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Iko

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Reputation Activity

  1. Promotion
    Iko reacted to AWild No.1 washed up gamer for a status update, If I illegally download a game in the Bahamas, does that make me a Pirate of the Cari   
    If I illegally download a game in the Bahamas, does that make me a Pirate of the Caribbean?
  2. Thumbs Up
    Iko got a reaction from Kaotic Kanine for a status update, I still have to draw Tails' moveset but I'm too lazy, so I put Sonic's moveset in tex   
    I still have to draw Tails' moveset but I'm too lazy, so I put Sonic's moveset in text instead. Now I have 2 movesets ready to draw, and I'm still getting new ideas for changes to the Amy one, which I need to uptade as well.
    For Sonic I had a lot of ideas already, but I couldn't find a way to optimize them into one single moveset until now. At the end, I made a modern based gameplay but optimized for the classic-like one button layout. He will feature a basic homing attack with a very short range, a double jump (with uncurling like in Lost World HD), a weird amalgamation of the insta-shield and the air dash, and the drop dash, plus a passive feature that has similar properties as the Boost but is activated by keeping a fast pace and doesn't give any speed boost, only invincibility to regular badniks and a fancy visual effect (I couldn't put in the actual boost because that's planned for Blaze already). On paper it looks way more complex than what it actually is.
    Now I wonder how I will manage to make Shadow play similar to Sonic but still unique... Chaos powers ok, but it's not that simple. I guess I will keep the double jump-homing attack thing and the pseudo-boost, but will replace the insta-shield/air dash/drop dash thing with something more "chaos", and let him hover on water with the rocket shoes.
  3. Thumbs Up
    Iko got a reaction from Supah Berry for a status update, Game Builder Garage will likely be good, but if it turns out to be bad I'll make a pa   
    Game Builder Garage will likely be good, but if it turns out to be bad I'll make a parody version of the logo that says Garbage Game Builder. It's literally the original logo already, except that I have to add one letter and change the order of the words.
    Puck-Man levels of asking for it.
  4. Thumbs Up
    Iko reacted to Sonikko for a status update, A game I localized in Italian is up on Steam, it's an awesome 2D platformer, take a l   
    A game I localized in Italian is up on Steam, it's an awesome 2D platformer, take a look, and maybe wishlist?
    It's a true passion project, oozes charm from every pore and it's being made by Sonic fans
    https://store.steampowered.com/app/1602700/Teabat__Episode_One/?beta=0
  5. Thumbs Up
    Iko reacted to Speedi for a status update, Soooo, I should probably give up on waiting for that 2d modern Sonic game, huh?   
    Soooo, I should probably give up on waiting for that 2d modern Sonic game, huh?
  6. Thumbs Up
    Iko reacted to Solister for a status update, Finished Sonic 3 & Knuckles with Knuckles for, I believe, the first time. I think   
    «image»
    Finished Sonic 3 & Knuckles with Knuckles for, I believe, the first time.
    I think I can now safely assume S3&K is my favorite Sonic game. It impresses me how many alternate paths I must never have gone just because I keep following always the same level path.
     
  7. Thumbs Up
    Iko got a reaction from Waveshocker Sigma for a status update, Today I've used an old WinXP pc after years of Windows 8 and 10, and I'm shocked. Now   
    Today I've used an old WinXP pc after years of Windows 8 and 10, and I'm shocked. Nowasays there's telemetry. security "smart" features, and everything needs Internet; the result is lag, unresponsiveness and waste of resources; modern technology sucks.
    That old WinXP PC was impressive: navigating folders with instant responsiveness, absolutely zero lag, and loadings only when needed (very little trash in the background stealing resources at random times). All of this on a much weaker hardware.
    I used Windows XP for many years and I'm aware that it has its flaws, it gets worse with time and depending on how much stuff you install on it, but that really is the case of any OS; it's still a shame that with much more powerful hardware, now we have worse performances, and often for stupid reasons such as telemetry aka steal your data and sell them to companies.
    I wish they made an OS as light as the older Windows systems on recent hardware, in order to use them at full potential. Well, I think that by using Linux you can get an idea of that (a couple of years ago I worked on Ubuntu and that was very light and fast as well), but Linux is a lot more complex and less user friendly than Windows, so maybe you would not want to use it for everyday stuff (I remember that I went crazy because there was an issue that caused "logrotate" to not work and the memory was every minute more and more filled with GBs of log data, it took me a long while to figure out what was the issue and how to fix it, console and all).
    Regardless, I wonder if the "progress" is actual progress or it's just making things worse for the sake of selling more products and services.
    And this does not apply only to computer OSs, every electronic thing is now much less efficient than it was a few years ago, or does have useless "smart" features that are absolutely pointless and annoying.
    Maybe everything is fine and it's just me starting to get old, but when I read that some hacker can break into your electric scooter and control it... I mean why does an electric scooter need wi-fi connectivity, to consume more battery and let malicious people get inside it? Maybe because of "security"? (if an hacker can remote-control your scooter it could potentially kill you).
  8. Thumbs Up
    Iko got a reaction from The Master for a status update, Today I've used an old WinXP pc after years of Windows 8 and 10, and I'm shocked. Now   
    Today I've used an old WinXP pc after years of Windows 8 and 10, and I'm shocked. Nowasays there's telemetry. security "smart" features, and everything needs Internet; the result is lag, unresponsiveness and waste of resources; modern technology sucks.
    That old WinXP PC was impressive: navigating folders with instant responsiveness, absolutely zero lag, and loadings only when needed (very little trash in the background stealing resources at random times). All of this on a much weaker hardware.
    I used Windows XP for many years and I'm aware that it has its flaws, it gets worse with time and depending on how much stuff you install on it, but that really is the case of any OS; it's still a shame that with much more powerful hardware, now we have worse performances, and often for stupid reasons such as telemetry aka steal your data and sell them to companies.
    I wish they made an OS as light as the older Windows systems on recent hardware, in order to use them at full potential. Well, I think that by using Linux you can get an idea of that (a couple of years ago I worked on Ubuntu and that was very light and fast as well), but Linux is a lot more complex and less user friendly than Windows, so maybe you would not want to use it for everyday stuff (I remember that I went crazy because there was an issue that caused "logrotate" to not work and the memory was every minute more and more filled with GBs of log data, it took me a long while to figure out what was the issue and how to fix it, console and all).
    Regardless, I wonder if the "progress" is actual progress or it's just making things worse for the sake of selling more products and services.
    And this does not apply only to computer OSs, every electronic thing is now much less efficient than it was a few years ago, or does have useless "smart" features that are absolutely pointless and annoying.
    Maybe everything is fine and it's just me starting to get old, but when I read that some hacker can break into your electric scooter and control it... I mean why does an electric scooter need wi-fi connectivity, to consume more battery and let malicious people get inside it? Maybe because of "security"? (if an hacker can remote-control your scooter it could potentially kill you).
  9. Too Many Rings
    Iko reacted to Blue Blood for a status update, I can appreciate that Advance 3 was supposed to be bigger and more ambitious than the   
    I can appreciate that Advance 3 was supposed to be bigger and more ambitious than the previous two games in the Advance series... But it flops hard. 
  10. Thumbs Up
    Iko got a reaction from Sonictrainer for a status update, Do you remember those weird pipes thing in Tropical Resort DS/3DS that have two faces   
    Do you remember those weird pipes thing in Tropical Resort DS/3DS that have two faces (one at each end) and they will eat and then spit you out when you go through them? Well I just discovered that they are very likely inspired by a stage in Konami's game "Kid Dracula".
    Ironically the same game has a spell called "Homing Attack"...
    EDIT: Is Kid Dracula a series? I'm playing through the GB game and it makes allusions at the fact that the bad guy has been already defeated once... after a very short search I realized that a NES version also exists, and it's probably a prequel; wathever. The game does have some Sonic influences as well (?) like those rocket-powered turtles in the rollercoaster level coming directly from Sonic 2's sky chase, and well... it does have one of Mario's airships too. I noticecd that the airship boss is similar to a death egg robot, and it does have a laser from eyes too... it gave me flashbacks of Sonic Advance 2's final boss (especially because I finished remaking it in Mario Maker 2 just yesterday lol)... it wouldn't surprise me if someone at Dimps was fan of this game and got influenced by it when working on Sonic games.
  11. Thumbs Up
    Iko got a reaction from AWild No.1 washed up gamer for a status update, Do you remember those weird pipes thing in Tropical Resort DS/3DS that have two faces   
    Do you remember those weird pipes thing in Tropical Resort DS/3DS that have two faces (one at each end) and they will eat and then spit you out when you go through them? Well I just discovered that they are very likely inspired by a stage in Konami's game "Kid Dracula".
    Ironically the same game has a spell called "Homing Attack"...
    EDIT: Is Kid Dracula a series? I'm playing through the GB game and it makes allusions at the fact that the bad guy has been already defeated once... after a very short search I realized that a NES version also exists, and it's probably a prequel; wathever. The game does have some Sonic influences as well (?) like those rocket-powered turtles in the rollercoaster level coming directly from Sonic 2's sky chase, and well... it does have one of Mario's airships too. I noticecd that the airship boss is similar to a death egg robot, and it does have a laser from eyes too... it gave me flashbacks of Sonic Advance 2's final boss (especially because I finished remaking it in Mario Maker 2 just yesterday lol)... it wouldn't surprise me if someone at Dimps was fan of this game and got influenced by it when working on Sonic games.
  12. Thumbs Up
    Iko got a reaction from Adamabba for a status update, Out of curiosity I decided to make this in Mario Maker 2: (The Advance 2 gameplay com   
    Out of curiosity I decided to make this in Mario Maker 2:
    «image»
    (The Advance 2 gameplay comes from the same gif that I posted a couple of days ago, I merged it for comparison).
  13. Way Past Cool
    Iko got a reaction from Supah Berry for a status update, Out of curiosity I decided to make this in Mario Maker 2: (The Advance 2 gameplay com   
    Out of curiosity I decided to make this in Mario Maker 2:
    «image»
    (The Advance 2 gameplay comes from the same gif that I posted a couple of days ago, I merged it for comparison).
  14. Thumbs Up
    Iko reacted to Blue Blood for a status update, So in my little Sonic Advance retrospective, I've finally moved from Advance 2 to Adv   
    So in my little Sonic Advance retrospective, I've finally moved from Advance 2 to Advance 3. Haven't even entered the first level yet but... Urgh, why does Sonic accelerate so rapidly when jumping? It's faster to jump and move left/right than it is to simply walk. It feels so strange. Not a game breaker yet, but I'm noticing the problem right away.
    Also the save file that I deleted had six Emeralds and all the Chao, with only the 7th Emerald remaining. I don't think I'll bother getting the Emeralds this time.
  15. My Emmerdoods
    Iko reacted to AWild No.1 washed up gamer for a status update, Dug up something from this place from a topic from 19 years ago. I'm sure very few kn   
    Dug up something from this place from a topic from 19 years ago. I'm sure very few know what this is:
    «image»
    «image»
  16. Thumbs Up
    Iko reacted to VisionaryofSUPER for a status update, One thing I really liked from Sonic GT that I would love coming into the main games:   
    One thing I really liked from Sonic GT that I would love coming into the main games: enemies that destroy each other like the motobugs.
    One of the things Sonic CD's intro showed off was just Sonic running around and letting the enemies break each other, and I'd love to do tricks like that in the main series.
  17. Thumbs Up
    Iko reacted to Blue Blood for a status update, No seriously why was the trick system from the Advance and Rush series never carried   
    No seriously why was the trick system from the Advance and Rush series never carried over to any 3D Sonic games? Timing the tricks and a directional input to gain extra height, correct your jump or get a burst of speed is so much fun. And you could do it after any spring, hoop or ramp, not just a select few as in the 3D games (and the trick system in those games is incredibly basic anyway).
  18. Thumbs Up
    Iko reacted to Blue Blood for a status update, Advance 2 being written off as "hold right to win" does the game a massive disservice   
    Advance 2 being written off as "hold right to win" does the game a massive disservice. Whilst you can get through almost all of Leaf Forest with that mentality and make significant progress in the other levels by doing just that, the game is constantly pushing you to do more than that. You're always being shown extra paths and item boxes that you miss if that's how it okay the game. Making the right split second decisions, slowing form to platform effectively and knowing how to use tricks and jumps to keep your speed high are all crucial to getting the most out of the game. Crying that the levels are all laid out like this "\" is missing the point terribly. The levels do include a lot of downwards slopes but that's only used to facilitate moving you forwards, and the physics work wonderfully.
    I ain't gonna defend the method of accessing special stages though. Fuck that shit. These levels are not designed are any kind of exploration.
  19. Fist Bump
    Iko reacted to Blue Blood for a status update, Sonic Advance 2 has a really, really fantastic soundtrack. They really went all out o   
    Sonic Advance 2 has a really, really fantastic soundtrack. They really went all out on creating music to fit the fastest Sonic game ever made (at the time). All the tracks have a high tempo and a strong bass line that doesn't quit for a second. They got the most out of the GBA soundchip. There's just so much energy. It's a ridiculously huge step up from Advance 1.
    «video» «video»  
    «video» This entire soundtrack is gold. I love this game.
  20. Thumbs Up
    Iko got a reaction from AWild No.1 washed up gamer for a status update, I finally played through Colors again, I did the Egg Shuttle and all the Game Land le   
    I finally played through Colors again, I did the Egg Shuttle and all the Game Land levels (this means I didn't watch the cutscenes).
    The game is solid, and some parts are interesting, there are a few very creative moments... though, while I don't mind the "blocky platforming", there are some boring moments too... also, the physics are somewhat decent but the controls are often unresponsive, it does not really play well when you want to push the gameplay to the limits (precise timing). I hate that when you perform a double jump, the horizontal momentum is lost.
    Artistically it's perfect. It's charming despite being on a weak hardware, and the environments are all surreal and colorful like in the classic games... it's the only modern game that managed to achieve this, not even the reimagined versions of classic zones in Generations have that surreal feel that Sonic Colors zones have. Musics are great too.
    The original Egg Nega Wisp is still the best Egg Nega Wisp boss of all the modern games IMO, the fight is epic and I like the design of the mech.
    6 acts + boss is way too much, it gets boring after a while... also it would have been better if all the bosses were original instead of being used twice with alterations.
    Objectively, it's one of the most polished 3D Sonic games along with Generations (3D in the sense that it uses polygons and 3D physics, even if it's mostly 2D), but compared to other high quality games it's still a bit rough, and the gameplay is too much simplified (quick step, homing attack chains etc. in some parts the game almost plays itself and it requires minimum input).
    It's an ok game, but in general it's not an high quality game, I would rate it 75/100 at best. The art direction though... I don't mean the story, I mean the setting, environments, musics, colors and so... really that's the direction I would like the modern series to take from now onward.
  21. Thumbs Up
    Iko got a reaction from PC the Hedgehog for a status update, I finally played through Colors again, I did the Egg Shuttle and all the Game Land le   
    I finally played through Colors again, I did the Egg Shuttle and all the Game Land levels (this means I didn't watch the cutscenes).
    The game is solid, and some parts are interesting, there are a few very creative moments... though, while I don't mind the "blocky platforming", there are some boring moments too... also, the physics are somewhat decent but the controls are often unresponsive, it does not really play well when you want to push the gameplay to the limits (precise timing). I hate that when you perform a double jump, the horizontal momentum is lost.
    Artistically it's perfect. It's charming despite being on a weak hardware, and the environments are all surreal and colorful like in the classic games... it's the only modern game that managed to achieve this, not even the reimagined versions of classic zones in Generations have that surreal feel that Sonic Colors zones have. Musics are great too.
    The original Egg Nega Wisp is still the best Egg Nega Wisp boss of all the modern games IMO, the fight is epic and I like the design of the mech.
    6 acts + boss is way too much, it gets boring after a while... also it would have been better if all the bosses were original instead of being used twice with alterations.
    Objectively, it's one of the most polished 3D Sonic games along with Generations (3D in the sense that it uses polygons and 3D physics, even if it's mostly 2D), but compared to other high quality games it's still a bit rough, and the gameplay is too much simplified (quick step, homing attack chains etc. in some parts the game almost plays itself and it requires minimum input).
    It's an ok game, but in general it's not an high quality game, I would rate it 75/100 at best. The art direction though... I don't mean the story, I mean the setting, environments, musics, colors and so... really that's the direction I would like the modern series to take from now onward.
  22. Thumbs Up
    Iko reacted to Shade Vortex for a status update, I for one will always prefer "Shonen Sonic" to the "Saturday Morning Sonic" we've had   
    I for one will always prefer "Shonen Sonic" to the "Saturday Morning Sonic" we've had for the past decade. I do wonder what new direction we may get now that we're in a new decade of Sonic, though...
  23. Fist Bump
    Iko got a reaction from TheOcelot for a status update, Sonic Colors is my favorite modern Sonic game, so I'm happy it's getting a remaster.   
    Sonic Colors is my favorite modern Sonic game, so I'm happy it's getting a remaster. If they will do a decent job at remastering it, I might consider puchasing the game again on the Switch.
    Can't wait to have my handheld version of the Egg Shuttle for infinite replay value.
    On a side note, Zippo's rumor, as much as I hope it's real, especially for the Advance part, sounds like BS, more and more with each new day.
    EDIT: With modern Sonic game I mean the 3D boost games + Lost World. There are other games which feature Sonic's modern design that I like more than Colors, but Colors is still nice.
  24. Thumbs Up
    Iko reacted to Harkofthewaa for a status update, I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn'   
    I know this comes down to personal taste, but for me what makes a bad Sonic Zone isn't necessarily hard layouts, water or weird gimmicks on their own, but in what ways the zone can be tackled on repeat playthroughs. Everyone's first time through Labyrinth is going to suck, but if you stick to it and learn the level eventually you can carve a path to get through without having to put up with it (both acts 1 and 3 have shortcuts that bypass most of the levels).
      Then there are zones like Wacky Workbench or Oil Ocean where no matter how much time you put into them you always have to deal with their crap. You will never be able to avoid getting bounced to the moon or dealing with a zone with so many paths through the blend together and you can never tell where the heck you're going.
       Oil Ocean followed up with Metropolis ( a half and half case, one can get a good groove going through the layout but the badniks, well you know how they are) are one of two reasons Sonic 2 is my least favorite of the original quartet. In comparison once you take the time to learn them Labyrinth and Carnival Night become non issues, and while Wacky Workbench is indeed worse then both the Sonic 2 zones the other six zones make up for it in my book. The other reason I like Sonic 2 the least are the Special Stages. They may look cool but between the slippery control needing either super reflexes or spot on memory I find them the weakest of the classic Special Stages.
  25. Thumbs Up
    Iko got a reaction from Piko for a status update, I want to see Orbot and Cubot used for bossfights. Obviously they would not fight you   
    I want to see Orbot and Cubot used for bossfights. Obviously they would not fight you directly, but they, like the Egg Mobile, have a really basic geometrical form, they could just assemble with a bigger mech and control it.
    Orbot & Cubot fights would obviously be funny ones, like the Flying Battery miniboss in Sonic & Knuckles (that one would have fit Cubot's character just fine).
    When you defeat one of them, they would detach from the destroyed mech and escape like Eggman does with the Egg Mobile.
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