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About JustAfooL

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    with too much time on their hands

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  1. JustAfooL

    Which character is the most unnecessary?

    Well, for one, Silver's world is the future (or a potential future*) of Sonic's world and all he's doing is going back in time. If we consider the first time Sonic was there was 06, there maybe a reason Sega hasn't really had the urgency to revisit it in a mainline game, outside of the first Rivals (which I thought was a different future) and Generations. As for Blaze, out of the two games she serves as deuteragonist, one did actually take place in her dimension, and considering how many games take place in Sonic's world (Screw the Two Worlds retcon; that was never the intention of Naka during the Adventure series and Iikuza's level designs reflect that aspect.), that's significant. On topic, since the Riders series is pretty much dead, the Babylon Rogues should probably placed aside with Shade, unless Sumo Digital utilizes them in TSR. They're pretty much dead weight at this point. As for Shade, well... The less we talk about Chronicles and other echidnas, the better off we are and the worst off a certain hack is. *Which begs the question if the games even feature the same Silver as the reasons he goes back are usually stopped by the end of the game...
  2. JustAfooL

    Spinoffs for other characters?

    That statement is suspect, considering Wario Land spun off of the Mario Land series (to the point its original Japanese title is スーパーマリオランド3 ワリオランド or Super Mario Land 3: Wario Land) and didn't truly come into its own play-style and signature mechanics until the third installment, Wario Land II (let's not forget Virtual Boy Wario Land, since it was also produced by Gunpei Yokoi [who had produced all of the Mario Land games, which includes Wario Land] and co-directed by Hiroji Kiyotake [who had served as a director on Super Mario Land 2 and Wario Land] and didn't change the core mechanics either, despite coming out a year after Donkey Kong Country), which was released three years after Yoshi's Island and its own prior game. The fact Nintendo R&D1 took that long too move from the core Mario mechanics, and then later move to a Metroidvaina-esque style for Wario Land 4 that led to them using that game's engine for a core Metroid game, despite the examples given in those two games undermines that argument. ... That all aside, there could be merit in a downloadable Metroidvania featuring maybe Tails, Knuckles or perhaps any non-speed focused character. Although, it would probably have to be mostly Classic characters in order to appeal to most fans at this point, sadly.
  3. So, most of the fandom agrees this "Two Worlds" thing is malarkey that contradicts everything before Forces, right?

    1. Sonic Fan J

      Sonic Fan J

      Pretty much.

      Though if you want to get pedantic the OVA can be used as circumstantial evidence that a two world idea was floating around at the time. It's a totally different beast to be sure from what Iizuka has claimed but still... Otherwise I think most of us agree that it is unnecessary clutter. Now as for whether there can be good derived from it is an argument for another day.

    2. Heckboy


      I don't think it contradicts the lore as much as people think.

      Maybe it's just me being contrarian, but I've honestly started to like the idea of Sonic craving adventure so much that he just randomly travels to different worlds when he feels like it. It definitely isn't needed, but I don't really mind it.

      Also wasn't there some thing recently that suggested that the two worlds idea was floating around even as early as SA1?

    3. Strickerx5


      Imo, it's unnecessary and literally speaks to just how lazy this series has become in terms of story. Sure, the various world idea has been there since the beginning basically but they've always at least tried to tie events together as being in the perspective of one Sonic.

    4. Diogenes


      i feel it was pretty firmly in place by colors (consider the awkward use of "sonic's world" by eggman), and it being literally the plot of sonic x leads me to believe it had at least been tossed around back then. it probably wasn't actually a firm thing back when SA was being made though.

    5. Yeow


      OG sonic team got it right by stating humans did exist in the sonic games, just in the background; with the games being set on unpopulated islands (pretty sure it was either oshima or naka who said that, IDK). it's simple, easy to understand, and is consistent with....oh, i dunno, virtually every sonic game that wasn't the five glaring outliers (adventure 1 and 2, shadow, 2006, unleashed). it even makes sense with the various spinoff works (non-comics/tv shows) that do have humans, like the aforementioned ova and man of the year shorts.

      that's honestly the biggest annoyance about the whole "two worlds" thing. it's clearly an a excuse to justify a design decision that's never actually used or supported within the games themselves. if you don't want to refer to human's existence in the 3D games, that's entirely fine. it's not even something you need to need to explicitly comment on to begin with since humans have been a rarity in most sonic works. but if you're going to go out of your way to make up a explanation, at least come up with something that's actually consistent with the games' mythology themselves.

  4. Correct us if we are wrong, but isn't the whole aspect of Transformers that they are disguised as ordinary vehicles in order to blend in, and thus should look like real machines anyway? Which is what the original designs reflected in the '80s, save for the creature-based ones? Also, watch the Iron Giant and Persepolis in regard to your concerns about animation lacking emotional depth.

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