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Sonic Fan J

TSS Member
  • Content Count

    902
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  • Days Won

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Sonic Fan J last won the day on January 14

Sonic Fan J had the most liked content!

About Sonic Fan J

  • Rank
    That wannabe author
  • Birthday 08/19/1985

Profile Information

  • Interests
    Sonic and anime. Going to attempt to get into the IDW comics.
  • Gender
    Male
  • Country
    United States

Contact Methods

  • Twitter
    @JoshTarwater
  • Tumblr
    Sonic Fan J
  • Website URL
    www.sa-b-ers.com

Recent Profile Visitors

12,251 profile views
  1. Morning SSMB.

    Today's update for my story blog will be up at 8am PST and I have nothing else to report. Have a great day SSMB 😅 

    1. Failinhearts

      Failinhearts

      Morning!

    2. tailsBOOM!

      tailsBOOM!

      Afternoon 

  2. Morning SSMB.

     September 17th today, that means I'll be celebrating at least three birthdays today; my dad's my sister's, and Yuji Naka's. Need to check the birthday list here and see if anyone I know is also celebrating.

    And before I forget, my story blog updates at 8am PST. Please enjoy 😊

  3. Morning SSMB.

    It's Monday so my story blog will update at 8am PST. Check it out and enjoy.

  4. I never did understand that part to be honest. I could see pushing blocks to reveal secrets as a thing to do, but one of the things I loved about the original game is that each stage challenges you to find different ways to move using Sonic's moveset. Pushing a block (which I always exploited a glitch where I pushed it while rolling without any input) just doesn't challenge me to move differently and always felt like a waste of time.
  5. There's plenty to touch on really as @StaticMania points out. Sonic is technically an adventurer first and foremost where we the audience typically only see those stories wher he encounters Eggman. The funny thing is, how I interpret some of the backstory in the Japanese manual for Sonic 1 is that Sonic was already world famous even before his first encounter with Eggman so there should be a lot more to Sonic than what we normally see. That, and Sonic's moveset lends itself very well to environmental puzzle platformers even if his speed makes it so that the puzzles should be solve at a glance.
  6. I believe when they say a hot take they are specifically referring to your stance on conflict as a basis for a games story. The use of the word jalapeno is to emphasize how strong they find your hot take. At least that's how I infer it. On the other hand, as much as I enjoy a good Sonic vs. Eggman showdown, I wouldn't mind a game or two without that type of conflict. I've said it before but I wouldn't mind a Journey-esque Sonic game where you just use Sonic's abilities to proceed towards whatever wondrous destination has caught his attention or a spinoff game where Sonic and friends are racing on foot but set up like Outrun so you can choose different routes and see all sorts of cool and unique locations. Then again though, I'm a sucker for discovery based exploration and have always enjoyed that aspect of the series as much if not more than the hero and shounen action style stories it is more known for.
  7. Morning SSMB.

    I may be on early today, but as it's a weekday I can still plug my story blog which updates at 8am PST. As it's also Friday that will be the last one for the week so I hope everyone has a good weekend.

  8. Morning SSMB.

    Just a quick pop in this morning to say hi and say that today's update for my story blog will be up at 8am PST.

    1. Failinhearts

      Failinhearts

      Morning!

    2. tailsBOOM!

      tailsBOOM!

      Afternoon 

  9. Oh I never said that the werehog is a weakling, I argued that he never felt powerful when playing as him compared to normal Sonic. It results in an unsatisfactory feeling when he is constantly referred to in marketing as extremely strong but can't even one punch an eggman robot like Knuckles while you're just literally running through enemies as Sonic during the day. It feels disingenuous is all and makes it hard to accept.
  10. Morning SSMB.

    I don't really have a lot on my mind this morning, so just passing along that today's update for my story blog will be up at 8am PST. Enjoy ^_^

    1. Failinhearts

      Failinhearts

      Morning!

    2. tailsBOOM!

      tailsBOOM!

      Morning 

  11. Morning SSMB.

    It's Monday again so new update for my story blog up at 8am PST as always. Enjoy, and lets have a good week everyone.

    1. Failinhearts

      Failinhearts

      Morning!

    2. tailsBOOM!

      tailsBOOM!

      Morning 

  12. Thank you. That hand waved element though is still part of the overall problem though. Sure it can be blamed on gameplay mechanics, but those mechanics are still the bulk of the game, and as a result I still feel far stronger as normal Sonic than I ever do as base Sonic. Of course a lot of the division here also probably comes from when I consider strength, especially in combat, I base it off of how efficiently you can defeat you enemies as that is the most important part of combat. The strength to defeat your enemy in an instant is far greater than the strength to pick up your enemy and throw them only for them to get back up. So while in physical strength the werehog is perhaps stronger, combat strength, which is the werehog's main gimmick, is almost nonexistent. Thus to me at least, as this discussion kind of stemmed from Sonic's ability to defeat enemies, in combat situations the werehog is inferior in combat strength. For raw physical power chances of Sonic moving around something that was corrupted so easily without his speed is questionable meaning that more likely than not the werehog get's some leverage heft. A shame the game doesn't make any good use of that which is what led us to this debate in the first place. Of course speedster's in combat with non-speedsters will always be a sore spot for me, especially due to most people never taking advantage of that level of speed allows for instead of watching say the Flash charge a physically normal person at full speed only to be aikido tossed when he was moving faster than the electrical signals in their nerves could travel. It's part of why I've always enjoyed the bop and go approach that Sonic took, with his enemies being designed to take advantage of him running into them. Anyway, I'm digressing too much at this point, but bottom line is, in combat, despite his physical strength, the werehog is weaker than normal Sonic. And since I can still recall the Sonic CD ending where Sonic is tearing apart robots with his bare hands effortlessly, I still wonder if the physical strength difference is even worthwhile.
  13. I'll need to ask you to find that cutscene for me as I was having no luck digging it up. Sorry for the inconvenience. Gameplay where the story and gameplay dichotomy is not so blatant and actually makes that strength feel important. What is that strength from a gameplay perspective if all it does is force Sonic, the lead character in a franchise built around speed and movement, to no longer be able to one hit enemies, bypass obstacles by simply leaping past, and have to stop to push blocks around (something he does just fine in Sonic 1 and 3) so he can jump a little higher (someone obviously missed out on leg day despite leg muscles being a runners true strength)? What I want is for that strength to serve a purpose that makes it feel worth exchanging Sonic's speed for it. To me the stretchy arms and platforming afforded to them is a far better trade off as Sonic is able to move in ways he normally can't and the trade off does not affect his ability to defeat enemies. So again the gameplay, the bulk of the game, shows us that Sonic is significantly weaker and less effective (reasonable due to lack of familiarity with the transformation). But even more importantly, it makes us, the player, less effective while trying to push themes of enhanced strength and unique and destructive abilities. Yet, the exact same robots I face during the day that I can slide into at a walk and break require blow after blow, and sometimes a QTE just to finish them off in manner of time. So that one cutscene I couldn't track and pile driving an enemy looks worthless when Sonic can use his slide from just above a standstill and destroy a robot in one hit. No speed buildup, no carried momentum, just a move that slows Sonic down used from a walking pace destroys the same enemy in one hit regardless of Sonic's in game level or the cutscenes. I never feel powerful, I just feel slowed down and weak. And that is how the game was built. No suppositions of how it could have worked will address the existing fact that the werehog does not have the strength it was advertised to as the gameplay they wanted it to have is by nature inferior in combat to one hit kills. It was a failure in story/gameplay integration and as a result I just can't see the werehog as stronger than base Sonic where I can compare them; a light tap vs a long drawn out combo. True as this may be, it's why I base my problem off of efficiency and how that makes me the player feel. Spectacle has nothing to do wit hit. I can jump on the enemy from a standstill or walk forward and slide and get the exact same one hit kill as using the boost. With the werehog though, all the spectacle in the world demonstrating physical strength pales to sliding into an enemy from a walk. There isn't any spectacle in that, and yet it is far more efficient. And heck, Shadow, who is supposed to be Sonic's equal, can casually lift cars over his head in his own game and punch and kick multi HP enemies to death in 06 where Sonic also needs multiple strikes using his speed to defeat them. And due to how Dark Gaia enemies disappear in a puff of smoke when defeated and no one but the werehog interacting with them makes it difficult to believe that they are all that heavy. Though, maybe their weights are one of those details that would put us back on topic.
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