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Everything posted by Iko

  1. I can't remember if I already mentioned it in the past or not, but I have this theory that the name of the zones in most Sonic games aren't the real names of the actual locations but how Sonic and friends call them. That's why some of them are called after some specific events that only happen in that moment when you play through them, such as Sunset Hill... it's not like there's a permanent sunset in that place, it's just that Sonic went through it during the sunset and that became "that zone where there was that nice sunset". Similar to how he named the Starlight zone.
  2. Whatever, I don't care anymore... I'm just not interested in discussing this game anymore, sorry. Sooner or later I'll stop playing this game, I hate it and I find it very annoying; the only reason I didn't yet is because I'm using it as a way to kill time while waiting for the next main Sonic game, but the frustration and annoyance it's bringing to me will probably make me stop even earlier. I don't want to continue this discussion.
  3. What's anomalous in that? Mobile game companies consantly come up with dirty tricks in order to addict their players and spill as many money as possible from them, it's all normal. The complex AI you are talking about, is just a normal database, and some server-side management of the gameplay. Hardlight, the company who makes false advertising, is going to tell me the truth? "Run and compete in multiplayer running battles with real players from around the world." This is a big lie. It's not real time multiplayer, you play against bots. Minimize your game, wait a few seconds, open it again, and those "real players" will still be near you, hitting you with attacks and stuff. It's bulls**t. No, I don't have a video of that, you can try yourself, just expect to lose many trophies if you do it because the game will do everything possible to make you arrive 4th place if you do it. I can't record videos, there's an app that allows recording but it makes the game run slow so it's not a valid proof. If I could I would have already done it.
  4. In the meanwhile, I've got the "curse" this season too... this time a bit earlier than usual. Don't worry, I'll get another "curse" near the end of the season, it happens all the times. A couple of hours ago I was at 6.030; a perfect streak of 4th places against weak players and now I'm at 5.800, stuck there, and it only append in a few races, -30 trophies per race on average. If I play I gain 5 trophies from winning and lose 30 trophies from defeats (it keeps me around 5.800 wathever I do), my player level is 15 but it acts as if it's 1, the controls are non-existent (the character automatically moves into traps and walls when you touch the screen, regardless of your actual input, and some small freezes will let you teleport through the item capsules and sometimes rings too, without getting them obviously) and there are the usual other cheats as always... except that now the attack spammers don't appear anymore, the game went back to the good old way of cheating. Look at that temple, isn't it beautiful? Thank you Hardlight.
  5. I've never watched the series aside of maybe one episode and half, so I can't say much about it, but from all what I know about the series, my favorite part is Sticks' design. I don't know how she is as a character, but I like her design, it's pretty unique... offcourse not completely unique, she resembles Marine a bit, but still unique enough, and fits with the main series (not boom) designs of the characters. Another thing that I like of this series is the design of the random animal people, I wish they used that type of design for NPCs in the main series too (also for the humans, just base their body proportions on them but give them human traits).
  6. I know about that, but what I'm talking about is different. You see the trap from below the wall, the far left lane is safe; when you slide under the wall, the safe lane was moved to the far right and the far left lane is now a hitbox: it flipped the trap when the wall was covering the trap and you couldn't see; this has nothing to do with skills, this is just the game cheating. It happend to me a couple of times, and if I remember well it was always in one of the Green Hill tracks (can't remember what precisely). A similar thing that occasionally happens (rare), is that you place a trap that usually spawns on all the lanes except yours, and it instead spawns mirrored (the safe lane is at the opposite side as it should be, and your lane has the trap) or even covers all the lanes completely (and when it happens on a loop you can't jump over it). It happend a few times with Spring Cream too, that I placed an hedge maze, and it was made of all grown up plants and they covered all the lanes (so, completely impossible to dodge), also it damaged only me and not the other players. You can be a good player as much as you want, but when the game does this to you, there's nothing you can do.
  7. After I lose 300 trophies and I'm kicked out of the chart, I still get cheated races for a few days... no matter how low I fall, I still get them until the "curse" is gone, and as I said, it usually lasts a few days. I don't think cheaters exist at all. The game manages most of the stuff server-side, and it would be incredibly hard if not impossible to cheat. Also it's not just "cheaters", sometimes it's the game itself that plays against you... bad camera angles, unresponsive controls*, lost connection**, and other stuff. I've even seen some fishy tricks such as, there is a line of tornado traps under one of those walls you are supposed to slide under; you see the lane without the tornado, you slide under it, when the wall covers your camera and you can't see, the game flips the trap and the safe lane is now at the opposite side, so you get damaged. Also, those cheated traps only affect you, the other players don't get damaged by the spammed traps. They're not real cheaters, it's just a punishment to you. And not all the "cheaters" have high rankings... often they have low rankings so when you arrive 4th, you lose 30+ trophies at once. Usually they are lower level than you too. And the pattern at which this happens is schematic, it's the same all the times... it really seems like a script is activated and then you are doomed.
  8. I'm very sorry for that 🙁 The game will make you win a bunch of races and satisfy you until you get addicted, then it will treat you like trash and frustrate you like there's no tomorrow. I suggest to leave until it's too late, but it's your own choice really. First row: 1 - the game applied a different camera angle to make the race more confusing and obstruct my view in loops 2 and 3 - 2 races with a "cheater" who spammed tornado traps and controls became unresponsive so even with skills they were impossible to dodge 4 - same as 2 and 3 but 2 "cheaters", a Longclaw and an Amy... the whole race I was haunted by thunders and Longclaw's traps Second row: It's all from the same race, one of the most ridicolous races I've ever done in this game: the character was impossible to control (it only ignored and misread input) and the road was full of Big traps the whole race. I said "cheaters" but they're not... the game punishes you when you get too many trophies, and when it wants you to lose it will put you into those matches. It's not about cheaters, it's a "balancing" feature of the game... you are stuck at the amount of trophies the game wants you to have, there's no skills involved. The game becomes more and more strict in forcing the outcome of a race on you with each new season/update because they collect data and adapt the game to block the new exploits the players will find to overcome the cheapness of this game, so far that it became nearly unplayable recently. It would be if it was fair, it's not. Also I'm almost certain that you don't face live players, it's all a lie. Opponent will slow down to come near you and hit you, and they have several other unrealistic behaviors that an human player can't do. When necessary, every opponent can spam attacks infinitely, even outside of those "cheated" races from those screenshots. It's really a suicidal ability. I occasionally use her, but often the game uses my Hedge Maze against myself by misreading my input and forcing me to hit myself. I like the gameplay concept of this game, that's the reason why I'm still playing it, but Hardlight is trash. I wish there was a fanmade clone without the unfairness, even against bots only (not that you face real players in the original anyway).
  9. The Deadly 6 are more fitting with Yooka Laylee's art style than Sonic's. They actually share an extremely similar art style, especially the way how they're colored.
  10. I like this idea, though I have a different vision on the whole "dark form" thing. IMO positive and negative chaos energy both give more power to the user, though their effect is different. While positive energy allows characters to go super, negative energy transforms them into monsters, bigger and more twisted as much energy is used; they may lose the ability to control themselves and become mindless beasts too. I think that Light Gaia and Dark Gaia are a nice example of this applied to existing characters: You need chaos energy to activate the Gaia temples, and I'm pretty sure that Eggman used chaos energy to awake Dark Gaia and transform Sonic into a Werehog. Light Gaia doesn't really grow up to Dark Gaia's dimensions, he stays the same size, but uses the Gaia Temples to make a big golem-like body. Also, Sonic becomes a werehog... I think that it's one first step of a "Dark Sonic" transformation. Another character who used dark chaos energy is Chaos. He became bigger and more monstrous each time he absorbed the energy of an emerald, until he became a big kaiju. But look at his Chaos 1 and 2 forms. Bigger arms... then Chaos 2 grows even more in the same way, and his body becomes more curved. This reminds me of what happend to Sonic in his Werehog form, and because of this I think it's the same type of transformation, and it happens due to dark chaos energy (Gaia's energy is probably similar to or even the same as chaos energy): (his body doesn't become curved but he uses both arms and legs to run, the center of mass is still moved forward and it's possible that if he continued the transformation futher he would have become a full time four-legged monster). Now imagine how a Perfect (Dark) Sonic would look if he went the same "evolution" route as Chaos... I'm not sure I would like to see it.
  11. The wrecking ball thing used as a regular gimmick in Green Hill looks very interesting... now that moving/crumbling platforms and loops became generic standard elements of Sonic's level design, having a zone-specific gimmick for Green Hill makes it feel more complete somehow... Though they removed it because apparently didn't work well? Or maybe it was not intuitive enough as an hazard for being in the first level? Anyway it explains why some parts of the level are shaped the way they are, because there was supposed to be a ball there.
  12. In my headcanon the Lost Hex is a different dimension that's not directly part of Sonic's world, though it's somehow connected to it through the Chaos Emeralds... maybe it's even "created" by them. I think that the chaos emeralds can create warp portals that lead to the lost hex and hide themsleves inside it as a form of protection. In other words, I think that the Lost Hex is where the special stages are set in. (Hidden World to be more precise, and places like "Dessert" Ruins). It's possible that those places are also affected by illusions too, and maybe that's where Eggman started with the development of the Phantom Ruby.
  13. Sonic Lost World 3DS. There are some levels which I dilsike, but others are fun to play. I don't play it since a few years now, but I remember playing it online against some insane players and having a lot of fun. There were a lot of shortcuts that required a lot of skills. Not a big fan of it, but I also enjoyed Sonic 4 episode 1 a bit. It's nice to play it mindless without much effort, only to kill some time. Physics and level design are bad, but abusing of the floatiness of the physics by jumping in the middle of a quarter slope while going fast, or doing the air dash trick that lets you kill chains of badniks without the homing attack, can be satisfactory and fun. Episode 2 has those sections that force you to use the tag team move with tails and I like it less because of that, it breaks the flow.
  14. Replying to the thread's title, I think that yes, Sonic actyally has too many characters, but I don't want them to be removed... instead they should stop adding new ones and use more the ones they already have. Not only they should use them more, but also they should use them in a better way, with more effort and creativity. I said they should stop adding new characters, but one time characters are exceptions... stuff that appears only in one game is fine if it's needed in order to tell a new story (Yacker, Chip, the Avatar and some others); but characters meant to appear only in one game should never return outside of nerdy cameos and minor references (or maybe in spin-offs with big rosters like olympic games and other not-canon stuff). Also it would be better if the one off characters aren't playable, because when a character is playable and plays good, people will ask for that character to come back in another game. Their role should be connected only to the plot of that specific game where they appear in, and they should have little effect on the general canon outside of that, so that if the character is missing in the next game it feels perfectly normal.
  15. I don't think Eggman needs many funds for his plans... he has an army of robots that can build wathever in a matter of minutes, and I'm sure that he can extract the resources he needs (even from other planets/worlds) and get what he wants in that way without need of money (though he builds casino so maybe he needs some funds after all, or maybe it's just part of his obsession of wanting to build Eggmanland). Also I think that the world's governments don't try to capture him because he's too powerful and no military organization can compete with his technology (GUN is the closest one but even that was unable to stop him), so they just avoid him and only in case he attacks, they try to defend themselves as much as they can.
  16. I generally like all the characters, but there are some that I like less than others. Here a list of my least favorites (I'm only counting the most recurring ones, because stuff like Princess Elise or Hatsun the Pidgeon will probably never return so it's pointless to talk about them; also game characters only): Amy: I'm not a fan of all the characters who are based on someone else instead of being fully original and then get the main-character treatment; I also don't like when fictional stories have female characters who are meant to be equivalent of the (male) main character but female. From Minnie Mouse to Ms Pac-Man, to wathever you can think of. It's an incredibly boring stereotype and I'm not interested in that. Amy is a bit more than just "female Sonic", she recieved some more development through the years and several games (and her modern design along with the hammer helped to differentiate her a bit more), but I still see her as a female counterpart to Sonic who exists just to be "the female" of the group. She has changed personality several times through the franchise's history, and the one she currently has is IMO pretty bland, though she gets shoehorned a lot in main roles. I don't hate her, but I would prefer if she was used less and became more side character than, I mean, the unofficial leader of the resistance. Gameplay-wise, I like her, I liked her in Advance 1 and partially in Sonic Adventure too (but there she was slower and the puzzle based levels didn't help). Shadow: Sonic but dark and edgy; I liked him in SA2 because he was supposed to be a one time thing (you know, like Shadow Mario in Super Mario Sunshine). When they revived him (nullifying the epicness of his sacrirfice at the end of SA2) and rewritten his backstory introducing alien and even more government stuff, they IMO completely ruined the character and the purpose he was created for. Now he's meet a similar fate as Amy: he's shoehorned in most Sonic media because he looks cool, but his personality became bland and he's just there for the sake of it. He really jumped from one of my favorite characters to one of my least favorites. Gameplay-wise, he has some potential to be kinda unique, but he's always just a Sonic clone... I know he's supposed to be "Dark Sonic", but he has chaos powers and those hover shoes that can be used for creative gameplay ideas... they just don't do it. Metal Sonic: I never liked this model of "Mecha Sonic" much, I always prefered the one from Sonic & Knuckles as it looked more like a deadly machine. Anyway, Mecha Sonic, Silver Sonic, Mecha Knuckles and so on, I prefered when Eggman created one different "Sonic" model in each new game, it was interesting to see what Eggman came out with each time. Now that they are sticking with Metal Sonic, it's just boring. Also he's another of those characters, "Sonic but evil robot", I already talked about that. You know what, call me crazy but I'd much prefer if Metal Sonic's role was completely replaced by Orbot & Cubot. Yes, Orbot & Cubot... they have simple and geometrical shapes, they can assemble to bigger mechanical bodies and become minibosses and bosses just like Eggman with the Egg-Mobile. Use them and be creative, SEGA. The Deadly Six: I find the Deadly Six uninspired and quite boring (and stylistically unfitting/clashy with the design of the other Sonic characters). I don't know what else to say... I just prefer other villains and other characters in general Vanilla & Chocola: This is probably the first time I mention this online, I never complain about this because they rarely get a role nowadays. I don't dislike them, though, while it makes sense for them to show up occasionally (at least Vanilla, when Cream is involved), I still think that's totally unnecessary to have them around. Vanilla is Cream's mother, ok... it's a nice little trivia to know, but her story was in Sonic Advance 2, it ended in that game, Sonic saved her, now there's absolutely no reason to have her around, because she has no fighting skills and usually having her around means damsel in distress cliche. Chocola is even more unnecessary because it's just Cheese 2.0. Having Vanilla around in games every time Cream is involved is like having the GUN president around every time Shadow appears because he works for him. Maybe if a game has hub worlds with NPCs it would be ok to have her at her home if it's part of the game's world, but that's it, I prefer her and chocola not to be involved in the main plot of a game (unlike Sonic Heroes); if anything give Gemerl more screen time instead. But in some cases I properly dislike some. Examples: Eggman Nega: No need to have an Eggman recolor, especially when he occasionally comes with a Metal Sonic recolor too. Totally pointless character that IMO should not exist. The Blaze's dimension equivalent could have been Captain Whisker alone without having to say he's been built by an Eggman recolor. Say he's been built by a pirate scientist hundreds years ago and if they have to show the scientist's design by flashback, make him look nothing like Eggman. Classic Sonic as a stand alone character: just no, there's one Sonic.
  17. That's great, really! The only problem I see is that backwards + X while stationary may limit your movements if you just want to walk around and not crouch. They can put a small input lag to movements when you start them by tilting the analog down, but it may be annoying when you have to react to something fast, like a trap or a bullet. Definitely interesting and very intuitive though, and releasing "backwards" to release the spindash would bring back that pinball-like feel, you know, this thing, the ball launcher:
  18. Japanese Kirby fans know that feel:
  19. I have to disagree on Forces Speed Battle. The game is nice on paper, but it can get extremely frustrating to play. Well, I suppose it's fun to play casually, but if you want to go more hardcore with it, it will make you rage insanely. It's incredibly unfair and races are manipulated... they say there are cheaters (some users also occasionally change their nickname referencing cheaters), but I don't believe in it, because I play this game since almost the beginning and I know that it has always been like this. Actually, I'm more and more convinced that this game does not have real time multiplayer, and you run against bots based on the user's statistics similar to the toad rally in Mario Run where you race ghosts and not actual players. -You play too much? You get punished and your next races you will be destroyed unfairly (the "curse" can even last for one or more days). -You don't play enough? You will be declassed and will lose until the game thinks the amount of trophies you have matches what they want you to have. Skills play a minimal factor in this game, actually, and even character stats are meaningless at times; it's all decided by the algorithm. Also, the game messes with your psichology as well, it uses several lame exploits to trick you into doing stuff that will damage your stats or resources... for example, it will often reward you with trophies or cards that will bring the total amount to something that ends with 9; like, you need 300 cards to unlock a special character? It will bring you to 299, so you will buy another mission to get that one missing card; and so on... or it will reward you with a 24 hours chest, then after you open it, it will get you stuck with an "open 12 chests" mission and you can't finish it unless you do several unnecessary races (that will trigger the "You play too much" punishment) or actually wait 24 hours. It gets really ridicolous when it wants you to lose at any cost... it will disconnect you from races so you lose by default, will make your opponents run twice as fast as you (without boost), will teleport any attack into you, keep an opponent stuck in front of you so it will steal all the rings and items on your way and leave you with nothing, it will give infinite weapons to one or more of your opponents (the attacks will only affect you obviously, they will pass through without getting damage), and so on... the most ridicolous of all is when the game makes you play from an almost isometric top view, or a camera stuck near your character's butt that will make you unable to see what's coming (or bad camera in loops, that too). I arrived last, Storm had infinite thunder clouds and near the end, since I managed to still keep my 2nd position despite the game's camera cheat, it filled the whole track with them until I was actually last. It's not an isolated case, it's rare but sometimes happens and definitely it's not a glitch nor a cheater. I wish a fair version of this game existed, even fan-made, because I like the gameplay concept but the unfairness makes it unplayable.
  20. People who say that the Adventure games were realistic are forgetting of stuff like Pumpkin Hill, Twinkle Park, and Chao World People who say that the classics were realistic too and not like Lost World's special world thing are forgetting about the special stages. What I think is that Sonic is a nice mix of everything, anime and American cartoon, realism and fantasy... what matters is the balance, and the quality of the visuals. As it has been said already, it's fine to have locations based on real world places, as long as they have a sonic style in them, and in order the recreate the Sonic style, you have to work on color palettes, shapes and patterns, and other small details. IMO the modern game that has got that balance right the most is Sonic Colors and no other game came even close to that.
  21. Is it a failure though? Cream may not have spent much time with Amy, but what they have done with her and Blaze is good too, so I don't think it's appropriate to call it a failure or foolish decision, they still wrote some good moments with the character, just not paired with Amy. The character was designed to be Amy's sidekick, but in fact, the writers found it more interesting to pair her with other characters, and it can be a matter of tastes but I like the decision. It really depends on our personal vision of the characters, and apparently mine is different than yours... They paired together can work, IMO they don't even overlap that much aside of being both kind-type. It's that I find it more interesting when Cream is put in contrast with stronger characters (Blaze who's almost female Shadow, and Gemerl that's a war machine), than when she's paired with a character who's as friendly as her but so energetic that she would struggles to keep her pace and as a side effect have less time to actually express her personality. Also why she should be a "female Tails" when she can be her own character? I'm not much familiar with most of the characters you listed as example, but I watched Little Witch Academia, and while the parallel of Amy/Akko might work (at least with her old Adventure personality, not modern Amy), I don't think Cream is much like Lotte at all. Cream is calm but not shy and insecure as far as I know... maybe a bit shy at times (the beginning of Rush when she stalks Blaze from a bush), but not insecure and not even that much passive IMO. I've called her passive too in the past, but thinking about it, she's not really... she's more reserved and calm, but not passive... when things are getting wrong, she gets into action even if people tell her to stay back, she's even quite impulsive if we take IDW into account. (it seems that while she's that type of character who likes to make new friends, she prefers to have a smaller circle of friends but a closer relationship with them, unlike Amy's everyone is a friend by default; though this doesn't make her shy). I think it's ok that Amy and Cream should be friends, but not sidekicks. I think that Cream works better if put into her own little side adventures, and maybe focus more on the chao raising aspect if anything... or if she has to be a sidekick, I'd rather have her as Blaze's sidekick and continue from where Rush has left. I think that her original personality (Advance 2 and most of IDW) was already different enough, but offcourse they should avoid to put Amy traits into her like in that tea scene from IDW I was talking earlier. She would never say "everything is going to be OK because you're a hero", as you said, she's a realist, she would be concerned about the situation and do her best to help instead... optimism is not really her thing, It's more likely that when there's apparently no more hope, she would get depressed and cry, and another character would have to cheer her up. Also one of Sonic's scrapped designs was a bunny, and one of Cream's scrapped designs was a raccoon similar to Marine. Anyway, I don't think Cream started out as a female Tails, maybe she was initially intended to be, but she developed quite differently (already since those small dialogues in Advance 2), with Heroes probably being the only exception due to the teams mechanics.
  22. It may not be the most appropriate thread for talking about this, but I like some of your team ideas. I'll focus on Team Rose... IMO Team Rose has always felt like random characters put together for lack of better ideas; even if Cream was specifically created to be the flight member of this specific team, she doesn't fit much IMO. In games, Cream had more meaningful interactions with characters such as Sonic (Advance 2), Emerl/Gemerl (Battle/Advance 3) and Blaze (Rush), the friendship between her and Amy has always been something vague and rarely shown. I would like Team Rose to be Amy, Cream and Blaze too, but Blaze is usually associated with Silver more, so if teams were coming back for another game, she would likely still be with Silver. In the past I thought it would be better to have Silver, Blaze and Cream as a team (with Silver as the power type) because all those characters have connections in game stories, even though Cream and Silver never interacted before in a main game. It can work, but that idea was from before Gemerl was revived by IDW. Now I totally think that Cream should be in a whole new team with Gemerl and someone else, Team Rose makes little sense for her. One option I considered is to remove Team Rose completely and put Amy in Team Sonic in place of Knuckles, then put Knuckles in this new team with Cream and Gemerl... Team Angel maybe (Angel is a word used a lot in the Advance trilogy, where Cream had her debut: Chaos Angel, Cosmic Angel... also it fits her personality, kind and innocent; Knuckles is from Angel Island; Gizoids are built from ancient echidnas too and chao come from Angel Island as well). I've always been against putting Amy in Team Sonic, mostly because of visual presentation (the blue-yellow-red colors are too much of a trademark, and it also represents the types, where red is the best color to represent power... they should change Amy's main color from pink to red), but if we ignore this for a while, it makes sense to have Amy with them (a bit weird to be the power type but what you can do) especially if Knuckles becomes the leader of his own separated group. Knuckles and Cream never really interacted together that much, but I can see them having a brother and sister type of interaction, including friendly mocking and quarreling each other at times (a lot of comedy, such as when in Sonic Battle, Emerl revealed that Knuckles got tricked again after being told to keep it a secret). As for Big the Cat, he always felt as the most random addition in Team Rose to me. Considering what they have done in Team Sonic Racing, I probably understood why they placed him in Team Rose: probably Team Rose is more like Team Sonic Adventure (possible Totoro references aside). Though, probably your idea of a team made of Big, Mighty and Ray is a better idea... the only problem is that they have turned Mighty into a power type, and Big also is. It's more likely that Mighty and Ray would be teamed up with Classic Sonic in "Team Classic". Heck, Big does not even necessarily have to be playable/part of a team, he can be an NPC such as a shop keeper or something, as I suggested in the past too (keeping a shop is a lot like fishing, you have to wait and lure customers; also he's the one who does cameos in the most impossible places ever, so it would be nice to have him open a little shop, let's say, between act 1 and act 2 of an underground volcano, and Sonic be like "WTF how did you open a shop here"). So, TL;DR, I think that Team Rose is too much random, I'd rather have Amy as part of Team Sonic in place of Knuckles, and Cream (along with Gemerl and maybe Knuckles) and Big (with someone else, I'm not sure who) moved into two new separated teams; big could not be in a team at all and be an NPC/shop keeper like Omochao in Generations.
  23. Indeed, Lost World went through a new direction compared to the other Modern games, and this new direction has its strong points and weak points. I always thought that Lost World has a lot of potential, but I didn't like the actual game that much for how little it uses that potential. Levels (when not 2D) are all built on spheres and tubes, the game rarely tries to do more with the formula... it's a nice concept, but I would have liked it to be expanded more. Simplicistic visuals are cool, and as also a Kirby fan, I'm totally ok with games that look that way... but fo some reason, probably the void you talk about, the visuals in this game still feel a bit too bland to be enjoyable. It's the usual "unused potential" every Sonic game has, the difference is that after all, Lost World is also a solid game, while most of the other 3D sonics usually aren't. Aside of that, it's ok to lower the frustration for casual players and all, but I didn't like how "rigid" the gameplay of this game was... Sonic is usually about messing with physics, while in this game everything was so fixed that you can't mess much outside of what the developers intended. This is why, despite the inferiority in basically everything and all the glitches and level design issues that adds compared to the HD version, I prefered the 3DS version, because it controls way more naturally and closer to a regular Sonic game, and in some levels it even gives the player more freedom to explore with Parkour. The 3DS version is still a flawed game though, I'm just very tolerant to technical and design issues when even just one aspect of a game is fun to mess around with. I'm much more interested in seeing an evolution of the Lost World game design formula than another evolution of Boost gameplay, Parkour especially has a lot of potential IMO.
  24. I also don't like the new Amy that much. I've never been a big fan of her, but now especially it feels as if she's shoehorned into the main cast and her contribute to the game's story is not much different than what Tails could have done. Amy used to be a secondary support character, not a main one... and I think it was a better suit for her. People keep bringing her talks to "bad guys" in Sonic Adventure as reference of her former personality, but I'm not really convinced that it was really the case. I played SA1 ages ago, so I didn't remember precisely... because of this I watched the cutscenes of Gamma's story on youtube, and I think that Amy's actions aren't the trigger of Gamma turning good... also I'm pretty sure that Tails or even Sonic himself in the same situation would have acted in a similar way as her. Gamma had a Tikal vision the moment he got Froggy with the emerald inside... also, he looked sadly at E103 when the other robots who failed to get Froggy were teleported away, because E103 contains the other flicky brother. The consciousness of the flicky inside him started to emerge when he touched Froggy with the emerald, or maybe it was a thing since the beginning because he was flawed, who knows... Amy's interaction is not the trigger. In fact, the first sentence Amy says to him is "Go away!", not exactly a nice sentence (and in the rest of the discussion during the prison scene, Amy talks with a cool attitude, similar to Sonic). Sonic Battle is an example of a similar situation where the whole cast of characters acts to Emerl similar to how Amy did to Gamma in SA1. Sonic protects and frees flickies and other animals since his debut game. That scene on the Egg Carrier when Amy stops Gamma from attacking Sonic is pretty sweet, but I'm sure that other characters would have done similar things in the same situation, it's not because of Amy's personality. Now, a more appropriate scene to highlight Amy's former (and IMO better) personality is the scene when she sneaks into Prison Island and frees Sonic from jail in SA2. She still shows the crush by joking about the marriage, but she also shows being surprisingly competent and useful, but a bit crazy too. Now she sits near a computer and searches for informations, plans stuff, coordinates people and all... meh, it feels a bit forced and flat; Tails and Rouge would be more suited to do that stuff, part time along with their other traits. Being overly "mature" is a bit out of character IMO, she feels like a whole different character completely now. Also, to people who (at the times of Sega Forums mostly) complained that Cream "stolen" some traits of Amy's personality and made her more bland... I always thought it was not true, but ironically it's starting to become true recently, especially in some panels of IDW Sonic (I didn't read it but I had the chance to see some panels, and I also occasionally read stuff in the dedicated thread so I know more or less what's going on). I think they got Cream's personality pretty right in the comics, but occasionally there are moments where she acts more like Amy, like that scene when she brings tea to Amy and cheers her up with lots of optimism and "you are a hero" thing... that's just a very Amy thing. But I don't care much about comic characterization since comics are not canon, I just hope it doesn't become a trend in the main games too, give the optimism and trust in others traits back to Amy and let Cream be her own character (I remember that in Sonic Rush the two coexisted without overlapping... I get that there was a crazy yandere fangirl scene of Amy but there also was a talk of her about friendship that helped Blaze to change her personality and open herself up to others).
  25. I admit Shadow has been my favorite Sonic character for a while, and that while lasted until he returned after his sacrifice. I really liked his role in SA2, as a "Dark Sonic" first, then developing and showing complex sides of his personality and backstory, and finally become an hero. After his return, he became the edgy guy who's everywhere because he's popular, and I don't like that type of characters. Today, he's along with Amy and Metal Sonic one of my least favorite characters in the franchise (I'm still ok with them, I don't hate them or anything, but that's it, just ok... It's that I'm not a big fan of characters who are "Sonic but edgy", "Sonic but evil robot" or "Sonic but girl"). I liked him because he was supposed to be an one off, but now he became one of the main characters, and SEGA clearly has no idea of what to do with him, they use him only because he looks cool and it helps them to sell more copies of their games. On a side note, I like a lot his hover shoes and the way he skates instead of running; I wish it was used in gameplay by making him the only character able to use the surface of the water as a platform (land/walk on it even at slower speed).
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