SEE SOMEONE SPEEDRUN SONIC HEROES DUDE, ITS NOT POSSIBLE, ITS NOT."
    People who grew up with the game/ it was their first 3D sonic:
    «image»
  11. Fist Bump
    Harkofthewaa reacted to Zaysho for a status update, At this point I only care about getting news so the "leakers" can shut the fuck up.   
    At this point I only care about getting news so the "leakers" can shut the fuck up.
  12. Thumbs Up
    Harkofthewaa reacted to VisionaryofSUPER for a status update, One thing I really liked from Sonic GT that I would love coming into the main games:   
    One thing I really liked from Sonic GT that I would love coming into the main games: enemies that destroy each other like the motobugs.
    One of the things Sonic CD's intro showed off was just Sonic running around and letting the enemies break each other, and I'd love to do tricks like that in the main series.
  13. Thumbs Up
    Harkofthewaa reacted to TheOcelot for a status update, Woah https://forums.sonicretro.org/index.php?threads/hidden-palace-prototype-releases   
    Woah
    https://forums.sonicretro.org/index.php?threads/hidden-palace-prototype-releases.35445/page-5#post-983018
  14. Thumbs Up
    Harkofthewaa reacted to Blacklightning for a status update,   
  15. Thumbs Up
    Harkofthewaa reacted to Ryannumber1gamer for a status update, I really hope with the renewed interest in lost content and finding old betas and all   
    I really hope with the renewed interest in lost content and finding old betas and all that, we'll eventually get some of the more famous cut stuff from Twinsanity. It'd be so cool to finally see proper gameplay of Gone a Bit Coco.
  16. Chuckle
    Harkofthewaa got a reaction from PC the Hedgehog for a status update, "They had us in the first half, not gonna lie."   
    «video»
    "They had us in the first half, not gonna lie."
     
  17. Absolutely
    Harkofthewaa reacted to DanJ86 for a status update, Is there anybody else on here that still plays on a PS3 apart from myself? This stuff   
    Is there anybody else on here that still plays on a PS3 apart from myself? This stuff worries me but maybe I'm the only one...
    «video»  
  18. Fist Bump
    Harkofthewaa reacted to Crow the BOOLET for a status update, Its the start of spring and it feels like summer already. What the hecc???   
    Its the start of spring and it feels like summer already. What the hecc???
  19. Thumbs Up
    Harkofthewaa got a reaction from Sonictrainer for a status update, I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn'   
    I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn't necessarily hard layouts, water or weird gimmicks on their own, but in what ways the zone can be tackled on repeat playthroughs. Everyone's first time through Labyrinth is going to suck, but if you stick to it and learn the level eventually you can carve a path to get through without having to put up with it (both acts 1 and 3 have shortcuts that bypass most of the levels).
      Then there are zones like Wacky Workbench or Oil Ocean where no matter how much time you put into them you always have to deal with their crap. You will never be able to avoid getting bounced to the moon or dealing with a zone with so many paths through the blend together and you can never tell where the heck you're going.
       Oil Ocean followed up with Metropolis ( a half and half case, one can get a good groove going through the layout but the badniks, well you know how they are) are one of two reasons Sonic 2 is my least favorite of the original quartet. In comparison once you take the time to learn them Labyrinth and Carnival Night become non issues, and while Wacky Workbench is indeed worse then both the Sonic 2 zones the other six zones make up for it in my book. The other reason I like Sonic 2 the least are the Special Stages. They may look cool but between the slippery control needing either super reflexes or spot on memory I find them the weakest of the classic Special Stages.
  20. Thumbs Up
    Harkofthewaa got a reaction from Iko for a status update, I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn'   
    I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn't necessarily hard layouts, water or weird gimmicks on their own, but in what ways the zone can be tackled on repeat playthroughs. Everyone's first time through Labyrinth is going to suck, but if you stick to it and learn the level eventually you can carve a path to get through without having to put up with it (both acts 1 and 3 have shortcuts that bypass most of the levels).
      Then there are zones like Wacky Workbench or Oil Ocean where no matter how much time you put into them you always have to deal with their crap. You will never be able to avoid getting bounced to the moon or dealing with a zone with so many paths through the blend together and you can never tell where the heck you're going.
       Oil Ocean followed up with Metropolis ( a half and half case, one can get a good groove going through the layout but the badniks, well you know how they are) are one of two reasons Sonic 2 is my least favorite of the original quartet. In comparison once you take the time to learn them Labyrinth and Carnival Night become non issues, and while Wacky Workbench is indeed worse then both the Sonic 2 zones the other six zones make up for it in my book. The other reason I like Sonic 2 the least are the Special Stages. They may look cool but between the slippery control needing either super reflexes or spot on memory I find them the weakest of the classic Special Stages.
  21. Thumbs Up
    Harkofthewaa got a reaction from Adamabba for a status update, I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn'   
    I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn't necessarily hard layouts, water or weird gimmicks on their own, but in what ways the zone can be tackled on repeat playthroughs. Everyone's first time through Labyrinth is going to suck, but if you stick to it and learn the level eventually you can carve a path to get through without having to put up with it (both acts 1 and 3 have shortcuts that bypass most of the levels).
      Then there are zones like Wacky Workbench or Oil Ocean where no matter how much time you put into them you always have to deal with their crap. You will never be able to avoid getting bounced to the moon or dealing with a zone with so many paths through the blend together and you can never tell where the heck you're going.
       Oil Ocean followed up with Metropolis ( a half and half case, one can get a good groove going through the layout but the badniks, well you know how they are) are one of two reasons Sonic 2 is my least favorite of the original quartet. In comparison once you take the time to learn them Labyrinth and Carnival Night become non issues, and while Wacky Workbench is indeed worse then both the Sonic 2 zones the other six zones make up for it in my book. The other reason I like Sonic 2 the least are the Special Stages. They may look cool but between the slippery control needing either super reflexes or spot on memory I find them the weakest of the classic Special Stages.
  22. Thumbs Up
    Harkofthewaa got a reaction from Polkadi~☆ for a status update, I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn'   
    I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn't necessarily hard layouts, water or weird gimmicks on their own, but in what ways the zone can be tackled on repeat playthroughs. Everyone's first time through Labyrinth is going to suck, but if you stick to it and learn the level eventually you can carve a path to get through without having to put up with it (both acts 1 and 3 have shortcuts that bypass most of the levels).
      Then there are zones like Wacky Workbench or Oil Ocean where no matter how much time you put into them you always have to deal with their crap. You will never be able to avoid getting bounced to the moon or dealing with a zone with so many paths through the blend together and you can never tell where the heck you're going.
       Oil Ocean followed up with Metropolis ( a half and half case, one can get a good groove going through the layout but the badniks, well you know how they are) are one of two reasons Sonic 2 is my least favorite of the original quartet. In comparison once you take the time to learn them Labyrinth and Carnival Night become non issues, and while Wacky Workbench is indeed worse then both the Sonic 2 zones the other six zones make up for it in my book. The other reason I like Sonic 2 the least are the Special Stages. They may look cool but between the slippery control needing either super reflexes or spot on memory I find them the weakest of the classic Special Stages.
  23. Absolutely
    Harkofthewaa reacted to Dejimon11 for a status update, Balan Wonderworld stole the ghost busters theme song...oh no   
    «video»
     
    «video»  
    Balan Wonderworld stole the ghost busters theme song...oh no
  24. Fist Bump
    Harkofthewaa reacted to Ryannumber1gamer for a status update, It's done... 106% GOTTEN IN CRASH 4 https://psnprofiles.com/trophies/11511-crash-band   
    It's done...
    106% GOTTEN IN CRASH 4
    https://psnprofiles.com/trophies/11511-crash-bandicoot-4-its-about-time/ryannumber3gamer
    I genuinely can't believe I pulled this off. I haven't been this proud of myself since platinuming Sonic Unleashed
  25. Fist Bump
    Harkofthewaa reacted to DanJ86 for a status update, I stood up to a bully in RL for the first time. Yet...I feel horrible about it.   
    I stood up to a bully in RL for the first time. Yet...I feel horrible about it.
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