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Posts posted by BlueSpeedster

  1. 20 hours ago, Blue Blood said:

    I know this post is like a month old at this point, but what design do we have nowadays? Klonoa Wii was released 12 years ago this month, and hasn't had anything but tiny cameos since. The dude is dead. The franchise never really took off in a big way, and seems to have been laid to rest after the Wii remake failed to make a splash. It's the only game in the series I played. Good fun, although disappointingly short and easy. I'd had like to have seen more or it.

    First off, thanks for noticing a month old post.

    Second off, I agree with the character being pretty much dead outside of a Tekken 7 cameo among other things. Really, if the series would return, it would be via the "Encore" trademarks, who knows, maybe they are secretly working on the game from their homes.

  2. 15 hours ago, Jango said:


    Ah nice, the video is marked for children, for a game that is supposed to be rated for Teen.

    Looks pretty nice, might not get it, might get it, who knows. It depends if Vicarious Visions could pull it off. I mean, Activision hasn't bought back the licence for a trashy remake, that's for sure.

  3. 9 hours ago, Tornado said:


    We could've gotten this instead of the one we have nowadays.

    Overall, the series is good, now to wait and see if Bamco would actually care more about the Cabbit himself if that PAC-MAN 40th Anniversary Calendar and the trademark stuff is anything to go by.

  4. 13 hours ago, Big Panda said:

    TPCi kept the Japanese soundtrack throughout mid-DP all the way up to the end of BW, and kept the soundtracks to movies 9 through 16. Even 4kids themselves used parts of the Japanese soundtrack from Kanto to mid-Johto, and kept the entire soundtracks to movies 4 through 8.

    Any semblance of consistency flew out the window quite a long time ago.

    Oh, didn't actually know about that. Thanks for making me be more dumb.

  5. 22 hours ago, Mega said:

    So how come the dubs keep changing the bgm, anyway? :( That's really disappointing. I remember when the movies kept the original soundtracks.

    I don't know, maybe it's to be consistent with how 4kids did it?

    Even then, TPCi would still need to licence the Japanese music for international dubs so I guess it was cheaper to just make a separate ost that can be used outside of Japan.

  6. I am going to say that, honestly, while Sonic 06 is a pile of garbage, the CG cutscenes at least make up for it most of the time (same with Unleashed). Aside from the obvious one, the CG cutscenes in both games at least had passion.
    Speaking of, I honestly think that the English actors for most of the dark ages Sonic games evolved as they actually started to get good before we got Chris from Resident Evil as a jokey and self-aware Sonic. Jason really started to get good too, at least he is fine and doing great recently with most other stuff he is a part of.

  7. 4 minutes ago, Tracker_TD said:

    It's like saying Mario is a dark, edgy story because the manual claims the brick blocks are transformed Toads. 

    Which if you play the game and brake those bricks well, consider these souls gone for good.

    Still tho, if Sonic were to continue being 'cool' than I can tell you that it would not fit an event unless its for showing off.

  8. 49 minutes ago, CaptainRobo said:

    Found a interview with the writers.:

      Hide contents

    DF:  So to begin, how did you first get into screenwriting?

    JM: I was one of those people who always wanted to do it. I was making movies on our home video camera when I was a kid. Pat and I met in eighth grade and I like to feel that I slowly started poisoning his mind towards becoming a writer as well.

    PC: Yeah, Josh was a corrupting influence on me. I had always loved stories, reading, and movies. When I met Josh, he fully planned on making a career out of it, which I had never even really thought about it as though that were even remotely possible, but he was 100% sure and I was like, “Oh, well maybe”.

    JM: Then we really tried to become friends. I guess where we got our kind of like boot camp training ground was in Minneapolis, Minnesota. We’re both from the same suburb in Minneapolis and we both wound up on this late-night live comedy show. There was only cable access, right? So really only the people in our suburb could watch it, but we did that every Friday all throughout high school.

    PC: And we had to put it in our 10,000 hours.

    DF: It’s really great seeing that you two grew up together and that you’re still working together. Now you’ve both got this big role in writing the Sonic film, which was a massive success. A lot of people have seen it. How did you get the opportunity to write the film?

    JM: The short version is just that we had what’s called a general meeting with the producers of Sonic when they were still in the script phase.

    PC:  Toby Ascher, specifically.

    JM: At the time, they already had writers and we kind of just made some joke about how if they were ever looking for new writers, they should give us a call and that actually ended up happening. But it wasn’t like they just offered us a job. They offered it to a lot of different writers. You kind of have to compete to get the job. Not by writing, you just have endless meetings. It’s like a job interview.

    PC: Somehow we were able to talk our way into it. Toby, Jeff Fowler, Tim Miller, and Neil Moritz decided to take a chance on us, which we are grateful for. We wanted to do everything we could to maximize on the opportunity and then make it a good movie.

    DF: You definitely did because a lot of people like this film. Sonic is obviously a big character, he has a lot of history. Was there anything in particular that you took from the character’s past as inspiration when writing? Did you know the character before? What was your experience?

    JM: I mean like a lot of kids from the 90s, we played a lot of the original Sega Genesis games.

    PC: In particular, Sonic 2. Which I probably put more hours in than any other game ever.

    Screenshot 2020-04-13 at 8.39.49 AM ‘Sonic the Hedgehog 2’ courtesy of SEGA

    JM: We lost track of the character as we get older. It expanded into all of these different TV shows, comics, and newer games. So we were kind of coming at it from what we felt was the character in those very early games that didn’t even have much of a story. It was really all about capturing what we felt was the aesthetic spirit of the games and just what the characters seemed like on the cover art. A big factor we found was the idea that if you put your controller down and weren’t playing the game for too long, the character on screen would actually get impatient with you and start looking at his watch and tap his foot. We were like, “What type of character does that imply and how do you translate that kind of fun attitude”?

    PC: Yeah, we were really trying to extrapolate based on those little bits of animation and what little story there was in the original games. Mostly just build a movie out of the feelings it gave us when we were twelve playing the game and trying to adapt that. The feeling more than the story, if that makes any sense.

    DF: It totally does. There has been a lot of talk about the accuracy and definitely the feeling like you’re saying, that is definitely there. So well done on that!

    JM: You never know how the movie is going to be received until it comes out. So we felt very happy that fans seemed to feel that we did get it right because of the fact that it’s not exactly super faithful. We can easily imagine that they are just pissed off that we didn’t do exactly what’s in the comics or later games.

    PC: It’s funny that we are getting credit seemingly for being accurate to the games when they’re not in a literal sense, the movie’s not accurate to the game.

    JM: It is accurate, accurate to the feeling.

    DF: You had these meetings trying to become the writers and eventually you won the job. Did you get to work with the director, Jeff Fowler? Was there a collaboration in that or did he come after?

    JM: We actually got hired at the exact same time and this was his first movie. In some ways, they were also taking a chance on him. I think that put us all on the same boat bonding wise. The funny thing is they hired us, but not for our initial pitch for the story. So we kind of all sat in a room together, usually just us and Jeff. Then Toby Ascher, who was working on several movies at once, would come over to the offices like once every three days and we just spent several weeks hashing out a story.

    PC: It was a very close collaboration with Jeff. The three of us worked together quite a bit coming up with a story.

    DF: You can tell that there is some sort of connection there because that feeling comes through. So with Sonic being available on VOD, what are your thoughts on people getting to see your film early due to what’s going on in the world?

    JM: We feel lucky, even though ultimately whatever it’s full box office potential would have been, we’ll never know. But considering all the movies that came out weeks ago or are getting postponed till later in the year or even next year, we feel very fortunate that our movie at least had a bit of a chance to play on the big screen around the world and for people to see it that way. I’m still hoping that it will get to open in China and Japan, but who knows about that? I guess the short version is that we feel like we got our shot in the theater and for those who didn’t get a chance to see, we’re happy that they have a way to see it now while we’re all trapped at home.

    PC: Yeah and parents with little kids running around are sharing it while trying to work from home. Hopefully, Sonic can do its part in distracting the kids and keeping everybody calm.

    JM: We were told by our friends that after they saw the movie, their kids then ran around endlessly pretending to be Sonic. So I suppose there’s some danger to it as well because they exercise now more than ever.

    PC: We’re glad that we got that theatrical release and that we were able to see it in a theater full of paying customers and soak up the experience. After having worked on this movie for years, that was a very good feeling. Just to see the crowd enjoying it and be able to be a part of that.

    maxresdefault Tails as seen in ‘Sonic the Hedgehog’ courtesy of Paramount

    DF: Talking about a spoilery bit, there’s a little tease at the end of the film with the character Tails. Was there a decision on your behalf to have him only appear briefly rather than come in as a full character? What was the idea behind showing him?

    JM: Well very, very early on, like in versions of the movie that never even made it to script and some that I don’t even think ever made it to an outline – just in the blue sky phase we talked about versions where Tails was maybe a supporting character. Then it became clear that it’s one of those things, it’s a Pandora’s box. Once you start opening up the Sonic mythology, it becomes a very big movie very quickly. We decided to take some of the same approach the games did, wherein the original Sonic the Hedgehog is just Sonic and Robotnik and Tails doesn’t show up until Sonic 2. From the moment we decided he wasn’t going to be in the movie, he was always going to be in the sort of Nick Fury post-credits scene.

    PC: That was in every single draft. What the scene was exactly changed a couple of times. The movie was always going to end with Tails showing up because it just felt like that’s what we would want to see.

    JM: There were a lot of ideas that once we realized we couldn’t put it in the movie, we were kind of hunting the hypothetical sequel. I guess that was our way of letting the fans know, who maybe were sad as they didn’t get to see any of that stuff in the movie, that hey if the movie does well, maybe next time we can play in that sandbox!

    DF: Talking about that, would you like to return for a sequel? It seems likely as it did really well. Are there any particular parts from Sonic lore that you would want to tackle?

    PC: Yes, we would love to do a second one. As for what is going to go into that I think maybe it’s too early to say publicly. If we were at a bar and not doing this interview for public consumption – maybe we would give some hints!

    JM: But as we kind of teed up before, we would like to dig into more of the Sonic lore.

    PC: Yeah, obviously Tails, but maybe a little more characters as well!

    DF: Are there any upcoming projects that you would like to promote and make our audience aware of?

    JM: Right before the industry kind of started shutting down here, we sold a project to Universal Pictures called Violent Night that is currently under wraps. It is technically under wraps, but it’s a Christmas set R-rated action-thriller.

    PC: With that and a nice dose of comedy built in. But that’s not going to be out for two years. You can still watch our show Golan the Insatiable on Hulu. If you’re a fan of demons, 12 Deadly Days was another show we did that’s on YouTube TV.

    JM: I’ll also hype that I have a podcast called Best Movies Never Made. Pat was just a guest on the show!

    PC: I’m not just a guest, I’m also a fan of it.

    JM: Best Movies Never Made, every episode we talk about a different movie that almost got made but didn’t. The episodes that Pat was on, we were talking about all the versions of the Super Mario Bros. movie that didn’t get made leading up to the infamous Bob Hoskins one. It was a Mario vs. Sonic grudge match podcast!


    Did they seriously use a beta screenshot of the Sonic 2 title screen?

  9. 5 minutes ago, caitash said:

    I know there’s now an extra 2+ weeks to go before issue 25, but could anyone please remind me when we usually get the initial preview pages? Is it the Friday before the release date? Thanks.

    It's usually a Tuesday with added pages coming in 24 hours before the issue is out

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