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About JustAfooL

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    with too much time on their hands

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  1. ... Yeah, I'm not even sure where that one came from. Maybe from my own frustrations from Tetris 99 today? Oh well, my mistake.😣
  2. No, of course not. But, if "trial and error is bad game design", then why are From Software's Souls series games, including Bloodborne, so critically acclaimed and well received? What about Prince of Persia? (Both the original DOS games and the Sands of Time trilogy apply to this.) Or Rayman? Or the classic Mega Man games? Tetris for that matter? Here's a better question for you: How difficult do you like your games?
  3. Not sure what Madman is getting at, but the letter is more about ADW Capital Partners L.P., who owns 9% of the company's stock, wanting the board to find a media company like Hulu and Netflix to sell their own IPs to, in order to maximise profits, since IDW's new CEO has had success at selling smaller companies to larger companies in the past. This is because ADW believes a content war between streaming platforms is beginning and they want a piece of the pie. So, basically, any licensed book by IDW is outside of this sort of deal, while books like 30 Days of Nights, Locke and Key, Kill Shakespeare and Wynonna Earp would be up for grabs. So, it's just doomsaying and worrying over nothing for now.
  4. Actually, can you specify what you mean by "I don't like where that's going"? Is it the idea of them just talking casually and being friendly the issue you have or do you feel the excerpted panels are deceptive or something? I'm just trying to look at this objectively as two characters having a dialog with one another, as a character piece from a literary perspective, no "shipping", or romantic perspective implied. To adress your other point, VEDJ-F only brought that up because of Evan Stanley's prior fanworks had apparently focused on a romantic relationship between the characters, and she is working on that gardening story in the annual. Honestly, that discussion should be dropped for now, as the annual isn't out just yet and I'm pretty sure Sega has a mandate against those kind of relationships between game characters anyway. So, the point is moot. Addendum in light of response: Alright, I won't push the matter further. 😶
  5. Look, there's a difference in being an introvert that closes off one's self out of fear of hurting or being hurt by others (BLAZE) and an extrovert that doesn't get to interact or make lasting connections because of a self-imposed[?] duty to fix the past in order to improve the lives of others (SILVER). Honestly, I despise 06, all of the malarkey it spawned within and after it, but mostly, the poor excuse of internal asset flips from a game (from a different genre no less) they scrapped in order to pad out a shoddy, untested alpha build Sega thought it could get away with publishing, just to meet a self-imposed deadline. But, because of the Rivals series, I'm still willing to see how these two interact with one another, because of the fact that 06's interactions between these are non-existent and these are not the same characters from that game and their interactions between one another will be new. So, either chill and try to look at this objectively or just don't read the story. That statement seems a bit suspect, because if what I recall about GotF correctly, they were a different Silver and Blaze from canon (Silver wasn't from a dystopian future and Blaze being Big's grand-daughter that works with Silver, I think?) and there was also a Blaze and Shadow from the Arabian Nights, ala Sinbad!Knuckles and Ali Baba!Tails, that were paired together as well... Better question, is that comic, and the site it was on, still going?
  6. Probably wouldn't have been a hedgehog, may a wolf decked out in the colours in the American flag or something... Like this: In all seriousness, the question would be moot because unless the game had Naka, Ohshima and Yashuhara working on it, it wouldn't have been the same momentum, pinball-physics based platforming game that was able to steal Super Mario World's thunder and probably been a generic, slower paced platformer similar to Kid Chameleon or a run and gun like Dick Tracy. This is due to the fact that this hypothetical game could of only been produced at Sega Technical Institute, SoA's only in-house developement team at the time. While their work was commendable, they were sadly treated as second stringers by Sega as a whole and rarely got any chance to show what they could do. I beg to differ, I think American developers would of gone to that extreme during, if not before, the 32-bit console era, especially had they made a run and gun. However, I feel it wouldn't have felt as genuine as Sonic Team's earliest attempts, but more cynical in nature. Addendum: Also, it definitely would not of been a hedgehog, as they are non-native to the Americas. Perhaps an armadillo could have been the basis of a character similar to Sonic... but then it wouldn't have been Sonic, would it?
  7. Well, for one, Silver's world is the future (or a potential future*) of Sonic's world and all he's doing is going back in time. If we consider the first time Sonic was there was 06, there maybe a reason Sega hasn't really had the urgency to revisit it in a mainline game, outside of the first Rivals (which I thought was a different future) and Generations. As for Blaze, out of the two games she serves as deuteragonist, one did actually take place in her dimension, and considering how many games take place in Sonic's world (Screw the Two Worlds retcon; that was never the intention of Naka during the Adventure series and Iikuza's level designs reflect that aspect.), that's significant. On topic, since the Riders series is pretty much dead, the Babylon Rogues should probably placed aside with Shade, unless Sumo Digital utilizes them in TSR. They're pretty much dead weight at this point. As for Shade, well... The less we talk about Chronicles and other echidnas, the better off we are and the worst off a certain hack is. *Which begs the question if the games even feature the same Silver as the reasons he goes back are usually stopped by the end of the game...
  8. That statement is suspect, considering Wario Land spun off of the Mario Land series (to the point its original Japanese title is スーパーマリオランド3 ワリオランド or Super Mario Land 3: Wario Land) and didn't truly come into its own play-style and signature mechanics until the third installment, Wario Land II (let's not forget Virtual Boy Wario Land, since it was also produced by Gunpei Yokoi [who had produced all of the Mario Land games, which includes Wario Land] and co-directed by Hiroji Kiyotake [who had served as a director on Super Mario Land 2 and Wario Land] and didn't change the core mechanics either, despite coming out a year after Donkey Kong Country), which was released three years after Yoshi's Island and its own prior game. The fact Nintendo R&D1 took that long too move from the core Mario mechanics, and then later move to a Metroidvaina-esque style for Wario Land 4 that led to them using that game's engine for a core Metroid game, despite the examples given in those two games undermines that argument. ... That all aside, there could be merit in a downloadable Metroidvania featuring maybe Tails, Knuckles or perhaps any non-speed focused character. Although, it would probably have to be mostly Classic characters in order to appeal to most fans at this point, sadly.
  9. So, most of the fandom agrees this "Two Worlds" thing is malarkey that contradicts everything before Forces, right?

    1. Sonic Fan J

      Sonic Fan J

      Pretty much.

      Though if you want to get pedantic the OVA can be used as circumstantial evidence that a two world idea was floating around at the time. It's a totally different beast to be sure from what Iizuka has claimed but still... Otherwise I think most of us agree that it is unnecessary clutter. Now as for whether there can be good derived from it is an argument for another day.

    2. Heckboy


      I don't think it contradicts the lore as much as people think.

      Maybe it's just me being contrarian, but I've honestly started to like the idea of Sonic craving adventure so much that he just randomly travels to different worlds when he feels like it. It definitely isn't needed, but I don't really mind it.

      Also wasn't there some thing recently that suggested that the two worlds idea was floating around even as early as SA1?

    3. Strickerx5


      Imo, it's unnecessary and literally speaks to just how lazy this series has become in terms of story. Sure, the various world idea has been there since the beginning basically but they've always at least tried to tie events together as being in the perspective of one Sonic.

    4. Diogenes


      i feel it was pretty firmly in place by colors (consider the awkward use of "sonic's world" by eggman), and it being literally the plot of sonic x leads me to believe it had at least been tossed around back then. it probably wasn't actually a firm thing back when SA was being made though.

    5. Milo


      OG sonic team got it right by stating humans did exist in the sonic games, just in the background; with the games being set on unpopulated islands (pretty sure it was either oshima or naka who said that, IDK). it's simple, easy to understand, and is consistent with....oh, i dunno, virtually every sonic game that wasn't the five glaring outliers (adventure 1 and 2, shadow, 2006, unleashed). it even makes sense with the various spinoff works (non-comics/tv shows) that do have humans, like the aforementioned ova and man of the year shorts.

      that's honestly the biggest annoyance about the whole "two worlds" thing. it's clearly an a excuse to justify a design decision that's never actually used or supported within the games themselves. if you don't want to refer to human's existence in the 3D games, that's entirely fine. it's not even something you need to need to explicitly comment on to begin with since humans have been a rarity in most sonic works. but if you're going to go out of your way to make up a explanation, at least come up with something that's actually consistent with the games' mythology themselves.

  10. Correct us if we are wrong, but isn't the whole aspect of Transformers that they are disguised as ordinary vehicles in order to blend in, and thus should look like real machines anyway? Which is what the original designs reflected in the '80s, save for the creature-based ones? Also, watch the Iron Giant and Persepolis in regard to your concerns about animation lacking emotional depth.
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