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EdsonBubsy

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  1. Eh it's also to be able to take advantage of the terrain and avoid obstacles, as well as learning how to platform at high speeds (especially for high ranks.) Or it was anyway.
  2. How many areas in unleashed do you boost down whole paths without falling off the stage, hitting an enemy you can't boost, or a wall/object?
  3. I would say it's true for most of the game though. Lots of kind of empty or "boost through enemy" areas in this game than any before it by a large margin.
  4. According to the NHK world interview seen by TSSZ: Sonic Forces was deliberately designed to boost through stages without much of any other complexity. (lol hard mode) confirming that they have no idea why the Boost Formula was liked in Unleashed in the first place and explains its deterioration since colors. It seems now even more clear Sega/Sonic Team does not understand what the fanbase wants, or well most of the fanbase, as well as what would attract new comers, since those don't seem to be coming.
  5. Half of unleashed isn't 2D. That's why I keep only bringing up that boost game.
  6. Even the guide for Advance 2 says she's an alternate tails...
  7. I suspect when the news hits you'll magically vanish.
  8. Vast majority of critics that give Sonic the ratings on mc that make Jon Sonic fans consider if they want to buy the game or not? Sure I guess you could ignore them and have Sonic sell less each entry, oh wait,its already been doing that for years. Sometimes you have to think business wise when a company is involved.
  9. She hasn't been twelve for years unless youre saying only Sonic ages. Still doesn't stop them from giving her 17yo chest in some games. Then sometimes giving her none.
  10. Not sure where you're getting Sonic A3 being officially tied to anything. SA1-2-heroes-Shadow don't really have much cracks in the plot the biggest issues are things not explained. In game anyway. But generally you can summarize a timeline. Remember Shadow came out in 05 before most if the retconing.
  11. I mean of course Rouge is obvious. Now this may seem weird but considering they constantly zoom the camera on Amy's chest in many games it's hard not to notice. In Sonic Adventure she's has a small chest, in Heroes she doesn't, in Lost World she doesn't, in 06 I believe she does and they increased the size and I believe she does in forces. She doesn't in Lost world. I could go on with the other main games and the spinoffs but eh. But they always have strange shots, like in Heroes they zoom from the ground to her head and zoom in the middle during multiple cutscenes with her. It's weird. Maybe they are scared to have Rouge-like fan art with Amy who's supposed to be child friendly?
  12. 2/3 of the games she's playable in is "just tails" Doesn't really explain the Nega in rush. Or the gun ships in rush. Or the fact Silvers coming from the future to the past of the animal world is a plot hole. Seemed easy to follow up till Shadow at least.
  13. The other boost games do that and remove the elements people praised in unleashed. Not sure why your implying they are all the same game. Unleashed was the most 3 D mainline Sonic in the last nearly 10 years. This is just excuses. Sonic aunleashed had large areas but most of it had nothing going on, Sonic Heroes had more going on in screen and had way more effects going on in stage the detail was even often off your path they have areas in Heroes you can barely see and in some cases can barely, or not at all, reach, with additional details and polygons just to say they did. It also ran well. Unleashed constantly drops frames all the time and also tears occasionally with static environments and some quick reuse of assets. The only really big areas are in the were hog stages and those are mostly empty, reused objects, and have repeated enemies pasted 95% of the time. After aunleashed Sega got more staff to work on Colors engine which was on the Wii so the budget would be smaller than unleashed, or maybe even generations, yet they gimped the stage design and the boost itself that half the time you were boosting through empty trails and they increased the 2D stages extensively. Explain how that's not incompetence? In generations they gimped it again and make it even worse. In forces, it's been slowed down it's rarely useful, there's even more empty paths, and in quite a few areas you just dash through a row of enemies for a 3rd of the stage. There has not been one real iteration to how unleashed did it and it has nothing to do with manpower, budget, or anything else, their level design is bad across the board and getting worse even without the boost, they had generations as a template and couldn't do anything impressive or at least a slight improvement over it. The definition of incompetence. Sonic has already made a game on a budget and the boost formula still was made worse than unleashed, it's called colors. There are zero excuses for Segas constant incompetence and considering they have been going continuously down hill in almost every area for years now I don't understand anyone buying the excuse boost is "expensive" when boost becomes less mechanical and more linear every game it's featured in. No it's not I'm going off critic praise and age over time and people still praise the day stages in unleashed, however trash adventure and heroes gameplay styles.
  14. But the question is which you prefer overall. ? What part of MKx was more dark and edgy than say, deception/Armageddon? The game starts off Johnny pulling moves out his ass. Lol.
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