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mrtwommr

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  1. I mean, I'm not against universe crossovers in future, but for now I would give Classic and Modern universes time to develop their characters, especially Classic one. But eh, our voices still don't matter: SEGA sees that we supported a fan game that they've spent very little money on and reused old assets to the point of level segments and even the whole level designs, and all of it is just because of never ending nostalgia, so this evil company will indeed put it everywhere it can possibly fit.
  2. I really, and I mean REALLY loved Enerjak. From both the "Enerjak Returns" and the "Silver Saga" story arc. One of the strongest supervillians in Sonic ever with an appealing look, an even darker and more powerful form of himself, and the best thing is... Enerjak is Knuckles! Knuckles as a villain! Also, in my opinion, these two mentioned arcs with Enerjak are two best in Archie comics ever, and since the plot is as good as it's villain... Well, you know what I'm going for.
  3. And your doubts are correct. If you read the first paragraph closely, you'd see that there I said I was talking about the majority, not about all of them.
  4. I mean, their tastes in Sonic games? I do. And by the way, I hope I shouldn't explain, that I talk about the majority, and not about ALL of them, right? As much as English community, especially Classic Sonic one, values the gameplay in Sonic, the Russian one values plot: for them, it should be Archie-like: no matter how stupid it is, if it's epic and massive - it's good. A lot of games are defended with the words: "Well, the gameplay is OK, but the plot is just crazy!" Therefore, one of their favourite game in the franchise - and I kid you not - is SONIC '06!!! You might compare them with SA3 movement, but even they are not saying that '06 is one of the best. Strangely enough, Russian community loves SADX and Heroes, but is pretty cold towards SA2 and ShtH. They liked Storybook series, but the last game praised besides spin-offs is Unleashed (just as in English fanbase, when it came out it was received badly, but then loads of people changed their mind), and then it was pretty negative towards all the games that came out. The only two exceptions are Generations (half are hating on it's nostalgia pandering, half are saying that it is a great anniversary game) and Forces (half are saying that it's a cheaply made game, half feel about it like English fanbase felt about Colors in 2010). And by the way, they are absolutely furious at nostalgia pandering! Sonic Mania was trashed there - they were saying that it has nothing new and it is just a paid fan game people like because of nostalgia. You might ask me - why are they so different? Well, the reason starts in 90s, where russians didn't even have a licensed Mega Drive - they had it's chinese clones. There were no S&K cartridge with lock on technology and no SEGA consoles past CD - there was just no SEGA's part in market there. On practice, it means that there was a very small possibility to build a fanbase on classic games. Moreover, in addition to logical absence of Dreamcast, there were almost no GameCube consoles around, and PC gaming started to become popular, which easilly explains, why SADX and Heroes were so popular, while SA2 and ShtH weren't. Later, PS3 and XBOX360 has arrived. The last one became really popular there, because it was cracked really fast. And here people found their love for '06 and Unleashed - because XBOX360 was cracked pretty early. The same story with Wii and its Storybook series. So, what do you guys think about them? P.S. If you have more questions about their perspective - ask me anything, I'm pretty long in this fanbase.
  5. In fact, it is one of the worst "3D" Sonic games I have ever played! By the way, do you see this "I" word? It means it is my opinion, and I don't want to impose it, but please, try to at least revisit this game with a grain of scepticism. The thing that is consistant with people's opinion on this game is that there aren't much adequate arguments about it! Instead I mostly see something like "Well, at least it's not werehog swinging Excalibur trying to dodge Shadow that shooting a gun and glitching through a wall - it's about what Sonic's really about!", some minor things like "Finally a light hearted story and not this edgieness!", "The game starts from action - a great tribute to good-old days!" and just counting things that are "good" without explaining why, like "It has good soundtrack, level design, Super Sonic etc." And I want to crush all these nonsense arguments once and for all. First, yeah, for most of the people Sonic Colors came after the series of bad games. They had either been full of bugs (like 06), had bad controls (ShtH, Secret Rings and Black Knight) or incorporated not needed gimmicks (ShtH, Black Knight, Rush Adventure and Unleashed). Let's now try to apply these three things to Colours: 1) Is this game full of bugs? No, it isn't. But it also isn't new, since the last of this kind of games was '06. 2) Does this game have bad controls? Well, if we overlook that if you have no Wii controllers except WiiMote, then you basicly cannot play this game, because the controls there are awful, then yeah, SC's controls are OK, if not too slippery for this kind of level design, but I'll talk about it later. 3) And now my favourite. Remember people screamed at how stupid it is that an anthropomorphic hedgehog turning into anthropomorphic werewolf is (do I need to explain how stupid this criticism is and do I need to specify that most people raged not at the Werehog's gameplay, but at the fact that Sonic turns into a Werewolf?), and made fun out of the word "Werehog" that Sonic turns into pig (even though hedgehogs are given their name for their piglike snout and the word "Werehog" itself was made by japanese who aren't so good in English)? Well, aperantly, no one cares about the fact that anthropomorphic hedgehog turns into strange alien creatures! Apperantly, it is what Sonic is about. So yeah, how exactly did Sonic's day stages from Unleashed evolved in Colors? By adding into them a thing, that is essensially the Werehog? Second on our list is story, and hell, now even some Colors fans accept that the story was at least mediocre. I would say it is the worst main series got, even ShtH's and '06's stories are above in my list. The reason why is that the story is not just lighthearted - it's outright comedy, the kids comedy to be exact. And it wouldn't be half bad if the jokes were good, but no! Most of them are about that Tails' translator is not working properly and gives out nonsense, like "HUHUH BALDY MCNOSEHAIR!!!", and the one I given to you as an example even dares to repeat itself 3 or 4 times! It's so bad, that a five year old can make plenty of these jokes! Also, most of the time the plot repeats itself, hell, even locations of pre-boss cutscenes are the same with different background! Third is how this game tries to be like classics... Holy hell, where to begin... I saw so much people praising... The way the game starts!!! Just because it doesn't have a cutscene!!! Despite Sonic 3 & Knuckles - the best amoung the classics and the best amoung ever - has the cutscene before Angel Island!!! I see that this game tries to be like Sonic CD in a lot of areas - it also starts with no cutscene (yeah, it has an opening, but in the original it is played if you wait enough at the title screen), it has only one playable character, and it has a gimmick. However, CD had massive levels with exploration as one of optional objectives to get a good ending, and the gimmick didn't create new playstyles, but helped to create more massive levels, unlike Wisps in Colors! But Colors tried, even it's levels in challenge mode look like levels from Sonic 1, but it doesn't make Colors more classic! Seriously, it's like a kid, that tries to be adulty by smoking cigarets - it doesn't make him more adult, unlike having a job, which, in our case, is the analogue for great level design, but again, I'll talk about this one later. Now on what I have to agree with. Yes, the soundtrack is great. Although I don't like "Reach for the Stars" and especially credits theme for autotune, I love everything else, it really suits for the atmosphere of the game! Also, playing as Super Sonic in regular stages is nice, and it is a good Super Sonic I might say, but in my opinion, this game really lacks SS boss fight and getting SS is too long. And now the main reason why I consider this game so bad... The level design. Oh, the level design. First, despite the game has 3D graphics, it is a 2D game. About 80% of the game is in the 2D perspective. And these 3D sections are some of the worst in the series. They are empty, they are linear, and a lot of the time it doesn't even matter there whether you had a 3D or 2D look there! The most you'll get out of them is quick step sections and a really good one in third zone, act five. Also, in 3D sections a lot of automation is present. Yeah, that thing, which is criticised in all the Sonic games, but not in this one. Great. But that's not even half bad if the 2D sections are good, right? Well, if we'll take them out of context, imagine that it's not a Sonic game and just a generic platformer with a gimmick - yeah, it's pretty good. Above average at least. However, as a Sonic level design... It has too much barebones blocky platforming and, again, barebones puzzle elements. The speed is mostly in 3D sections, and 2D is mostly based around Wisps. And I heard a lot that they are optional, and most of the times they are, but the levels are built around them, which means even if you don't use them, Sonic can't go fast and what you are left with is constant Marble Zone with the rare occasion of linear speed section! As a conclusion, I really don't understand what to love Colors for. It looks more like a Mario game than a Sonic game, and if it satisfies you - then sorry, but you picked a wrong franchise. Again, I really would like people to revisit this game, because the amount of hypocrisy around this game is too big! Thank you for your time.
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