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I can't believe the Southern Australian Smash scene banned Hero. Literally all the moves are avoidable, and most can be reflected or countered. SFFS MvC3 competitive allowed Phoenix Wright and several other scenes allowed RNG characters, plus we literally have 4 in Smash that aren't banned. Roy and Chrom's fully-charged neutral special skills instantly from any percent. Other characters have overpowered moves. Plus, characters who were/are actually broken like Brawl Meta Knight (Possibly the all time most broken fighting game character) and Smash 4 Bayo are allowed to compete there. People are overreacting and it's fucking frustrating when people want to ban shit 24/7.
I can't speak about the banning situation (mainly because, well, I couldn't care less about competitive Smash) but I can say that I must have the shittiest luck against him.
9 times out of 10, any matchup I've had against a Hero player has resulted in the match lasting about 30 seconds, with him taking next-to-no damage and me getting easily KO'd with his side-B attack. Granted, this isn't always the case, but it's happened repeatedly enough for me that I don't really enjoy going up against him online. (Still nowhere near as bad as Ness, though...)
Right now, I just think they need to tweak the power of some of his moves a bit.
@NegaMetallix most of his moves can be avoided in some way. I get getting annoyed at it at a nonprofessional level, but when your entire life is training and learning to deal with this, then you have little to no excuse: You can literally grab them out of the beginning of Magic Burst (And still leave them with 0 MP), reflect or shield all of the projectile attacks, grab or counter the smash and melee-based ones, etc. The fact that I, a nonprofessional can figure this out should say a lot about the TOs in this case. Mind you these are the same people who allow a character with the ability to stay in the air around 10+ seconds legally (Brawl Meta Knight) but not an RNG based character who is bodied the vast majority of the time if you know the matchup and are at the level of many pros.
Also, a tip against Hero is to use a fast character because the mass majority of their moves are laggy both during and after the move. Keeping the battle close to the Hero also prevents them from using Spells.
I mean... can't ALL characters' moves be avoided in some way? I don't think I've faced a character who's legitimately unavoidable (much as Ness players come dangerously close at times). But yeah, I get what you mean.
That's why I think the only big thing that may need tweaking at some point is Hero's damage output. Sure, he's somewhat slow and predictable, but I swear some of his attacks make even Incineroar's strongest attacks seem weak in comparison.
Then again, I can only speak from my personal experiences against Hero, which haven't been great. Even countering/reflecting his attacks haven't helped me, especially since his shield often no-sells the reflected attack. I should be able to predict what he's going to do, and yet more often than not... I just can't.
You're right about the tip, though. About the only time I've had a successful run against Hero was when I played as Toon Link. I just wish I could rely on my other character choices more against Hero...
...Anyway, I'm rambling at this point. You have your experiences and opinions, I have mine. That's all I can really say in the end.