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About DCFCSonic20

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  1. I have multiple issues with this statement you just made. I'll breakdown my points one by one for you. 1. "Has multiple gameplay styles, none of which are remotely fun." This is entirely subjective, someone who primarily plays first person shooters like Call of Duty would be bored to tears if he had to play a 3D platformer. Because it's something completely different to what they like, and most likely wouldn't like it. It's not the type of game they enjoy. I got a few kicks in some stages with 3D Sonic, boosting along can be pretty exilerating in my opinion. It was fun at points. I hated the way Classic Sonic played and the Avatar was very clunky to control. The gameplay has major flaws in having the level geometry and stage design compliment the gameplay. However, flaws doesn't make it boring. People enjoy Sonic 06, which they admit is very flawed in its gameplay but still like it, as well as in Shadow the Hedgehog. You may find that boring, other people enjoy it. Hence the point, that you saying it's boring is objective. When it's not. It's subjective. 2. "A story that takes itself too seriously." Since when? It just has a darker and intriguing premise, which thanks to crummy writing that doesn't make it serious enough. There's not enough depth, the major flaws are right there in the writing. I couldn't count how many times Sonic has cheesy lines about friendship or making stupid jokes. Sonic 06 took itself far too seriously, but there is no comparison to be made to Forces in regards to seriousness as they are at polar opposite ends of that spectrum. 3. "Has Sonic's "shitty friends."" And that's a bad thing? Everyone aside from the main cast has been put on the backburner since Sonic 06. Not including any spinoffs or the Storybook games. Sonic Unleashed, had Chip as the main sidekick with Tails being there every now and then along with Amy. No Knuckles, No Shadow. Sonic Colours had no one aside from Sonic, Tails and Eggman. No Knuckles, Amy or Shadow. Generations, to its credit had them. But did nothing to actually give them a role. They were primarily there for anniversary sakes. Sonic Lost World, had Tails with Sonic the entire time. And Amy and Knuckles back on Earth/Mobius. In that game, both Amy and Knuckles had no role to play in the story aside from just being there. Sonic Forces actually used most of his friends, with the exception of Blaze (seriously where is she?) . And gave them, a solid role in the story. Knuckles was the leader of the resistance alongside Amy. Shadow was on a mission to infiltrate Eggman's base with Rouge and Omega. Silver tracked down Infinite to Luminous Forest. The Avatar went to go and save Sonic from the Death Egg. The fact that Forces has the balls to use most of their cast to significance in the plot, and you to claim they are just his "shitty friends" is completely ignorant. Forces isn't actually a bad game, it's just terribly mediocre. It's not even close to being broken like the 15th anniversary game Sonic 06. Well, any game that you play over and over again will be bound to get boring eventually.
  2. To say that you hardly have any faith is being extremely pessimistic. Sonic is riding his cotails off the back of the movie. Which was a financial and critical success. If you say you're a Sonic fan in public nowadays, people won't groan at you or call you a child. They'd go "I used to love Sonic." Prior to the films release, that would just not be the case. Sonic Forces had 4 years of development, with 3 of those spent on the graphics engine and not the game itself. With the 30th anniversary coming up next year. They will have had plenty of time to realise severe mistakes, hopefully fire Ken Pontac and Warran Graf and maybe get Ian Flynn from the IDW and Archie Comics to write a story for the games who actually knows about the franchise. Sonic needs to be stopped to be viewed as a joke, and being not serious with the stories in the games and being self aware is not helping Sonic's reputation. Hopefully the new 4 years of gathering ideas and developing the anniversary game isn't going to be for nothing. They are going to want it to be special like the 10th and 20th anniversary games in Adventure 2 and Generations respectively. To think they won't have learned something from this is being ignorant in my opinion. They need to be ambitious like their 2000s titles and not be scared to tell a compelling story. I have faith in Sonic team to give us something good for the 30th anniversary title.
  3. Honestly. I feel that Roger Craig Smith's ship has sailed. Given the success of the Sonic Movie and a certain someone from the games making a small cameo. Who was voiced by their current voice actor in the games in the film. Does that show some insight into the future of Sonic? The reaction to Ben Schwartz as Sonic has been really positive and I'm sure SEGA and Sonic Team will do a Sonic X thing again and bring in Schwartz to replace Smith. What do you think?
  4. The concept of bring classic Sonic back as marketing strategy and not having him have any plot importance in the first place was really dumb. The premise was decent, but with Graff and Pontac writing it. It was destined to be cheese-ofied.
  5. 06 actually had potential to be good and the game was rushed to release for its deadline. And was the worst thing in the franchise as a result. Other games were doomed from the start like Forces for example. Calling the film a black sheep so early is just plain laughable.
  6. Didn't Robotnik die at the hands of Sonic and Sally? And have Snivly take over at his clutches? Or do you mean Sonic Underground as that series got cancelled and didn't get a proper finale?
  7. There is no way they can alter the design now and release the film on time. Either they make minor changes involving the the angles of the quills on Sonic's head, the head shape, eye shape and fixing the mouth proportions and expect it to release on time. At this point, if Paramount really cares about this film and want it to be good. They will delay it. Pushing it for its original release is dumb if it's unfinished and proper edits haven't been made. We don't want another 06.
  8. For some people, bad trailers used reverse psychology to make people go see it. I've seen plenty of people in the YouTube comments section saying they'll "go see the film to see how bad it is." Then maybe they'll be shocked when it actually turns out to be semi-decent or actually good.
  9. A bad reaction to a trailer is better than no reaction at all. For all we know, that may be the marketing strategy to make people go see said film. Heck for all we know, that might be what Paramount is trying to do with the Sonic movie.
  10. People just get automatically triggered when political correctness ruins their favourite childhood movies.
  11. Maybe not, if said film is given praise by critics after what seems to be of an abomination of a trailer. It does seem to overrule the trailer as a marketing strategy. What if said trailer was bad because the marketing team had no idea how to put together an exciting trailer that made people want to go see it? Bad marketing can easily make a product look bad, but that doesn't mean that said trailer can't be overturned by positive reviews from critics and the public alike.
  12. That is a terrible reason for not wanting to watch it. Whatever happened to don't judge a book by its cover? Has that phrase literally been thrown out the window?
  13. The trouble with the Sonic movie is that he has already had a bad reputation in the public eye. Even if the design was good, people would still bash it, because well. It's Sonic. My view however, I thought it would be a train wreck. But it actually looks pretty decent. Carrey looks like he's fully enjoying himself and having fun playing the Egghead. Heck, Sonic's VA, Schwartz sounds pretty good. Special effects are incredible, and the charcater interactions and lines cracked me up a few times. What I can't defend though, is the god awful design of Sonic. It looks almost nothing like what Sonic should be.
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